Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
glory be to Chaldira! Luck to us all! Let there be glory and drink and women a plenty! Whoooo hoooooooo! Orell gives off a hoot of celebration and dances and cavorts into town like a fool.
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
I am glad for your reunion and glad to have done it. Go get yourself five or six scales from the dragon, we cant get them all, and sell them to live a good life as a gift from us.
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell will ensure all the magic and as much as the coin along with harvesting several dragon scales and teeth and claws as well as a some flasks of dragon blood, that he will then carrying as much as he can return the woman to her druid husband and then head to speak to the Baroness.
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell fires again as the streak that is Shriek dives through the air Orell lays down an arc of fire into the things face screaming over here you ugly, scaly beast! attack: 1d20 + 16 ⇒ (11) + 16 = 27 rapid fire: 1d20 + 16 ⇒ (17) + 16 = 33 iterative: 1d20 + 13 ⇒ (18) + 13 = 31 damage: 4d6 + 10 ⇒ (6, 6, 6, 4) + 10 = 32 damage: 4d6 + 10 ⇒ (4, 1, 2, 6) + 10 = 23 damage: 4d6 + 10 ⇒ (1, 2, 6, 2) + 10 = 21
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
actually he was activating the seldom heard of power of making either A) a Twilight Dragon or B) forcing the dragon to come out of the closet...
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell will delay until after the angel fires for all the images to go and will go after Yasmin but before the dragon and fire full force! attack: 1d20 + 16 ⇒ (5) + 16 = 21
use grit to hit range touch on rapid fire damage: 4d6 + 10 ⇒ (1, 6, 1, 1) + 10 = 19 damage: 4d6 + 10 ⇒ (5, 2, 2, 6) + 10 = 25 damage: 4d6 + 10 ⇒ (3, 5, 2, 1) + 10 = 21
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell moves another 5 ft away from the group spacing more distance between them and fires! attack: 1d20 + 16 ⇒ (6) + 16 = 22 rapid fire: 1d20 + 16 ⇒ (6) + 16 = 22 iterative: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 4d6 + 10 ⇒ (3, 4, 3, 5) + 10 = 25 damage: 4d6 + 10 ⇒ (5, 2, 3, 1) + 10 = 21 damage: 4d6 + 10 ⇒ (5, 1, 4, 4) + 10 = 24 spend 2 grit on main and iterative to hit ranged touch twice
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell moves five feet away from everyone attempting to seek cover as well if there is any and he will line up as the dragon turns toward him and fire again! attack: 1d20 + 16 ⇒ (1) + 16 = 17 rapid fire: 1d20 + 16 ⇒ (18) + 16 = 34 iterative: 1d20 + 13 ⇒ (19) + 13 = 32 damage attack: 4d6 + 10 ⇒ (1, 4, 4, 6) + 10 = 25 this missed lol damage: 4d6 + 10 ⇒ (4, 1, 5, 4) + 10 = 24 these two hit I hope! damage: 4d6 + 10 ⇒ (5, 4, 4, 2) + 10 = 25
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
a second attack might of hit above with another +2 from heroism bringing it to to 28 to hit which I forgot to apply meaning I need 16 or 17 to hit, yikes
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
The howitzer whirls up and Orell lines it with the dragon and lets loose: attack 1: 1d20 + 14 ⇒ (20) + 14 = 34 rapid fire: 1d20 + 14 ⇒ (11) + 14 = 25 iterative: 1d20 + 11 ⇒ (15) + 11 = 26 damage 1: 4d6 + 10 ⇒ (4, 1, 6, 6) + 10 = 27 damage 2: 4d6 + 10 ⇒ (3, 1, 2, 4) + 10 = 20 damage 3: 4d6 + 10 ⇒ (3, 2, 1, 2) + 10 = 18 crit: 1d20 + 14 ⇒ (20) + 14 = 34 crit damage: 2d6 + 10 ⇒ (5, 4) + 10 = 19
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
will save: 1d20 + 7 ⇒ (11) + 7 = 18 will saves suck cant decide if I should use my one reroll before I know the effect so will save it for a suck and die
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
stealth: 1d20 + 22 ⇒ (17) + 22 = 39 Orell sneaks carefully in readying his crossbow as he does. He moves around the best until he is 40 ft away from the group with some cover aiming at the dragon
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell hands the keen bow and 10 dragonbane arrows to Yasmin and says use it if he takes to the air, my crossbow does more for me then that can and he will nod and follow along
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
that is the worst set of diplomacy rolls I have EVER seen lol right let's do this. I have a keen how with dragonbane arrows. Someone else could use it besides me.
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell will stay as long as necessary and beat the damned mirror til he cannot move and then some more before he quits to make sure it is forever destroyed!
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell drops his sword and takes a five foot step back redrawing the howitzer and blasts at the damn thing in the dark at point blank range screaming at it to die spending a grit on the second attack to hit range touch attack: 1d20 + 9 ⇒ (3) + 9 = 12 damage: 4d6 + 7 ⇒ (6, 2, 2, 6) + 7 = 23 high you die: 1d100 ⇒ 92 attack: 1d20 + 9 ⇒ (7) + 9 = 16 damage: 4d6 + 7 ⇒ (4, 4, 5, 4) + 7 = 24 high you die: 1d100 ⇒ 78
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
attack: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 2d6 + 1 ⇒ (1, 5) + 1 = 7 miss chance high you die!: 1d100 ⇒ 59 Orell steps into the dark hoping to provide targets and let his more experienced hand to hand fighters kill the thing.
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Seeing no one is shedding some light on the subject Orell will come out of delay before the next round and before the creatures attack and put the crossbow on his back drawing the two handed sword as part of his move action into hand to hand with this horrible thing.
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell will put on the chain shirt and then put the potion in his belt pouch setting aside the stuffed leather armor rolling it and placing it in his backpack and then follows the group into the chamber of the dark door.
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
As Shriek dashes up the stairs Orell attempts to lay down cover fire for his advance. attack: 1d20 + 9 ⇒ (3) + 9 = 12 damage: 4d6 + 7 ⇒ (3, 4, 3, 5) + 7 = 22 attack: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 4d6 + 7 ⇒ (4, 6, 2, 6) + 7 = 25
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
reflex save: 1d20 + 10 ⇒ (14) + 10 = 24 attack: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 4d6 + 7 ⇒ (2, 5, 3, 1) + 7 = 18 attack: 1d20 + 9 ⇒ (2) + 9 = 11 damage: 4d6 + 7 ⇒ (5, 5, 3, 4) + 7 = 24 eat bolt you jerk!
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
attack: 1d20 + 9 ⇒ (7) + 9 = 16 damage: 4d6 + 7 ⇒ (1, 5, 2, 3) + 7 = 18 attack: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 4d6 + 7 ⇒ (2, 1, 1, 1) + 7 = 12 Fire exploding Orell reacts with lightning speed seeing his friend hurt telling at the enemy as he blasts them with the crossbow.
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Will save: 1d20 + 7 ⇒ (14) + 7 = 21 attack: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 4d6 + 7 ⇒ (3, 4, 6, 4) + 7 = 24 attack: 1d20 + 9 ⇒ (6) + 9 = 15 damage: 4d6 + 7 ⇒ (1, 2, 2, 2) + 7 = 14 I want my mushrooms!
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell lines up taking a five foot step back away from the charging beast and lets loose: attack: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 4d6 + 7 ⇒ (6, 6, 4, 6) + 7 = 29 attack: 1d20 + 9 ⇒ (2) + 9 = 11 damage: 4d6 + 7 ⇒ (6, 1, 6, 2) + 7 = 22
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
damn it thing is made of air... hard to hit attack: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 4d6 + 7 ⇒ (3, 2, 3, 2) + 7 = 17 attack: 1d20 + 9 ⇒ (20) + 9 = 29 damage: 4d6 + 7 ⇒ (4, 5, 6, 6) + 7 = 28
Male Human Lv 5 Gunslinger (Bolt Ace)/ 2 Ranger init+7, perc 11,Current HP 41, AC 18, fort +7, ref +10, will +7, cmd 17(heroism +2 morale bonus saves attacks skill checks)
Orell aims high on the thing to miss his friends and opens fire again! attack: 1d20 + 9 ⇒ (3) + 9 = 12 damage: 4d6 + 7 ⇒ (1, 6, 2, 3) + 7 = 19 attack: 1d20 + 9 ⇒ (6) + 9 = 15 damage: 4d6 + 7 ⇒ (5, 3, 4, 6) + 7 = 25 |
