Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Perception: 1d20 + 15 ⇒ (15) + 15 = 30 Mulray scans the area. "Ah!" He sprints toward Vordakai then aims.
moving 20' toward Vordy
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray slowly circles the temporarily blinded Vordakai for the best angle as he fires another two arrows.
Surprise Strike+Surge: 1d20 + 1d6 + 9 + 1 + 1 ⇒ (14) + (3) + 9 + 1 + 1 = 28
1 mythic point remaining...
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray resists the urge to rush forward. He draws his bow and fires.
deadly aim: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray moves to Arv's side - sees the slight rise and fall in his chest, then scans the surroundings to be sure there are no more threats. "Hang in there Arvander. You're gonna--" Mulray stops short, then points ahead "Heads up! We've got something else ahead... shadow figure in the fog!" perception: 1d20 + 15 ⇒ (18) + 15 = 33
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
perception: 1d20 + 15 ⇒ (8) + 15 = 23 Mulray realizes he is fighting the wrong cyclops "Oop... pardon me... ", and abandons it for the one just thrown his way. He effortlessly slips past their defensive swipes, and cracks Arv's dance partner with all his might. acrobatics to avoid AoO cyclops1: 1d20 + 19 ⇒ (8) + 19 = 27
flanking shoeing hammer: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Seeing Arv getting batted around nearby, Mulray drops from the carriage. He scrambles under the cyclops's guard, and cracks him with a shoeing hammer. Acrobatics to avoid AoO: 1d20 + 19 ⇒ (14) + 19 = 33 flanking attack: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
"Ho!" Mulray pulls the carriage to a stop, and winks at Karou. "We can handle one!"
stopping after another 20'
"Karou. Go hide" The little monkey hops off the carriage to hide in the weeds. Karou stealth: 1d20 + 12 ⇒ (14) + 12 = 26 (If he can find cover)
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
"Think I'll turn us around.... so if we need to haul outta here, we'll be ready." Mulray starts turning the carriage around to face downhill.
driving: 1d20 + 16 ⇒ (15) + 16 = 31
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray knocks on the cab with his heel to get the attention of his riders...
Arv perception: 1d20 + 4 ⇒ (10) + 4 = 14
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
"I.. I'm moving up... I don't want to lose them."
perception: 1d20 + 15 ⇒ (5) + 15 = 20
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray knows something is wrong. Arv walking toward danger... sure. But doing it without blathering in purple prose? He nocks an arrow, and tries to get a clear shot on the mysterious lurker. Mythic deadly aim: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 271d6 + 1 + 6 ⇒ (6) + 1 + 6 = 13
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray nods at the request for assistance... he sends his attendant, Edry to fetch his riders and spike. He then moves to the rubble - placing both hands against the stone. He moves from one possible location to another until he finds citizens trapped underneath. (gloves of reconnaissance to see through solids)
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray sheepishly submits to Karou climbing up his back, and smacking him repeatedly with his own hat. "Alright, alright... so it was him."
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
After planting the iron spike in the ground, Mulray jumps back onto the drivers bench and urges his horses back to the fight. Karou squawks about Arv again.
Mulray leans into the wind as the carriage picks up speed.
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
"Arv?! Wh- over there?" Karou nods excitedly. Mulray looks for a nice spot of land, pulls the carriage to a stop, and hops down while rummaging through his gear for an iron spike.
"Alright folks, I am going to keep you hidden inside an illusory hill until it is safe."
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
"Hold on to your stomachs, folks!" Mulray picks up speed through the thinning crowd and over the bridge at the edge of the settlement.
driving accelerate: 1d20 + 16 ⇒ (20) + 16 = 36
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 2 As he tries to weave through those fleeing with his carriage full, Mulray risks a glance back. "Ack! Think we can make it to the bridge, buddy?" Karou continues to bounce repeating the same squawking sound.
driving accelerate std action: 1d20 + 16 ⇒ (9) + 16 = 25 Mulray scans the streets - plotting his course. perception: 1d20 + 15 ⇒ (4) + 15 = 19
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 1 After dropping the four swords a stone's throw from the beast, Mulray searches for injured citizens among the rubble.
Karou squawks pointing at the beast... "I know, I know... leave it to those who can fight." Karou grumbles frowning with arms akimbo, then sticks out his tongue. "Scared? Heh... no, no... what am I going to do? Shoot it with an arrow? What is an arrow going to do to that thing?"
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray was just about to slip away from the formal festivities when the thundering crash and screams were heard. He bolted for his carriage, and drove toward the commotion. Keeping an eye out for allies on foot who could stand to get there more quickly, he also looked ahead for what they were to face.... perception: 1d20 + 15 ⇒ (16) + 15 = 31
He looked over at Karou hopping excitedly next to him.
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
I think my followers are going to be running my transportation/distribution business. I'll start with a caravan crew for each of my six followers = 24 hires and six stable-like structures. (= about 12k according to the downtime)
Cosario:
They are "family" (Gasparo, Balfori, and Meeks) who went up against a gang tied to the Sczarni in the Rag's End district of Magnimaar... looking for a new beginning. As for loot, I will try to get my hands on 2 iron spikes of safe passage, and an instant bridge. Not sure about my cohort. Possibly Edry Meeks...
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 9 "Go get em..." Mulray makes his way around the platform while Karou drops from the roof. The little monkey gets behind the Stag Lord and bites at him. Mulray to 90.10 on catwalk, Karou to 87.16?
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 8 Mulray zips up the stairs to the platform. He sees the first target in range, and fires.
shortbow: 1d20 + 9 ⇒ (20) + 9 = 29 (bracers of falcon's aim 19-20/x3)
move to 93.19, fire at Stag Lord.
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 7 Mulray shrugs... "Well don't come runnin to me if a zombie chews your legs off..."
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 6 Mulray fires on Jex... "Hold it!" move to 98.17, Karou will move in to flank anyone who might charge Mulray. shortbow+pbs: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 5 Mulray reaches Karou at the corner...
Mulray to 94.23, Karou to 95.21
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 4 "Throw down your weapons and strip!" Mulray yells at the surrendering bandit as he runs past him. He follows Karou as the little monkey scrambles around the perimeter. Karou to 93.24, Mulray to 89.25
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 3 Mulray ducks under the gate, and follows Karou. He fires an arrow at the bandit in Karou's path as the little monkey darts past. shortbow pbs vs 80.24: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
karou acro tumble past: 1d20 + 16 ⇒ (18) + 16 = 34 Mulray to 78.21?... Karou to 81.24
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 2 Mulray positions to get a shot at a bandit above, and fires from an awkward angle. "Ha.. see that, lil buddy?" Lil Karou stands agog watching Xi'tir tearing into the big man.
5' step to 76.19, fire at 81.11 on platform, push Karou as move action. shortbow: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
Karou to 78.14
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray leads the horse closer to the gate, and takes his bow and shoeing hammer from the saddle. He readies his bow, and prepares to cover those entering.
Move to 75.20 with horse behind (74.20, 74.21, 73.20, 73.21) Karou peeks out, and sees Xi'tir rushing in. He follows behind baring teeth and wild-eyed.
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
"Regarding that joining up and not dying thing... Should we just go ahead and come on in now?"
bluff: 1d20 + 10 ⇒ (12) + 10 = 22
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray dismounts and stows his weapons in the saddlebag opposite the one in which Lil Karou is hiding.
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
"Oh I'll be just fine, thank you. Just gonna rest my eyes for a bit."
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray tries to shake off the unique flavor of agony from the ward.
hoof pick: 1d20 + 4 ⇒ (6) + 4 = 10
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray tries to keep his head... He swings forcefully at the little devil-thing.. too forcefully. The hammer slips from his grip.
shoeing hammer: 1d20 + 4 ⇒ (1) + 4 = 5
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 7 "Blargh! They're in my head!" Mulray starts beating his forehead bloody with his bow.
will save: 1d20 + 1 ⇒ (6) + 1 = 7
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Mulray palms his bow, and draws his shoeing hammer as he and Karou bolt forward to either side of the bandit next to Xi.
Karou bite: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 4 Mulray moves to the wider trail, and sets up on one side of the intersecting, narrower path.
He then motions for Karou to come a little closer. shortbow 35': 1d20 + 8 ⇒ (20) + 8 = 28
Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Round 3 Mulray follows behind Chi - trying not to step in bandit, and makes monkey noises... telling Karou to post up across the trail.
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