Argith

Nostrum's page

159 posts. Alias of NerdOfTheYear.


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Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)
Goffred Giulianoff wrote:
Nostrum wrote:
Yeah, I'm doing great. Got married and graduated law school last month, so it's been a busy busy year.
Mazel to both. When are you taking the Bar?

Haha, many thanks. Getting on the register in 2016, I have a 1 year graduate program with the Australian Taxation Office's Litigators first

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Hahaha, it's certainly better than it was then. I've learnt to cut back on things, so at the moment I only really have work and time with my wife, no other commitments. That being said, I still dunno if i'm a good enough scheduler of my time to really be a multi-times-a-day poster.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Yeah, I'm doing great. Got married and graduated law school last month, so it's been a busy busy year.

I know it's probably water under a bridge, but sorry for dropping out at the start of the campaign Leinathan. You're still the best GM I've had on PbP, and possibly compared to a lot of real life GMs, it's sucks that my time management wasn't up to par.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Was just checking back through old dotted threads and I found this. Can I just say I'm so excited that this campaign is still running after all this time! I'll probably spend the next day reading through the exploits of you all :P

Silver Crusade

Fake Healer wrote:
Nostrum wrote:

If you have a problem player, address their behaviour early and do it Out Of Character.

In an early campaign I ran (Skull+Shackles), I had a player reacted to being kidnapped and stripped of all his weapons by initiating combat straight away. When he had his ass handed to him, he then tried to cast doom on a pirate in front of a lvl 17 captain. He didn't respond to the real threat of having his ears cut off. He then planned to burn the rum on the ship, without considering the like response from a bunch of alcoholic pirates. This all occurred literally in the space of the opening set up for the campaign (pages 1-3 of the outline).

My mistake was thinking that his character would react to negative incentives in the game (the rest of the party got it very quickly). Instead I should have had some quite words with the player and nipped it in the bud.

Some players make up characters that were once slaves or prisoners and they have a "I will never let that happen again" attitude.

I haven't run Skull and Shackles but if the opening has the players playing through a capture scenario with a level 17 captain NPC then that is a horribly designed encounter. It is effectively "you have no options, you will do what I want, and if you don't I will ruin the PC" and that is just bad encounter design that creates GM Fiat and removes player/GM trust. I would have read that and just done a narrative instead of playing it out, and let the players know that it was needed by the adventure path to drive the game forward. Sometimes to keep the game rolling in an adventure path you have to stay on the rails is how I would have talked to them and let them know that you plan to allow as much latitude and lee-way in their story as possible.

Yeah, that's a good point about just doing it all as an intro. The AP is actually well written, and the inclusion of the lvl17 guy is to foreshadow him being the main villain through out the whole adventure. The characters basically wake up shanghai'd on a ship, under the lingering effects of knockout drugs, and without their weapons. They've been kidnapped by this badass pirate, and for the first act of the game basically have to do a variety of diplomatic and skill-based challenges getting used to life on the pirate ship. They get their gear back at this point, and more of the combat stuff starts.

The character in question wasn't a 'ex-slave, i'll never be enslaved again" although we did have someone with that back story in our party. Instead he was a fisherman who found the locket of some CE fish/water god, and traded that locket to him in exchange for magical clerical abilities. The guy treated his lvl 1 cleric as if he was already a walking avatar of divinity. And although our campaign rules said no evil character, this guy was basically playing his CN character as a full CE character. Without harping on about it, I basically should have addressed the guy earlier than I did, because I had other players saying that they couldn't enjoy the game because most of their actions were spent trying to deal with this guy's fallout.

Silver Crusade

If you have a problem player, address their behaviour early and do it Out Of Character.

In an early campaign I ran (Skull+Shackles), I had a player reacted to being kidnapped and stripped of all his weapons by initiating combat straight away. When he had his ass handed to him, he then tried to cast doom on a pirate in front of a lvl 17 captain. He didn't respond to the real threat of having his ears cut off. He then planned to burn the rum on the ship, without considering the like response from a bunch of alcoholic pirates. This all occurred literally in the space of the opening set up for the campaign (pages 1-3 of the outline).

My mistake was thinking that his character would react to negative incentives in the game (the rest of the party got it very quickly). Instead I should have had some quite words with the player and nipped it in the bud.

Silver Crusade

1 person marked this as a favorite.
atheral wrote:
Has it struck anyone else that the plot of Ayeron's "Into the Electric Castle" would make an awesome campaign.

Not until you said it then, but I'm already drooling about it. I might have a crack over the Australian winter holidays.

Trivia: did you know they Arjen Lucassen named his home recording studio "The Electric Castle"?

Silver Crusade

1 person marked this as a favorite.
Davick wrote:
Oceanshieldwolf wrote:
Mikaze wrote:
Android paladins and alien-bloodline sorcerers and robot-punching barbarians travelling the wreckage-littered wasteland....
Thanks for the Iron Gods soundtrack link Mikaze.

Someone recommended this:

Self Indulgent Space Opera Metal.

It's more my style. Better suited for laser battles methinks.

Ayreon has written seven linked folk metal Rock Operas About Space Aliens. In case you haven't seen this before: You're welcome.

Of Particular importance are "The Human Equation" and "01011001". They will be my backing music for Iron Gods.

Silver Crusade

Haladir wrote:
But so many of us have been clamoring for an Attack of the Killer Tomatoes homage in Iron Gods! ;-)

I'm so glad that someone got what I was driving at :D

Silver Crusade

James Jacobs wrote:
but 1% likely they'll be from somewhere else so as to enable an intentionally unusual and unique tomato element to the world.

I know this is probably more of a 0.0001% chance, but sentient tomatoes from space, hitchhiking to earth on a crashed spaceship. Iron Gods supplementary dietary fibre? Please?

Silver Crusade

Spatula wrote:


What is the story of, say, the arcanist? What makes it its own thing in the game world, separate from wizards and sorcerers? For example, sorcerers get bloodlines, which are awesome and completely different from what wizards have. The arcanist, in contrast, gets limited access to what makes other classes cool.

What really differentiates a warpriest from a fighter/cleric, aside from a slightly smoother leveling process? Sacred weapon/armor is alright but it's nothing new and it's not enough to hang a whole class on. What is unique about a bloodrager? The ability to cast spells while raging? That sounds like an archetype, not a whole new class.

I think this neatly summarizes my thoughts on some of the playtest material so far. I'm enamoured with a few of the classes (Skald, Swashbuckler, Shaman - although it could do with tweaking). A few other classes just don't interest me because their individual components don't interest me (Slayer: I've never played a ranger, and I've never enjoyed a rogue).

As for the rest though, I don't see how to make them feel like their own unique class. Alchemists and Magus feel like unique ideas in their own right. Inquisitor (my favourite class) takes elements of multiple classes but goes beyond mere concatenation into something amazing.

I'd much rather have less classes being released, but make each of those classes really shine.

Silver Crusade

1 person marked this as a favorite.

For a brief while in online play, I was playing as Nostrum, a Lawful Good bard of Rovagug who acts much more like a Paladin or Cleric. Due to rolled stats though, he managed a Greataxe critical hit of 39 damage at lvl 1. He was known not only to hand out pamphlets in loving devotion to Rovagug ("Remember, the Devourer is coming to wipe away all: clean up after yourself, cleanliness is next to Rovagugliness") but his bardic songs usually involved evisceration. His Holy Symbol

He was confusing and hilarious :D

I also play in society an Inquisitor of Abadar named Charlaxis Mephistopheles Wright (or Charles for short). I introduce him as a lawyer though, and present to each player at the table the following business card. He wears a suit, and his Conversion Inquisition gives him amazing Diplomacy, Intimidate, Sense Motive and perception rolls. He also weilds a two-handed sword for 2d6 damage. He's been a decent example to some of the younger players at our store in regards to roleplaying fully fleshed out characters, as opposed to just stats. Up until combat, charles really feel like a lawyer.

Silver Crusade

lantzkev wrote:
no they are specifically looking for someone with a int attribute due to the kingdom building rules.

You make a valid point.

Silver Crusade

Haha, just have to wait and see I guess. It's normally a Int-cast class, and it largely functions like that. Just tanky, with high spell DCs.

Silver Crusade

Do you have any particular feelings against a Half-Orc Barbarian 1/Witch 3, using the Urban Barbarian and Scarred Witch Doctor Archetypes? Basically, a Witch that uses Con as casting stat, and can still cast spells/hexes whilst raging?

Haven't quite fleshed out a back story yet as I wanted to see how you felt about it all. I have a few ideas that I'll pitch if you're ok with it, but if not I'll go roll up a different character instead :D

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Ok guys, I think I have myself sorted and into the swing of work. I should (hopefully) be back to regular contribution this week.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

I'm pretty sure "rocks fall" is always the correct choice.

Nostrum begins to worry about how long Fredo is taking. He stops discussing childhood games with the others, makes sure his axe is ready and then listens for any sounds upstairs. He is ready to sprint up if he hears raised voices or the sound of combat.

perception: 1d20 + 6 ⇒ (6) + 6 = 12

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Nostrum is confused by the term rock, paper scissors. The Brethren do play a similar game called guillotine, cobra and 'rocks falling and killing everyone'.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Sure, why not.

Nostrum draws his greataxe and begins cleans his finger nails. After all, cleanliness is Rovagugliness.

Attack (Dirt): 1d20 + 4 ⇒ (7) + 4 = 11

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Hey guys, sorry about all my delays lately. I've just gotten a new job and I'm struggling to balance my time well. I'll try and get back into the swing of things soon, if it appears like I'm lagging out at all, please just Auto-GM me.

Sorry again.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

As Fredo heads up the stairs, Nostrum grabs him by the shoulder and whispers in his ear. "I don't know what you did to him, but be careful friend." As he moves his hand away, a faint golden glow lingers on Fredo's robes for just a moment.

Using my Touch Of Glory spell-like ability to give Fredo a +1 to a single Charisma based check in the next hour, just in case he needs it.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

You're welcome Raijinn. Bros don't let bros die of catastrophic leg wounds

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

As they meet their companions
As soon as Nostrum saw Raijinn, he knew that he was seriously wounded. Although he was able to walk, the limp seemed to suggest something very serious was underneath it. Even though they'd only known each other a small while, Nostrum considered him a friend, and began to worry for his well being.

As the new enemy comes down the stairs
Seeing the new threat, Nostrum knows that a bolt could be fatal to Raijinn if we isn't able to dodge it. A warmth wells up inside the Bard and he runs to protect his companion.

Actions:

Nostrum moves to Raijinn to try and heal.
If Raijinn is still on positive hitpoints when he gets there, he casts Cure Light Wounds for 1d8 + 1 ⇒ (8) + 1 = 9 points of damage.
If Raijinn takes some damage and goes into negatives, Nostrum uses his Rebuke Dead domain ability to heal 1d4 ⇒ 4 points of damage.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

"Agreed." Nostrum listens out for any sounds coming through the house as he heads into the building in front of his two friends.

Perceptioning: 1d20 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Bratix: I needs some iniative rolls :P

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)
Paizo wrote:
Item has 10 ranks in one skill*,+10,000 gp,+2 Ego Modifier
Paizo wrote:
* Intelligent items can only possess Intelligence-, Wisdom-, or Charisma-based skills, unless they also possess some form of ability to move.

Pretty sure the intelligent item can have bluff, it just massively increases the price/value of the item. I'm assuming Raijinn won't be selling his blade at any point though, so I don't mind, whatever the GM + Raijinn decided I'm happy to work with :D

And because I don't say it often enough: I love this game, you guys are tonnes of fun.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)
leinathan wrote:


Nostrum, by that you mean that y'all have awesome social skills and if a sword's gonna join the club it's gotta have the same? XD Rofl...

Yep, exactly what I mean :P

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Nostrum steps over the corpse as he tries to drag the axehead out of the man's chest cavity. He uses the momentum of the axe coming free to swing at the man still striking at the cat.

dice:

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d12 + 6 ⇒ (9) + 6 = 15

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

I love that we're deadset tanks, and still go for diplomacy first e'rytime.

On that note, whatever else you do with Raijinn's weapon GM, it's gotta have hectic bluff to fit I'm with us :P

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Seeing that violence has become nescessary, Nostrum reaches for his greataxe and takes a swing at the larger man.

dice:
attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d12 + 6 ⇒ (11) + 6 = 17
initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Nostrum steps forward and places a firm hand on the big guard's shoulder.

"We're all friends here ent we? Friends show a little hospitality. Let us in for the cat, and then we'll be on our way." Nostrum flexes his hand to pinch above the man's collar bone, an attempt to show that the guard isn't the only one with a substantial chest.

Bigger And Scarier: 1d20 + 13 ⇒ (11) + 13 = 24

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)
Raijinn wrote:
Raijinn is somewhat uncomfortable around farm animals, especially when they roll dice, so he quickly backs out of that room to investigate the other door.

omglol.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Can't, that'd be meta gaming :P

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

I was about to ask how they could have negative two cows... I realized Fredo and I are trying to sell two imaginary cows.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Nostrum quickly picks up on Goffred's ruse and decides to back him up. Although he was standing a little way behind, he rushes up to the other two.

"Jezet, d'you let that cat get away 'gain? You know your sister'll be cryin' fer days if'n you don't bring it home fer her." Turning to the two men, Nostrum continues on from where Fredo had left off. Having worked in markets for the Brethren, Nostrum uses a complaint he once heard as the basis for his lie. "We tried a few o'er butchers today, but they're all refusing to buy just cause we'ze from Abken. Treat us like we're not Korvosan or some'ent, just 'cause we're a new settlement...". All the while, Nostrum tries to read the two men's faces to see if they're buying it.

Dice:

Bluff continued: 1d20 + 8 ⇒ (15) + 8 = 23
Know Local: 1d20 + 7 ⇒ (18) + 7 = 25
Sense Motive: 1d20 + 6 ⇒ (11) + 6 = 17

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Will that do?

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

"Ok then. Let's go after this deserter." Nostrum said firmly, turning and again attempting to march away.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Listed.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Too late for bluff, try diplomacy to gather knowledge from us?

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Oh goodness, lexi: Lorin had infested Raijinn through the internet!!!

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

10 diplomacy, 13 intimidate, 6 sense motive, 18 charisma: Nostrum is a people person :D

Don't know about the rest or you :P

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Since the party had reached the citadel, Nostrum had been trying to emulate Thaven's stance and mannerisms. He was starting to get the hang of the salute, but still did not fully grasp soldier etiquette. He listened patiently to their orders, but for lack of a better option, raised his hand at the end.

"I don't object, but I do have a few questions, ma'am.... erm, sir. Firstly, what has he defected to? Have he and his companions aligned themselves with some other group or are they merely failing to do their duty?" From his understanding of Cheliax, Nostrum is sure that the Hellknights wouldn't take a group of deserters in with open arms. "Secondly, I believe everyone capable of repentance and redemption. Although I don't believe it likely, how will you treat this man if he does return to his post?" Nostrum stares pointedly at his new commanding officer.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Nostrum Leveling Notes:
Bard 1/Cleric 1
Diety: Sarenrae (whom he thinks is Rovag), Domains: Healing, Heroism
HP: +9
+2 Fort, +2 Will
Medium Armour Proficiency

Skills: +1 Diplomacy, +1 Intimidate, +1 Perception, 1+Sense Motive, +4 Knowledge Religion (now =+7).

Clerical Channeling (7/day)
Rebuke Dead (4/day)
Touch of Glory (4/day)

Spells:
0th:Create Water, Read Magic, Spark
1st
Shield of Faith (Domain Spell), Bless, Protection From Evil

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Nostrum's Clerical Health: 1d8 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Yeah, I'm multi-classing across, but my dilemma is exactly what Raijinn said: He feels sooooo paladin-like.

Still, cleric it is. Will have the boosts up soon.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Ok, quick question to the group. Would you prefer a Paladin or a Cleric in the team?

I'm torn between the two (I thought it'd be easier to work out by now)

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

Ahhhhh, I just turned up to the exam of a subject I don't do!!! Go UoW, my exam isn't til may.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)

"I've never heard of this Academy, so I'm unsurprised that he wasn't very skilled. Lacked discipline, I'm sure, although with the amount of money he handed us I'm surprised he lacked a sword." Nostrum had spent long hours training with the weapon of his deity, mostly on logs that needed chopping.

As the group proceeded on, Nostrum pays attention lest any more make-shift gangs are wandering around.

Dice:
What's A Sword? Knowledge (Local): 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)
leinathan wrote:
Nostrum wrote:
leinathan wrote:
Or rather I'm trying to decide whether the next encounter area, as written, will kill a 1st-level party.
Cheeky bastard :P
I mean that I don't want you to die and I'll level you up if it'll kill you as you are now! Jeez.

Haha, I got it too. But saving the level up until nescessary? Still a little cheeky. Sorry, just in a bit of a crazy mood. I think it's Cabin Fever.

Silver Crusade

Male Human Bard 1/ Cleric 1 (hp 17/21)
leinathan wrote:
Or rather I'm trying to decide whether the next encounter area, as written, will kill a 1st-level party.

Cheeky bastard :P