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Organized Play Member. 297 posts. No reviews. 2 lists. No wishlists. 4 Organized Play characters.



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I'm looking to play a Glaive wielding Inquistor, but don't know what feats to take to help with encounters. I plan to go buff party with Knowledge and spells then resort to be the flank partner and close to the battle. So far this is what I have:

20pt Buy

Maksim Basarab
Male Dwarf Inquisitor of Shelyn
STR 14
DEX 13
CON 12 +2 Race 14 Ttl
INT 12
WIS 16 +2 Race 18 Ttl
CHA 08 -2 Race 06 Ttl
(CHA Dump based on how he is opinionated on what he feels is beauty and is gruff on how he tries to force people to his view. Not so much that he is bad looking, just his assertiveness and rudeness.)

Skills
K:Arcana 1
K:Nature 1
K:Religi 1
Percepti 1
Sense Mo 1
Spellcra 1
Survival 1

Feats
???

Traits
Chance Savior
Reactionary

Short synapse is he worked with Professor Lorrimor due to his knowledge on creatures and he is an academic of Lepidstadt. He has been on enough expeditions with the late Professor where on one occasion he saved his life and now hearing about his friends death he plans to get to the bottom of it.


I am playing as a Witch in multiple campaigns(just love them as a class). I would like to know if my character would know if her Su Hexes didn't work without external stimulae.


My campaign is coming to an end and I would like to make the final BBEG a little more challenging than the norm. So the biggest threat to him is the Gunslinger in the party who basically kills everything in two rounds due to his only having to beat their Touch AC. I looked on d20PFSRD for a magic item that can either negate his damage or slow it down. Any thoughts?


I am kinda anal about naming conventions on my PC. I try to keep the PZO #### designator if at all possible. Does anyone know if the interactive maps that come with Jade Regent and Skull & Shackles have a special designator?
Also, is there a way to get just the maps from future APs (not planning to keep my subscription for Shattered Stars and Winter is Coming)?


Anyone know what the used fonts are on the covers of War of the River Kings and Thousand Screams and the default Kingmaker title?


I am designing a campaign for my players based on Taldor invading Qadira. I have the Taldor and Qadira books, but they don't really explain the military breakouts for these countries. I am assuming Taldor is based more on a system similar to Templar Knights. Many mounted knights and supplemental regiments of archers, foot soldiers and siege weapons. Whereas Qadira would be more of a arabian flair. i.e. Mounted camel warriors, archers, assassins and elite fighters Does anyone have knowledge of what they are built up of? Is there a book out there that explains this?


OK, my very first campaign I have ran is very close to coming to an end. I have wanted to run a game similar to Red Hand of Doom but with an Arabian Nights feel well, since I have started playing Pathfinder. So, being lazy I bought a copy of Red Hand of Doom to use it as a basis to convert to Pathfinder and basically change the area, swap out monsters, update the statblocks... However, for me this seems harder than if I would just start from scratch with a over arching plot of war is imminent then explodes around the adventurers. Well, I have never done this before in my life. I use modules, PFS scenarios, 4E RPGA scenarios, whatever that has already been done to make my campaigns. So, I am a detailed oriented organizational type person and for me using a template/outline would be the way to go. Does anyone know where I can find something like this? I found some that are basic that basically have blocks you fill out, but I think this would be better suited to the second step of the process than the first. I am looking for something more along the lines of a true outline document.

P.S. I don't know if this is the correct place and if not please move to where it belongs.


I am looking for some help with regular expressions to extract data from Paizo's statblocks. If anyone has any regular expressions to do this, I would appreciate if I can have a copy. TIA!


Does anyone know where I can get an Excel Spreadsheet with all of the mundane items, descriptions and price?


In most Paizo Modules and Adventure Paths it is fairly easy to copy the map out of the PDF and use in a VTT. However, Masks of the Living Gods map is tiled into like 12 tiles. Does anyone have this stitched together so I don't have to? Or maybe Paizo has it in a non chopped version?


After reading thru these three modules they kinda struck me as a neat Old Ones and Fey combine to take over the world. So, I am starting a new campaign with this type twist. Using characters in From Shore to Sea and Realm of the Fellnight Queen in Carrion Hill. This way it will help steer my players to the new adventures which are quite far distance wise from one another. Also, I don't really see any hard hitting 9th & 10th level Pathfinder specific modules so I plan to have Rhoswen escape at the last minute and turn these two levels into a mini Red Hand of Doom style Fey invasion with Rhoswen trying to use some of the knowledge she acquired from Mohl'Omog and her duped cultist like friends the Keepers to bring back a actual Old One Spawn. My dilemma is tying the plot together during the travel times between Ustalav to Cheliax then to almost Taldor. I was thinking of maybe having some cultist bands hounding the players maybe also some fey type reconnaissance and let the PC's try to discover they are being watched...


I am looking to make a Gnoll character for a game I will be playing in. Each player is a member of a gnoll patrol. Currently we have a Fighter, Sorcerer and Magus. I am looking to play something that is good at dealing damage from a distance (sorry no Gunslingers allowed). We are allowed a 20 pt build after applying race stats and any paizo material.


My group is half way through Book 5 of Legacy of Fire and I have to say I really enjoyed the AP (Although, I love the Arabian Nights genre, Kingdoms of Kalamar/Al-Qadim). Since this and Kingmaker (currently on Book 3's end) were my first shot at DMing a large campaign, I wasn't too savvy on reading through the whole set of books before hand looking for pitfalls, spicing it up for my group... I do not want to fall victim to this again and want to provide my players with a epic campaign. What I am asking of you the community is to provide me with some good Adventure Paths/Campaigns that are heroic and epic in nature. I currently am thinking Red Hand of Doom by WotC, War of the Burning Sky by ENWorld, Scales of War by WotC (ran this halfway through using 4E and will require alot of work fixing some of the assumptions/pitfalls and conversion). I do not want to run Rise of the Runelords and Curse of the Crimson Throne as I have played in these and so has most of my group or Jade Regent as we will be playing this after Kingmaker. So, as you can see I am looking for something that places the party in the path of a war about to happen and they are the heroes that can save the day by digging deep inside themselves. Also, the information has to be attainable (still in print or available on E-Bay) and not too expensive.


I am planning to play a Cloistered Cleric in an upcoming game and would like some opinions on how to make a divine buffer that is good at finding out monster lore. Would play Inquisitor, but the party already has one.


If a player is petrified and a comrade channels, would the petrified player receive the channel?


My gaming group is looking for a new set of modules or series to run after our Kingmaker campaign is finished(we have a ways off, but it doesn't hurt to start now). We don't want something as long as an adventure path(unless it is very well recommended) and not so short as a single module. We have already played the following: Curse of the Crimson Throne, Rise of the Runelords, Legacy of Fire, Kingmaker, Carrion Crown(playing as well) and Darkmoon Vale series. I want to play Red Hand of Doom or something along these lines(gearing up for battle, but not War of the Burning Sky I plan to run that after). It can be any adventures from 1e-4e, Pathfinder, Savage Worlds or Old School revival(Swords and Wizardry, Hackmaster, Castles & Crusades, OSRIC).


In Dark Markets a Guide to Katapesh, there is listed three different forms of Pesh. There are no game rules included in this book however. In the Gamemastery Guide there are rules, but only 1 form of Pesh. My question is the form listed in the GMG based on the refined version of pesh and what are the effects for the whey version and raw version of pesh?


Are all of the RSS feeds but the Paizo Blog down? For the past week I have not received any posts from any of my subscribed feeds.

BTW, if this is the wrong place to post this, would you please move it?

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I would like to know the consequences of retiring my character early. Currently my character is level 8 almost level 9. If I retire him, and DM a game that falls in Tier 7-8 would I have to apply the credit to this character, or can I hold off until my second character gets to that level and apply it then?


Not sure if this is the forum for this. I am looking for a company that sells heavy cardboard stock die-cut creature tokens like the ones found in the 4E Starter set or Monster Vaults line. I had a set, but have seemed to misplaced them somewhere in the house. I know I can make my own, but I am busy and the convenience will win out if I can find some.

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I am planning to run this scenario soon and run online only using MapTools. Normally I can copy out the maps fine minus all of the GM data, however the Sunken Citadel map still shows the token placements no matter what I do. Is there any way to get a PC safe version of the map?

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I accidentally reported my event and forgot to write down the Event Code. How can I get this code as when I go to edit it doesn't show and in the sessions under "My Pathfinder Society" only shows the session number. Or, does it matter if I have the correct Event code on the chronicle sheets?

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I am trying to figure out where a certain character gains a extra +4 to spellcraft. Here is the break down can someone help me out:

Spoiler:
5(Int)+11(Ranks)+3(ClassSkill)=19

I could not find where it is coming from, thanks for any help!


I remember reading a post here, but cannot ind it currently about some extra buildings that attach to current buildings and provide bonuses. One of them was adding a art wing to the castle and it provides a circumstance bonus to Diplomacy whenever entertaining foreign dignitaries. Does anyone happen to know where this thread is?


Can a Druid 4/Barabrian 3 take Lesser Elemental Rage? The PRD states: "Elemental Rage, Lesser (Su): As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round. A barbarian must be at least 4th level to select this rage power. This power can only be used once per rage.". I read this as the Barbarian has to have 4 levels of Barbarian. One of my players took it with his character and he reads it as long as the character has 4 levels he can take it as a rage power.


This is my first Arcane spellcaster that I will get to play and I am looking to make a battle field controller/buffer bard. Below is my first stab at it. Would you please let me know where there may be any ways to improve him?

Crimthann Menn
Male Human
Bard 5
LN Medium Humanoid (Human, Human)
Init: +3, Senses: Perception: +6
Languages: Common, Kelish
=================================================
DEFENSE
=================================================
AC 15, Touch 11, Flat-footed 14, CMD 16
HP 37 (5HD)
Fort: +2, Ref: +5, Will: +3
=================================================
OFFENSE
=================================================
Speed: 30 ft. (6 Squares)
Ranged +1 Net +6 (/none)
Melee Gauntlet (spiked/alchemical Silver) +5 (1d4+1)
Melee Gauntlet (spiked/cold Iron) +5 (1d4+2)
Melee Dagger +5 (1d4+2/19-20)
Ranged Dagger (thrown) +4 (1d4+2/19-20)
Melee Mace, Heavy +5 (1d8+2)
Face: 5 ft. Reach: 5 ft.
Base Atk: +3, CMB: +5

Known Bard Spells (CL 5 th):
0th - Dancing Lights, Ghost Sound (DC 15), Mage Hand, Message, Prestidigitation (DC 15), Read Magic
1st - Comprehend Languages, Grease (DC 16), Hideous Laughter (DC 16), Saving Finale (DC 16)
2nd - Glitterdust (DC 17), Invisibility (DC 17), Silence
=================================================
STATISTICS
=================================================
Abilities: Str 14, Dex 12, Con 12, Int 14, Wis 8, Cha 20
Feats: Armor Proficiency, Light, Combat Expertise, Exotic Weapon Proficiency (Net), Shield Proficiency, Simple Weapon Proficiency, Skill Focus (Perform (Comedy)), Weapon Focus (Net)
Skills: Acrobatics +8, Appraise +6, Bluff +9, Climb +6, Craft (Untrained) +2, Diplomacy +12, Disguise +5, Escape Artist +1, Fly +1, Heal -1, Intimidate +5, Knowledge (Arcana) +10, Knowledge (History) +9, Knowledge (History/Mwangi Expanse) +9, Knowledge (Local) +10, Knowledge (Local/Sargava) +10, Knowledge (Nobility) +9, Knowledge (Planes) +10, Knowledge (Untrained) +4, Perception +6, Perform (Comedy) +13, Perform (Oratory) +10, Perform (Untrained) +5, Ride +1, Sense Motive +5, Sleight of Hand +6, Spellcraft +9, Stealth +8, Survival -1, Swim +2,
Possessions: +1 Net, Chain Shirt (Mithral)(30 hp/inch, hardness 15), Everburning Torch, Gauntlet (Spiked/Alchemical Silver)(10 hp/inch, hardness 8), Gauntlet (Spiked/Cold Iron)(30 hp/inch, hardness 10), Handy Haversack, Headband of Alluring Charisma +2, Explorer's Outfit, Pouch (Belt), Signal Whistle, Signet Ring, Spell Component Pouch, Wand of Cure Light Wounds, Wand of Grease, Waterskin, Waterskin, Dagger, Heavy Mace, Antiplague (Vial), Antitoxin (Vial)(+5 alchemical bonus to Fortitude saves against poison for 1 hour), Bit and Bridle, Blanket, Caltrops, Case (Map or Scroll), Chalk (1 Piece), Climber's Kit, Disguise Kit, Earplugs, Feed (Per Day), Fishing Net (25 Sq. Ft.), Flint and Steel, Holy Water (Flask), Horse (Light), Ink (1 oz. Vial), Inkpen, Manacles (Masterwork/Medium), Mirror (Small/Steel), Musical Instrument (Mandolin), Oil (1 Pint Flask), Entertainer's Outfit, Paper (Sheet), Pole (10 Ft.), Pot (Iron), Rations (Trail/Per Day), Rope (Silk/50 ft.)(4 hp, DC 24 Strength check to burst), Saddle (Riding), Saddlebags, Sealing Wax, Sewing Needle, Shovel or Spade, Soap (per lb.), Sunrod, Tanglefoot Bag, Tobacco (per lb.), Whetstone


I have a player that wants to have his MWK Mithral Shirt upgraded to +2 Shadow Mithral Shirt. Based on my calculations(which I am sure is wrong), the item would cost 7750 gp. How much would it cost in material? What would the DC be, 16? How long does it take? Also, is there a spreadsheet or program that is available that does this type stuff?


My players are not happy with the play a session spend 30 minutes Kingdom Building(decide on roads/farms/buildings) and then poof it is a new month. They want to run basically each week in real time = one week in Golarion time. I find that if I do this, they will run out of hexes to explore and by the time they reach books 4-5, they will not have enough land to field an army and sustain it. How do your groups handle this?

BTW: I have no problem with adding new material. I have basically done this already and to fix the XP, they have agreed to I let them know when to level up and they then gain their next level.


1 person marked this as FAQ candidate.

The spells listed in Gods and Magic under each deities page are only for that particular deity? Is that what the (deity) at the end of the level line signifies?


Last night for the first time I ran a Alchemist as a pseudo villain. I had him at one point cast Fire Breath. In it's description it states that during the duration of the spell, the caster can use the second and third iteration. 1. Can the caster move and then use the second/third iterations? 2. What type of action is the second/third? Standard/Swift? 3. Do receipients that fail the Ref save catch on fire? I let him move as the Rogue five foot stepped out of his cone area, but would like to know if that was kosher.


I am making a Alchemist villain with a small group of Aspis Consortium thugs for my Kingmaker campaign and would like some advice on a tactic I plan to employ. I was thinking of having the Consortium thugs battle the party in the main room of the tower where the alchemist resides while the alchemist casts Darkness from a scroll. Then the thugs disperse while the alchemist chucks bombs in the room taking out most of the party. Now my problem is if the alchemist is just throwing bombs in the room willy-nilly, would there be a miss chance to hit the floor? I am looking to annoy the party and make them expend resources before they end up capturing the alchemist.


A player in my game wants to be able to craft a ability bonus onto one of his wondrous items. Using the rules which can be a PITA, here is how I broke it down:

Amulet of Natural Armor +1 = 2000
+1 Strength = 1*1*1000 = 1000
Dislike bonus = *.50 = (2000 + 1000)*.50 = 1500
Specific location = *.50 = (2000 + 1000 + 1500)*.50 = 2250
Total = 6750 gp + Bull's Strength spell memorized + Components of Bull's Strength
DC = 15 (10 + CL 5th(Bull's Strength 2nd Level Druid))

However, I am not 100% sure in my calculations and use of the rules. I plan on buying the Making craft work PDF, but in the meantime, can I get a hand? TIA!


The character that became the moldspeaker wants to spend his time off discovering more about who is in his mind giving him dreams and illusions. What information have you provided your moldspeaker? I plan on changing the weapons capabilities somewhat, but keep them in line with the AP.


Where can I find more info on the Duskwalkers? I have a player in my Legacy of Fire campaign that took this Campaign Trait and want to start adding in more info and contacts. I cannot find anything on the WIKI nor in Dark Markets a Guide to Katapesh and the AP has very little info on them.

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Now that I have one character half way to 12th level, I can see the glaring problems with being a noob (both at Pathfinder Organized Play and Pathfinder) and not fully grasping how much skills play in the game. With that being said, I have a second character that I am beginning to play and would like your immense skills and advice. First, I am not looking for optimized damage or such, just ability to complete missions(Society & Faction) and provide support for the party. Here is how I statted my Inquisitor:

Vadak Christenof CR 1/2
XP 0 / 2000
Neutral Medium Humanoid
Init +3; Senses Darkvision (60 ft.), +6,
Defenses
AC 16, touch 13, flat-footed 13
hp 10 (1)
Fort +4, Ref +3, Will +4
Offense
Speed Walk 40 ft.
Melee Dagger +3 (1d4+2 crit: 19-20/x2); Dagger (Thrown) +3 (1d4 crit: 19-20/x2); Scimitar +2 (1d6+2 crit: 18-20/x2);
Space 5 ft.; Reach 5 ft.
Special Attacks Judgment, Judgment / Destruction, Judgment / Healing, Judgment / Justice, Judgment / Piercing, Judgment / Protection, Judgment / Purity, Judgment / Resiliency, Judgment / Resistance, Judgment / Smiting, Stern Gaze
Statistics
Str 15, Dex 16, Con 14, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Armor Proficiency, Light, Armor Proficiency, Medium, Shield Proficiency, Simple Weapon Proficiency, Weapon Finesse
Skills Acrobatics +4, Acrobatics (Jump) +8, Climb +6, Intimidate +1, Knowledge (Nature) +4, Knowledge (Nature/Jungle) +3, Knowledge (Planes) +4, Perception +6, Profession (Gambler) +6, Sense Motive +6
Special Qualities Agile Feet, Intimidating, Monster Lore, Orc Blood, Orc Ferocity, Weapon Familiarity

I am planning to take a couple skills of linguistics to gain some extra languages as it would behoove my character to be able to talk to his prey in their language. So, in your eyes, what are the best skills to max and what ones would prove beneficial to have some ranks in? How about feat progression and spell selection? Thanks for any help provided!


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In my game this past weekend, the party encountered two medium fire elementals. At one point, one of the fire elementals connected with his slam and I said the burn was automatic so the character should take the resulting burn damage and had to make a reflex save. I was told this was wrong and the fire elemental had to make a second subsequent attack as the statblock stated "plus burn". The example given was like a wolf has "plus trip" and has to make a combat maneuver check. I don't think this is correct as further in the burn description it states unarmed strikes would have to take damage upon hitting the elemental and make a Reflex save or catch on fire. Which is the correct way to handle this?


I love playing Rogues, but I need some help with their low Will and Fort save progression. My PC plays as a Pathfinder in organized play and it seems every scenario requires some fort or will save. So far, I have been blessed by the dice gods and have not taken any true damage. However, today my compatriot was hit with Mummy Rot and it was a eye-opener for my character. So the question I'm posing is how to fix the problem? Others say dip into Monk to grab the saves, but RP wise I truly think this is impossible due to alignment. I looked at purchasing a wayfinder and Ioun stones to raise my wisdom, but at 8000 gp, they are just now within my reach and will only raise my save by 1. Other than a Cloak of Resistance, what are my options?


1 person marked this as FAQ candidate.

This came up in my game and I would like to know what the rule is. The Gnoll Sorceror had a Wand of Acid Arrow and used one charge next to the Cleric. He said he would get an AoO due to the spell being a ranged touch attack and per RAW, that would get a AoO. However, also to RAW wands never provoke said I. Which is correct?


Now that I am DMing two weekly games and normally 1-2 PFS games, I would like to know if there is any GM aids to help me learn the rules better. I currently own the Pathfinder SORD and it is a great product as I learn new stuff from it everytime I use it. However, I am looking for something more along the lines of a web based flash card type system. For me, this along with visual aids that depict the rules is the beast way to learn. Does anyone know of such a program or a program that I can make something like this? I am tired of feeling stupid for not knowing the rules.


If only Pathfinder had something like this. Completely available on any system that can run a web browser and Microsoft Silverlight(Not so thrilled about Silverlight especially with HTML5 available in most browsers now). I would be more than happy to pony up the money I pay for my WotC subscription to Paizo.


Are all of the RSS feeds down? I need my daily fix.


Does anyone know of a program like Masterplan for Pathfinder? It was really great when I DM'd 4E, but I cannot find anything like it for Pathfinder. I know that PyMapper is making something for 3.5E though. What I am looking for is a program that I can pull in chracter statblocks, then type up encounters and choose monster statblocks(tweak them by adding levels/templates and such), traps, hazards, haunts. Type in notes tactics and such and then show the thread interlinking each encounter. Add in some maps and a meter that shows when the characters should level based on XP track and print it out in a nice little packet.

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I think I now understand where they get this +1. I think it is a Ring of Protection +1. It is listed in the 7-8 level, but not in the 10-11. So, my new question is this normal to have the higher level creature be lower level version + all of the new level?


Looking for some help with making a Gnoll Barbarian as a NPC for my game. I have never played one, so I do not know the ends and outs and am looking for some advice. So, I am thinking 2 levels of humanoid gnoll and 4 levels of Barbarian. What stats with a 20 point buy and what rage powers? Only Pathfinder books(Core, APG, Companions, Chronicles...).


Last night, my players encountered some mites. During the encounter, one of the players dropped his shortbow and began to use his dagger. So, one of the mites decided to try and break the shortbow. The mite rolled a 10 on attack and a 4 for damage. So I looked up the rules for hardness and such and found that a shortbow has a hardness of 5, 2 hp and if the damage done is more than half the hp the item is considered to have the broken condition. OK, so I ruled that the bow would have the broken condition. However, one of the more rules knowledgeable players stated this was incorrect as the damage did not surpass the hardness, therefore the damage is basically null and void. I would like to know if I was wrong or not and why?


I would like to know if people provide a copy of these rules to their players verbatim or if you provide a synopsis version of them. Reason being is that some of the information I feel should not be provided, but on the other hand the Player's Core rulebook and APG both have this type of info in them.


2 people marked this as FAQ candidate.

I searched thru this forum and cannot find a definitive answer to my question of can metamagic feats and items effect a spell like ability? So, can a summoner uses a Rod of Maximize to increase the amount of summoned monsters? If so, where are the rules on that? Or, how do others handle this?


Does anyone have a jpg or jpgs of the inside of the buildings in Kelmarane? I am going to run this in MapTools and am not the most artistic person alive.

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Is there a list somewhere that states what modules have been retired or are retiring? I like to DM the Season 0 modules as quite a few players have not had the opportunity to play them yet.


I have been searching high and low for pre-gen info for all 12 Iconics at 1st level. I can find Ezren, Kyra, Merisiel and Valeros, but not the others. If anyone has a link or if they happen to be in a certain module, I would appreciate it.