The Fifth Archdaemon

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Dark Archive

So I'm not sure if I missed it in murder by numbers or if the magic system will have its own set of rules, but I was curious as to how this will be implemented in combat. Will spells cost stamina or will their be a separate pool for them? Also how will they handle wizards needing to pre-choose versus a sorcerer who can just sling spells around willy-nilly?

Magic is one of those hit or miss things that is usually solely dumped into the combat side of the house. Will utility spells be in game? Will we have a fly spell and skill? Taking that further can wizards cast fly on fighters and have them float over walls during a siege?

One of the coolest things in Shadow Bane was the ability for certain characters to fly up and over walls, or rogues being able to scale them in DAoC. Eliminated the mindless AoE from top and bottom while you stare at each other like you see in GW2.

EQ is really the last game I remember that had spells that were useful out of combat. Enchanters sucked in a fight but were awesome everywhere else.

While I love a good skeleton summon and fireball, I'm hoping that magic is a little more diverse than this.

Dark Archive

So I am looking for some clarification. It seems to me from reading blog posts that playing an evil character will essentially land you some pretty harsh penalties. I'm not entirely opposed to this as lets face it, general society is less than forgiving to evilly aligned people.

However, will I have safe havens? Obviously I don't care how low my reputation or alignment sink if I am truly evil, but can I still function in the game? Will evil settlements be aloud to prosper? Will I have access to the highest level trainers with a consistently low rating?

I ask because all my character revolve around undeath or abyssal/infernal pacts. Necromancers, Twisted Alchemists and anit-pallies are what I live to play. Why you may ask...I don't know. I just like summoning zombies, bargaining with devils and experimenting on others much to my Evangelical mothers chagrin. Will I RPK? Absolutely because that's what my characters would do from time to time. Will I insistently grief? doubtful short of me having some long standing feud with some holier than thou paladin.

Being that my character will also definitely summon undead I'll pretty much have the heinous flag 24/7. Will this be viable? Honestly if all it means is I'm screwed if I solo then I am fine with that. Traveling to dangerous parts of the world alone if you're not a 20th level wizard is just asking to be killed whether by do gooders ending your spree or bandits out for your loot.

It seems to me that really the flag system isn't a disadvantage to me. I don't care how much my character is "hated" outside of my evil settlement as long as my settlement and I can function normally. People being allowed to attack me at random with no reputation loss is fine with me. As a malicious half-orc I expect to be hunted. I just want to know if the game and my character progression are going to suck because I'm sitting at -7500 reputation. (Note I usually go LE so I won't be causing disruptions in peoples cities/settlements. I may attempt to collect your soul if I catch you in the wilderness alone however.)

Sorry for the wall of text, any insight is appreciated.

Dark Archive

Greetings fellow Thieves, necromancers, and dark clerics. I come to you with a proposition. A concept really of building a city where coin and power speak the loudest. The city would be ruled through a pact of mutual benefit for the three factions represented on an exclusive council.

The first faction would operate from the shadows. The thieves guild would ply their trades through the region and have a place to sell their acquisitions and collect on their contracts. Their thugs would provide the muscle of the city, and their book keepers would be master of coin.

The mages college would hold the second seat on the covenant. The city's college would be a place of higher learning where aspiring mages could seek true knowledge in the arcane regardless of how far into the grey or even black of standard morality their arts take them. They would provide a wealth of knowledge and training for the city, as well as major firepower against the cities enemies.

The final seat of power would belong to the collective leaders of the churches. Any deity likely to have you burned at the stake in most areas of the world will find a home here. Clerics of Asmodeus and other patrons which allow their followers to put their personal well being above their fellow man would have a safe haven to spread their gospel behind the settlements walls.

The combined might of the church, college and guild will be used to impose order on the city. None will be turned away from the city gates. Any and all business is welcomed as long as the guild receives its cut. The city eats its own, any disruption to the cities trade or profit results in a most excruciating death. We also protect our own. Knowing the lack of love for our kind outside of the settlements walls, our wayward sons can always expect the full support of the covenant should a job go bad.

The settlement will take coin from anyone willing to barter. A holy paladin's gold spends the same as an assassin's and none will be barred from bartering.

Cities that look to make war on us do to their lack of love for our lifestyles will find us to be enemies without mercy. The covenant will stop at nothing to achieve the utter destruction of those foolish enough to disrupt the cities trade.

OOC: Hey all I am looking for serious roleplayers interested in building a serious settlement. The settlement would be run in a council style method with Representative from the martial faction, the arcane faction, and the divine faction. The settlement would seek to build a strong Lawful Evil city focused on trade and coin. Anything goes, but if a players actions do anything to disrupt the overall balance of the city a pvp bounty will be permanently placed on their head and they will be barred for the city (aka the immature chaotic evil wizard who just runs amok trying to ruin everyone else's exp.)

We will have to be strong and organized to survive the onslaught of wannabe defenders of justice from the good settlements in PvP. We will also need to be productive to have a place where people wishing to focus on the darker side of the games mechanics will have a place to train and advance their character levels.

If there is a strong enough interest in this I will get a website going for the budding community. The goal here isn't to just start to build an evil guild, but a community of players looking to RP the darker side of things and have an impact on the world. No players willing to pay the coin needed to move about the city will be turned away regardless of alignment; however, PvP will be a strong focus as we seek to spread our dominance.