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Orgar's page

432 posts. Alias of Xunal.


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Male Half-Orc Magus (inactive)

Hi, Everyone!

First off, apologies for leaving anyone in the lurch by my weeks-long absence. Unfortunately, it’s my turn for that “real life” stuff to get in the way of all my fun. *sigh*

Between the time spent on my studies and other commitments, I simply have neither the energy nor the wherewithal to carry on with role-playing. Sadly, this means that I have to take a hiatus from role-playing. A real shame, as it is one of my favorite pastimes. I sat down and had a good think about it, but this is for the best, as my studies have to come first.

Playing with everyone here has been a pleasure. I always enjoyed seeing how the stories we collaborated on in the RPG environment move along nicely. It has been a pleasure and an honor playing with everyone here. I wish I was able to continue, but it would be profoundly unfair to everyone else (players and GM) if I could only commit to a sporadic appearance at best.

As the Romans would say: “Valete!” (all of you be strong/be well/farewell)

--------------------

PS: @ DM Varial: feel free to bot Orgar as you see fit until someone else can fill his shoes.


Male Half-Orc Magus (inactive)

Orgar will look at the knick-knacks the ravens deposited on the floor and cast a spell:
« აღმოაჩინე ჯადოსნური » . . "detect magic", in draconic

... and then tries to see if any of them might be magical

spellcraft: 1d20 + 6 ⇒ (8) + 6 = 14 ... if needed


Male Half-Orc Magus (inactive)

I too am broke, and ready to proceed. At least we have some way to contact the Mercane when we've got some cash to splash ...


Male Half-Orc Magus (inactive)

No problem. I'd do the same if it were my mum.


Male Half-Orc Magus (inactive)

"I agree with Jetro. That does sound useful."


Male Half-Orc Magus (inactive)

I don't think Orgar has any cash on hand at the moment...


Male Half-Orc Magus (inactive)

Finally snapping out of his dominated state, Orgar can't stop apologising enough to Cynehelm...

"... it was a nightmare; watching myself doing what I didn't want to do...
"... thank the gods Zilvazaraat here could bring you back to us ..."

(etcetera, etcetera)

Orgar will also use his own Wand of Cure Light Wounds to help Cynehelm along a bit:
use magic device, Wand of CLW: 1d20 + 15 ⇒ (18) + 15 = 331d8 + 1 ⇒ (1) + 1 = 2
use magic device, Wand of CLW: 1d20 + 15 ⇒ (8) + 15 = 231d8 + 1 ⇒ (5) + 1 = 6
use magic device, Wand of CLW: 1d20 + 15 ⇒ (10) + 15 = 251d8 + 1 ⇒ (5) + 1 = 6
use magic device, Wand of CLW: 1d20 + 15 ⇒ (13) + 15 = 281d8 + 1 ⇒ (3) + 1 = 4
use magic device, Wand of CLW: 1d20 + 15 ⇒ (7) + 15 = 221d8 + 1 ⇒ (2) + 1 = 3

Total of 21 HP, not a huge amount, but it's the least Orgar can do to help his friend


Male Half-Orc Magus (inactive)

Merry Christmas, All!

(Sorry for the absence; been busy wrapped up in all manner of real life stuff lately)


Male Half-Orc Magus (inactive)

Will: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

@ DM Variel: Is this to snap out of the domination?


Male Half-Orc Magus (inactive)

Oh Bugger! Sorry Cynehelm. :(


Male Half-Orc Magus (inactive)
DM Variel wrote:
Orgar..while true you are not confused you are still dominated and told to go after Cynehelm. Mwahaha

rats!

Round 10

Orgar, still not in control of himself, attacks Cynehelm (again):

issar (+1 scimitar): 1d20 + 17 ⇒ (10) + 17 = 27
damage: 1d6 + 11 + 1d6 ⇒ (5) + 11 + (6) = 22

issar (+1 scimitar): 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d6 + 11 + 1d6 ⇒ (6) + 11 + (6) = 23

bab +17/+12, damage 1d6+11+1d6 acid, 15-20/x2

weapon maths:

• Issar is a +1 cold iron keen scimitar
• He is adding +2 of his +3 bonus to hit and damage
• He is adding the other +1 to adding +1d6 acid damage per attack
• He also gets +5 for the Dervish Dance and +3 damage for Arcane Strike
• And there's a +1 to hit bonus from Helgash's Bless spell

@ DM Variel: If this is round 10, then my eldritch pool effects should stop as of round 11?
And my Greater Invisibility should end soon too, shouldn't it? (1 round/level)


Male Half-Orc Magus (inactive)

is I confused?: 1d100 ⇒ 13 ... 01–25 Act normally Muahahaha!

Round 8 ... I think; it's all a blur

Orgar snaps out the confusion long enough to come after the Leng denizen, with murderous intent:

issar (+1 scimitar): 1d20 + 17 ⇒ (8) + 17 = 25
damage: 1d6 + 11 + 1d6 ⇒ (6) + 11 + (3) = 20

issar (+1 scimitar): 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d6 + 11 + 1d6 ⇒ (5) + 11 + (4) = 20

bab +17/+12, damage 1d6+11+1d6 acid, 15-20/x2

weapon maths:

• Issar is a +1 cold iron keen scimitar
• He is adding +2 of his +3 bonus to hit and damage
• He is adding the other +1 to adding +1d6 acid damage per attack
• He also gets +5 for the Dervish Dance and +3 damage for Arcane Strike
• And there's a +1 to hit bonus from Helgash's Bless spell


Male Half-Orc Magus (inactive)

Phew! You were right, Duardlara!
There's a relief! So, rather than trying to cut Cynehelm up, Orgar is feeling so guilty he tries cutting himself instead!

self harm: 1d8 + 1 ⇒ (1) + 1 = 2
Hooray! Low roll when wanted, too!


Male Half-Orc Magus (inactive)

@ DM Variel: Thanks; I thought that was just a one off...

Will, dc 22: 1d20 + 6 ⇒ (8) + 6 = 14*sigh*


Male Half-Orc Magus (inactive)

Round 7 (?)

Still under the control of the Leng denizen, Orgar attacks the priest again:

issar (+1 scimitar): 1d20 + 17 ⇒ (15) + 17 = 32
to confirm: 1d20 + 17 ⇒ (13) + 17 = 30
damage: 2d6 + 22 + 1d6 ⇒ (3, 4) + 22 + (2) = 31

issar (+1 scimitar): 1d20 + 12 ⇒ (1) + 12 = 13
damage: 1d6 + 11 + 1d6 ⇒ (6) + 11 + (6) = 23

bab +17/+12, damage 1d6+11+1d6 acid, 15-20/x2

weapon maths:

• Issar is a +1 cold iron keen scimitar
• He is adding +2 of his +3 bonus to hit and damage
• He is adding the other +1 to adding +1d6 acid damage per attack
• He also gets +5 for the Dervish Dance and +3 damage for Arcane Strike
• And there's a +1 to hit bonus from Helgash's Bless spell

At least I got ONE bad roll!
Just when I wanted ALL bad rolls for once too...


Male Half-Orc Magus (inactive)

Sorry, all, I did make a post late last night. I don't know where it got to! :P

Will: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
including Cynehelm's protection from evil bonus


Male Half-Orc Magus (inactive)

Will: 1d20 + 6 ⇒ (9) + 6 = 15

Uh-oh! Looks like my round 4 attacks are directed at Cynehelm instead :P


Male Half-Orc Magus (inactive)

Round 4

Somewhat annoyed that there are (apparently) two Leng denizens, Orgar steps up the the on further in the hallway and slashes at that one using Issar, and also tries burning him/it with a pool strike (fire damage):

issar (+1 scimitar): 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19
damage: 1d6 + 11 + 1d6 ⇒ (5) + 11 + (1) = 17

issar (+1 scimitar): 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
damage: 1d6 + 11 + 1d6 ⇒ (1) + 11 + (2) = 14

pool strike: 1d20 + 15 - 2 ⇒ (12) + 15 - 2 = 25
fire damage: 4d6 ⇒ (3, 1, 5, 3) = 12

weapon maths:

• Issar is a +1 cold iron keen scimitar
• He is adding +2 of his +3 bonus to hit and damage
• He is adding the other +1 to adding +1d6 acid damage per attack
• He also gets +5 for the Dervish Dance and +3 damage for Arcane Strike
• And there's a +1 to hit bonus from Helgash's Bless spell
• With Issar: +15/+110, 1d6+11+1d6 acid (15-20 x 2 for crits)
• Pool Strike: +15 melee touch attack and 4d6 fire damage
• And -2 to hit for the lot while using Spell Combat


Male Half-Orc Magus (inactive)

So much for my brilliant use of an invisibility spell!
Oh well, doesn't hurt to try.

@ DM Variel: did Greta manage to finish off the one Leng denizen that was down?


Male Half-Orc Magus (inactive)

Round 3

Satisfied that Greta has the first Leng denizen well taken care of, Orgar just says "Good time to look for the other one."

And with that he casts a spell on himself: « დიდი უხილავი » . . "greater invisibility", in draconic

He promptly vanishes and goes looking for the other Leng creature.


Male Half-Orc Magus (inactive)

Round 2 (or 3?)

Coming out of his stupor, thanks to Helgash, Orgar moves up and attacks the nearest enemy (the man from Leng in room A7):

issar (+1 scimitar): 1d20 + 16 ⇒ (13) + 16 = 29
damage: 1d6 + 11 + 1d6 ⇒ (6) + 11 + (4) = 21

issar (+1 scimitar): 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d6 + 11 + 1d6 ⇒ (2) + 11 + (6) = 19
issar (to confirm): 1d20 + 11 ⇒ (6) + 11 = 17
extra damage, if confirmed: 1d6 + 11 ⇒ (1) + 11 = 12

bab +16/+11, damage 1d6+11+1d6 acid, 15-20/x2

weapon maths:

• Issar is a +1 cold iron keen scimitar
• He is adding +2 of his +3 bonus to hit and damage
• He is adding the other +1 to adding +1d6 acid damage per attack
• He also gets +5 for the Dervish Dance and +3 for Arcane Strike
• And there's a +1 to hit bonus from Helgash's Bless spell
• Orgar should therefore be +17/+12, 1d6+11+1d6 acid (15-20 x 2 for crits)

@ DM Variel: If I lost round 2's actions due to being fascinated (briefly), that will be my round 3 action.
Unless the situation changes dramatically in a hurry...


Male Half-Orc Magus (inactive)

Round 2 (remastered sort of thing)

Will (dc 17): 1d20 + 6 ⇒ (2) + 6 = 8
Figures!


Male Half-Orc Magus (inactive)

lately some of my posts disappear until I hit refresh


Male Half-Orc Magus (inactive)

Round 2

Orgar will run outside with the others
acrobatics: 1d20 + 5 ⇒ (19) + 5 = 24 (If needed to dodge anything)


Male Half-Orc Magus (inactive)

Round 1
Orgar will draw on some of his eldritch energy to enhance his scimitar, Issar ...

weapon maths:

• Issar is a +1 cold iron keen scimitar
• He is adding +2 of his +3 bonus to hit and damage
• He is adding the other +1 to adding +1d6 acid damage per attack
• He also gets +5 for the Dervish Dance and +3 for Arcane Strike
• Barring other bluffs Orgar should be +16/+11, 1d6+11+1d6 acid (15-20 x 2 for crits)

"What are we up against, Helgash?"


Male Half-Orc Magus (inactive)

Orgar keeps his silence for now.
He has his doubts about all this, though.


Male Half-Orc Magus (inactive)

Orgar shrugs.


Male Half-Orc Magus (inactive)

"Why two at a time? Is the room small, or is your master big?"


Male Half-Orc Magus (inactive)

Try peaceful like; then the gloves are off if we're attacked!


Male Half-Orc Magus (inactive)

my know (dungeoneering) bonus isn't good enough for that.
oh well.


Male Half-Orc Magus (inactive)

"Thanks for the offer, Duardlara, but I prefer the finesse of my scimitar."


Male Half-Orc Magus (inactive)

Apologies for my absence, everyone. Got totally wrapped up in my studies (including three midterm tests), and a couple of fiddly computer problems.

I should be good to go now...

@ DM Varial: that sounds totally reasonable to me!


Male Half-Orc Magus (inactive)

"Sounds, um … interesting. Does this mean we have to know exactly what key we need for find first?"


Male Half-Orc Magus (inactive)

"What sort of keys would you need for a cauldron anyway?"


Male Half-Orc Magus (inactive)

"We could definitely use a guide!"


Male Half-Orc Magus (inactive)

Sorry for my delay.
Out of town for my Mum's birthday and a wake as well.


Male Half-Orc Magus (inactive)

"Agreed; we could all use a kip before carrying on.
"I can take the first watch, if you like Duardlara."

Partly because I don't need to read a spell book, etc.
But mostly because I've only used one spell, so I'm still pretty fresh.


Male Half-Orc Magus (inactive)

"Sounds good to me too.
"I doubt it could chase us anyway.
"Being a plant and all."


Male Half-Orc Magus (inactive)

"Quite likely" Orgar adds, and readies his own bow.


Male Half-Orc Magus (inactive)

perception, to aid: 1d20 + 7 ⇒ (5) + 7 = 12
Just to do my bit!


Male Half-Orc Magus (inactive)

"Well, if it won't go off, we may as well cart it about.
"Could be good for information if Cynehelm can revive it."


Male Half-Orc Magus (inactive)

I hope it stays stable too...

Oh well, at least it gave me a chance to review ancient Greek and Latin grammar a bit more the last couple of weeks (like, big whoop, eh?)

AND I even got to hang out in the dentist's office for another root canal! Oh joy, oh rapture! :P


Male Half-Orc Magus (inactive)

know(religion), untrained to aid: 1d20 + 2 ⇒ (8) + 2 = 10if allowed


Male Half-Orc Magus (inactive)

Seems to back up now (fingers crossed)


Male Half-Orc Magus (inactive)

Round 2
Orgar will stay where he is, and pass on some of his arcane energy into his bow, olchur ...

weapon maths:

• olchur is a +1 compsite longbow
• Adding his arcane strike (+3) into the picture as well..
• AND there's Bless and Haste both happening too.
• Therefore his attack with Olchur is +15/+15/+10, 1d8+5

... and shoots his bow at the new enemy:
(olchur bab now +15/+15/+10, damage 1d8+5)

olchur, 1 of 3 (+1 composite longbow): 1d20 + 15 ⇒ (20) + 15 = 35
olchur, 1 of 3 to confirm: 1d20 + 15 ⇒ (5) + 15 = 20maybe?
olchur, 2 of 3 (+1 composite longbow): 1d20 + 15 ⇒ (19) + 15 = 34
olchur, 3 of 3 (+1 composite longbow): 1d20 + 10 ⇒ (11) + 10 = 21

damage, 1 of 3: 3d8 + 15 ⇒ (7, 5, 5) + 15 = 32or 12 if id din't actually crit
damage, 2 of 3: 1d8 + 5 ⇒ (1) + 5 = 6
damage, 3 of 3: 1d8 + 5 ⇒ (4) + 5 = 9

@ DM Variel: I hope I got the maths all correct there...


Male Half-Orc Magus (inactive)

You should both have the benefits of Haste too, if I didn't err with my turn's action.


Male Half-Orc Magus (inactive)

Round 1
Orgar will step back 5 ft from the creature and cast a spell: « დაჩქარება » . . "haste", in draconic
With which he tries to speed up himself and his friends.

@ DM Variel: don't see a map with icons to work with.
My cunning plan is to try and get everyone with the benefits of Haste.


Male Half-Orc Magus (inactive)

Hope you get that all sorted out!


Male Half-Orc Magus (inactive)

knowledge (dungeoneering): 1d20 + 8 ⇒ (8) + 8 = 16almost!


Male Half-Orc Magus (inactive)

"Everyone else we meet seems keen to attack us. So why not a cat?" Orgar thinks as he waits to see what happens next.

perception: 1d20 + 5 ⇒ (5) + 5 = 10

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