Probably so! I'm still trying to figure out what label this PC would be; an AFAB character who drank a serum of sex shift to change her primary sexual traits and leave her secondary ones as is. That doesn't seem cis, but since she still goes by she/her, I'm not sure if it's trans either, and she's definitely firmly on one side of the binary... Guess "you'd have to ask her" would be the way to do it!
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
I'm only interested in a casual/homebrew game if I'm allowed my very own Interceptor. The basic rules don't really account for the party having their own separate ships, though.
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Hey, if you keep in mind the tenets of the Acquisitives' recruitment posters, it all makes sense! Travel to interesting places, slay the local wildlife, and get paid to do it!
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Thanks for running! I'm probably going to take a break from SFS for a bit (I have like 2 PFS characters I want to get rolling and one that I thought was going to take a break but the band stuck together and now she's illusion magicking her way through a horde of demons-- no complaints there, though!
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Pyksi raises an eyebrow. "It's not even a question, to me. If a bear wanders into your colony, you don't stop to consider whether it has any malevolent intentions; you chase it off or gun it down before it eats anyone you care about. If it's this one, non-sapient organism versus the entire planet and its probably-sapient-by-then organisms-- plus, who knows?, it might end up floating through space eating more planets after that-- then it's a no-brainer. Or, in this case, a no-crystaller, I guess." She clears her throat. "Besides, if we end this, Little Mina becomes the biggest Mina I know."
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Pyksi takes a moment to cut her pistol loose, wiping it on her leg (in the absence of grass or other non-organic material). "Either something really bad is going to happen, or nothing is going to happen," says Pyksi. "Regardless, hopefully we haven't given this thing a taste for Ysoki." Your creds are on a nerve cluster? That's wild, I keep mine on credsticks!
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Pyksi's face screws up as her shoulders tense, and she lunges out once more, hoping to retrieve her pistol before long: Trick Attack: 1d20 + 15 ⇒ (11) + 15 = 26
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Pyksi remembers the basics of CQC. Stealth Trick: 1d20 + 15 ⇒ (9) + 15 = 24
Damage: 2d4 - 1 ⇒ (1, 1) - 1 = 1 With a deft maneuver, she lashes out with her blade to the yellow-shoed cleaner again!
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
As a quick note, if it's dark in that direction, as Baroleg requested, Pyksi will keep her comm unit's flashlight pointed toward the other side. This would be replacing the knife I mentioned pulling out earlier. Pyksi takes a quick two-step forward, pistol trained on the oversized shrimp with the cool yellow shoes. She hides behind the light, hoping that it's hard to look right at her. Sneak Attack: 1d20 + 15 ⇒ (20) + 15 = 35
Damage: 1d6 + 1d4 ⇒ (6) + (2) = 8
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
I shouldn't be the one to take the Ring of Resistance, given I've probably got the highest survivability. Jump Jets, on the other hand... Perception: 1d20 + 7 ⇒ (19) + 7 = 26 Pyksi's ears twitch, and she whirls-- in a couple directions, actually. "Weapons up! I hear something coming. Something........ clacky." If the hallway is particularly long, she grabs her rifle; if not, her pistol and knife.
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
I totally got Croaker and Gogglez confused for a second, and thought our mechanic had chosen Aid Another for some reason. It's been a long night! "Well, that's our pilot," sighs Pyksi as she sees the calcified kasatha. "To be honest, the odds of finding those remains on this planet seemed... rather low. If they came here to investigate Big Mina, though, it makes sense."
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Engineering: 1d20 + 6 ⇒ (5) + 6 = 11 Pyksi sits in the creature's throat as the group around her helps assemble the Ykea Shieldenhoffer. She needs a little help, but soon they've got a nice little shield that should fit nicely over the creature's spray nozzle. If Pyksi had any training in Life Science, she'd relate it to the duodenum, but as it stands, she likely thinks a "duodenum" is when you wear jeans with a jean jacket.
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Autopass on that Athletics check from my +6-- halfling power! Pyksi follows along, eyeing the walls around them. "Anyone else feel like an endoscope?" As they get further along, she considers; "I don't suppose we could tape the scanner to Hole Puncher?"
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
"Great, one more organism I'm shorter than," quips Pyksi, making her way down. "Well, I see no way this could go horribly, horribly wrong. The fun part is, she's already got tons of data and hard work from us, so if she sends us to our death now, that's a hell of a bargain!"
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Pyksi scampers down the higher of the two ladders, then draws her sniper rifle once she's reached the middle platform. I'm thinking a Move to get down the ladder, use my Standard to draw? She's not getting down the rest of the way fast... unless she jumps.
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Athletics: 1d20 + 6 ⇒ (5) + 6 = 11
Pyksi tries to ascend... but soon the wind knocks her right off! The odds were in my favor, but luck was not! After a 15-foot drop, Pyksi lets someone help her to her feet, then immediately takes another run at it, learning nothing. Athletics: 1d20 + 6 ⇒ (18) + 6 = 24
Successfully making it to the second level, she thanks the others for keeping it stable, rolls her shoulders, and gets onto the next ladder! Athletics: 1d20 + 6 ⇒ (3) + 6 = 9
A natural acrobat, Pyksi doesn’t even seem bothered by the wind now that she’s in position, more concerned with calibrating the swaying tower. Computers: 1d20 + 6 ⇒ (15) + 6 = 21
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Pyksi looks at the tower before her and sighs. "This looks like a job for me," she says, cricking her knuckles and her neck (both thankfully still relatively solid, given the prior day's shenanigans). She considers her +6 to Acrobatics, her +6 to Computers, and her +15 to Acrobatics. When she gets to the top, she won't fall unless the tower does. Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12
The problem, however, lies in getting there. The relatively sure-footed halfling has a little problem about halfway up the tower as her grip starts to shake. Am I falling, doc?
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
…………Y'know, I thought this whole time you could carry up to your Strength score in Bulk but now I see that you can carry half your Strength score in bulk. I wasn't really pushing it until I bought that sniper rifle and ammo tbh. I'll sort that out later, but in the meantime, we can safely say the MP Tent, Hygiene Kit, and changes of clothes are kept in the enercycle's saddlebags.
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
GM SFS wrote: and have not showered or shaved or whatever you do, Speak for yourself, Pyksi has a hygiene kit! Pyksi, her beautiful tresses flowing in the wind behind her, skin radiant and blemish-free, turns to flash a smile at the buggy's inhabitants with her freshly-cleaned, sparkly-white teeth as they drive.
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Pyksi calls up to Gogglez as he heads up to finish calibrations: ”If you see any shirds coming, I recommend getting down that ladder!” As they set up, Pyksi takes a bundle of thin pipes and canvas from her pack. It takes her only a moment or two to set up... although it’s sized for one creature.
Female N Halfling Ace Operative 2 | SP 14/14 HP 13/14| RP 5/6 | EAC 17; KAC 16 | Fort +2; Ref +9; Will +4 | Init: +6 | Perc: +7
Yup, taking 20 minutes. I can handle the Engineering and Computers checks if need be, but I don’t think I’m as skilled as others (and I’m busyfiddling with a medkit), so I defer to them. +6 is my Mod for both, so whoever can beat it: have at it!
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