
GM Roll4initiative |

Astingaire approaches Falrig with Beren not far behind.
Diplo 25 with aid.
"A fine coin you have," he says, pointing to the silver. "I admit that I am not a local, but it does not appear to me to be of Varisian or Magnimar minting. Tell me, are you a collector of coins? Or are there greater treasures to be had here that have struck your fancy?"
"Greetings, my good man."
Falrig says with a friendly smile. He sticks out a hand to shake Astingaire's, however, before doing so, he rubs the palm of his hand in a circular motion on his chest twice."Oh! This coin? No, no. It is definitely minted here in Varisia. See?"
He holds up the coin for you to get a good look (and it does have the symbol of Varisia on it's face) then gives the coin a kiss before gently tucking it into his pocket while mumbling a quiet prayer.
"That key! What a fine beauty it would be as part of my collection. The finest of them all! Surely I can outbid all of the others. I am a wealthy merchant, after all."
He declares with a wink and a finger pointed in the air.
His smile suddenly turns into a frown.
“I do hope this auction goes better than the last one. The last time I bought a supposedly powerful relic, it was cursed.”
Falrig looks back up at you, but it appears his eyes are glancing up and down at the front of your coat. Distracted for a moment, he mumbles numbers to himself,
"One, two, three..."
Boisterous, high-pitched laughter of a woman erupts from across the great hall. Falrig snaps out of it and looks up at you in surprise.
"Great rolls of coins!"
Falrig exclaims as he tries to peer over your shoulder towards the laughter.
"Is that Madame [unintelligible]!?! Forgive me, my friend! It was a pleasure speaking to you. The Madame is one of my best customers and I must know how her vacation was!"
With that, Falrig hurries off. As he does so, he stares at the floor and takes the most unusual uneven steps as he makes his way through the crowd.

GM Roll4initiative |

As Leon turns away, the short, gaunt man calls out.
"You! Large sir!”
He gets Leon to glance back.
"Yes, you!"
He says as he approaches Leon with his entourage close behind.
"Forgive my rudeness. The name's Sloan. Maiveer Sloan. Gold Agent of the Aspis Consortium of Magnimar."
He clicks his heels as he bends forward with a quick bow in greeting.
"I am here for the party as well and to sample all of the fine foods they have available. Obviously, you are no imbecile. I mean, who would be foolish enough to bid on a worthless key to a lock long lost to time?"
He guffaws as he waves his arms out to the crowd.
As a servant passes with a tray full of wine, he grabs two full glasses and hands one to Leon.
"Sayyyy... You wouldn't be looking for work now, would you? There's a lot of money to be made while working for the Consortium. Those large hands of yours look like they've seen a lot of work," he glances at the farmer's scythe strapped to Leon's back, "but haven't been paid well."
He squints while giving a wry smile.
Rex the bodyguard steps forward.
"B-b-but, but, Boss!"
He stammers.
"Shaddup, Rex."
Sloan is quick to rebuke, then looks back up at Leon with a big grin.
Just then, Caelreth arrives.

GM Roll4initiative |

Corba and Malakar approach Dymal the halfling who stands alone in a corner away from the hustle and bustle of the extravagant gala. He has just finished eating a blueberry blintz and slowly licks the sauce from his fingers as his eyes flit at the key and then to the main door and back.
Noticing their approach, he perks up a bit and offers a nervous half smile.
"Oh! Hello there! Uh... uh... It's nice to see fellow kindred here."
He says softly, not knowing he has a ring of purple sauce around his mouth.

GM Roll4initiative |

Caelreth looks from Sloan to Leon, one eyebrow arched. “Please, don’t let me interrupt.”
Sloan sneers at the newcomer.
"Excuse us, elf. We are having a private conversation here."Sloan says feigning pleasantries. He turns his back to Caelreth and signals his bodyguards to step in front of the interloper as he continues to discuss business with Leon.
"Now, my good sir, where were we? Oh, yeah... I never got your name..."

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Astingaire gives Beren an amused glance, then approaches another one of the guests at random. "Did I overhear what Dymal Rinks said, correctly? That the Key is cursed? Put up for auction in an effort to be rid of the item without arousing suspicion? A brilliant ploy, if true, I must say. It is a good thing that I am here looking to snag a few religious items on the cheap, I would say."
Perform (act) w/Versatile Performance for Bluff: 1d20 + 8 ⇒ (9) + 8 = 17

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Sloan sneers at the newcomer.
"Excuse us, elf. We are having a private conversation here."
Sloan says feigning pleasantries. He turns his back to Caelreth and signals his bodyguards to step in front of the interloper as he continues to discuss business with Leon.
"Now, my good sir, where were we? Oh, yeah... I never got your name..."
Caelreth looks unruffled as the bodyguards move to intercept him. "It'd be quite funny if the Aspis Consortium were disqualified from the auction for disrupting the venue," he says. "Don't worry, though. I can still hear what's being said from here."
The elf offers his most winning smile.

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"Well, hello, it surely is nice to meet a fellow halfling. I can see you like the blueberry blintz. If it is that good, maybe I should get one myself."
With a wink, Corba gestures that he possible should wipe his mouth.
"You are Dymal Rinks, aren't you? I wonder what you are doing here at an auction..."
Sense Motive: 1d20 + 13 ⇒ (5) + 13 = 18 substituting my bonus from Perform (oratory) using the bard class feature Versatile Performance
Suddenly, she loses the smile and her expression gets icy.
"Shouldn't you be trying to settle your debt with a certain proprietor instead?"
Bluff: 1d20 + 5 ⇒ (20) + 5 = 25 I can use intimidate if it fits the roleplay better, the bonus is the same.

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Leon raises an eyebrow and his gears turn slowly. He finally thinks of a response after the interruption is dealt with, ”Mebbie. Wassa jahb?”

GM Roll4initiative |

Astingaire gives Beren an amused glance, then approaches another one of the guests at random. "Did I overhear what Dymal Rinks said, correctly? That the Key is cursed? Put up for auction in an effort to be rid of the item without arousing suspicion? A brilliant ploy, if true, I must say. It is a good thing that I am here looking to snag a few religious items on the cheap, I would say."
There are a couple muffled gasps in the crowd next to you.
They turn to other guests."It's cursed."
People beging muttering to others.
"Did you hear? The key is cursed..."
The rumor spreads like wildfire through the gala!
I have a bad feeling about this.

GM Roll4initiative |
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"Well, hello, it surely is nice to meet a fellow halfling. I can see you like the blueberry blintz. If it is that good, maybe I should get one myself."
With a wink, Corba gestures that he possibly should wipe his mouth.
"You are Dymal Rinks, aren't you? I wonder what you are doing here at an auction..."
"Uh. Yeah. They're really good."
He says somewhat disinterested as he gives Corba a puzzled look then touches the corner of his mouth with a finger. He looks at his finger, then his eyes go wide. He wipes the rest of his mouth with his sleeve and gives a sheepish smile and an embarrassed chuckle."Hahaha. Thanks."
"Yes. I'm Dymal. I'm just here to appraise, well, get a feel for it, if you will, for one of my wealthier clients, who has expressed interest in it."
He says politely as his eyes flit back and forth from you to the key. He then suddenly changes the subject.
"Are you staying at the Old Fang Inn by chance?”
He scratches the back of his arm, then the back of his neck.
"Horrid place. The beds are flea-ridden something fierce."
Suddenly, she loses the smile and her expression gets icy.
"Shouldn't you be trying to settle your debt with a certain proprietor instead?"
Dymal stares at you for a moment, seemingly lost in thought.
"Uh... I think I left the door to my room at the Old Fang unlocked."He suddenly blurts out.
"I, uhh, better get back. Nice to meetcha. Uhh... Byeeee."
Falrig slinks into the crowd and disappears.
I'll give you the bonus to aid from Malakar. Funny that we both rolled 20s. (Mine was the roll in discussion).

GM Ladile |

The sexton steps back up to the cathedral dais and claps his hands to get the room’s attention. Clearing his throat, he calls out, ”The pre-auction gala has ended; all must leave the cathedral immediately. Thank you for attending and we’ll see many of you back here for the auction!”
______________
Your first task done, you exit the cathedral and make your way back to Heidmarch Manor. The theater is filled with your fellow Pathfinders, all buzzing with excitement. Sheila Heidmarch, raises her hands and quiets the room before speaking. ”Well my colleagues, I trust you were successful this evening? Anyone have information to share? Let’s see some hands.”
A tall, thin half-elf with jet black hair and piercing green eyes is the first to volunteer information. ”We met a halfling named Dymal Rinks, who said he was only acting on behalf of one of his clients,” he explains. ”But I heard a rumor that Rinks actually has a pretty big gambling problem and it’s gotten him into debt at the Matador Lounge, betting on bullfights. Might be worth keeping in mind.”
A young woman sporting a magnificent tricorn hat and a rapier on her hip calls out, ”Lady Zimandi Kaddren was in attendance! She seemed interested in the Key as a potential object of arcane study. But when the subject of the Pathfinder Society came up - entirely of her own volition, by the way - she seemed angry and said something about her parents having vanished on a mission. I think that she blames the Society for their disappearance…so it might be best to tread lightly there.”
Next, an undine male clad only in swim trunks and a backpack speaks up. ”I can report that the curator of the Museum of Ages is also interested in the artifact. Doctor Landis has secured a donation for the key, since he can’t use museum funds for the auction. He thinks it is an item of great historical significance, and that it was created by Emperor Xin to unlock a temple of seven paradises.”
”I learned a little about two women dressed in travelers’ outfits,” volunteers an attractive aasimar in full plate, holy symbol of Iomedae emblazoned on the front. ”They claim to be Varisian and both go by the pseudonym ‘The Duchesses’. Not very chatty but people seemed to think that they’re not locals.”
Before Heidmarch can comment on the information that has been shared, a servant rushes in and hands her a note. She takes a moment to read it, her expression intrigued.
”Well, my friends, it seems Desna smiles upon us. My sources have just informed me that the Aspis Consortium has fewer funds than we first imagined. Thus, they have sent word to an ally in Korvosa to ship them more gold. Fortunately, I still have a few spies in Korvosa.”
”A few days ago, the Consortium hired a Varisian caravan to carry a sizable shipment of gold to Magnimar, presumably to help them secure the Runecarved Key’s purchase. The caravan was traveling along the Yondabakari River and should be nearing the outskirts of the city in a few hours. I need you to ride out to the caravan before it gets within sight of the city walls and ensure that gold never reaches the Aspis Consortium at Bronze House. Take whatever gold you can, but try not to draw attention to yourselves as Pathfinders. It’s bandit territory out there anyway, so caravan raids aren’t uncommon. That said, rest assured the caravan will be armed. As soon as you’re finished, hurry back here. We don’t want Maiveer Sloan to catch on to our plot. I’ll send a white raven to signal you to return before the situation becomes too risky.”
______________
Table GMs, you may begin Act Two. Act Two will conclude on September 22nd.

GM Roll4initiative |

As everyone is ushered out of the Cathedral of Abadar, Sloan turns to Leon.
"Maybe we'll have time to chat later. Remember, we have a lot of lucrative jobs available for strapping lads such as you."
Sloan gives Leon a friendly pat on the back.
Sloan spots Caelreth in the crowd and sneers before heading down the street.

GM Roll4initiative |

ACT TWO: ASPIS GOLD
Several miles outside of the city walls, a side trail branches off and away from the Yondabakari river and winds south into a forest of ancient evergreens. Off to the side of the path, nestled into a deep pocket of spruces, sleeps a small Varisian caravan, only two wagons strong.
We're on forest map on Slide 5. The trees are full & lush, creating a thick canopy overhead (those black circular marks are cut-away views of tree trunks, not dead stumps of trees).
You are about 50 feet southeast of the wagons. The light of a campfire between the two wagons can be seen through the trees. It seems eerily quiet except for the crackling of the campfire, a snort of a tethered draft horse, or the occasional hoot of an owl in the distance. The caravan members may all be asleep at this late hour.
How do you wish to approach?

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Leon glances through the gaps in the trees, ”We gunna bluffem o bashem?”

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"Given the circumstances, I think the frontal approach is called for," Caelreth says, unshouldering his shield. "I don't imagine we'll catch them unawares, though, so let's keep that in mind."
The elven paladin peers through the trees, relying on his low-light vision to see if he can discern any caravan members who are awake.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27

GM Roll4initiative |

With the crackling of the fire and crickets chirping, Caelreth senses no movement near the camp except for the small flames of the fire casting dancing shadows on the surrounding trees.
1d20 ⇒ 7
But wait! A moment later, a person moves towards the campfire from the northeast and gently places a couple logs on the dwindling flame. Bedrolls with people sleeping can be seen surrounding the campfire. He kneels and pokes at the fire with a stick. You can see the form of a longbow slung over his back. After a few pokes to get the logs burning, he stands and walks slowly eastward. It appears there is a watchman on duty.
Place your icons anywhere in the blue box on the south edge of map. Caelreth, make sure you have line of sight to the campfire. Brown dots are sleeping people. Scout/guard in orange circle.
You may all take a single action to initiate the surprise round.

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"Shall I invoke the blessing of the living god Aroden before we engage in this endeavor?" suggests Astingaire.
Unless the party decides to go with a Stealth approach, Astingaire will loudly orate a prayer for a bless spell from Aroden.
Each PC receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

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”Yah, sleep em. I’ll head in case it no work.”
Surprise Round Move action will get him 30ft away

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Beren reaches down, touching Kuti gently between her shoulder blades and imbuing her with a divine enhancement to her attacks. He holds her back for the moment, waiting to see how the action unfolds before sending her in.
Casting magic fang

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"Ok, I'll try."
Corba starts to speak in a very hushed voice. After a few words you possible recognize it as a simple nursery rhyme.
"Just count the sheep, you'll go to sleep, the sheep are cheap, you'll go to sleep..."
Casting sleep (DC 16), casting time is one round.

GM Roll4initiative |

Astingaire rises up from the ground with longsword held high and loudly chants a holy prayer to Aroden, emitting a burst of radiant light. The scout on patrol is suddenly startled, "What the...?”, and turns towards the group in a defensive stance. Meanwhile, Leon darts toward the startled scout and Beren blesses his big cat, whose fangs grow longer.
Corba pops up from behind a bush and begins to sing a tender lullaby.
Initiative:
Caelreth: 1d20 + 3 ⇒ (18) + 3 = 21
Leon: 1d20 + 1 ⇒ (6) + 1 = 7
Corba: 1d20 + 2 ⇒ (18) + 2 = 20
Astingaire: 1d20 + 1 ⇒ (11) + 1 = 12
Beren: 1d20 + 4 ⇒ (8) + 4 = 12
Malakar: 1d20 + 2 ⇒ (11) + 2 = 13
Mercs: 1d20 + 3 ⇒ (3) + 3 = 6
Drivers: 1d20 + 1 ⇒ (5) + 1 = 6
NPC: 1d20 + 1 ⇒ (3) + 1 = 4
Caelreth and Malakar may still take a surprise round action, in addition to their full round action, on their turn.
Darker green areas on map are difficult terrain. If a square has less that 50% of darker green, it is normal terrain. Tree trunks provide cover. Campfire emits normal light within orange circle, then dim lighting (20% miss chance) outside of large orange circle.
Everyone may act!!! Bless is in effect!

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It's probably worth pointing out that mechanically it's inspire courage and not bless. Adds a +1 to damage that bless wouldn't, gives a bonus to saves against charms as well as fear effects--and isn't dispelled by bane.
Caelreth draws his own longsword and moves to engage the sentry.
1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Crit confirm: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Crit dmg: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
AC 17

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As his teammate moves up and stabs the sentry just doing his job, Leon approves.
”Al righ, das my kinda deal. Gut ‘em likah feesh. No witnusses.”
I will post his action once the sleep spell is resolved.

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Maintain "bless" as a free action.
Astingaire draws his blade and makes his way toward the cart as he continues to invoke the name of Aroden.
Double move

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Corba finishes her rhyme and makes a dramatic gesture. spell completed, see map
Her move action depends on the outcome of the spell.

GM Roll4initiative |

Leon slinks forward to engage the sentry.
Caelreth charges up to the currently unarmed sentry, and without any thought, whales on the poor guy with his longsword.
"Nooo! I have a wife and two kids!"
He shouts as he throws his arms up in defense as Caelreth almost cuts off the man's arm at the shoulder.
Caelreth hears Desna's gentle voice in his head,
"Tsk, tsk, tsk," she responds in disapproval.
"I'll be taking those away from you now... I'm sorry."
She says almost mockingly.
Caelreth feels ill and deathly cold as his paladin powers are stripped away.
First, in PFS, a paladin needs to be within one step of their deity's alignment. Desna is CG. A deity needs to be LG, NG, or LN for paladin worship.
Second, unfortunately you attacked a guy minding his own business while he was walking in the woods. You didn't attempt to cast detect evil, nor did you attempt to speak to him first. You pretty much broke paladin code there. According to the rules, you are now just a fighter and will need an Atonement spell to get your powers back. I'm so sorry. :/
With blade in hand, Astingaire moves toward the southern cart. He can see the symbol of the Aspis Consortium painted on the hubs of the wheels.
As a flourish, Corba ends her lullaby in a high-pitched stacatto. The badly wounded sentry wavers as he suddenly yawns.
Will save vs DC 16: 1d20 + 1 ⇒ (11) + 1 = 12
And he slumps to the ground, fast asleep.
From all the commotion, the other person sits up from their bedroll and shouts.
"What the hell is going on here!?!"
Will save vs DC 16: 1d20 + 2 ⇒ (20) + 2 = 22
He is unfazed by the spell and starts hollering at the top of his lungs.
"Get up!!! Get up!!! We're being attacked!!!"
He stands up and runs towards the front of the horses hitched to the southern wagon.
The other sleepers jump to their feet, with one grabbing his bow laying nearby. They glance around in confusion.
Party is up!
Combat Status:
Caelreth:
Corba: move action
Malakar:
Astingaire:
Beren:
Leon:
Orange Merc: -8 hp, asleep
Yellow Merc:
Brown guys:
NPC:

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Beren points to the man with the bow and let's Kuti loose, sending the cat in to cause trouble. He follows in Kuti's wake, drawing his scimitar and preparing to strike.
Free: Handle animal (attack) DC 10, link: 1d20 ⇒ 5
[ooc]Move: 40' drawing scimitar

Kuti |

Kuti wastes no time, darting through the trees and undergrowth to pounce on the archer, her teeth leading the way.
Move: 45'
Standard: attack yellow
bite, magic fang, IC: 1d20 + 8 + 1 + 1 ⇒ (1) + 8 + 1 + 1 = 11
damage, B/P/S, magic fang, IC: 1d4 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

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Leon lumbers into the fray and towers over a stirring enemy, ”Don geddup.”
Double Move
He talks a good game sometimes, but doesn’t really like killing people who are just doing the same job he is doing.

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The only other GM I've played Caelreth under pointed out the Desna thing, though he only pointed it out to say that other GMs might care. I had actually thought Desna was NG when I made Caelreth, and it made the most sense since she's a traditionally-elven deity. If it needs to be PFS-valid, just consider his deity to be Shelyn.
On the bright side, if he's already fallen, there's no need to worry about later shady elements in the special! But does the paladin code of conduct really require him to only attack evil characters? Seems to me that under the circumstances, attacking the caravan crew was a foregone conclusion. I guess attacking an unarmed man would break the code of conduct (probably?) but he had a longbow slung over his shoulder, so I don't know that I'd call that unarmed.
Anyway, I can roll with it, no worries.
Caelreth blinks and grimaces, then notices that the man he was attacking has collapsed to the ground. "Well, then," he says, and notes that the rest of the camp is roused. The elf moves to attack the man who just grabbed his bow.
1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
His recent disorienting loss of power apparently throws his aim off, however.

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Corba sighs.
So much for the element of surprise...
She moves a bit closer.

GM Roll4initiative |

Beren and Kuti run up to the archer wearing a yellow bandana. Kuti pounces, but the archer spins just in time to avoid kuti's vicious claws.
Leon, towering over the young man, threatens to knock the daylights out of him.
Eyes wide in fear, the lad points at his coin pouch.
"Please, sir! Take my coin! I'm unarmed!"
The lad thrusts his hands in the air to surrender.
Leon notices with a quick glance around that the lad has no armor or weapons on or near him. A horse grooming brush and bag of feed are all that lies nearby.
Caelreth darts towards the archer who is about to pick up his bow. Instead, the mercenary reaches for the rapier at his hip.
"I've never seen such a well-dressed brigand before. An elven brigand at that! Who are you!?!"
He inquires with a snarl and a confused look.
Corba moves forward.
Malakar, & Astingaire are up!
Combat Status (Round 1 continued):
Caelreth:
Corba: move action
Malakar:
Astingaire:
Beren:
Leon:
Orange Merc: -8 hp, asleep
Yellow Merc:
Brown guys:
NPC:

GM Roll4initiative |

Bold are up!
(You have a GM and other players waiting on you.)
Combat Status (Round 1 continued):
Caelreth:
Corba: move action
Malakar:
Astingaire:
Beren:
Leon:
Orange Merc: -8 hp, asleep
Yellow Merc:
Brown guys:
NPC:

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Astingaire approaches the wagon, looking for the valuables that the party was directed to obtain from the Aspis Consortium.
5 ft step to cart or move action if he cannot see inside from his current position
Not sure what appropriate skill here is (if any is needed), but Astingaire intends to locate and take any apparent lockbox or cache of valuables that are likely to be used for payment.
Skill check roll: 1d20 ⇒ 6
+6 Appraise
+4 Perception
+6 Sleight of Hand

GM Roll4initiative |

I totally forgot about Malakar's player having to work/camp. Probably no internet service out where they are.
Malakar darts forward and tosses a sleep spell. One of the horses slumps in their harness connected to the wagon and almost crushes the young wagon driver hiding underneath. He yelps as he rolls out of the way.
Driver, DC 15: 1d20 + 2 ⇒ (17) + 2 = 19
Mercenary, DC 15: 1d20 + 1 ⇒ (11) + 1 = 12
The young driver continues to cower behind the slumped horse.
The mercenary, however, lets out a big yawn and drops to the forest floor.
The young lad that Leon towers over continues to hold up his hands in surrender.
"I-I-I'm just a wagon driver, s-s-sir!"
He stammers in fear, about to pee his pants.
The other mercenary snores as he slumbers on the soft forest floor.
Astingaire pulls open the door to the wagon. He sees a portly fellow at the back mutter a spell, then goes invisible. A strange lizard sparks with arcs of electricity at the door and sends a shock at Astingaire.
electric damage: 1d8 ⇒ 7
DC 12 Reflex for half damage.
Everyone is up!
Combat Status (Round 2):
Caelreth:
Corba:
Malakar:
Astingaire:
Beren:
Leon:
Orange Merc: -8 hp, asleep
Yellow Merc: asleep
Driver boy 1: scared as hell
Driver boy 2: cowering
Wizard: invisible

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"You do realize who you're working for, right? Caelreth retorts as the man passes out into a magical sleep.
All of the threats neutralized, the elven paladin moves to the back of the wagon that Astingaire is at just in time to see the lizard-thing shock him. He jabs at the lizard in retaliation.
1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

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Corba moves closer, drawing her longsword. (double move)

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Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
"There appears to be no gold in the carriage, simply a now invisible wizard and an energetic lizard," remarks Astingaire as he shakes off the jolt, stepping backward away from the source of the zap.
5 ft step
"My eyes may not be able to find you at present, wizard, but I trust that the sound of my voice does," shouts Astingaire. "We understand that your lot hails from Varisia and, therefore, you are no doubt aware that you have crossed into bandit territory where raids upon caravans such as yours are not uncommon."
"Thus, it should come as no surprise to you that you are now the subject of some deadly banditry," he continues. "It is our understanding that you have been traveling with a sizable shipment of gold. Simply tell us where it is and we shall alleviate you of any further burden in carrying out. Refuse, however, and that told shall be the tale to your kin of how some future caravan passing this way nearly tripped over your once invisible remains."
Intimidate: 1d20 + 7 ⇒ (12) + 7 = 19

GM Roll4initiative |

Caelreth runs up and swings his blade at the shocker lizard but manages to hack a chunk of wood from the wagon.
Corba moves up and draws her blade.
Astingaire intimidates the wizard.
Malakar, Beren, & Leon are up!
Combat Status (Round 2):
Caelreth:
Corba:
Malakar:
Astingaire: 3 nl
Beren:
Leon:
Shocker Lizard:
Orange Merc: -8 hp, asleep
Yellow Merc:
Driver boy 1: scared
Driver boy 2: scared
Wizard: invisible, demoralized (2 rnds).

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Leon pulls out a rope and tosses it at the surrendering kid, ”tie yaself up.”
Then he pulls another rope out and looks at the other kid, ”yer next, stay calm, ya won die. Get uppity, no prawmises.”
two move action to draw the ropes, free to drop one at the kid

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Beren signals to Kuti to follow him, and he approaches the other wagon.
Free: Handle Animal (heel) DC 10, link: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24
Double move: 40'

Kuti |

Kuti heels Beren closely, and keeps her eyes and nose alert, always looking for threats.
Move: 35'
Standard: readied attack vs any foe that enters a threatened square
Bite, magic fang: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
damage, B/P/S, magic fang: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

GM Roll4initiative |

The shocker lizard sends another bolt of electricity at Caelreth.
nonlethal shock: 1d8 ⇒ 3
DC 12 Ref for half damage.
The two mercenaries continue to snore as they sleep on the forest floor.
The young driver takes Leon's rope and hastily wraps it around himself. Not knowing how to tie himself up, he sits there sobbing with a loose coil of rope around him.
The other young driver darts away from the campsite towards the main road back to town.
The mage at the back of the wagon suddenly becomes visible. He points a wand toward the back door and a mass of sticky webs anchor to the surrounding trees. It spreads out, covering Caelreth, Malakar, Corba, and Astingaire.
Those in the web (20' radius white circle), please make a Reflex save (DC 12) at the start of your turn.
Anyone in the effect's area when the web spell is cast must make a reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.
If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.
Party is up!
Combat Status (Round 2):
Caelreth:
Corba:
Malakar:
Astingaire: 3 nl
Beren:
Leon:
Shocker Lizard:
Orange Merc: -8 hp, asleep
Yellow Merc: asleep
Driver boy 1: scared
Driver boy 2: run away!
Wizard: demoralized (2 rnds).