Malignant Nolly

Pulg's Incredible Bongo Band's page

10 posts. Alias of Limeylongears.


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*Baps along in 36/15 time*


We're a bongo band, not a bonzo band. Get that dog out of here!


Bapdy bip bop bap bup bup!


Baked with love, and baked with POWER, spreadin' sunshine like a golden shower,


It got you a job keeping bongo players warm while they soundtrack an orgy.


*Also plays bongos, incredibly*


I understand that this is a Festival of Depravity, but why does that require us to put bras on all the bongos?


Yeah. We were getting all excited for the Mount Crumpet Beatnik Festival. Boo!


The Sousexflooderhoofington is yesterday's news - this is the Age of the Bongo.


*Bapping commences*

Full Name

Raiden Rosenthal Mei

Race

Vetala-Born Dhampir

Classes/Levels

Aerokineticist 5

Gender

Female

Strength 11
Dexterity 19
Constitution 18
Intelligence 10
Wisdom 12
Charisma 7

About Acheron Rosenthal

Combat Stat:

Initiative +4 (+4 Dex)
Armor Class 20 (10 + 4 DEX, +4 armor, +2 shield)
Fort +6 (+3 base, +3 CON)
Ref +7 (+3 base, +4 DEX)
Will +3 (+1 base, +1 WIS, +1 trait)
+2 vs disease and mind-affecting
+2 vs very hot conditions, severe heat, breath weapons, and cloud vapors and gases

HP 30 (8+5*2+3*3 CON+3 FCB+3 toughness)
BAB +2
CMB +2 (2 BAB)
CMD 16 (2 BAB, 4 DEX)
Speed 30 ft

Attack
Electric Blast +6 touch (2d6+1 electricity)
Mwk Cold Iron Kunai +7 (d4 B or P)

Vetala-Born Dhampir Racial Feature:

Negative Energy Affinity: hurt by positive enemy, heal by negative energy
Undead Resistance: +2 vs disease and mind-affecting
Resist Level Drain: take no penalty from negative level, still get killed by it if too much
Sense: Low-light vision and Darkvision 60ft
Manipulative: Escape Artist and UMD +2 racial
Weakness: –1 CL when in holy place
SLA: 1/day Comprehend Languages

Traits:

Fate-Favored: luck bonus +1
Spirit Animal(woody rhino): +1 trait to Will save

Weapon Proficiency: Simple Weapon
Armor Proficiency: Light Armor

Kineticist 3:
Elemental Focus: AIR, free basic utility wild talent
Burn: max 6 per day; can only take 1 burn per round
Kinetic Blast: need 1 free hand, count as magic, full damage vs swarm, 30ft range
Gather Power: need 2 free hands, move action reduce 1 burn this round, full round reduce 2 burn next round, only for blast wild talent
Elemental Defense: free defense wild talent from the elemental type I picked
Elemental Overflow: if have 1 burn, +1/+2 on kinetic blast
Wild Talent & Infusion
Basic aerokinesis: +2 on saves against very hot conditions, severe heat, breath weapons, and cloud vapors and gases (such as cloudkill, stinking cloud, and inhaled poisons)
Enveloping Winds: 20% miss chance for physical range attack
Air Cushion: constant Feather Fall
Electric Blast:touch attack, 2d6+1 electricity, need SR
Kinetic Blade: can full attack, disappear after turn end, no damage bonus from elemental overflow
Extend Range: kinetic blast range increase to 120ft

Feats:

Weapon Finesse
Life-Dominant Soul

Skills:

Acrobatic +10 (3 ranks, 3 class skill, 4 DEX)
Escape Artist +6 (4 DEX, 2 racial)
Heal +5 (1 rank, 3 class skill, 1 WIS)
Perception +7 (3 ranks, 3 class skill, 1 WIS)
Stealth +9 (3 ranks, 3 class skill, 4 DEX)
Use Magic Device +8 (3 rank, 3 class skill, -2 CHA, 2 racial, 2 circumstance)

Languages:

Common

Equipments:

Weapon & Armor
Mwk Cold Iron Kunai
+1 Mithril Buckler
Wand
Wand of Inflict Light Wound 50/50
Wand of Infernal Healing 50/50
Wand of Mage Armor 48/50
Wand of Longstrider 50/50
Scroll
N/A
Magic Item
Dream Journal of the Pallid Seer
Mundane
50ft silk rope
Quick Sheath
Spring-loaded Wrist Sheath
Mwk backpack
Mwk Survival Kit

XP: 6