"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
I had hoped to play my Solarian, Aazanar Kroi, but he is currently in a Scoured Stars Invasion game and I'm not sure if it will end before Oct 1st. If necessary I can bring another character.
I think I'm going to make Brother Belchfast a dwarf. Background will be the same. I'll take a bit of a hit on my STR, but I can live with that. DEX will be comically low; his AC and HP at 1st level will be the same. :) Trait will be Rostlander. Have redone the crunch, and will tidy up the gear and such soon.
This might be a good game for a cleric of Cayden Cailean, Brother Belchfast. Brother Belchfast is a good soul who just can't help getting into trouble. He has been kicked out of too many taverns and beaten up in too many brawls. He has always been quick to jump to the defense of the underdog and the downtrodden, even when he doesn't know what the concern is. This often ends up with him wrecking the thing he was supposed to protect, or accusing the wrong man of misdeeds. When he recently 'rescued' a damsel in distress, leaping with her into the muddy river to escape, only to find out that the man he was recuing her from was her noble husband and the two always had their public squabbles, it was suggested that Belchfast leave Restov. For good. He didn't see what the big deal was... after all, he was sure the stains on her dress would come out. Pretty sure, anyway. I'll have to rejigger the crunch a bit (Stats will probably be STR 16 DEX 8 CON 14 INT 10 WIS 14 CHA 12) but he is mostly done. Originally Belchfast was done for another recruitment so the gear also needs redoing. Belchfast is built to be decent with a rapier, but often he will stagger around drunkenly and distract enemies (which will work like an aid another attempt).
GM AVR: a couple questions about the campaign world. 1. Is the magic sort of a steampunky-technomagic? If I am playing a magcian of some kind, should he have weird "inventions" as components or foci for the spells? 2. Are there guilds of magic or magical organizations? 3. Do the ships sail by wind power? Or do they have engines.
Wandering GM Wastrel wrote: @Everyone - RECRUITMENT. IS. CLOSED. Hey GM: You have listed Asloga Njalsdottir as complete but a lot of her backstory and stuff is in the form of point-form notes. I didn't get a chance to polish it as much as I'd like but I could tidy that up later tonight. Also I never got around to miscellaneous gear but that is kind of tedious and I'd rather wait for that part until I find out if I am picked.
Airship pirates, indeed. Dotting for interest. Any inspiration from The Aeronaut's Windlass and subsequent books?
Wandering GM Wastrel wrote:
Okay, I'm getting there. The character will be Asloga Njalsdottir, Ifrit bard. She has the Mostly Human racial alternate trait so she looks human. Backstory is not finished yet but is coming along nicely. Primary role is as a buffer and knowledge character. Kingdom roles? Not sure.
Arc Riley wrote: Not giving him a chronicle sheet at the conclusion of his first game was your mistake, ?? I am giving him a chronicle at the end of the game. The game just ended and I am making up the sheets now, but we are resolving which character # to put on the sheet, which is why I made this post. The thing is the character he wanted to apply the sheet to joined another game part way through this game. The games in question are PbP BTW, if that's causing the confusion. The games themselves can take a month or more by PbP. So after our game started he created a character and began playing in another game. That game is still ongoing. PbP makes things a little weird because of the length of time it takes.
Hi guys. Just finished my GMing my first SFS scenario, "The Commencement." Now I have to make some chronicle sheets, and a question came up. One of my players didn't have a level 1 handy and played Navasi, the pre-gen envoy. He made up the character later, and the character he intended to apply it to ended up in another game. * Is it legal for him to apply the sheet to this character if that character is still in another game? * If not, is it legal for him to wait and apply the sheet to that character after the other game is finished? What should I do here? Thanks in advance.
My Solarian, Aazanar Kroi, should be just shy of level 3, needing 1 more XP to level up, unless I am able to GM a game and have it finish before the deadline, and apply it to Aazanar (which I hope to do). He is my most advanced character. But I don't mind playing my level 2 in a tier 3-4 if you guys want.
Dotting for interest. This might be a good game for Qazag Qoroshúk, my half-orc cavalier, a former low-ranking cavalry officer who was sent on the mission to pacify the region. Qazag was made for another kingmaker-type game in a homebrew world, but that game died out.
Dotting... I brake for Kingmaker. I apply for pretty much every KM recruitment I can. Thinking of a bard from Taldor, whose father was a member of the Ulfen Guard and his mother was a Qadiran prisoner who became his father's wife. He ended up leaving because of racial discrimination agains his "half-breed" traits and also because he secretly worshiped Sarenrae, a religion frowned upon in Taldor as an "enemy" religion. Actually I'm not sure yet if I want the character to be a man or a woman. Character will primarily be built around buffing and knowledge skills. No avatar yet but I'll get working on the details. GM Stuff:
The character will have trained in the Kitaharodian Academy in Oppara, which is one of the world's biggest bard colleges, but is also a training ground for the Lion Blades, Taldor's intelligence agency. The character will secretly be a Taldan spy.
The Kitharodian academy membership also opens up these feats from the Faction Guide:
BTW, GM: How much Starting Gold?
Hi there! I made up Yazan Ashwater as a PFS character who then ended up in a Second Darkness game. I then realized that her background would really have suited her being in a Reign of Winter game instead. Yazan is an Oni-Spawn Tiefling born of an orcish mother and an ogre mage father in the Hold of Belkzen. She was cast out of her tribe but was befriended by a shaman of Feronia, goddess of the Flame. She moved in among the tribesmen of the realm of the Mammoth Lords and studied the ways of Feronia though she was never truly accepted there either. Eventually she decided that she had to serve a divine purpose and decided that the ice queens of Irrisen were enemies of Feronia the Fire Goddess. So she set out to do something about it. Crunch: She is curerenly statted out at level 7 for a different campaign, so I will have to re-work her. Class will be inquisitor, with perhaps a dip in Warpriest. She is meant to be a tanky melee fighter with lots of knowledge skills and intimidate ability. Questions:
Number of PbP games you are currently active in: about 20, including society games. I am currently running four. preference for maps (roll20, google docs, etc): I prefer Google Draw or Google Slides. Roll 20 has some things going for it but it takes three clicks plus a 15-second countdown when you want to use it. your familiarity with the Reign of Winter AP: I know the basic premise I think but I have netiher played it nor run it. Character concept: See above. Will have to re-work the crunch. Scores will probably be: STR 18, DEX 10, CON 14, INT 12, WIS 15, CHA 8.
Definitely would like to get a character in. Could be Aazanar Kroi, Lashunta Solarian 2, or Argon-42, Android Technomancer 2.
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
GM Valen wrote: Obozaya has a Profession skill and pregens can participate in Downtown (which includes a Day Job) per page 7 of the SFS Guild Guide. Would you like to make a roll? Obozaya only has ranks in Athletics, Intimidate, and Survival (she only has 3 skill ranks at level 1). Pretty sure I can't use any of those for a Day Job roll, and Day Job rolls are trained-only. The character the chronicle will be applied to has a profession skill. Can I use that one? If So: Profession: 1d20 + 12 ⇒ (1) + 12 = 13 :)
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Obozaya does not get a day job roll (she has no profession skill). I think most of the pre-gens are like that. You can apply the chronicle to my 701 character. So that's PFS# 68401 - 701.
Always gotta see what I get for rolled stats. Let's roll: 4d6 - 1 ⇒ (5, 1, 5, 5) - 1 = 15
Not bad.... but I feel lucky. Let's see if we can do better: 4d6 - 4 ⇒ (6, 4, 5, 6) - 4 = 17
Nice! Definitely workable. Let's see what I can do with that.
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
GM Valen wrote: {{Are you willing to help to establish Tasch as a future AbadarCorp shipping hub?}} "I got no problem with that. As long as the Starfinders can spare me. I'm highly in demand, you know," Obozaya winks.
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
"We made a deal with the Shirren. We should keep it. It's not just us... we represent the Starfinders."
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Okay, I think something is up with the number of images Talbot had. In this post: http://paizo.com/campaigns/GMValensSFS102FugitiveOfTheRedPlanet/gameplay&am p;page=6#282
GM Valen wrote: Standard action=Operative Exploit-Holographic Clone (Ex): He creates a number of clones of himself equaling: 1d4 ⇒ 3 He gets 3 images. In this post: http://paizo.com/campaigns/GMValensSFS102FugitiveOfTheRedPlanet/gameplay&am p;page=6#294
GM Valen wrote:
1 image has been eliminated, but for some reason you rolled as if there are four images, not three. There should be two images left. Here: http://paizo.com/campaigns/GMValensSFS102FugitiveOfTheRedPlanet/gameplay&am p;page=7#302
GM Valen wrote: 1 is a hit on Talbot: 1d4 ⇒ 4 Donovan eliminates one image. Again you rolled as if there was an extra image. There should be only one left. Now Obozaya attacks: http://paizo.com/campaigns/GMValensSFS102FugitiveOfTheRedPlanet/gameplay&am p;page=7#303
GM Valen wrote:
And destroys an image. Note once again you rolled as if there was an extra image. There should be none left after this attack. And yet: http://paizo.com/campaigns/GMValensSFS102FugitiveOfTheRedPlanet/gameplay&am p;page=7#310
GM Valen wrote: 1 hits Talbot: 1d2 ⇒ 2 Here you are rolling again for an image, even though all the images should already be gone. So even if you don't reroll for all the times you rolled for images, Talbot should have an extra 2 damage from this last attack. If you do make rerolls then the first time Talbot takes a hit instead of an image, the rest of the rolls would not need to be rerolled.
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Damn! Forgot to take my hand off the Doshko as a swift action, and missed the AoO. Oh well. Maxamas Maxamas wrote:
This is why if you are not moving it is better to full attack than trick attack at level 1. Obozaya's bleeding seems to stop. Spending 1 RP to stabilize.
GM Hall: A couple of build questions. 1. I notice you are using the Feat Tax variant. That variant is nice but does very little for casters. Spell focus is a really common feat that acts as a tax for magic feats in much the same way that Combat Reflexes acts as a tax for maneuvers. How do you feel about getting rid of the requirement for Spell Focus as a prerequisite for feats like Spell Specialization and Augment Summoning? 2. How do you feel about a character starting off at middle age (with relevant age modifiers)?
Harakani wrote: @Peet: Not trying to convince you, but... have you considered Abadar?... I hadn't considered Abadar, because the religion isn't "spooky" at all, and it seemed weird to play a necromancer cleric of a deity that doesn't have death or darkness or any domains like that. The most recent iteration of the character was going to have the Darkness/Void domains. But I could see a cleric with the Separatist archetype who belonged to a sect that reveres the Ghost of Malthus as a kind of patron saint. I'll start working on that.
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Obozaya has enough movement to just get into melee range, but will delay until everyone else has gone, so she doesn't get in the way of ranged attacks and provide cover for Talbot. Delayed Action: Obozaya rushes around the corner towards Talbot. Moving up to the yellow "X". "Where you think you're going?" she shouts. As she comes around the corner, she swings her doshko backwards, so the spiked points trail behind, meaning to take Talbot with the blunt haft of the weapon. Doshko -4 nonlethal: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Guys... if you have a ranged weapon I recommend full attacking Talbot to pick off as many of his holograms as possible. Near misses still get rid of mirror images.
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Actually I will take an AoO from yellow I think, so let's take him out first. Any chance the cart ran over yellow? "Hey, where you going? We were just getting cozy!" shouts Obozaya as Talbot jumps out of the cart. She fumes as the cart passes the other miner. She jumps out of the cart and swings her doshko at the remaining miner. Doshko (vs. Yellow): 1d20 + 4 ⇒ (20) + 4 = 24 Hey! About Time! Too bad that wasn't Talbot! Doshko Crit Damage: 2d12 + 6 ⇒ (4, 2) + 6 = 12
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Does taking out a grenade count as "drawing a weapon?" Grenades are on the weapons list. I want to know if I can take out a grenade while moving.
Harakani wrote:
Either Geb or the new "hybrid kingdom" on the west coast that Geb Necromancy is a part of. My first necromancer concept was LN and built around Anubis, but most interpretations of Anubis don't allow for the creation of undead. The inevitable domain is the only domain that grants clerics the command undead spell. Sadly, there aren't that many deities on the LN list, and few of them fit the theme. But if I wanted to go with Lawful, maybe Thoth? If there was a deity that considered unintelligent undead to be "magical machines" and had a mechanical outlook on things that would work and also fit with the inevitable concept.
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
GM Valen wrote: Cart Rider (Ex)... Funny... an ability that would be useless in almost any situation... :) BTW Guys... Obozaya is at 1 HP. I could use some help with Talbot.
djdust wrote: So, for your recruitment post, tell me about yourself, your history with gaming, your availability, your place in time and space and life, why you want to play THIS campaign SO BADLY, etc. Experience playing Dwarf Fortress is a plus, but not necessary. Let's see: * I am 48 and have been playing various iterations of D&D and other RPGs since 1978.
Peet
Harakani wrote:
Interesting thought. I would probably be re-theming this character: Pallan Dromus He was made for a homebrew world and then ended up in a different game based on Diablo II. He is a cleric and for Golarion he would probably be a cleric of Groetus or something like that. CN or N alignment. He believes that great catastrophes are soon going to overwhelm the civilized nations of the world and sees the new colony as a way to hide and ride it out.
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
GM Valen wrote: @ Obozaya - When I realized that the hit roll had been erased/mistyped, I rolled it again/for the first time here. Unfortunately, for Obozaya, it was a hit. Ah, okay. GM Valen wrote:
GM Valen: Is manipulating the controls of the cart a free action? Normally I would think that it would be a move action, which would mean that Talbot can't make a trick attack in the same round. It doesn't really matter since he missed, but still. "You knew the artifact was fake? You pulled a con and figured you'd let the locals take the fall?" Obozaya shouts. "No wonder the Starfinders kicked you out!" Obozaya continues to slash at Talbot with her claws. Claw (-4 full attack): 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
GM Valen wrote:
BTW GM Valen: You counted the above as a hit for 10 points against Obozaya, but you didn't actually make a to hit roll, just the trick attack roll.
"Obozaya" Female N vesk mercenary soldier 1 | SP 0/8 HP 0/13 | RP 2/4 | EAC 14; KAC 16 | Fort +3; Ref +3; Will +2; +2 vs. fear | Init: +7 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Feeling that Talbot is too close for her to swing the Doshko, Obozaya tries to savage him with her claws! Natural Attack -4 full attack: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
"You're handy with a knife, Talbot, but it ain't enough. Give it up!" |