Corsario's Kingmaker: Birth of a Kingdom (Inactive)

Game Master Corsario

Part of Corsario's Kingmaker Campaign.
Will the character's have what is needed to create a Kingdom? What are they willing to compromise to do it?
Annotated Stolen Lands Map
Stag Lord Fort Ground Level Map
Stag Lord Fort Upper Level Map


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Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Xi smiles at Seraphs words, The Red General was the side of Seraph Xi liked most. Merciless to those foolish to stand against and a Ruthless tactician when in command of the Dragonflight forces. If her soldiers were here these cads would all be killed to the last man, none save for the fallen man fit for redemption. "I'll watch your stuff Mon and I will honor our promise." She flashes her white teeth then.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Seraph nods ever so slightly when Xi speaks to her.


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Summoning, Summoning, Summoning... I swear this minute is always the longest one of the day, Neji grumbles mentally to herself as she waits for Destroyerman to appear.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray dismounts and stows his weapons in the saddlebag opposite the one in which Lil Karou is hiding.
He casually raises his arms and turns slowly then stands non-threateningly...
"Wait for my signal, Karou. I swear... it will be worth the wait."

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Karou's eyes peek from below the saddlebags, showing and incredible intelligence for a small monkey.
Sorry, got delayed, will continue the action in the afternoon, and we show be on Initiative tomorrow. If you want to start rolling Initiative, please do so...


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Is is possible that they can stall the rest of the minute?


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Tatiana pulls one sleeve very, very slowly and then other one very, very slowly to create a beautiful gauzy dress to cover her obvious full plate armor.

Then, she slowly walks forward at 10 ft per round.

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The Four "invited" woman advance towards the fort. From all of you are the only ones that doesn't drop their weapons to the ground, Seraph and Tatiana keeping her sheated, Maria with her bow and black arrow ready, but without pulling the string, and Tarina with her small wolf statuine in her hands. Metallic sounds come from the others as they drop their weapons to the ground.
(Except Halcorg with his Klar and Mulray with his on the Horse. Also all are dismounted now.)
The Four women advance towards the fort, without any sound coming from inside or outside of the fort. Seraph, at the door, sends and steely gaze towards the bandits, and alll of them reel back, unconsciously taking a couple steps back, away from the red general (got them all, for various durations).
The Stag Lord regains his composure.
"Bring them in!"
Maria draws her bow... And points it towards Queen Tatiana.
"After you, your majesty."
Her eyes keep looking at Seraph.
Seraph's Sense Motive W +1 because she knows her: 1d20 + 9 ⇒ (14) + 9 = 23

Seraph's only:
She is pleading you, with her eyes, to trust her.

Tarina Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17
Tarina only:
You are somewhat intrigued why Seraph is not paying attention to the two bandits next to the door, with daggers next to the ropes that hold the portcullis.

Neji summon round 7/10. Will update the map later, but Seraph is below the portcullis, Tatiana and Tarina just behind her, and Maria 5' back, pointing the black arrow at Tatiana.
Do you enter the fort? Any of the others try something?

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Vodyanov Leventon screams, furious :
"Traitor!"
When Maria threaten Tatiana.
The Four swords look ready to jump to attack and try to disarm Maria.

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Map updated


Female Half Elf Dual Cursed Oracle of Nature 5 / Evangelist of Arshea 2 / Hierophant of Arshea 1

Tarina looks to Seraph, and Queen Tatiana, waiting for their response curiously, if they step forward, she will as well.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

"Regarding that joining up and not dying thing... Should we just go ahead and come on in now?"
Mulray looks to those around him for any other volunteers as he leads his horse toward the gate.

bluff: 1d20 + 10 ⇒ (12) + 10 = 22

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Upper Floor Map
Well, the bandits were very clear they only wanted the 4 women in... but well, let's see what happens.


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Neji summon round +1 = 8/10.

Tatiana pauses for 6 seconds looking back at the Four Swords and holding them with her hand. Then, she says to Seraph, "after you."

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As soon as Maria enters the fort, after Seraph's, Tarina and Tatiana, the ropes that hold the portcullis up snap, as if cut, and the fort gets closed!
The Stag Lord screams:
"Now! Kill them all! Only leave the "Queen" so we can broke her!"
The fort is closed with Seraph, Tatiana and Tarina inside!
The palisade is 15' high. Is a DC 15 to climb the palisade as a move action at 1/4 of your speed (you lose your Dex bonus to AC in the process), and clambering over is a DC 12 Acrobatics check to avoid taking 1d4 damage from the splinters and sharpened branches, besides getting stuck there!
To force open the palisade is a DC 20 Strength check or several players lifting a 400 lbs. weight, and must remain doing it so the palisade don't fall down again (losing the DEX bonus to AC too).
Roll initiative and declare your actions for Round 1 of combat!
Neji Summon round 9/10

NPC's Initiative:

Stag Lord's initiative: 1d20 + 6 ⇒ (14) + 6 = 20 (Image)
Maria Borgnok's initiative: 1d20 + 3 ⇒ (2) + 3 = 5 (Image)
Dovan's initiative: 1d20 + 8 ⇒ (8) + 8 = 16 (Image)
Auch's initiative: 1d20 + 2 ⇒ (3) + 2 = 5 (Image)
Ayles Megesen's initiative: 1d20 + 5 ⇒ (16) + 5 = 21 (Image)
Cragger Kench's initiative: 1d20 + 4 ⇒ (13) + 4 = 17 (Image)
Dirty Jeb Megesen's initiative: 1d20 + 2 ⇒ (12) + 2 = 14 (Image)
Falgrim Sneeg's initiative: 1d20 ⇒ 16 (Image)
Fat Norry's initiative: 1d20 + 3 ⇒ (7) + 3 = 10 (Image)
Jex the Snitch's initiative: 1d20 + 3 ⇒ (20) + 3 = 23 (Image)
Topper Red's initiative: 1d20 ⇒ 2 (Image)
North side bard's initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Other bandits' initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Vodyanoy Leventon's initiative: 1d20 + 2 ⇒ (9) + 2 = 11 (Image)
4 Swords's initiative: 1d20 + 4 ⇒ (3) + 4 = 7 (Image)


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Summoning, Summoning, Summoning...

Init: 1d20 + 1 ⇒ (7) + 1 = 8


Female Half Elf Dual Cursed Oracle of Nature 5 / Evangelist of Arshea 2 / Hierophant of Arshea 1

Init: 1d20 + 1 ⇒ (14) + 1 = 15

Tarina will place the statuette of Azurefang and speak the command word to cause her wolf to appear before her.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Xi's Ini: 1d20 + 2 ⇒ (13) + 2 = 15

Readied SA: Cast Lead Blades due to bandits treachery. Booyah!

Xi casts her readied spell, prepared as she was for their treachery and barking with laughter when they did the most foolish thing they could have. They invited her to kill them all! As her spell finishes taking hold she points to Topper Red. "I'm coming for ya S^&* Poet, dis day is ya last!"


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Sense Motive with Maria: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28

Seraph looked to Maria and, despite the tense moment she saw clearly what was happening. She raised her hands in surrender now that the Queen was under threat. She couldn't respond to Maria's message without tipping them off so she remained quiet and stone faced in the face of the horrible circumstance they were in.

After getting through the gate she isn't surprised by their treachery and smiles at all the bandits who stepped back just moments before. She took a note out of Xi's book, smiling despite being surrounded by those who would try to end her. Smiling so broadly in the face of such overwhelming odds and not caring just to unnerve those who came at her. "Must be nice being ordered to fight by a coward standing behind you eh boys?" Her words were the nail in the coffin that eroded their resolve as each word was true.

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

She readied herself, preparing to draw her blade as she still had them and fight to the death.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Init: 1d20 + 2 ⇒ (13) + 2 = 15
Damn.

Halcorg picks up his earthbreaker as he calls on this ancestors to lend him strength in battle.

Cast Lead Blades

If anyone out here can cast Enlarge Person, Halcorg should be able to nail many of the archers on the walls from outside. - 12' tall + reach


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14

Tatiana's first spell will be Wind Wall to create a corridor in front of the portcullis (outside the fort) to protect from the archers and those red potions. It will be 20 ft (actually diameter of a half circle) wide and 30 ft long. So everyone, please close on the fort.

Tatiana's second round will be to cast Fly. Who (Seraph, Tarina) wants it? It will remove the constraint of the fort allowing a melee fighter to access the Stag Lord and towers. We can wait to cast it on Swift, too.

Tatiana currently has a 40 ft (She cast Longstrider less than the 6 hours of the duration ago) with effective freedom of movement, so she can avoid combat fairly easily. Besides, they're supposed to let her live.

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Tarina:letting Azurefang loose is a standard action... You can take a Move action if you want.
Seraph: The enemies will try to attack you, you can take that into consideration


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Tatiana, with the Wind Wall Daliedhur is also unable to target the archers, correct? Just deciding on my first action.

Init: 1d20 + 5 ⇒ (7) + 5 = 12

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Right, wind wall works both ways.
I am not completely sure what the shape of the wind wall is, but if I get it correctly iris to protect the people outside the fort from attacks from inside the fort. That means you could fire on the bandits on the path, behind you (and they can fire on you too)


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

The shape will be a half cylinder 20 ft wide & high, 30 ft long in starting at the portcullis. Clear? It will provide protection for anyone under it from arrows and potions. Yes, it prevents our archers from firing beneath it, too.

Corsario, in the future, please roll the PC's initiatives, so we don't have to wait for players to post a roll. thanks

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I draw the Wind Wall in the map, I hope it is ok... please tell me if I got it wrong.
Well, you need to declare your actions, so you might as well roll your initiatives... but I see your point. Only Mulray is pending.
Mulray Gasparo's initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Full battle initiative order:
Jex the Snitch's initiative: 23
Ayles Megesen's initiative: 21
North side bard's initiative: 21
Stag Lord's initiative: 20
Cragger Kench's initiative: 17
Falgrim Sneeg's initiative: 16
Dovan's initiative: 16
Mulray Gasparo's initiative: 16
Halcorg's initiative: 15
Tarina Medvyed's initiative: 15
Xi'Tir's initiative: 15
Tatiana Fortuna's initiative: 14
Dirty Jeb Megesen's initiative: 14
Daliedhur Beltharan's initiative: 12
Other bandits' initiative: 11
Vodyanoy Leventon's initiative: 11
Fat Norry's initiative: 10
4 Swords's initiative: 7
Neji Lazula's initiative: 8
Maria Borgnok's initiative: 5
Auch's initiative: 5
Seraph Whitemoor's initiative: 4
Topper Red's initiative: 2


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

You might to group Daliedhur, Vodyanoy, Neji and Seraph into a 2nd PC block. Then PCs will know they either act or wait for the other group. OR if you really want to expedite, which might be worthwhile in this massive combat, you could create one PC block of initiatives. Cheers.

And the Wind Wall is not up yet. But when it is, it won't be as you 've drawn it. It will cover squares 4x6 (76.16 to 76.19 to 71.19 to 71.16) starting in front of the portcullis to where the path starts. The curve of the cylinder is the roof. Actually, I'll can cast it 5 ft off the ground, so the horses can move 2 abreast and not hit their heads. Cheers

NPC block 1
Jex the Snitch's initiative: 23
Ayles Megesen's initiative: 21
North side bard's initiative: 21
Stag Lord's initiative: 20
Cragger Kench's initiative: 17
Falgrim Sneeg's initiative: 16
Dovan's initiative: 16

PC block 1
Mulray Gasparo's initiative: 16
Halcorg's initiative: 15
Tarina Medvyed's initiative: 15
Xi'Tir's initiative: 15
Tatiana Fortuna's initiative: 14

Dirty Jeb Megesen's initiative: 14
--> Daliedhur Beltharan's initiative: 12
Other bandits' initiative: 11
--> Vodyanoy Leventon's initiative: 11
Fat Norry's initiative: 10
4 Swords's initiative: 7
--> Neji Lazula's initiative: 8
Maria Borgnok's initiative: 5
Auch's initiative: 5
--> Seraph Whitemoor's initiative: 4
Topper Red's initiative: 2

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Ayles Megesen (Image): Standing near the Stag Lord in the back of the fort he shoots, using his Light Crossbow, to Ralph Khavortorov. He reload after his miss.
Attack (-2 range): 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 ⇒ 8
"I'll enjoy breaking the Queen b~&*%!"
North Side Bard: On the North side a bard starts to sing a very dirty song to make his companions fight better (Inspire Courage +1 (9 rounds).
Stag Lord (Image): The Stag Lord pulls his longbow with terrible might and let, in rapid succession, three arrows flight towards Queen Tatiana!
Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Cragger Kench (Image): Looking like a madman he tries to cut Seraph where she stands using his greatsword!
Attack (-2 shaken): 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14
Falgrim Sneeg (Image): The armored warrior, keeping his cool, throws an Alchemist fire bottle over the wall towards Halcorg.
Attack (-2 shaken, -8 range): 1d20 - 4 ⇒ (13) - 4 = 9
Damage: 1d6 ⇒ 1
He miss, so Halcorg and Xi'Tir get only 1 hp damage from the splash. He then draws his Halberd.
Dovan starts howling.
"Fire! Kiil them all!"
Will continue later....


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Round 1

The Stag Lord's first arrow bounces off Tatiana's armor while the second and third pierce. The two wounds cause her to gasp and start to bleed on her dress. She focuses on the safety of her companions and defensively creates a Wind Wall canopy to protect them from the archers and alchemist's fire.

She draws her morningstar and moves to get out of the Stag Lord's line of sight.

Concentration check DC 21: 1d20 + 10 ⇒ (18) + 10 = 28
Wind Wall starting 5 ft off the ground on the long edges covering 4x6 squares (76.16 to 76.19 to 71.19 to 71.16) Round 1 of 6

move 40 ft action to 79.16 -> 78.15 -> 78.14 -> 78.13 -> 79.12 -> 80.11 -> 80.10
she draws an AOO from bad guy in 78.16


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg moves forward to lift the gate and calls to the gnome.
Make me invisible, I will be a target lifting this gate.

He then moves forward to lift the portcullis.

Strength: 1d20 + 6 ⇒ (16) + 6 = 22

Straining his magically enhanced muscles, Halcorg manages to just raise the portcullis allowing the others to move underneath.

If everyone is able to get in, he will leave his kitten to play in the tall grass assuming that the bandits behind them will be trapped outside the fort and unable to attack from behind.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]
Tatiana Fortuna wrote:

Round 1

The Stag Lord's first arrow bounces off Tatiana's armor while the second and third pierce. The two wounds cause her to gasp and start to bleed on her dress. She focuses on the safety of her companions and defensively creates a Wind Wall canopy to protect them from the archers and alchemist's fire.

She draws her morningstar and moves to get out of the Stag Lord's line of sight.

[dice=Concentration check DC 21]1d20+10
Wind Wall starting 5 ft off the ground on the long edges covering 4x6 squares (76.16 to 76.19 to 71.19 to 71.16) Round 1 of 6

move 40 ft action to 79.16 -> 78.15 -> 78.14 -> 78.13 -> 79.12 -> 80.11 -> 80.10
she draws an AOO from bad guy in 78.16

Tatiana - don't forget that I can lift the portcullis. It would be better to put the wind wall inside the fort to block attacks since everyone should be able to get in now that I have lifted the gate - assuming I can lift it with a 22.

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Halcorg did manage to open the Portcullis, his strong back ripping with the effort.
"The bald one! Kill him!"
But as soon as he lifts the Portcullis, Jex the Snitch, about to attack Tatiana on the back (he had delayed) , decides the big Shoanti that opened the door is a much more dangerous target, and appears from invisibility while attacking him with his rapier!
Attack (Sneak, no Dex bonus to AC) : 1d20 + 7 ⇒ (18) + 7 = 25
Damage (Sneak) : 1d6 + 3 + 2d6 ⇒ (1) + 3 + (1, 2) = 7
Sorry I didn't put him in the map yet, but he is next to Halcorg and Maria.
Halcorg feels the blade cut deeply into his abdomen, and feels how the Portcullis is about to fall from his grasp.
Fortitude DC 27 to keep it up: 1d20 + 6 ⇒ (14) + 6 = 20
Jex eyes widen when he realize the Shoanti won't let go the door.
You can change your actions now that Halcorg opened, and managed to keep open, the door.

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About the Wind wall... It is vertical, can't use it to make a "ceiling". Seraph is outside of the Stag Lord's range, because of the ceiling. But Tarina and Tatiana are.

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Also... I missed it, he did a critical hit, so it's 14 damage to Halcorg. A DC 24 to keep the door open. I guess you burn a hero point to do it?


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17
Corsario wrote:
About the Wind wall... It is vertical, can't use it to make a "ceiling". Seraph is outside of the Stag Lord's range, because of the ceiling. But Tarina and Tatiana are.

Crap. I'm sorry. I missed the vertical requirement and have been shaping it like a regular wall spell. What you originally suggested is the best option then. 5ft off the ground. 60-ft curve, 30-ft high.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

No problem since I held it up. I actually screwed up. I intended to delay and have the gate lifted after I had invisibility cast.

EDIT - hmmm, started typing this before and then got waylaid for 30 minutes. Did he hit on his crit confirm? Also, there should be no sneak damage on the crit, just normal damage.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

I will use a hero point for the +4 to succeed.

Hopefully our friendly bard will cast Invisibility to make Halcorg slightly less of a target.

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Tatiana: the good news is that the half-cilinder should cover you all fine from the outside, when they cross it. The bad news is that it doesn't cover you from the inside bandits (including the towers) .
Halcorg: You are right! 11 HP damage. Still need the hero point.


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Firing at Tatiana with a longbow from the tower she is under should be very difficult to impossible, dropping alchemical fire and firing from the other tower would be no problem.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Round 1 Ini 15
AC: 18 HP 66/66 Temp Points 14/15 (1 Fire Damage)
Spells Remaining

Since Halcorg and I have the same Ini would we be able to move at the same time and thus Xi would have blocked the attack on him? Just wondering :) Since that bandit has effectively dropped his ini to match ours by acting after Halcorg.

Xi's headband disintegrates as the alchmist fire splashes harmlessly off a once invisible barrier. A sort of shimmer covers Xi from head to toe and a metallic headband sat on her brow now. Pulsing with unknown energy and filling Xi with the need to charge recklessly into battle!

Unscathed by the alchemist fire in front of her it only made Xi look more intimidating as she lets loose a battle cry while simultaneously pulling Silver fang out of the ground. Its silver edge gleams in the flames and she drags it along the ground as she rushes towards the fort, where the gates are being held by the mighty Halcorg. She raises the blade intending to decapitate the enemy attacking Halcorg as she leaps through the wind barrier yelling. "Ya ears are mine DEAD MAN!"

She lands within striking distance of the bandit and smiles at the coming blood bath.

2x MA: 1x To recover sword, 1x to Move 30ft 77.18


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

Mulray leads the horse closer to the gate, and takes his bow and shoeing hammer from the saddle. He readies his bow, and prepares to cover those entering.
"Karou! You ready to nip some heels?"

Move to 75.20 with horse behind (74.20, 74.21, 73.20, 73.21)

Karou peeks out, and sees Xi'tir rushing in. He follows behind baring teeth and wild-eyed.

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Continuing the action!
Mulray Gasparo: He advances getting himself, and Karou on the horse, between the palisade and Tatiana's Wind Wall. Karou has to grab himself with all his strength for the wind not to blow him away.
Jex the Snitch: Instead of attacking Tatiana as he planned to, he impales Halcorg with his rapier, after breaking out of invisibility.
Halcorg: Heroically opens the portcullis, and keep it open even after Jex attack.
Tarina Medvyed: When she starts to "release" Azurefang, Dirty Jeb Megesen tries to stab her, breaking from invisibility too, but she is faster. Azurefang pops from the status surprising all the bandits!
Xi'Tir: She grabs her weapon and moves next to Halcorg. Jex the Snitch is the other side, but looks at her worriedly.
Tatiana Fortuna: Tatiana casts and moves out of the way, avoiding all of the bandits except from Jex the Snitch. He takes his rapier out of Halcorgs body and tries to hit her.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Just reminding everyone, no need to confirm critical with me.
His rapier strikes true again, hitting Queen Tatiana cruelly on her body (Critical hit for 12 damage).
Dirty Jeb Megesen: Arriving a fraction of a second late he plunges his longsword and swordbreaker dagger on Tarina:
Longsword Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Longsword Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Swordbreaker dagger Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Swordbreaker dagger Damage: 1d4 + 1 ⇒ (2) + 1 = 3
But Tarina's armor protect her from both attacks!
Daliedhur Beltharan: Pending actions, I will suppose she and Leaf will advance to take cover, as Mulray did.
Other bandits: The bandits from the path fire at you all, but their arrows are deflected by Tatiana's Wind Wall.
The ones in the towers with bows don't decide who to fire on, and the ones with Alchemist fire decide not to use it inside the fort and change to bows.
One of the thugs move to cut Tatiana's escape:
"Halt of I will kill you!"
The other one, seeing Azurefang just in front, assumes a defensive position, keeping behind his shield (Total Defense).
Vodyanoy Leventon: Vodyanoy advances towards Halcorg, but he isn't able to reach him in time (20' speed). He stops, and concentrates while gesticulating. The Bandits see how the Palisade drops from Halcorg hands and closes again, leaving Halcorg, Xi'Tir and the others outside of the fort. But it's only an illusion, as Halcorg keeps holding the palisade. (He cast Major Image).
Fat Norry: Seeing the big wolf he let's an arrow loose on it.
Attack: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
But Azurefang is able to get away.
4 Swords: The four Khavortorov brothers react as one, grabbing their swords while screaming:
"To the queen! Protect the Queen!"
Angelo risks an AoO from Jex to enter the fort. Luckily for him Jex is unable to react.
Ralph makes the same with Dirty Jeb Megesen, but he is able to attack him.
Longsword Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Longsword Damage: 1d8 + 6 ⇒ (1) + 6 = 7
But Ralph is too fast and is able to avoid the attack.
Don and Michael are unable to enter the fort, but put themselves just behind Halcorg and Xi'Tir.
Neji Lazula: She keeps summoning Destroyerman. Round 9/10.
Maria Borgnok: She sees Tatiana go, but don't fire on her. She instead turns the bow up, towards the Stag Lord, and screams:
"Today I'll make you pay! Today we liberate the Stolen Lands from the likes of you!"
And let the black arrow flight towards him.
Attack (-2 range): 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
The arrow flies towards the Stag Lord... and misses him by an inch!
Maria drops her bow, her face a mask of disappointment.
Auch : The big hulking man laughs.
"I'll make the big red woman cry!"
He lunges with his greatclub towards her, twice.
Attack: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d10 + 10 ⇒ (6) + 10 = 16
Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d10 + 10 ⇒ (4) + 10 = 14
Seraph Whitemoor: Pending....
Topper Red: Instead of starting to inspire his fellow bandits, Topper tries to bet on his own survival. He looks towards Xi'Tir and with a clear and gentle voice calls to her.
"You don't need to fight us, you can join me! Stop the fight! Disarm your allies!"
He casts Charm Person. Xi'Tir needs a Will DC 11 (it has a -5 as she is in combat) to avoid the effect.
Notes for Round 1: I still need the Move action for Tarina, and the actions for Azurefang, Daliedhur and Seraph
Round 2
I'll continue tomorrow, after I get the pending actions...


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Cleaning Carpets tomorrow so posting ahead of time!

Will Save vs Charm Person DC 11: 1d20 ⇒ 13

Her eyes turn towards the softly speaking Topper Red, her smile broadening as she silently marks him for death before pressing her attack. Seeing Seraph being attacked by several foes. She decides to crazily tumble past her opponents, laughing at the Snitch as she shouts. "Be back for ya ears soon mon!"

Acrobatics to avoid AoO from nearby opponent/passing through threatened square.: 1d20 + 2 ⇒ (4) + 2 = 6

She comes to a stop un front of Kregger and hops to her feet, swinging Silver fang from right to left, slashing at both Auchs and Kregger as she tried to Cleave through them. " =Not Very nice ganging up like cowards! Time ta even da odds eh!"

MA: Move to 80.18 between Azurefang and Seraph!
Attack Auchs +FE human -PA: 1d20 + 11 + 4 - 2 ⇒ (10) + 11 + 4 - 2 = 23
Damage +PA + FE Human: 3d6 + 6 + 4 + 4 ⇒ (6, 5, 1) + 6 + 4 + 4 = 26

Cleave Attack Kregger: 1d20 + 11 + 4 - 2 ⇒ (13) + 11 + 4 - 2 = 26
Damage +PA + FE Human: 3d6 + 6 + 4 + 4 ⇒ (6, 3, 4) + 6 + 4 + 4 = 27

AC 16


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Before the Hasty Xi'Tir...

Seraph weathers the blows as they rain down, two connect and the second one from Auchs misses. "Is that all?" Her eyes blaze with fury as she draws her Greatsword and roars her challenge at Auchs.

SA: Challenge Auchs: -2 AC to all others +6 to Damage
MA: Draw Greatsword
Greatsword strike + Vital Strike + Furious Focus (negates PA-) - Fighting Defensively: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage Power Attack + Challenge + Vital Strike: 4d6 + 5 + 6 + 4 + 1 ⇒ (2, 5, 6, 4) + 5 + 6 + 4 + 1 = 33
AC 18 VS others 20 Vs Auchs

"This is for the innocent you've harmed!"

Her magical greatsword shines brilliantly in the sunlight as it flashes through the air. Seraphs fury was made known with her fierce battle cry and the powerful bloody injury that she inflicted on the mighty Auchs was testament to her will to see the bandit armies fall.

As his blood spilled on the ground she gave him a level look, pure hatred reflected in her eyes as she turned the blade into a defensive posture.

So they won't miss very often, hopefully some healing support comes soon lol!


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

I apologize for the absence again - Corsario, could we assume Daliedhur had casted Gravity Bow?

Daliedhur had been observing the combat unfolding, trying to ascertain exactly how to obviate the terrible positioning and lay out of the field, as far as an archer is concerned.

She decides to shift her position to get an aim at the man attacking Halcorg. In the hope of offering the huge ranger some respite, she lets three arrows fly in quick succession at the one trying to prevent her companion from holding the gate.

Shifting to 75.17, and attacking Jex, the Snitch.

Rapid Shot 1: 1d20 + 12 ⇒ (11) + 12 = 23
Damage if it hits: 2d6 + 10 ⇒ (1, 5) + 10 = 16

Rapid Shot 2: 1d20 + 12 ⇒ (15) + 12 = 27
Damage if it hits: 2d6 + 10 ⇒ (1, 6) + 10 = 17

Rapid Shot 3: 1d20 + 7 ⇒ (10) + 7 = 17
Damage if it hits: 2d6 + 10 ⇒ (1, 1) + 10 = 12

I think I may be looking at a -8 penalty to hit here (-4 from soft cover and -4 from the corner where the Snitch is located). Someone should get me flying :D


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

That should have been the last round. According to one of your last pre-combat posts, I was already at 9/10 when combat started.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Halcorg, although not the brightest, has seen more than a few spells cast in his time with Kiri. Realizing that the full weight of the portcullis still remains on his shoulders despite the fact that the gate appears closed, he instead throws back his head and roars in frustration making it appear as though he dropped the gate.
--> not sure, but might make it harder to disbelieve the illusion

He also turns to one of the four swords with him.
Grab my hammer. Gonna need to crush bandits in moment.

Not posting any actions as I need to confirm who is doing what and how many are still outside the portcullis before I drop it.

Liberty's Edge

Kingmaker Exploration Map

Daliedhur: No, you haven't cast yet, as it would have started combat. You can ask if someone can make you fly... You can't also move and shoot (I moved you :P). So:
- You move and Cast
- You move and make 1 attack
- Do do the full attack, but don't cast nor move
Neji: The 1st combat round is your summoning 9/10, next round, 2nd of cambat) Destroyerman is summoned, and can act on your initiative.
Tarina: Azurefang attacks are missing!
Halcorg: Don Khavortorov nods, and prepare to go for your weapon.


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

Ah, I had already moved. Apologies, did not realize it. In that case, Daliedhur will cast ;)


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17
Corsario wrote:

One of the thugs move to cut Tatiana's escape:

"Halt of I will kill you!"

Does Tatiana get an AOO? She moved to avoid his AOO. Otherwise, she would have been around the corner. Cheers

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