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Potto's page
Organized Play Member. 25 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.
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22. Street Satchels - more of a vehicle for other ingredients than a meal in itself, these tasty dough pockets can be found on almost every major street in Absalom. Originally invented by a enterprising Pathfinder agent, who used to sell these simple snacks filled with rice, dates, and pork for some pocket change in between missions.
Nowadays the fillings and the exact way of preparation varies from seller to seller and from district to district. One stall might sell steamed crab pockets while the one next to it is peddling dwarven-style fried satchels with mushrooms and mince. However, the general pocket-like shape is a tradition that no self-respecting street cook would seek to break.
Despite the history of the street satchel, it's always been most popular with the permanent residents of Absalom. Amusingly enough, this has lead to some sellers specializing in using ingredients that preserve well, allowing for departing Pathfinder agents to grab some tastier rations as they leave.

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Seisho wrote: Magus would also make a cool archetype that could be stacked onto most casters - could give spellstrike and some defensive options as well
To be honest, this seems like the most enjoyable way of resolving the debate around magi. Instead of having a specific niche, you could have a bunch of wholly different magi, some of which might occasionally even spellstrike something else than a Shocking Grasp!
Joke aside, I'd be pumped to play a magus with a non-arcane spell list! But to be honest - even if we get a separate magus class anyway, this might still be possible considering the new multiclass system.
One more note on PF1 classes that might become achetypes: the inquisitor. Now, hear me out, the inquisitor's always been the class that does the clergy's dirty laundry, having a wide range of skills and abilities depending on build. Making inquisitors an archetype would allow for a plethora of new kinds of religion-driven characters. Different base classes augmented by former core inquisitor abilities such as Judgment as archetype feats.
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Definitely a Green Faith follower archetype, for example granting herbalist stuff, woodland stride etc.
Red Mantis Assassin is something we're almost guaranteed to get, I'd wager. The organisation is known to employ individuals with varying talents and backgrounds, still having an iconic fighting style and a common faith.
And too be honest, I wouldn't be surprised to see the Vigilante class becoming an archetype. Not sure what to think of that, but seems like the dual identity thing would be suited for this.
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Beyond weapon stats and messing with action economy, I think a series of crossbow-only feats focusing on singular accurate and powerful attacks might give the crossbow a niche as the slow but hard-hitting weapon it should be.
Though I realize this might be hard to actually do in a meaningful manner, I've always wanted a ranged combat style that isn't based on increasing rate of fire. Being able to actually do that beyond building around Vital Strike would be neat!
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Dockside dwarven doomsayer distills seaweed liquor, smells terrible & predicts catastrophe, unless citizens revere Gozreh!
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142) Will we finally get the option to play an erf or a dwalf - I'm tired with all crossbreeds being half human. (Possible o'oblins are fine by me, though.)
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Glorim wrote: New rules about save or lose spells seem very promising. Critical success, succes, failure, and critical failure may preserve full interest for these spells, for casters as for targets ! As someone who yesterday had an encounter with a basilisk, that turned half the party into stone, I agree.
In all honesty, varying degrees of success and failure make the game more dynamic and strategic, while perhaps being less punishing.
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Lately, I've had surprisingly much fun playing a Lawful Neutral character. There are many different takes you can take on that, besides the age old Inspector Javert trope.
But still, more than specific alignments, I do have a tendency for playing characters that start out neutral and end up gradually moving towards good as they get more and more involved in the broader workings of the world. It makes for interesting role playing with a goal of an alignment shift in mind.
While I've played mainly these antihero-to-hero characters, I guess the most important thing I'm trying to say is that alignment isn't static nor does it exist in a vacuum.
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This thread really helped me understand the concept, hadn’t bothered reading about it yet.
It’s a big change, and it’ll be interesting to see how it plays out. Less of an incentive to dump charisma, at least. Also, I like how this changes wands - they’re not consumables anymore! Any idea if Use Magid Device is still around, and if so, how does it interact with these rules? Wouldn’t be surprised if the resonance is more permissive regarding wand and scroll activation, now that there is a built in limit.
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Edward the Necromancer wrote: I want more information about places OUTSIDE of the Inner Sea Region. Heck, I would like at least source book for each Continent. Casmaron! I want Casmaron! Or even just Vudra!
An Inner Sea Gods/Faiths style book on the Tian Xia pantheon would be amazing!
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Good points above, but shellfish or no shellfish things must change somehow. I would even consider perhaps giving the player a chance to rebuild the character, partially - if you're group is okay with a meta level solution.
In-game, an option I might consider is giving that player some kind of cohort to fight alongside him. Generally though, most of the time adding player controlled characters is a risky idea.
Straight up buffing the PC with a template etc. could also work if it can be justified and doesn't rub the other players in a bad way.
But yeah, I think giving a partial rebuild might be worth a shot. But if the player wants a new character, you could always let the old one stick around in the world, being relevant and helpful if not an active PC. Retiring a character doesn't have to mean removing them from the world entirely.
Still, sounds like a tricky social situation considering the length of your current game.
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Hey Mr. Jacobs!
To my best knowledge, Pathfinder does not currently have a stat block for tapirs. Is this some long kept surprise you there at Paizo HQ are still waiting to unveil for us fans of tapirs?
If so, what would be a better time for you guys to release stats for this awesome animal than on April 27th - The World Tapir Day!
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