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![]() JohnnyBlack wrote:
Okay, I corrected my skill points and changed my starting location to Magnimar. As for Undead Master, I qualify for that feat through Bones Oracle, which gives me Undead Servitude as a Revelation: Undead Servitude (Su)::
You gain Command Undead as a bonus feat. You can channel negative energy 7 per day, but only to use Command Undead. The Undead Master feat has this prerequisite: Undead Master:
Prerequisites: Spell focus (necromancy), the ability to cast animate dead or command undead. I have both of those prerequisites met through my starting feats and through Bones Oracle revelations. ![]()
![]() GM Phntm888: Okay, I removed any skills I didn't have ranks in. It looks like I had missed a rank in stealth.
As far as controlling undead, it was part of the concept, though I could see the Occult working, too. That said, if you don't envision a Bones Oracle being a good fit in the group, I actually have an Arcanist I could submit if you'd prefer (which doesn't have any iffy abilities. ![]()
![]() GMPhntm888: You're correct I had been using the one off d20pfsrd.org. I hadn't seen it had been replaced.
If that is the case, I would probably just go with a standard Bones mystery Oracle. My goal was to have some interaction with undead that was more like Sixth Sense than evil necromancer. It looks like the remake of the Juju mystery doesn't get any control over undead, so I'd probably rather not do that and do Bones if you'd rather not have the old Juju mystery. Let me know what you decide and I'd be happy to make any changes. I actually did have the two background skills (I had put them in linguistics for read lips, and knowledge: history). I'll go ahead and select as Sihendron Hero the tiefling cousin of Necress, Calypso Nyx, who is a Witch. ![]()
![]() This looks like a full house, but I thought I'd throw my hat in the ring, anyway. Necress Nyx, Human Oracle 1, at your service. Stat block, background, appearance, and personality are included on my character sheet. Sihendron Hero:
Necress has an adopted Tiefling cousin, Calypso Nyx, who is a witch and would have completed Rise of the Runelords. I also have a Gnome Sorcerer, Bixby Copperpot, who is running through Shattered Star right now (just starting). Time Zone: I post in Mountain Time Zone, though I am self-employed and post throughout the day. I am good to post at least 1/day weekdays, and at least 1/weekend. I have over 19,000 posts on these boards over about 5 years if you are looking for a consistent player. Thanks for your consideration! One other note is that I selected the Juju oracle to have a less malevolent connection to undead, since I didn't want to play an evil necromancer type of character. If you'd prefer for whatever reason, I'd be happy to select the Bones mystery instead of Juju. ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Not the most talkative group member, Necress does not say much at the debriefing, but does consider the group incredibly capable. "A top-notch group," she reports. Great run! Many thanks!!! ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() "I suggest we put her to rest now," Necress says. "I am familiar with restless spirits. They haunt me continually, those only I can see. They all want something, and once it is theirs, they will rest in peace. We should do our best to give her the proper ritual." ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() religion: 1d20 + 8 ⇒ (16) + 8 = 24 Necress nods as she reads Kivuli's lips. "Shizuran tradition is to cremate the body on a pyre under the midday sun, then distribute the ashes to the deceased’s descendants. Lastwall’s tradition is to cremate the entire body save the skull, which is etched with the name and dates of birth and death then placed in The Ossuaries of the Fallen in Vigil." ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress examines the blade, but can't tell anything about it. "This is wholly unfamiliar to me," she says as she looks at the symbol on it. knowledge religion: 1d20 + 8 ⇒ (1) + 8 = 9
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Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress can't tell what the cloaks are, either, but does successfully identify the potion. "This will heal wounds," she says, offering it to any of the injured. spellcraft cloak: 1d20 + 6 ⇒ (10) + 6 = 16
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Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress doesn't know quite what is happening, but seeing Kivuli hold back, she readies an action to command the orc to fall prone if it attacks. DC 17 Will save sense motive: 1d20 + 3 ⇒ (12) + 3 = 15 ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Yeah, good point on Command...I guess that one does have some language-dependent components. Too bad...I like the idea of just looking at someone and willing something bad to happen. That said, I think there are some verbal-only spells that don't require language...I'll look into those. ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress reels as the unseen sounds waves batter her form, even though she can't hear it. The unsettling oracle looks at the orc and wills him to fall prone. No spell components for me since it's verbal and I cast all spells as silent. Casting command, DC 17 Will or fall prone. ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress follows the others into the room as she looks at the enemies ahead. She prepares to protect her companions should they be attacked. Move action into the room. As an immediate action, I can use Misfortune if it attacks anyone. Misfortune: Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day. ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress stares at the family of dwarves inscribed on the wall, not quite making it out but having it on the tip of her tongue. knowledge religion: 1d20 + 8 ⇒ (11) + 8 = 19 Can you aid on knowledge checks, or no? ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress continues to wait silently while the stealthy members of the group look for traps and enemies. Having not been with a group with quite so many skilled rogues, she is not used to this and waits apprehensively.. ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress examines the statue with interest, having heard this tale. "The statue depicts Kols, one of Torag's sons, demigod of duty. The inscription retells a tale where Kols successfully turned Droskar into a snake and nearly strangled him before Droskar slipped away," she says. Once they pass that room, she follows the others, characteristically quiet except when she talks to the spirits that surround her. knowledge religion: 1d20 + 8 ⇒ (20) + 8 = 28 ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress makes her way forward, and her eerie presence is off-putting. Will use Misfortune on the first orc to attack this round. Misfortune (Ex):: At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day. ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() FYI, I'm taking a weekend trip with my beautiful wife to get away from the Utah cold. I'll be back on Tuesday. Hopefully I don't miss much with it being a weekend, but I'm unlikely to post. Please bot me as necessary! ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() knowledge religion: 1d20 + 8 ⇒ (13) + 8 = 21 Necress looks at the desecrated statue and nods. "They will not be friendly." Necress wanders around the room as if she is looking at someone that is not there. She peers down the hallway to the south. perception: 1d20 + 4 ⇒ (1) + 4 = 5 ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress, seeing the swarming bloodsuckers to the east, draws her sling and fires a stone at the one next to Kivuli. sling attack: 1d20 + 5 ⇒ (11) + 5 = 161d4 ⇒ 3 ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Glad for Crios' consideration in speaking so she can see, she casts shield of faith on him to prepare him for battle. +2 deflection bonus in addition to your +4 shield bonus. ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress casts light on her shield and prepares to enter the complex. She says little to her companions, but watches them for clues as to what is happening. ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Necress does her best to read the lips of the group, and though she has trouble following the words from Waki's beak, she has worked with him before and nods to him. It is difficult for her to keep up with all the rest of the chatter. She looks around the room as if listening to something, which seems strange coming from a deaf woman. "The spirits have whispered to me about this Fustbickle fellow," she says, then shares what she knows. Feel free to read the diplomacy spoilers. diplomancy (gather info): 1d20 + 9 ⇒ (11) + 9 = 20
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Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Nearby stands a fellow Pathfinder, a beautiful lithe female with long, straight black hair and pale skin. She wears scale armor and carries a large mithral shield, in addition to a club made from the femur of some large humanoid creature. Despite her attractive appearance, something seems...off. There is an eerie feel about her, almost like fingers on a chalk board. Someone accidentally knocks a tankard from the bar behind her, but she does not react. It is suddenly clear that the woman is deaf. She observes the other Pathfinders, then turns and looks at no one in particular, scowls, and rolls her eyes. "Shut up," she whispers to no one. ![]()
Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)
![]() Reposting this info from the Recruitment thread for convenience: Player: PatheticWretch
day job: 1d20 + 13 ⇒ (17) + 13 = 30
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