Yet Another ... Rise of the Runelords PBP
Game Master
ziltmilt
Starting in the sleepy coastal town of Sandpoint, danger lurks.
That's correct. You're out of melee with Ned, but you can easily move through Ned's space in order to get into position.
Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None
"Well, there is no need to call me names!"
Selia backs up and casts Grease on Ned's greatsword. Sorry - couldn't find the map...
Reflex save DC 15 or drop the weapon.
Ranger (guide) 8| AC 18(22) | HP 86/86
reflex: 1d20 + 6 ⇒ (3) + 6 = 9
Neds face contorts in rage as the greatsword slips from his hands, "Die demon whore! You won't take me again!"
He will leap at Selia and try to throttle her...
grapple: 1d20 + 7 ⇒ (20) + 7 = 27
(will commence throttling next round)
Ranger (guide) 8| AC 18(22) | HP 86/86
Selia gets an Attack of Opportunity, which could be a single action combat maneuver in addition to a regular attack.
Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None
Selia just screams. Can't do anything that doesn't actually cause more harm than good, I think.
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
Nicholae grapples with Ned.
1d20 + 5 ⇒ (15) + 5 = 20
Foxglove Manor Upper Floor
Round 2 of Ned's madness.
This is a bit messy, but here's your positions from what I can tell. Everyone except for Lleidr has the Grappled condition. Ned has a hold on Selia and Nich has a hold on Ned. Nich's action for Round 2 was to grapple Ned.
Ned is going to focus solely on Selia, but however you wish to do that is up to you.
After we get Ned's action, let's see what Lleidr and Selia will do.
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
There seems to be a problem with the map link; it keeps directing me back to the messageboard.
Ranger (guide) 8| AC 18(22) | HP 86/86
Ned will attempt to pin grapple: 1d20 + 7 ⇒ (17) + 7 = 24
Eyes bulging and mouth frothing, Ned will attempt to choke the life out of Selia.
(I believe it will take a while to suffocate Selia. Hopefully long enough for him to recover from this temporary insanity!
By the way Selia, good move with the grease spell
Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None
Selia only screamed for her AoO, but I believe she gets an action between being grappled and being pinned.
Selia again tries casting Grease, this time on herself.
Concentration Check: 1d20 + 5 ⇒ (7) + 5 = 12
Unfortunately, the spell fizzles.
Finding herself pinned, she simply tries to escape.
CMB: 1d20 + 3 ⇒ (15) + 3 = 18
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
I guess Lleidr will continue trying to assist Nich in restraining Ned.
Acrobatics: 1d20 + 15 ⇒ (2) + 15 = 17 if needed to get back into a flanking position
Aid Another: 1d20 + 7 ⇒ (12) + 7 = 19 +2 if he made it into position
Ranger (guide) 8| AC 18(22) | HP 86/86
Ned is too focused on choking out this succubus... oops I meant choking out Selia to take an opportunity attack, move about to your hearts content.
OK, so Selia is choking right now and there will be a number of rounds before she goes unconscious. I don't believe her CMB roll is high enough to escape. However, Lleidr's Aid Another attempt is successful.
Going into round 3, I need an action for Nich.
Then, Ned, followed by Selia and Lleidr again. Anyone else having problems with the latest map link? it comes up fine for me.
Ranger (guide) 8| AC 18(22) | HP 86/86
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
Nicholae, now grappling with Ned attempts to break Ned's choke.
CMB: 1d20 + 5 ⇒ (2) + 5 = 7
So, despite Lleidr's help, Nich cannot break Ned's grip around Selia's throat.
I can't remember if Ned needs to continue to grapple to maintain the pin. I don't think he does, but does anyone know for sure?
Selia, you may attempt to break the pin if you'd like via Escape Artist or Grapple. You could also try casting a spell, if it's one without verbal and somatic gestures as well as without spell components.
Once we get the remaining actions, that will finish round 3.
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Ugh. Lleir feels bad about this, but we don't seem capable of breaking Ned's hold. Lleidr will maintain his flanking position, imbue his fist with Arcane Strike, and strike at Ned's...knee? kidney? Whatever he can reach.
Unarmed Strike: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
damage (nonlethal): 1d2 - 1 + 1 ⇒ (1) - 1 + 1 = 1
plus Sneak Attack damage (nonlethal): 2d6 ⇒ (2, 2) = 4
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Lleidr wrote: Ugh. Lleir feels bad about this, but we don't seem capable of breaking Ned's hold. Lleidr will maintain his flanking position, imbue his fist with Arcane Strike, and strike at Ned's...knee? kidney? Whatever he can reach.
[dice=Unarmed Strike]1d20+8+2
[dice=damage (nonlethal)]1d2-1+1
plus [dice=Sneak Attack damage (nonlethal)]2d6
Dammit, Ned, why couldn't you have 3 pts of AC from DEX? :)

8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
ziltmilt wrote: So, despite Lleidr's help, Nich cannot break Ned's grip around Selia's throat.
I can't remember if Ned needs to continue to grapple to maintain the pin. I don't think he does, but does anyone know for sure?
Selia, you may attempt to break the pin if you'd like via Escape Artist or Grapple. You could also try casting a spell, if it's one without verbal and somatic gestures as well as without spell components.
Once we get the remaining actions, that will finish round 3.
From d20PFSRD If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple). also, same site You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.
OK, so Ned has to keep Grappling to maintain the pin, but at a +5 bonus.
Ranger (guide) 8| AC 18(22) | HP 86/86
grapple: 1d20 + 7 ⇒ (8) + 7 = 15
Selia's still choking.
But the ranger's attack is short-lived. Ned regains his senses and his grip loosens. Coming from the staircase climbing into the attic, you each hear the sound of a woman sobbing once more.
Also, as a reminder, you've got 1 doorway left unopened on this level, plus most of the rest of downstairs.
Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None
"Ack!"
Selia backs away from Ned (assuming he let's go), trying to get her breath back.
"What is your problem?!?"
Ranger (guide) 8| AC 18(22) | HP 86/86
Is it ok if i keep throttling her? It's kinda cathartic... just kidding :-0
Ned will leap back in horror, "Oh my god, are you all right? I'm sorry I thought... well it doesn't mater what I thought. This place is cursed!"
By Iomadae!, Man, you nearly killed her - we must be doubly cautious but I am coming to agree with the sentiment that this place could be improved by a good fire. Let us finish exploring it and then consider burning it to the ground.
Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None
"Perhaps there is a way for us to help these spirits finally find rest... although I am becoming less inclined to help them as they keep trying to kill me..."
So which area is next folks?
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
The attic? Chasing down the crying ghost sounds has worked out well so far :)
Foxglove Manor Attic
The stairs lead up to a narrow hallway, with a door in a west wall immediately past the landing. The hallway continues south for a bit, then turns east.
NOTE - i accidentally revealed a bit of 2 rooms in the attic. We can say that you saw these areas through tattered curtains from the outside.
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Lleidr will check the door to the west out of habit then open it.
Foxglove Manor Attic
You notice nothing noteworthy about the aged door, other than a few splotches of mold peeking through a recent coat of paint.
Inside the room, a large number of wooden planks, rope, and other repair supplies are stored here. The ceiling above sags noticeably; in several areas patches of the sky above are visible.
The hallway outside the room goes east, deeper into the attic, turning north after 30 feet.
BTW, you see several doors along this hallway stretching east into the attic. Two are on the north wall, three are on the south wall.
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Looks like the first door down the hallway is to the north. What's behind it?
Foxglove Manor Attic
NOTE - In the interest of time, I'm assuming you're exploring each of these storerooms, and so am revealing them all at once.
Each of these rooms is crowded with old furniture, sheets & linens, and boxes and crates. Each room has a stale, musty odor and the various items show stains of mold.
The hallway turns north, and you see 4 other doors:
- one near Nich in the south wall
- two doors in the east wall
- one door in the west wall
Rounding the corner, you each hear a loud shriek of pain. It sounds as if it came from the door in the east wall, at the end of the hall.
Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None
Selia casts Bless before they run in there.
Is the party going to try the eastern door at the end of the hall next? Just wanted to clarify.
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Lleidr is headed that way just as soon as Selia's spell is done...and hopefully just behind Nich and Ned!
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
ziltmilt wrote: Is the party going to try the eastern door at the end of the hall next? Just wanted to clarify. Sure
You can hear the sounds of a woman sobbing coming from the other side. The door is locked.
Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None
"Ned's pretty strong," Selia says, still rubbing her neck. "Perhaps he should break it down?"
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Lleidr would hate to see the old man break a hip or shoulder, so he'll try to deal with the door first.
Perception (Trapfinding): 1d20 + 10 ⇒ (3) + 10 = 13
Disable Device: 1d20 + 15 ⇒ (3) + 15 = 18
The lock proves stubborn. Do you want to take 20 on the attempt?
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
With the sounds of distress, i'm not sure how patient my companions will be, but sure, if they can wait. If they want to try to break the door in, Lleider will move out of the way.
Ranger (guide) 8| AC 18(22) | HP 86/86
strength: 1d20 + 3 ⇒ (1) + 3 = 4
Ned throws his shoulder into the door and knocks himself over on his butt.
"Ow, Tough door.'
Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None
"I can't believe I am doing this, but promise me you will hold yourself together..."
Selia casts Bull's Strength on Ned.
"Try again."
Ranger (guide) 8| AC 18(22) | HP 86/86
strength: 1d20 + 5 ⇒ (7) + 5 = 12
Rubbing his shoulder Ned waves Lleidr forward, "You'd better just pick it. "
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Disable Device: 1d20 + 15 ⇒ (18) + 15 = 33
Foxglove Manor Attic
The door unlocks and opens on aged hinges with a creak that makes you shudder.
This room is cold and damp; an old armoire stands near the east wall. The ceiling slopes down to only four feet high to the northeast, leaving little room for a small window. A full-size mirror in a dark wooden frame of coiling roses leans against these bricks, angled toward the tiny window.
Swooning and sobbing a few feet away from the front of the mirror, a horrific sight greets you. You see a shambling corpse, twisted and mutilated, with fingers of sharpened bone. In an instant, you realize this nightmare is the source of the crying you've been hearing since entering this place. Despite her undead state, she looks familiar. She doesn't appear to have noticed you and is instead transfixed upon her image in the mirror.
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