Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Nym moves with Desmond and tells him "He created an dimensional rift and stepped through the doorway to escape. He could be nearby and safer range to use his spells. Probably with in four hundred feet." Nym also casts Spectral Hand
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Nym feeling the fervor of Karnog's blessing thinks to himself while eyeing the caster of in the distance Now is as good a time as any. He close his eyes tightly munbles a few words and starts to levitate off the ground and takes off after Desmond. Limited Wish (Fly extended by fervor) move to where he can flank with Desmond
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
dice test: test: 1d20 ⇒ 5 test: 1d20 ⇒ 1 test: 1d20 ⇒ 7 test: 1d20 ⇒ 4 test: 1d20 ⇒ 5 test: 1d20 ⇒ 8 test: 1d20 ⇒ 12 test: 1d20 ⇒ 7 test: 1d20 ⇒ 1 test: 1d20 ⇒ 16 test: 1d20 ⇒ 16 test: 1d20 ⇒ 16 test: 1d20 ⇒ 18 test: 1d20 ⇒ 9 test: 1d20 ⇒ 13 test: 1d20 ⇒ 16 test: 1d20 ⇒ 12 test: 1d20 ⇒ 8 test: 1d20 ⇒ 15 test: 1d20 ⇒ 9 test: 1d20 ⇒ 7 test: 1d20 ⇒ 15 test: 1d20 ⇒ 2 test: 1d20 ⇒ 6 test: 1d20 ⇒ 15 test: 1d20 ⇒ 20 test: 1d20 ⇒ 20 test: 1d20 ⇒ 16 test: 1d20 ⇒ 11 test: 1d20 ⇒ 4
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Nym fires off an acidy blast at the large dino Elemental Ray: 1d20 + 18 ⇒ (3) + 18 = 21 ranged touch attack
these dice lately have sucked. Way too many under 5's
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Before it the red haloed dino gets its attack off just as it turns visible Nym lets lose a stream of acidy rays Scorching Ray(Acid): 1d20 + 18 ⇒ (10) + 18 = 28
Scorching Ray(Acid): 1d20 + 18 ⇒ (11) + 18 = 29
Scorching Ray(Acid): 1d20 + 18 ⇒ (5) + 18 = 23
Ready Action: Ready
The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so).
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
"That's odd, it seems almost like a silent spell was cast in the that direction." Nym points toward the tree line were the trees started to collape as if something big was coming
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
114/116 hp heroes feast(minus temp hp) and Shield active The dino steps and attacks the drow. Nym deftly dodges and stabs back at it. +1 Cold Iron Holy Rapier: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22
+1 Cold Iron Holy Rapier: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
+1 Cold Iron Holy Rapier: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
And takes a 5 foot step away from the lizard. wow rolled 2 2s in a row
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
12 loss from temp 114/116 hp heroes feast and Shield active Nym jabs at the one that is still up +1 Cold Iron Holy Rapier: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
+1 Cold Iron Holy Rapier: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17
+1 Cold Iron Holy Rapier: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
confirm crit: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
And takes a 5 foot step. If he can get in flank he'll do that otherwize away from it
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
"I concur. This is the work of a cult. Similar to those found underground" Nym thinks for a minute on the dwarfs words. "I may have an idea. Once when I was in the war with House DeVir, we need to locate one of our generals. One our clerics was able to use magic to Discern the Location location of the general. I am not powerfull enough to Discern the Location, even with the reality bending technique I learned from Kal'im. Maybe you can Kar'nog.
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
ok wasn't sure if it was something he could describe. If you need us to know it Nym can try to scribe it
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote: Hmmm, well that roll isn't going to help. I was trying to give you a bit more information from your scry spell. know arcana to help: 1d20 + 13 ⇒ (19) + 13 = 32
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote: Nym are you doing anything this round? Did Nym find anything from his Detect magic? while we were walking about had any of the suvivors mentioned anything about kolbolds?
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
I dont think I realized that
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
I thought about having Poke Poke pull an Obi Wan Kenobie and puase mid game. Poke poke pauses. Dr.Tes asks him whats wrong. Poke Poke looks up ashened and in a deep pain "Poke Poke just felt a disturbance, like hundreds of goblin voices ringing out in terror and suddenly silenced..."
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Poke Poke wrote:
posted as the wrong character, lol
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
"By now what ever has befallen Orctown has happened. It wont be there still. If we go I will talk to the silver dragon. I seem to have the best rapport with her."
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Desmond Aeros wrote:
already on the list but its only 14 rounds. That was why I was waiting.
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Nym Omriwin wrote:
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Nym will also leave that decision to the others but before going into combat will cast his buffs:
After close watch and study of Kalim's reality altering magic Nym gives it a try and is successful. Picked up limited wish
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
spellcraft: 1d20 + 11 ⇒ (8) + 11 = 19 "That is quite powerfull. I am not able to tell its full potential."
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
"As much as I would prefer to sleep under ground again, how would us in a bunker help prevent what happened earlier. We need to establish a way to protect the people."
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Kalim Gudlavaletti wrote:
Apparently the drow is, lol
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
"Dispell your magics and we will help you." Nymy says as he pulls out a cure potion diplo: 1d20 + 8 ⇒ (2) + 8 = 10 <---because he's a drow lol peaked at Kalim's spoiler since I already have Detect Magic running from looking at the portal remains
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
"The magical residue doesn't seem like the normal demons we interact with. Less chacotic more purposeful. More like the opposite of a demon, but still evil. We need someone that has more knowledge of the planes than I."
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
"This doesn't feel like demons. Almost the opposite felling." *Drow accented common* dm: opposite like lawfull good or opposite like law evil? Im think your meaning devel vs demon. Just want to make sure I'm tracking.
Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
Naaa naaaa naaaa naaaa naaaaa naaaaa Drowman! When Nyme arrives (assuming someone explained what happened) he will cast detect magic and try and figure out the plane spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25
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