Kingmaker: Into the Wild

Game Master RelicBlackOUT

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Welcome all!

I have been lurking around the recruitment page for a bit now wishing I could get into a Kingmaker game but I have been finding that I have been coming up short. Either just missing it or not having a concept/build that would gel with what has already been presented. Because of that, I have decided to run the Kingmaker AP!

I know it is an older and popular AP, but I would love to run this for people who might not have had a chance to play before. I know as gamers there is a lot of knowledge that we keep separate from Player and Character, but not having played this AP before would be better.

The cut off for applications will end Monday August 20th by noon central time. This will give interested parties one week to full flesh out their characters.

Expectations:

What I expect from myself is a minimum of one post a day. I would also expect this from you. If you are not able to keep this commitment, maybe this one is not for you. I do realize that real life does happen and will make exceptions, but please personally PM me or let the group know via the discussion page.

Not that this needs to be stated, but I expect that everyone will be kind and courteous to one another. This should be a place where we can all just relax and have fun, its what games are for correct?

Character Concepts:

What I like to see on your character sheet is your background. You are, after all, NOT a level 1 commoner.

-How did you become a fighter, where did that training come from?
-From what sect did your druid come from, and who was her elder?
-Where and when did your cleric receive his call to follow Sarenrae?
-What makes your character tick, what drives him/her?
-Do they have any vices/phobias/quirks?
-What do they like and dislike?
-Three words that describes their personality.
-I would also like a physical description of the character. This way each of us can have an idea of what the others look like in our theaters of the mind.

Character Creation:

I am a DM that loves the simplicity of CORE games. Not needed to find what are the best feats that feed off of each other, what racial trait works the best with class feature X, etc..

Being Core Only, If it is not in the core players guide then it does not exist. Spells, feats, equipment, etc. Core classes and races only.

Link to find CRB reference guide.

- 15 Point Buy: I do allow people to sack stats, but please play your character according to their stats.
- Starting Gold: Max class gold at 1st level. I play by the rule of if it is not on your character sheet, then you do not have it. Before starting I give everyone a double check to make sure they are fully ready to start.
- HP: Max HP at first, roll for HP every level beyond that. I do allow people to re-roll the 1st natural once per level, but if you get two in a row then it was destined to be.
- I do keep in mind aging effect, if you would like to play an middle aged or old character, more power to you! But please add in those bonuses/penalties
- I do allow any alignment except evil for obvious reasons.
- Favorite Class Features: I allow the extra hit point, skill, or racial features for the favorite class.
- Traits: Everyone get one trait from the campaign. Link to campaign traits
- Also be sure to be familiar with the players guide. It will give you insights and tips on character creation, classes, and races. It also has the campaign traits within it. Link to Players Guide

Mechanical Stuff:

Initiative: When we come to combat I will roll everyones initiative publicly and keep an active tracker. If two PCs go, then a bugbear, then the three remaining PCs, I will have the first two act in tandem so they don’t need to wait for the other, then the bugbear, then the final three can go all at once. If there is someone who is lagging behind, I will take authority to do the most likely action for that player. This will only be in cases lasting longer than a day.

Mapping the Battlefield: I will do my best to describe the scene and actions, but unless players absolutely need something drawn out I will not be mapping it out. During combat I would love people to be descriptive of what actions they are taking. Don’t just give me an attack roll and damage roll and say your character swings his/her sword.

Skill Checks: There will be some skill checks that I will be rolling separate on the side. Things like passive perception checks for hidden things, sense motive checks, some diplomacy/intimidate/bluff checks. When it comes to social skills there are two deciding factors for me as a DM, how it is roleplayed and how the roll plays out. I am not going to penalize a player for rolling a 1 diplomacy check when they knocked it out of the park, but I am also not going to penalize the player who isn’t the most eloquent with words (me) when they rolled a natural 20 on diplomacy.

Spoiler Boxes: Not that this needs to be said, but when I put a spoiler box please resist reading it unless you make the DC that is stated, have the language that is being spoken, or are the person it is written for.

I look forward to running this game and getting to know the players selected along the way. Please be sure that you have read everything within this posting before submitting your character (Crunch & Background) for the selection process.


Oh man. I do like Kingmaker, and I do like Core. But I've played the first book and GMed the first almost 2, so not quite your target audience. Enjoy!

(A note: you've got your "mechanics" spoiler nested inside your "character creation", so it's not showing up.)


Murph. wrote:

Oh man. I do like Kingmaker, and I do like Core. But I've played the first book and GMed the first almost 2, so not quite your target audience. Enjoy!

(A note: you've got your "mechanics" spoiler nested inside your "character creation", so it's not showing up.)

1st: Thanks for the side note. I was scratching my head looking at it and couldn’t figure out what I had done wrong.. I was missing a /spoiler..

2nd: Thank you for your honesty. Feel free to submit a character. Just because you have played/DMed the first one before does not exclude you. I will be primarily focusing on those people who haven’t played it before. It’s not like I would be able to know, which is why I am thankful for your honesty.


As a disclaimer: I also played it before, here at the forums, but never got to the second book. I'll keep an eye on the thread to allow people that never played before to submit before me.


Core only, interesting,

I've not played 'Kingmaker' I've tinkered with a couple character ideas but never finalized one. I like the idea of an 'Aldori swordlord' let me see what I can put together...


Very interested. I've applied several times but being pretty new to the board, and not knowing what I was doing right or wrong I didn't get in.

Please clarify 'Core'. Do you mean only the Core Rule book? (Simple!) Or ??

I've got a wizard/rogue/arcane trickster idea that I'd like a chance to try.... if you allow the PrC. ??

Can easily manage the minimum one post per day rate, and communicate if/when I might not have Internet access. I'll also share my primary email address if interested.

I like doing a comprehensive history. Gives me a character to play, not just the stat block.

Sczarni

Interested.

Working on an old human wizard, an Ustalavic teacher who set out for the River Lands when he lost his wife and children. Cashed out his home and savings for basic tutelage in the wizardry arts and a starting adventurers equipment, then headed out for a complete change of pace.

Should have a complete PC tomorrow.

Full disclosure: have GMd kingmaker in the past, but would love the opportunity to play as a PC in jt.


I've always heard about Kingmaker, but have never managed to make it in a single one. Out of curiosity, does Core allow for any archetypes?

I'm thinking I'll build a forest hermit following his angry animal friend (a druid).


@The Chess Thank you for being honest. Feel free to submit a character. We will see how things work out in the mix by next week.

@Robert Henry I really like the simplicity of core. It is something that I always do when I run. I started way back when, early Pathfinder, because my in person play group had evolved into power gamers and not role players. It almost forces people to build a character, and not build a build. I look forward to seeing what you submit.

@AGM Lemming Yes, core rule book only. If it is not in that book it does not exist, unless I add it.... I would LOVE to see someone use a PrC from the CRB. Lets see that Arcane Trickster come to life.

@Psiconichamster 1st: I love the name. That alone sparked a one shot I would love to run with my playgroup. Old human wizard is a classic trope for table top gaming and would be good to see here. I appreciate the full disclosure. We will just need to see how everything works out with who all applies.

@Hawksw0rd Unfortunately no archetypes or racial trait switch outs. Those all started with the APG.

I look forward to seeing everyone characters. Good Luck!!!


I've always wanted to give Kingmaker a try! Coming up with a fey bloodline human sorceress as I've never played a core caster.


I would be glad to help the settlers to stablish!

I've just finished a Paladin of Abadar (open-minded and no too combat-oriented) with your rules. Any advice for this class?

I've read the KM guide and, if there are problems with my deity, could be transformed with no probs to Erastil.


Finished!
I'm new in PbP, so, if character sheet must be in a specific format, please, tell me.

Here is my application:

Character: Lordar Medvyed
Race: Human
Size: Medium
Alignment: LG
Class: Paladin
Deity: Abadar
Level: 1
Current age: 19

Description:
Lordar is roughly 5’8” and 166 lbs, noble bearing and low and calm voice. Black hair, with a shadow of a beard. Dark brown eyes and intense look. He is in good shape, but hasn’t so much muscle.
He usually wears formal, silver clothes, or brown traveller outfit with a symbol of Abadar in it.
There is a golden key symbol in his armor, and he carries a curve sword and a dagger in his belt, and a shield with both, Abadar and Medvyed coat of arms, painted on it.

Abilities, saves, features and traits/feats:

Abilities:
Str: 14 +2
Dex: 10 +0
Con: 14 +2
Int: 10 +0
Wis: 10 +0
Cha: 16 +3

Saves: Fort + 4, Ref +0, Will +2*

HP: 12

Speed: 30ft (20ft in armor)
AC: 19 (10)
Attack: +3

Features:
- Proficient with all simple and martial weapons, with heavy, medium, and light armor, and with shields (except tower shields).
- Aura of good
- Detect Evil
- Smite Evil 1/day

Traits:
Noble Born (Medvyed): +2 Diplomacy with Feys, +1 Will against spells and supernatural abilities

Feats:
- Shield Focus

Languages:
- Common

Skills:
Diplomacy +7*
Knowledge (nobility) +4
Knowledge (religion) +4
Sense Motive +4

Equipment:

Equipment:

Chainmail CA+6 -5 skill penalty and movement 20ft
Heavy Shield (Steel) CA+2 -2 skill penalty
Scimitar 1d6 18-20 crit
Dagger

Holy symbol of Abadar (silver)
Backpack
Sack
Belt pouch

Bedroll
Blanket
Flint and steel
Signet Ring (Both, house Medvyed and Abadar symbol) and Sealing wax
5 candles
Lamp
Oil (x3)
Soap
Paper(x3), Ink, Inkpen and case (paper)
Whetstone

Travelers outfit
Initiated vestments (paid as cleric vestments)

Waterskin(x2)
Rations trail(x4)

Purse:
62gp
7sp
3cp

Background:

History:
Lordar was born in a lesser branch of the Medvyed. His parent is a well positioned merchant who marries with a noble cleric of Erastil. Raised near the Grozi forest as the youngest of three brothers, he loves the fey stories, but his parents were concerned only with procuring advantages to his older brother, who would inherit the title of lord, and marry his sister well, he soon realized that his future was far from home.
When he was 12, his mother passed away. His parent became a dark person, and his brother revealed himself as a selfish, bad lord when their parent delegated any task on him, so the family began to fall in disgrace. To save it, Lordar was sent to study at the Abadar temple due to a deal closed by his father, to pay an unclear debt.
Thanks to his training as a squire, his noble character, his fairness and his interest in justice, he soon gained a place among the god's paladins, by signing treaties and securing trade routes.
Now, the new settlements al south are a good oportunity for Abadar church to spread the commerce and civilization, to stablish new trade routes and, perhaps, to decrease the threat of a civil war. For Lordar, it’s a great opportunity to prove himself, to serve his god and to show he would be better than his father and brother are…

Personality:
Usually affable and open-minded. Demure and formal while working, but smiling and outspoken when he met his friends. Friendly and respectful with all professions and many distinct religions. He prefers to use words over the weapons, but, however, he can be ruthless if he have to do it. He dislikes beligerant people and all those who break the peace.
He enjoys the forest and is curious about fey, because of the stories he heard as a child.


Looks and sounds good Lordar, the Honest(Tistkle) I will shoot you a PM.

Current Submissions

Lordar, the Honest - Paladin of Abadar


Thanks, I'll work something up and throw it into the "part kingmaker knowledge" selection tier. :)

Had been thinking wizard or druid, but those are seeming popular already so perhaps a ranger instead. Or a bard - everybody loves bards!


GM RelicBlackOUT wrote:

Looks and sounds good Lordar, the Honest(Tistkle) I will shoot you a PM.

Current Submissions

Lordar, the Honest - Paladin of Abadar

Thanks, but I missed one Feat (As human, I have 2 starting feats, I've chosen Saving shield (APG), if it's possible.

Sorry for the inconvenience


Interested! I like the idea of a core-only, and I've never done Kingmaker.

Thinking ranger or druid. Will work something up.


Going to be entering Felix in to this little rabble in the making. Noble bard with aspirations of Kingship. I have played kingmaker, but never gotten to the end of the first module.

I will get a backstory up in a bit.


Theraine is an elvish rogue.


This is Lemming.

Starting out as a wizard. I know the rules support it, but I've never understood how you just miraculously are able to one day read spells from a book and cast them, just cause when you leveled up you chose some form of mage! Real wizards study magic for years before they can do that!

That said, I plan to add rogue at second level and have purchased thieves tools.

CS is updated with only Core stuff plus the one trait from the campaign. Let me know if you see any issues, and thanks for the opportunity if I get picked.

Kingship Felix? I have no aspirations to Kingship, and no real interest in politics.... (River Lander trait!)


This might be a good game for a cleric of Cayden Cailean, Brother Belchfast.

Brother Belchfast is a good soul who just can't help getting into trouble. He has been kicked out of too many taverns and beaten up in too many brawls. He has always been quick to jump to the defense of the underdog and the downtrodden, even when he doesn't know what the concern is. This often ends up with him wrecking the thing he was supposed to protect, or accusing the wrong man of misdeeds.

When he recently 'rescued' a damsel in distress, leaping with her into the muddy river to escape, only to find out that the man he was recuing her from was her noble husband and the two always had their public squabbles, it was suggested that Belchfast leave Restov. For good. He didn't see what the big deal was... after all, he was sure the stains on her dress would come out. Pretty sure, anyway.

I'll have to rejigger the crunch a bit (Stats will probably be STR 16 DEX 8 CON 14 INT 10 WIS 14 CHA 12) but he is mostly done. Originally Belchfast was done for another recruitment so the gear also needs redoing.

Belchfast is built to be decent with a rapier, but often he will stagger around drunkenly and distract enemies (which will work like an aid another attempt).


Do you know how many players you are taking?

GM RelicBlackOUT wrote:
@Robert Henry I really like the simplicity of core. It is something that I always do when I run. I started way back when, early Pathfinder, because my in person play group had evolved into power gamers and not role players. It almost forces people to build a character, and not build a build. I look forward to seeing what you submit.

Since we are sticking strictly to 'core' I will go with a dex. build with four or five levels of ranger, then one or two levels fighter. Leading to the Duelist prestige class.

Picking the AP trait 'sword scion' and the social trait affable allowing diplomacy to become a skill.

So, I realize that we are going core, but since 'traits' in-and-of-themselves aren't core, and since "You have not because you ask not." I figure it can't hurt to ask; will you consider two non-core things with rangers?

First would you consider the 'Trapper' archetype,' So I'm not messing with spells and we have someone who can 'disable devices.'

Second would you consider the 'two-handed weapon' combat style.The reasoning here; neither the archery or two weapon combat styles synergize with the dueling sword. This is the reason for the dip in fighter. I would rather do all six in ranger to strengthen the animal companion (Horse) and keep skills higher. But of the feats for 'two-weapon' the only one that makes any sense at all is 'quick draw.' Taking two feats that don't work with the character makes little sense.

Either way, I will have fluff and crunch done soon.


@Robert Henry - Because we are doing core only with 15 point buy I will be selecting 5 characters. While selecting characters I will be looking at two things; 1) character concept & 2) a balanced party.

I am only allowing one trait and it must be from the campaign, this way it helps tie people into the AP. So Sword Scion is cool, no Affable trait.

I will not be allowing any class archetypes or features that are no in the Core Rulebook. The same goes for racial trait variants.

Current Submissions with needed edits
- Lordar, the Honest - Human Paladin of Abadar No feats are allowed if they do not come from the Core Rulebook, no APG feats.

- Felix Sebastian Orlovsky - Human Bard I did originally say in the character creation section no evil characters. IF I were to allow it, LE is the only evil alignment that would get the pass. Only because he “should” follow through with the agreement with the Swordlords. If selected and the evil side became a problem, we would need to have a discussion about it and see what we can do to tweak things. Also, add in a background to help flesh out the character.

- Theraine - Elvish Rogue Looks good!

- Bertrand Strahnd - Human Wizard(Diviner) Looks good!

- Brother Belchfast - Human Cleric of Cayden Cailean Fun background and concept. Let me know when you get your crunch finished and don’t forget an AP trait.

Keep the submissions coming!


GM RelicBlackOUT wrote:

@Robert Henry - Because we are doing core only with 15 point buy I will be selecting 5 characters. While selecting characters I will be looking at two things; 1) character concept & 2) a balanced party.

I am only allowing one trait and it must be from the campaign, this way it helps tie people into the AP. So Sword Scion is cool, no Affable trait.

I will not be allowing any class archetypes or features that are no in the Core Rulebook. The same goes for racial trait variants.

Cool, like I said can't hurt to ask. So ranger/fighter going Duelist. Sorry I missed the trait number, I thought it said two. The good news is I don't need to worry about a higher than average charisma for diplomacy :-)


Ummm, GM RelicBlackOUT, minor problem, the Aldori dueling sword isn't core. I trust the AP trait supersedes that?


@Robert Henry The AP traits are allowed and what is granted within are allowed also. The dueling sword that is given in the Sword Scion trait functions as a longsword(martial weapon). The only difference is if you decide to pick up the Exotic Weapon Prof, then it is Finessable.

Dueling Sword:

Price 20 gp; Type one-handed exotic melee; Weight 3 lbs.

Dmg (S) 1d6 Dmg (M) 1d8; Crit 19-20/x2; Damage Type S

These slightly curved swords measure just over 3 feet in length. An dueling sword can be used as a martial weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (dueling sword), you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a dueling sword sized for you, even though it isn’t a light weapon. You can also wield a dueling sword in two hands to apply 1-1/2 times your Strength bonus to damage rolls.


Missed that when rebuilding the character, was supposed to be LN. Although, if you will allow it I wouldn't mind building a lawful evil ruler who keeps his own country together by good will and shining examples and just attempts to take advantage of other countries... kind of a Victor Von Doom monarch. Might be thematically appropriate.

That all being said...

Backstory, in the form of an impassioned plea before the court.:
My good lords, an opportunity has opened before us. The lands south of Brevoy are little used by their inhabitants and ripe for the spread of civilization, but let me introduce myself. I am Felix Sebastian Orlovsky and I am not politicking for leadership of this little expidition, I am content to serve in a more diplomatic and advisory position imparting my knowledge as those who are chosen move out into this brave new frontier. We should remember, leadership is not a right, leadership is not a privilege, LEADERSHIP my dear friends is a sacred responsibility. Leadership is a burden that weighs a man down, leadership is service to your brother, subsuming your needs for those around you. Leadership is toil, and hardship, and mind racking terror that you will make just one mistake and ruin everything not just for yourself but for all whom you are responsible for. Leadership is the certainty that you can only proceed as if your choice is the correct one, because any hesitation and you are lost.

I am a man of schooling brother's and sister's, a man of breeding. I bring with me a legacy of generations devoted to the art of leadership. Trust in House Orlovsky, for our loyalty is without question. Trust in me, and I will not hesitate. I will bring this land to heel, you will see profit from your decisions, and the world will remember the mark of Brevoy. What do you say? Do I have your trust?

Personality:
Felix is a controlled man. Every word carefully chosen, every plan a few steps ahead of his opponent, and every decision measured before it is carried out. Felix sees the opportunity held in taking the stolen lands, as long as he can get a large enough contingent to pacify the land when words are not enough.


Good Afternoon GM RelicBlackOUT,

I've never played in a KingMaker before, and was just wondering, before I build my character, if you feel a Druid would be acceptable as a sumbission?

Thank you for your time.


Per Robert Henry's comment "You have not because you asked not"....

I based my spell selection on the Core Only requirement. Any chance of allowing in a spell from APG? Vanish? (APG page 253) Won't matter at first level but it's a nice way to disappear for a few seconds later....


@Daleyn Levanthus I believe that any of the core classes would be a good choice, but druid would be a fun one considering how much of it takes place exploring the wilds. Just be sure to remember when building a character that this is a core game only.

@Felix Sebastian Orlovsky Sounds good!

@Bertrand Strahnd Unless it is allowed from a trait from the AP, everything must be from the Core Rulebook only.


Thank you for your prompt reply.

I will put together a submission and build it as Core only. That is what drew me here in first!

Just wanted to know your thoughts in and around the Path as I'm unfamiliar with it.


Daleyn Levanthus wrote:

Thank you for your prompt reply.

I will put together a submission and build it as Core only. That is what drew me here in first!

Just wanted to know your thoughts in and around the Path as I'm unfamiliar with it.

Be sure to check out the Player’s Guide before building, they talk about classes and races a bit more and how they fit into the setting.


I am submitting my human ranger, Halden Elwood, a former brigand who is looking for a new start. If I've made any mistakes with the character creation, please let me know. I've never played Kingmaker before, and I'm eager to give it a try!

Good luck to all the other submissions and thank you.


GM RelicBlackOUT wrote:


Current Submissions with needed edits
- Lordar, the Honest - Human Paladin of Abadar No feats are allowed if they do not come from the Core Rulebook, no APG feats.

Save shield changed for Improved initiative, from Core


Current Submissions with needed edits
- Lordar, the Honest - Human Paladin of Abadar - Looks Good!

- Felix Sebastian Orlovsky - Human Bard - Looks Good!

- Theraine - Elvish Rogue - Looks Good!

- Bertrand Strahnd - Human Wizard(Diviner) - Looks Good!

- Brother Belchfast - Human Cleric of Cayden Cailean Fun background and concept. Let me know when you get your crunch finished and don’t forget an AP trait.

- Hayden Elwood - Human Ranger - Looks Good!

For those who might not know, this AP can span years in game. Your starting age will fully come into play, so please be sure you are the age you want to be before selections. When the time comes I do play with aging effects, or even for those who want to start older they are active.

Keep the submissions coming!


Hey GM RelicBlackOUT, This is the crunch for RH's Aldori 'Sword Scion' I will have his 'fluff' done within the next 48 hr's

ideas:

This is still a work in progress:

Seamus is the son of a retired 'sword lord' named Onello, who is in the service of Lord Gurev Medyed. As a younger man Onello trained the lords sons in fencing and shared the lords love of hunting and riding. Onello was involved in an accident and was severely injured. He stayed on in the lords service, working with horses. Eventually meeting his wife Valda, at one of the hunting lodges. Though much older than the ranger Valda, they were married and had Seamus.

Seamus learned from both his parents. Becoming a skilled swordsman, rider, hunter and sometime dancer. His mother insisted he learn and it helps with the dueling footwork. He desires to serve a great man like his father does. When he hears about the swordlords sending adventurers into the Stolen Lands he asks his fathers permission to become a part of the adventure. With his families blessing he gathers his meager belongings and rides to Restov, his fathers place of birth.

His perspective is similar to the Medyed lords, a neutral good follower of Erastil. At 6 ft he is long and lean, more dexterous than strong. He is shy, but brave and loyal...still working on the other personality characteristics

When he reaches fourth level he will take a horse as his animal companion, thus reinforcing the connection with equestrian training. Then will take two levels in fighter, before the duelist prestige class.


This profile is Murph's human bard, a traveling journalist joining the expedition to the Stolen Lands in search of good content!

(reminder, I'm one of the folks with some experience with the AP.)


I think I'm going to make Brother Belchfast a dwarf. Background will be the same. I'll take a bit of a hit on my STR, but I can live with that. DEX will be comically low; his AC and HP at 1st level will be the same. :) Trait will be Rostlander.

Have redone the crunch, and will tidy up the gear and such soon.


@Brother Belchfast - Sounds good. We need some non-human option within the mix.

Current Submissions with needed edits
- Lordar, the Honest - Human Paladin of Abadar - Looks Good!

- Felix Sebastian Orlovsky - Human Bard - Looks Good!

- Theraine - Elvish Rogue - Looks Good!

- Bertrand Strahnd - Human Wizard(Diviner) - Looks Good!

- Brother Belchfast - Dwarf Cleric of Cayden Cailean - Looks Good!

- Hayden Elwood - Human Ranger - Looks Good!

- Anita Tordik - Human Bard - Looks Good!

- Seamus Passeri - Human Ranger - Finish up background

For those who might not know, this AP can span years in game. Your starting age will fully come into play, so please be sure you are the age you want to be before selections. When the time comes I do play with aging effects, or even for those who want to start older they are active.

Keep the submissions coming!


dotting for a Human Ranger. I'll have something up before the weekend is done. -- david


Crunch done for Markis Sarakin. Will work on Fluff (Character Concepts) this weekend.

The alias is setup, but I don't want to post from it now.

-- david


Trait question: The link has traits and I chose River Lander. The player's guide lists Rostlander as a similar trait with a more extensive text but the same benefit. Does it matter which I have on my CS?


Hey GM RelicBlackOUT, the more I work on Seamus' background, the more he begins to feel like another character I'm already playing. Which means I will eventually get bored with one of them and try to kill him off.

Since I already have a young man aspiring to be a 'Blademaster' in a game. I'm going to rethink this. If I come up with another concept I will repost. But for now, I am removing Seamus from the application process.

If I don't have an opportunity to say it later, Thank you for running the game and good luck to everyone.


Oh man. I've wanted to try out Kingmaker ever since first hearing of it, and there's also a very specific character option I had in mind for it, specifically from the Core rulebook. Very glad to hear you like the core PrCs, GM Relic, 'cause here's the barbarian start of what is hopefully going to be a Dragon Disciple.

Crunch:

Sigmar Darastrix
Male Human Barbarian 1
20 Years of Age
CG Medium Humanoid [human]
Init +1; Senses Perception +0
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 Armor, +1 Dex)
HP 14 (1d12 + 1 Con mod + 1 FC)
Fort +3, Ref +1, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Weapon: greatsword, +4 attack, 2d6+4 Damage, 19-20/x2 crit, slashing
Weapon: sling, +2 attack, 1d4+3 damage, 20/x2 crit, bludgeoning
--------------------
Statistics
--------------------
Str 16 (+3), Dex 12 (+1), Con 12 (+1), Int 8 (-1), Wis 11(+0), Cha 15 (+2)
Base Atk +1; CMB +4; CMD 15
Feats: Iron Will; Intimidating Prowess
Traits: Bastard (+1 Will, -2 Cha checks)
Skills (4 per lv.; armor penalties included): Climb +4; Intimidate +9; Linguistics +0; Swim +4
Languages: Common, Draconic
--------------------
Wealth
--------------------
Oh man. I've wanted to try out Kingmaker ever since first hearing of it, and there's also a very specific character option I had in mind for it, specifically from the Core rulebook. Very glad to hear you like the core PrCs, GM Relic, 'cause here's the barbarian start of what is hopefully going to be a Dragon Disciple.

[spoiler=Crunch]
Sigmar Darastrix
Male Human Barbarian 1
20 Years of Age
CG Medium Humanoid [human]
Init +1; Senses Perception +0
--------------------
Defense
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AC 15, touch 11, flat-footed 14 (+4 Armor, +1 Dex)
HP 14 (1d12 + 1 Con mod + 1 FC)
Fort +3, Ref +1, Will +3
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Offense
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Speed 30 ft.
Weapon: greatsword, +4 attack, 2d6+4 Damage, 19-20/x2 crit, slashing
Weapon: sling, +2 attack, 1d4+3 damage, 20/x2 crit, bludgeoning
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Statistics
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Str 16 (+3), Dex 12 (+1), Con 12 (+1), Int 8 (-1), Wis 11(+0), Cha 15 (+2)
Base Atk +1; CMB +4; CMD 15
Feats: Iron Will; Intimidating Prowess
Traits: Bastard (+1 Will, -2 Cha checks)
Skills (4 per lv.; armor penalties included): Climb +4; Intimidate +9; Linguistics +0; Swim +4
Languages: Common, Draconic
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Wealth
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Adventuring Gear: hide armor (+4, +4, -3)
Other Gear: coming soon...
Coin: 96,67 GP
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Special Abilities
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Class: Fast Movement; Rage (5 rounds/day)
Racial: Bonus Feat; Skilled (extra skill point)

Background:

Living life without friends and family may seem a lonely existence, but not so for Sigmar Darastrix. Sigmar can't remember ever feeling lonely, despite longing for such a state. After all, one's never alone when you hear voices in your head.

Sigmar grew up in New Stetven, capital of Brevoy and former seat of power for House Rogarvia and their dragon servitors. Or so he assumes. The young man is only twenty, yet has no recollection of roughly half his life. From what he can gather he was dropped off at the orphanage some ten years ago in an odd state. His caretakers described him as delirious and assumed him... 'simple'. By his pampered soft skin and round well-fed cheeks, they judged him some nobleman's bastard dumped at their doorstep to avoid any public embarrassment. Still, the boy was awfully old for that. Perhaps his mental imbalance had only just come to light and had proven too shameful for his parents?

Cerebral failings aside, Sigmar grew up well enough, reaching six feet before his sixteenth birthday. The orphanage could have made use of someone with his frame, but, frankly, the caretakers wanted him gone as soon as possible. The young man was clearly not right in the head. Not only did Sigmar talk to himself incessantly, he was prone to violence. Sigmar feels great shame thinking back to those days now, despite acknowledging that his boyhood self could hardly help himself. What was a boy to do against a foreign presence inside his head screaming at him to harm others? Booted from the orphanage, the teenage Sigmar tried to stay afloat via menial jobs; he had stopped talking to himself (or rather to the thing inside himself), and was older and more disciplined. He didn't want to listen to the voice telling him to hurt people. That was evil and he wasn't evil. He didn't want to be evil.

But the more he defied it, the louder the voice grew. There were days when he would wander about practically deaf, unable to hear anything other than the presence screaming for bloody murder. And the only way it abated was by giving in. Those were dark days. Days nearly ended by his own hand. Over the years Sigmar adopted a gruff demeanor, as might be expected for one so disturbed. He shunned others out of fear, fearing that someone might learn of his madness and being equally scared that he could someday hurt someone he truly cared for. Sigmar eventually found work as a mercenary. It was not a vocation he took any pleasure in, but he had the strength for it, and it allowed him plenty of opportunity to calm the voice. Thankfully, all it demanded was violence; it did not care who Sigmar mowed down with his sword. This at least allowed him to attempt to be a sort of ethical mercenary. A ludicrous idea, yes, but he tries to avoid any job pitting him against anyone who doesn't deserve a good thrashing.

Sigmar is a troubled man, and more worryingly still is that he's recently started giving in to the voice in combat, entering a sort of berserker rage at times. Now he finds himself on a bandit clearing mission to the Stolen Lands, secretly happy to be away from civilized lands where he could hurt someone innocent. Surrounding himself with brigands and monsters is, somewhat ironically, the far safer option.

Author's comments:

I realize the character may set off some red flags for many GMs (he would for me...), appearing almost like a CN madman complete with a dull blank slate background. Wanted to assure you that this is not quite the case. I like melding game mechanics and narrative, and the original concept that led to Sigmar here is that of a lost scion of House Rogarvia. I've loved the whole mystery of this family of conquerors commanding red dragons and their disappearance ever since first reading of it years ago, and been aching to play a descendant of theirs in a Kingmaker game ever since. I'm imaging Sigmar's 'inner voice/split personality/madness/whatever' as a screwy manifestation of his dragon blood, 'cause I will indeed multiclass him into Sorcerer. His barbarian rage is tied into this as well, being not the result of some savage tradition and instead him giving in to the wild instinct of the red dragons.

Note that I have no intention of making the mystery of the Rogarvia the focus of the game; nor do I expect any extra work on your part to provide any sort of answer to said enigma. Christ no, as GM you have enough on your plate... I don't really intend for Sigmar to ever figure out his origin. Instead I want his story to be about coming to terms with what he is, and learning to connect with others (a prospect particularly interesting if he's going to be some sort of ruler). Sigmar is terrified of the voice inside him, not knowing if he's insane or even possessed, but truly wants to be good.

Apologies for not describing the character's appearance as requested; it's something I regularly do for my PCs, but in this case I find myself not particularly attached to the gender of the character. May turn him female for absolutely no reason other than some variety in the party. Will of course write something up if picked for the game.


Change Of Deadline due to the site being down for a few days, I will be extending the deadline for character submissions until this Friday, August the 24th at noon and I will have a decision made by Sunday, August the 26th sometime that evening.

@Markis Sarakin looks good, let me know when you get Markis completed.

@Bertrand Strahnd I did not even notice they had the two different ones. I am sure that the Roastlander was very specific to this AP so they switched it when it went to the SRD to make it more flexible for a majority of PCs. You can switch it if you prefer the text from Rostlander.

@Robert Sounds good. I would rather you play something that that you’d enjoy for the long haul. Just keep me posted.

@Sigmar Darastrix looks good. I like the background, very Dr Jekyll Mr Hyde to play with while you rage, and even further when you do Dragon Disciple. Dragon Disciple is a very fun PrC. As far as gender, most of the submissions are male. Having another female option would be nice.


This site down stuff is killing me on getting this campaign started. I will extend the submissions till Saturday night, the 25th, at midnight and do selections on Sunday.


Finally back. Now, since I have been trying to post this for the last week.

Appearance:
Felix is of a slight build, the very image of a noble dandy. Every brown hair perfectly placed to give the wild, unkempt appearance of a callow youth. It is only when he has worked his way into what he wants that you will see the dark glint in his eye and the malice in his smile. Only when it is too late to change your plans will you see the error of your way.


Been waiting and wondering about who would be picked....


Oh good, the forums are finally back. I've made a few updates to Halden's character sheet. I plan to specialize him as an archer who can also do a bit of melee combat if needed.

I'm thinking about taking a horse for his animal companion at level 4 and doing some mounted combat stuff. I assume this will be a good campaign for that.


I'll stick with River Lander trait. The description fits how I feel the character would be. No difference mechanically.


That all sounds goodFelix, Bertrand and Halden.

For those still interested in submitting a CORE character for this Kingmaker AP, today is the last day. Also, and finalized tweaks that need to be made should be wrapped up today.

Thanks!!

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