Nolveniss Azrinae

Nym Omriwin's page

643 posts. Alias of Stabbity.


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

spec hand damage: 1d4 ⇒ 1

Forgot to pay my hpnfor spectral hand


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

perc: 1d20 + 12 ⇒ (9) + 12 = 21


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

waiting on Surprise Surprise. Nym cannot see invis


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym moves with Desmond and tells him "He created an dimensional rift and stepped through the doorway to escape. He could be nearby and safer range to use his spells. Probably with in four hundred feet."

Nym also casts Spectral Hand


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

spellcraft: 1d20 + 11 ⇒ (16) + 11 = 27


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym feeling the fervor of Karnog's blessing thinks to himself while eyeing the caster of in the distance Now is as good a time as any. He close his eyes tightly munbles a few words and starts to levitate off the ground and takes off after Desmond.

Limited Wish (Fly extended by fervor)

move to where he can flank with Desmond


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Karnog Kegmeister wrote:

[Dice=SR vs Kalim & Nym]1d20+16

Nym will allow the spell from Karnog as he has learned to trust the wise dwarf


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

dice test:

test: 1d20 ⇒ 5
test: 1d20 ⇒ 1
test: 1d20 ⇒ 7
test: 1d20 ⇒ 4
test: 1d20 ⇒ 5
test: 1d20 ⇒ 8
test: 1d20 ⇒ 12
test: 1d20 ⇒ 7
test: 1d20 ⇒ 1
test: 1d20 ⇒ 16
test: 1d20 ⇒ 16
test: 1d20 ⇒ 16
test: 1d20 ⇒ 18
test: 1d20 ⇒ 9
test: 1d20 ⇒ 13
test: 1d20 ⇒ 16
test: 1d20 ⇒ 12
test: 1d20 ⇒ 8
test: 1d20 ⇒ 15
test: 1d20 ⇒ 9
test: 1d20 ⇒ 7
test: 1d20 ⇒ 15
test: 1d20 ⇒ 2
test: 1d20 ⇒ 6
test: 1d20 ⇒ 15
test: 1d20 ⇒ 20
test: 1d20 ⇒ 20
test: 1d20 ⇒ 16
test: 1d20 ⇒ 11
test: 1d20 ⇒ 4


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym fires off an acidy blast at the large dino

Elemental Ray: 1d20 + 18 ⇒ (3) + 18 = 21 ranged touch attack
dmg: 1d6 + 5 ⇒ (1) + 5 = 6

these dice lately have sucked. Way too many under 5's


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym cannot. Is the trex still invis?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

can Nym see the caster?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Before it the red haloed dino gets its attack off just as it turns visible Nym lets lose a stream of acidy rays

Scorching Ray(Acid): 1d20 + 18 ⇒ (10) + 18 = 28
Dmg: 4d6 ⇒ (5, 1, 4, 5) = 15

Scorching Ray(Acid): 1d20 + 18 ⇒ (11) + 18 = 29
Dmg: 4d6 ⇒ (5, 6, 1, 5) = 17

Scorching Ray(Acid): 1d20 + 18 ⇒ (5) + 18 = 23
Dmg: 4d6 ⇒ (5, 2, 6, 4) = 17

Ready Action:
Ready
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so).


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym readys an action to cast a spell if something appears.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"That's odd, it seems almost like a silent spell was cast in the that direction." Nym points toward the tree line were the trees started to collape as if something big was coming


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

114/116 hp heroes feast(minus temp hp) and Shield active

The dino steps and attacks the drow. Nym deftly dodges and stabs back at it.

+1 Cold Iron Holy Rapier: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22
dmg: 1d6 + 1 ⇒ (3) + 1 = 4
holy (if evil): 2d6 ⇒ (6, 2) = 8

+1 Cold Iron Holy Rapier: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
dmg: 1d6 + 1 ⇒ (3) + 1 = 4
holy (if evil): 2d6 ⇒ (1, 2) = 3

+1 Cold Iron Holy Rapier: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
dmg: 1d6 + 1 ⇒ (1) + 1 = 2
holy (if evil): 2d6 ⇒ (6, 5) = 11

And takes a 5 foot step away from the lizard.

wow rolled 2 2s in a row


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Karnog Kegmeister wrote:
[DICE=Heros Feast HP]1d8+8

Thank you sir


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

how many temp HP did we get from heroes feast?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

12 loss from temp 114/116 hp heroes feast and Shield active

Nym jabs at the one that is still up

+1 Cold Iron Holy Rapier: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
dmg: 1d6 + 1 ⇒ (4) + 1 = 5
holy (if evil): 2d6 ⇒ (6, 3) = 9

+1 Cold Iron Holy Rapier: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
dmg: 1d6 + 1 ⇒ (2) + 1 = 3
holy (if evil): 2d6 ⇒ (1, 5) = 6

+1 Cold Iron Holy Rapier: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
dmg: 1d6 + 1 ⇒ (6) + 1 = 7
holy (if evil): 2d6 ⇒ (5, 5) = 10

confirm crit: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
dmg: 1d6 + 1 ⇒ (4) + 1 = 5

And takes a 5 foot step. If he can get in flank he'll do that otherwize away from it


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"I concur. This is the work of a cult. Similar to those found underground"

Nym thinks for a minute on the dwarfs words.

"I may have an idea. Once when I was in the war with House DeVir, we need to locate one of our generals. One our clerics was able to use magic to Discern the Location location of the general. I am not powerfull enough to Discern the Location, even with the reality bending technique I learned from Kal'im. Maybe you can Kar'nog.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Nym Omriwin wrote:


[Dice=know [u

was supposed to read "know sadisticDrow culture?"


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

know arcana: 1d20 + 13 ⇒ (1) + 13 = 14

wow shitty roll

know [u: 1d1d20 + 16 ⇒ (17) + 16 = 33

The drow looks unphased by the display


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:


It's not a situation you can help out with. Kalim cast the spell and the info he is perceiving is personal to him.

ok wasn't sure if it was something he could describe. If you need us to know it Nym can try to scribe it


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
Hmmm, well that roll isn't going to help. I was trying to give you a bit more information from your scry spell.

know arcana to help: 1d20 + 13 ⇒ (19) + 13 = 32


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym stands stoically to the rear of the group but makes sure the hobgoblin and kolbolds can see him


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
Nym are you doing anything this round?

Did Nym find anything from his Detect magic?

while we were walking about had any of the suvivors mentioned anything about kolbolds?


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:


Remember from my timing of the Bloody Nightmare game that game happened a few years after RA. So it is conceivable Poke Poke was a young'un during RA.

I dont think I realized that


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:

I thought about having Poke Poke being one of the guides.

I thought about having Poke Poke pull an Obi Wan Kenobie and puase mid game.

Poke poke pauses. Dr.Tes asks him whats wrong. Poke Poke looks up ashened and in a deep pain "Poke Poke just felt a disturbance, like hundreds of goblin voices ringing out in terror and suddenly silenced..."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

perception: 1d20 + 12 ⇒ (17) + 12 = 29

Nym will also be Detecting Magic


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Poke Poke wrote:

Nym does not have any questions.

As they walk around Nym scans everything with detect magic looking for any clue.

posted as the wrong character, lol


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"By now what ever has befallen Orctown has happened. It wont be there still. If we go I will talk to the silver dragon. I seem to have the best rapport with her."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"Either way. The soonerwe get this done the sooner we cam get back to ending Orcus and hopefully freeing my people."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Desmond Aeros wrote:

Nym you may want to consider vampiric shadow shield and/or elemental body.

already on the list but its only 14 rounds. That was why I was waiting.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Nym Omriwin wrote:

Nym will also leave that decision to the others but before going into combat will cast his buffs:

Shield
Blur
Stinskin (if no one does the communal)

Blink on stand by to cast


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym will also leave that decision to the others but before going into combat will cast his buffs:
Shield
Blur
Stinskin (if no one does the communal)

Blink on stand by to cast [ooc]
[Ooc]
Also realized i hadnt picked up my spell last level.

After close watch and study of Kalim's reality altering magic Nym gives it a try and is successful.

Picked up limited wish


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
Nym Omriwin wrote:

Nym detects magic concentrating the full amount of time to gleam as much as he can.

Make a spellcaft check and if you have identify you're going to want to use that +10 bonus. If you don't have spellcraft and identify you're just going to get the info under Duncan's spoiler.

spellcraft: 1d20 + 11 ⇒ (8) + 11 = 19

"That is quite powerfull. I am not able to tell its full potential."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym detects magic concentrating the full amount of time to gleam as much as he can.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"As much as I would prefer to sleep under ground again, how would us in a bunker help prevent what happened earlier. We need to establish a way to protect the people."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym holds up a finger to pause the group, "I thought we needed the axe to stop Örcųs.?"


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Seeing Ducan appear the drow eyes him suspiciously. In his rough accented common Nym asks "And where have you been?"

sence motive: 1d20 ⇒ 10


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym transforms into an earth elemental and melts through the rubble to find survivors

i'm assuming earth glide would work for that


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Kalim Gudlavaletti wrote:

Totally agreed.

On another note, do we have a face? Kalim can intimidate and has a good Cha but even he doesn't want to just bully everyone.

Apparently the drow is, lol


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

will: 1d20 + 10 ⇒ (17) + 10 = 27

As the dragon revels itself hands it the potion of cure serious.

diplo: 1d20 + 8 ⇒ (12) + 8 = 20


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"Dispell your magics and we will help you." Nymy says as he pulls out a cure potion

diplo: 1d20 + 8 ⇒ (2) + 8 = 10 <---because he's a drow lol

peaked at Kalim's spoiler since I already have Detect Magic running from looking at the portal remains


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"The magical residue doesn't seem like the normal demons we interact with. Less chacotic more purposeful. More like the opposite of a demon, but still evil. We need someone that has more knowledge of the planes than I."


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"Maybe a devil?." Nym suggests


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

"This doesn't feel like demons. Almost the opposite felling." *Drow accented common*

dm:
opposite like lawfull good or opposite like law evil? Im think your meaning devel vs demon. Just want to make sure I'm tracking.


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Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Naaa naaaa naaaa naaaa naaaaa naaaaa Drowman!

When Nyme arrives (assuming someone explained what happened) he will cast detect magic and try and figure out the plane

spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25
know arcana: 1d20 + 13 ⇒ (6) + 13 = 19
know planes: 1d20 + 5 ⇒ (14) + 5 = 19


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

Nym is totally Batman. Everyone else can fly and he's just running from shadow to shadow.


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

If Nym is the only one not flying maybe he can ride Kalim, lol

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