Count Lucinean Galdana

Mulray Gasparo's page

81 posts. Alias of BinkyBo.


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Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray pulls to a stop "Ho boy. How we doin this? Should we find a good place to fight, and I can lure them to you. Maybe?"
"And I can plant a spike or two to give ya a couple fake hills to hide in if needed."


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"I'm gonna sack out."


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"You aren't seriously debating whether to rest after the effort of making a paragon of necrotic power your middenskipper, are you?"


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Perception: 1d20 + 15 ⇒ (15) + 15 = 30

Mulray scans the area. "Ah!" He sprints toward Vordakai then aims.
He yells out "Ooover here!" so the others see the direction in which his arrow is about to fly.

moving 20' toward Vordy
deadly aim short bow 60': 1d20 + 9 ⇒ (13) + 9 = 22


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray slowly circles the temporarily blinded Vordakai for the best angle as he fires another two arrows.
shortbow PB: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
damage w/concealment: 3d6 + 6 ⇒ (3, 4, 1) + 6 = 14

Surprise Strike+Surge: 1d20 + 1d6 + 9 + 1 + 1 ⇒ (14) + (3) + 9 + 1 + 1 = 28
damage bypasses DR: 3d6 + 6 ⇒ (6, 4, 3) + 6 = 19

1 mythic point remaining...


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray resists the urge to rush forward. He draws his bow and fires.
He fires another before he even realizes he had drawn another arrow.

deadly aim: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
damage: 1d6 + 6 ⇒ (4) + 6 = 10
mythic surprise strike: 1d20 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14
damage: 3d6 + 6 ⇒ (6, 1, 3) + 6 = 16
boo.. :(


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray moves to Arv's side - sees the slight rise and fall in his chest, then scans the surroundings to be sure there are no more threats. "Hang in there Arvander. You're gonna--"

Mulray stops short, then points ahead "Heads up! We've got something else ahead... shadow figure in the fog!"

perception: 1d20 + 15 ⇒ (18) + 15 = 33


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

perception: 1d20 + 15 ⇒ (8) + 15 = 23

Mulray realizes he is fighting the wrong cyclops "Oop... pardon me... ", and abandons it for the one just thrown his way. He effortlessly slips past their defensive swipes, and cracks Arv's dance partner with all his might.

acrobatics to avoid AoO cyclops1: 1d20 + 19 ⇒ (8) + 19 = 27
acrobatics to avoid AoO cyclops2: 1d20 + 19 ⇒ (19) + 19 = 38

flanking shoeing hammer: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28
damage: 3d6 ⇒ (1, 4, 3) = 8


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Seeing Arv getting batted around nearby, Mulray drops from the carriage. He scrambles under the cyclops's guard, and cracks him with a shoeing hammer.

Acrobatics to avoid AoO: 1d20 + 19 ⇒ (14) + 19 = 33

flanking attack: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
damage: 3d6 ⇒ (3, 6, 4) = 13


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"Ho!" Mulray pulls the carriage to a stop, and winks at Karou. "We can handle one!"
He yells out a warning to his riders. "Might wanna get out now!", and fires from the driver's bench.

stopping after another 20'
shortbow deadly aim: 1d20 + 9 ⇒ (12) + 9 = 21
1d6 + 6 ⇒ (4) + 6 = 10

"Karou. Go hide" The little monkey hops off the carriage to hide in the weeds.

Karou stealth: 1d20 + 12 ⇒ (14) + 12 = 26 (If he can find cover)


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"Think I'll turn us around.... so if we need to haul outta here, we'll be ready." Mulray starts turning the carriage around to face downhill.
".. and getting just a little distance."

driving: 1d20 + 16 ⇒ (15) + 16 = 31
turning around and moving 20' further from foes.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray knocks on the cab with his heel to get the attention of his riders...
"Heylo ... we have some big fellows blocking our path... please advise!"

Arv perception: 1d20 + 4 ⇒ (10) + 4 = 14
Mulray perception: 1d20 + 15 ⇒ (18) + 15 = 33
Karou aid another: 1d20 + 12 ⇒ (2) + 12 = 14


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"I.. I'm moving up... I don't want to lose them."
He cannot bring himself to admit (or face the panicked questions) that he fears he already has.

perception: 1d20 + 15 ⇒ (5) + 15 = 20
driving: 1d20 + 16 ⇒ (19) + 16 = 35


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray knows something is wrong. Arv walking toward danger... sure. But doing it without blathering in purple prose? He nocks an arrow, and tries to get a clear shot on the mysterious lurker.

Mythic deadly aim: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 271d6 + 1 + 6 ⇒ (6) + 1 + 6 = 13


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Perception: 1d20 + 15 ⇒ (16) + 15 = 31
Driving: 1d20 + 16 ⇒ (10) + 16 = 26


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray nods at the request for assistance... he sends his attendant, Edry to fetch his riders and spike. He then moves to the rubble - placing both hands against the stone. He moves from one possible location to another until he finds citizens trapped underneath.

(gloves of reconnaissance to see through solids)


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray sheepishly submits to Karou climbing up his back, and smacking him repeatedly with his own hat. "Alright, alright... so it was him."
His mind... in part occupied with the enigmatic return of Arv and his other friends, but the thought of mortal men bringing down such a creature...
Though he lacked the draw strength of someone like Xi'tir, he realized now... "Heck... I can do this."
He cranes his neck to speak with the monkey on his shoulders "I ever tell you bout how I shot the out-ey off an ogre's belly from eighty yards away?", as he walks over to greet his old drinking buddy.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

After planting the iron spike in the ground, Mulray jumps back onto the drivers bench and urges his horses back to the fight. Karou squawks about Arv again.
"I'm sure you thought you saw Arv... You miss him and saw someone that looked like him.
We are a little too busy right now to check out what you think you might have saw.
"
Karou stares shocked that Mulray would dismiss him so easily.

Mulray leans into the wind as the carriage picks up speed.
"Alright... we're done being bait. To battle!"
Karou sighs and slumps - having heard this late-to-action bravado far too many times.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs
Corsario wrote:


If I can make a recommendation get your characters near the owlbear before it dies ;)

Stabilize it! I'm on my way back!


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"Arv?! Wh- over there?" Karou nods excitedly.

Mulray looks for a nice spot of land, pulls the carriage to a stop, and hops down while rummaging through his gear for an iron spike.
Karou scrambles on top of the carriage opening the side doors for the passengers from above.

"Alright folks, I am going to keep you hidden inside an illusory hill until it is safe."


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray perception: 1d20 + 15 ⇒ (8) + 15 = 23
Karou perception: 1d20 + 12 ⇒ (18) + 12 = 30


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"Hold on to your stomachs, folks!" Mulray picks up speed through the thinning crowd and over the bridge at the edge of the settlement.
He gives Karou a smug look, "...and you thought we wouldn't make it... Shame on you..."

driving accelerate: 1d20 + 16 ⇒ (20) + 16 = 36


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 2

As he tries to weave through those fleeing with his carriage full, Mulray risks a glance back. "Ack! Think we can make it to the bridge, buddy?" Karou continues to bounce repeating the same squawking sound.
"Karou! Watch your language! There are ladies on board."

driving accelerate std action: 1d20 + 16 ⇒ (9) + 16 = 25

Mulray scans the streets - plotting his course.

perception: 1d20 + 15 ⇒ (4) + 15 = 19


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 1

After dropping the four swords a stone's throw from the beast, Mulray searches for injured citizens among the rubble.
perception: 1d20 + 15 ⇒ (3) + 15 = 18
"Fear not good citizens! We have come to help!" Mulray looks over to his monkey, Karou - foolishly expecting him to be on board with helping the helpless.

Karou squawks pointing at the beast...

"I know, I know... leave it to those who can fight."

Karou grumbles frowning with arms akimbo, then sticks out his tongue.

"Scared? Heh... no, no... what am I going to do? Shoot it with an arrow? What is an arrow going to do to that thing?"


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray was just about to slip away from the formal festivities when the thundering crash and screams were heard. He bolted for his carriage, and drove toward the commotion. Keeping an eye out for allies on foot who could stand to get there more quickly, he also looked ahead for what they were to face....

perception: 1d20 + 15 ⇒ (16) + 15 = 31
driving ever so skillfully: 1d20 + 16 ⇒ (10) + 16 = 26

He looked over at Karou hopping excitedly next to him.
"Yes, yes... I know you are looking forward to some action. I just hope no one is seriously injured..."


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

I think my followers are going to be running my transportation/distribution business. I'll start with a caravan crew for each of my six followers = 24 hires and six stable-like structures. (= about 12k according to the downtime)

Cosario:

They are "family" (Gasparo, Balfori, and Meeks) who went up against a gang tied to the Sczarni in the Rag's End district of Magnimaar... looking for a new beginning.

As for loot, I will try to get my hands on 2 iron spikes of safe passage, and an instant bridge.

Not sure about my cohort. Possibly Edry Meeks...


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 9

"Go get em..." Mulray makes his way around the platform while Karou drops from the roof. The little monkey gets behind the Stag Lord and bites at him.

Mulray to 90.10 on catwalk, Karou to 87.16?
1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 8

Mulray zips up the stairs to the platform. He sees the first target in range, and fires.
"Shake em up Karou..."
Karou runs atop the roof toward the same target.

shortbow: 1d20 + 9 ⇒ (20) + 9 = 29 (bracers of falcon's aim 19-20/x3)
crit damage: 3d6 ⇒ (4, 4, 3) = 11

move to 93.19, fire at Stag Lord.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 7

Mulray shrugs... "Well don't come runnin to me if a zombie chews your legs off..."
He and Karou return to the fort through the passage, and up the stairs.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 6

Mulray fires on Jex... "Hold it!"

move to 98.17, Karou will move in to flank anyone who might charge Mulray.

shortbow+pbs: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
1d6 + 1 ⇒ (6) + 1 = 7


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Karou goes after the fleeing bandit...
Mulray stows his bow and follows.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 5

Mulray reaches Karou at the corner...
"See any baddies, buddy?"
Karou points and squawks at the steps.
Mulray nods and moves in closer - bow ready. "Go on... I gotcha."

Mulray to 94.23, Karou to 95.21


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

foul odor fort save DC10: 1d20 + 3 ⇒ (19) + 3 = 22


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 4

"Throw down your weapons and strip!" Mulray yells at the surrendering bandit as he runs past him. He follows Karou as the little monkey scrambles around the perimeter.

Karou to 93.24, Mulray to 89.25


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 3

Mulray ducks under the gate, and follows Karou. He fires an arrow at the bandit in Karou's path as the little monkey darts past.

shortbow pbs vs 80.24: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
1d6 + 1 ⇒ (1) + 1 = 2

karou acro tumble past: 1d20 + 16 ⇒ (18) + 16 = 34

Mulray to 78.21?... Karou to 81.24


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 2

Mulray positions to get a shot at a bandit above, and fires from an awkward angle. "Ha.. see that, lil buddy?"

Lil Karou stands agog watching Xi'tir tearing into the big man.
"Bah.. Karou!... find a way up."
The creepy little monkey scrambles through the gate, and zips through friends and foes.

5' step to 76.19, fire at 81.11 on platform, push Karou as move action.

shortbow: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
damage: 1d6 ⇒ 5
crit damage: 2d6 ⇒ (1, 3) = 4

Karou to 78.14
DC=CMD of enemies

Karou acrobatics past threatened squares: 1d20 + 16 ⇒ (2) + 16 = 18
Karou acrobatics past threatened squares: 1d20 + 16 ⇒ (4) + 16 = 20
Karou acrobatics past threatened squares: 1d20 + 16 ⇒ (17) + 16 = 33
Karou acrobatics past threatened squares: 1d20 + 16 ⇒ (2) + 16 = 18
Karou acrobatics past threatened squares: 1d20 + 16 ⇒ (16) + 16 = 32


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray leads the horse closer to the gate, and takes his bow and shoeing hammer from the saddle. He readies his bow, and prepares to cover those entering.
"Karou! You ready to nip some heels?"

Move to 75.20 with horse behind (74.20, 74.21, 73.20, 73.21)

Karou peeks out, and sees Xi'tir rushing in. He follows behind baring teeth and wild-eyed.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"Regarding that joining up and not dying thing... Should we just go ahead and come on in now?"
Mulray looks to those around him for any other volunteers as he leads his horse toward the gate.

bluff: 1d20 + 10 ⇒ (12) + 10 = 22


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray dismounts and stows his weapons in the saddlebag opposite the one in which Lil Karou is hiding.
He casually raises his arms and turns slowly then stands non-threateningly...
"Wait for my signal, Karou. I swear... it will be worth the wait."


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

hi guys. I'm getting caught up today.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"Oh I'll be just fine, thank you. Just gonna rest my eyes for a bit."
Mulray sits propped up against his carriage, and tilts his hat over his eyes.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray tries to shake off the unique flavor of agony from the ward.
He curses himself for not spotting it, and rushes to the bandit archer. He swings wildly with his hoof pick.

hoof pick: 1d20 + 4 ⇒ (6) + 4 = 10
1d4 ⇒ 3


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

will save: 1d20 + 1 ⇒ (13) + 1 = 14


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray leaves his hammer, and scrambles around to come up behind the remaining enemies. He pulls his hoof pick from his vest as he runs.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray tries to keep his head... He swings forcefully at the little devil-thing.. too forcefully. The hammer slips from his grip.
"I surrender!" He throws his hands up.

shoeing hammer: 1d20 + 4 ⇒ (1) + 4 = 5
1d6 ⇒ 3
shoeing hammer fumbly: 1d20 + 4 ⇒ (2) + 4 = 6


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Will: 1d20 + 1 ⇒ (8) + 1 = 9


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 7

"Blargh! They're in my head!" Mulray starts beating his forehead bloody with his bow.
Karou slips into the foliage horrified and confused by his master's behavior.

will save: 1d20 + 1 ⇒ (6) + 1 = 7
1d100 ⇒ 66
damage: 1d8 + 0 ⇒ (6) + 0 = 6


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray palms his bow, and draws his shoeing hammer as he and Karou bolt forward to either side of the bandit next to Xi.
"Helloo." He brandishes his hammer while Karou bites him from behind.

Karou bite: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
damage including sneak attack: 1d3 + 1d6 - 4 ⇒ (3) + (4) - 4 = 3


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 4

Mulray moves to the wider trail, and sets up on one side of the intersecting, narrower path.
He lines up a shot at the first bandit he sees.

He then motions for Karou to come a little closer.

shortbow 35': 1d20 + 8 ⇒ (20) + 8 = 28
confirm: 1d20 + 8 ⇒ (10) + 8 = 18
1d6 ⇒ 1
if crit add: 2d6 ⇒ (4, 3) = 7


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Round 3

Mulray follows behind Chi - trying not to step in bandit, and makes monkey noises... telling Karou to post up across the trail.
The sound of Xi hacking into the bandits was unsettling.. not the sound of steel against steel... more like chopping fruit.

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