Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
GM Auke wrote:
gotta call BS on that. some of those are min/lvl, haste is rounds/lvl. to do all those fights and search the rooms was plenty of time for at least some of those to be gone. and its a DC 0 perception check to hear him casting a spell, so shooting the square the cleric is in should stil work.
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
GM Auke wrote:
so i know he moved and where he moved to, but being that i am a total moron, i shot the floor next to me. also wondering why he has 9 prebuff spells going
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
1d100 ⇒ 61
1d100 ⇒ 49
1d100 ⇒ 84
1d100 ⇒ 3
1d100 ⇒ 80
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
Miss: 1d100 ⇒ 39
Miss: 1d100 ⇒ 32
Miss: 1d100 ⇒ 40
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
And that's fine, I agree with the theory behind it. But when you ghost me and I end up flanked on the opposite side of the tunnel from the rest of the party, that I take issue with. Tumble: 1d20 + 13 ⇒ (3) + 13 = 16
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
i don't know that i like you ghosting me, i seem to do things i wouldn't normally do. like get in the front of the party and not shoot the caster first.
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
I also can't look at the map, but now I get 3 attacks Attack: 1d20 + 9 ⇒ (12) + 9 = 21
i hope the first 2 kill something so I don't waste the crit on something with only one hp Damage: 1d12 + 11 ⇒ (5) + 11 = 16
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
while targost looks for magic, pokey will take a look around for mudane trappings. perception: 1d20 + 15 ⇒ (2) + 15 = 17
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
wasn't there a 3rd person? also bang! Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
also what is half of 5 in pathfinder?
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
GM Auke wrote:
That works too. How many HD is huub? I would like some grit back please.
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
more bullets for huud Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
uh oh, huub has cover again.
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
uh oh, huub dosnt have cover anymore.
Attack: 1d20 + 10 ⇒ (1) + 10 = 11
f&$$ you dice roller
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
so im gonna shoot huub now
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
g$+@~$n missfires!!
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
anyone know that put things back together spell?make whole i would like to put my gun back together, but i don't think we have an hour to sit around while i fix it. Is this place is big enough to get spell casting services?
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
Did not notice that, oh well it still worked. Attack the bugbear!
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
GM Auke wrote:
what curtain?
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
GM Auke wrote:
I never looked at it like that before, interesting. Also i grow tired of this woman Firing at the woman, she has cover Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
things have cover again....
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
Firing secondary cannon @Zombie
@Woman if Zombie is dead
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
seeing as how my first shot made the gun explode, I'm not going to full attack and instead take a move action to draw my +1 musket
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
you are correct, i should have used a standard action between fights to fix that, well i guess that gun explodes then.
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
GM Auke wrote:
Why? Double Barreled musket misfire value is 1-3Cartridges add 1
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
Firing main cannon
Damage: 1d12 + 12 ⇒ (3) + 12 = 15 @Green
Damage: 1d12 + 12 ⇒ (9) + 12 = 21
If the first one kills green the last 2 will be against blue, my bonuses don't change.
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
GM Auke wrote:
Hooray mage armor!
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
Pokey also pulls his wand of infernal healing and uses it on himself, then resets his spring loaded wrist sheaths.
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
that hurt bastard! Touch attack on the Bugbear Zombie! he's within 30ft so point blank.
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d12 + 12 ⇒ (8) + 12 = 20
Is it dead?: I'll take my other shot at the colorless zombie on the left. if it isn't shoot it again Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d12 + 12 ⇒ (3) + 12 = 15
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
But if the people were dead he doesn't get the cover bonus which should mean a 4th hit, don't think it'll kill it but I might not need to risk multiple shots next turn if it does.
Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
I shall Repeat my previous actions on the bugbear this time! Touch attack on the Bugbear Zombie! he's within 30ft so point blank.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Again...wow
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