Sabina Merrin

Moondark's page

288 posts. Organized Play character for voodoo chili.


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Well, Paizo being down lately has meant that I couldn't run my own games and therefore had time to pore over the Player's Guide some more and write a bit of a prologue.

Prologue:
Ariena attached a dark lump onto her cheek with spirit gum and looked critically into the small hand mirror that she had stolen from her mother. Not too many disease scabs, she thought. I just want people to avoid me, not haul me off to some plague colony to die. Raising a piece of burnt cork, she smudged her face and neck a bit more. Finishing up, she gazed into the mirror again to admire her work. She reflected that there were actually two useful skills she had learned from her brief time at Lady Docur’s: how to properly apply makeup and how to tell convincing lies. Lessons well practiced and mastered before her parents pulled her from the school to be put under the private tutelage of that horrible Asmodean nun.

Ariena rubbed some oily clumps into her rough shorn hair and hid her daggers, darts, and pouch of tools close to the leather jerkin under the stained, baggy robe she wore. “Moondark”, the beggar boy, looked back at her from the mirror. Just another Old Town wretch, she smiled faintly while stowing the mirror and grabbing her begging bowl. Move along. Nothing to see here, folks.

She had found that in this guise, most people would work assiduously to avoid eye contact and those that didn’t, quickly turned their attention elsewhere when she boldly presented her bowl asking for a copper or two for bread. Occasionally, she’d get a couple coins, but then there were others looking to take instead of give which is why she carried the daggers. It rarely took more than an unexpected flash of sharp-edged metal to change their mind. She also had a silver dagger just in case some imp had been dispatched to drag her off in fulfillment of her parents’ treacherous promise…

She had more to fear than the unlikely appearance of some servitor fiend though. After she ran away, it had been a lot of work to keep an eye out for some family acquaintance from the Greens that might have business in the harbor or a former schoolmate from Lady Docur’s acting most unlady-like by slumming it with some sailors. She quickly fell in with a small gang of wharf thieves that helped keep a lookout for trouble with their mate, Ari. Ari was the first alias she took. Not a particularly good one, she grimaced. Then the dottari nabbed Selkie Jim. She suspected her old boss managed to get a quick release with a promise that likely involved selling out his old gang. As soon as Three-Fingers Vik disappeared, Ari was south across the Bleakbridge and hadn’t been north side since.

She had had a rough time of it at first, friendless and forlorn in the unfamiliar south side of the city. She stayed well clear of the devil-born in the Redroof and ended up trying to scavenge in the Old Harbor. The beggar outfit wasn’t actually a disguise originally. Her attempts to find employment with the alchemists and masons there were rebuffed and she resorted to snatching apples off carts at the Farmer’s Market. Fortunately, the matronly halfling that caught her stealing hadn’t reported the hungry girl, but offered her a job instead. Now Moondark ran errands for Mother Muddlum for the odd coin and some of the vegetables that the halflings carted in through the Rust Gate to sell at the Veritas Market. Ariena couldn’t understand how they made any money after the new two shield Gate Tax, but she suspected smuggling halflings out in the cart helped make up for the loss somehow. She’d have to tell Mother not to bring any mint to sell at the market.

The new lord-mayor is definitely insane. Just look at those Proclamations. Not that they affect me: I won’t be offering the dottari a couple of dead doves for a pat on the head and a handful of copper pinches; won’t be wearing my ball gown or adopting some mutt either. Barking mad. She snorted and then realized that she was already at Aria Park. Her eyes worriedly scanned the crowd for a dangerous face from the past as she dug her fingernails into the base of her thumb mentally berating herself for walking too fast and not paying attention to her surroundings. Moondark slowed her gait to an aimless shuffle.

She didn’t expect anyone her parents knew would cross the Yolubilis to join a commoner mob, but then she had heard that the new management didn’t really give two pinches for the Court of Coin. That was sure to rile up the noble families. Likewise, Selkie Jim wasn’t political, but who knew how chummy he’d become with the dottari lately and there were plenty of dottari around today. She pressed a little deeper into the gathering crowd and wondered if this was such a great idea.

Well, she thought, if things do get ugly at least I can probably cut loose a purse and hamstring a dottari before I slip away in the confusion. She crouched down with her back to a tree so that her eyes were at purse level to look for a mark and anxiously wait to see what would happen.

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GMZeke- I don't have a lot of specifics on Kintargo other than the sketch in the PG. I guessed that House Sarini would be the most vocal supporters of Asmodeus and Thrune... Do you know who the Lord of that House is? Also, the 2 NPCs and locations I have linked to Moondark were required from the application to another game and I kind of liked them, but if they don't fit, I can nix them. I'm guessing that Rebels probably has a Bellflower Network for Kintargo which I'm happy to use and I see that the River Talons is a local gang that Selkie Jim could serve.

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I'll throw in. Give me a chance to rejigger her a little. She was originally in a Council of Thieves game, but this AP seems much more what I had hoped for that AP.

EDIT: I think she's pretty much in order and will be at the protest... Looking for Trouble.

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F Chelish Spy (U-Rog) 1

yeah, I never understood why this campaign is so neglected. That's why I just bowed out. The GM is still posting on his pirate threads though he did state that he's really busy lately.

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F Chelish Spy (U-Rog) 1
GM/Lictor Lane wrote:
Sorry guys. Hopefully I haven't lost too many of you with the infrequent posting. Will try to pick things up.

to be honest, this game is just moving too slowly for me. i'm use to a post-a-day more or less. too much time on my hands maybe?

I'm going to go ahead and withdraw. at least Roman won't have any problem moving now though I don't think there should be any problem for moving through an ally anyway.

Thanks.

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F Chelish Spy (U-Rog) 1

lost my dot. do I need to move anywhere? can't i just shoot over Jo?

Moondark blinks at Jo's strange tactics, but doesn't have to be told twice. She slams a bolt into place and aims for a wolf's eye.

Round 2
lt. crossbow 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
damage 1d8 + 1 ⇒ (1) + 1 = 2

boo, indeed.

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F Chelish Spy (U-Rog) 1

Moondark fires...and narrowly misses Jo's big butt.

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F Chelish Spy (U-Rog) 1

seems we're waiting for GM input?

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F Chelish Spy (U-Rog) 1

I believe the GM rolls, but anything to move this game along...
Init 1d20 + 4 ⇒ (18) + 4 = 22

imagining i'm after Jo and before Wolfie.

A moment after Jo moves, Moondark pushes through to the other side of Xianae and leaning around the corner fires at the talking wolf, rolling her eyes as her shot shatters on the floor rather than in the ungentle giant in front of her.

Lt. crossbow 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
damage 1d8 + 1 ⇒ (8) + 1 = 9 shots: 15

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F Chelish Spy (U-Rog) 1

yeah, might as well just throw down the initiative...

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F Chelish Spy (U-Rog) 1

yeah, sounds like first intersection. we stay together.

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F Chelish Spy (U-Rog) 1

good.

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F Chelish Spy (U-Rog) 1

Moondark keeps her crossbow trained on the passage waiting for the first oversized green head to show. "Scouting what? We already know there's a mob of goblins ahead and I'd rather keep Joe between them and me. Personally, I think the scouting thing is overrated in enclosed spaces like this. You just end up swarmed and alone with nowhere to run to."

I've lost more rogues that way... ; )

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F Chelish Spy (U-Rog) 1

Moondark cradles her crossbow and sits tight until the traffic clears.
I'll let Jo move down before me and follow if there's room.

I thought from the initial description that there was actually a giant beetle or something down there : )

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F Chelish Spy (U-Rog) 1

Round 1.

Seeing Xianae apparently spot something, Moondark slams a bolt into her crossbow and looks for a target.

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F Chelish Spy (U-Rog) 1

Moondark hisses with impatience, "I'm sure story time can wait. Are we waiting for Whitechin to set up another welcoming committee? She stays safely at the back and glowers at the others to get a move on.

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F Chelish Spy (U-Rog) 1

In an atypically feminine move, Moondark grimaces and tries to wave the stench away from her face. "What an incredible smell you've discovered, Big Guy."

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F Chelish Spy (U-Rog) 1

Moondark shushes Jo as she enters the kitchen. Noticing the trap door she nods and checks it for traps before motioning for Jo to pull it open.

perception 1d20 + 4 ⇒ (10) + 4 = 14

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F Chelish Spy (U-Rog) 1

moondark at full.

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F Chelish Spy (U-Rog) 1

Moondark looks over the accumulated goblin gear. "Is any of this magical?" she asks the verdigris half-orc and then dramatically grimaces as Jo's shouts echo through the manor.

"...and they definitely know where we're coming from..." she growls as she goes to babysit on the giant.

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F Chelish Spy (U-Rog) 1

ack, my computer just went down. that may slow my posts for a bit...

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F Chelish Spy (U-Rog) 1

Moondark delays to allow Emmett to ignite the rug on his turn and throw it once Coran is clear...

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F Chelish Spy (U-Rog) 1

I guess this would be the time for carpet flinging (see above) and moving away.
PS Byron, that weren't Whitechin...

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F Chelish Spy (U-Rog) 1

Round 5
Moondark pulls up a carpet and flings it over the swarm of crawlies. "Quick, light it up!"

PB non-weapon ranged touch? 1d20 + 6 - 4 + 1 ⇒ (12) + 6 - 4 + 1 = 15

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F Chelish Spy (U-Rog) 1

"Yuck, spiders. Crummy time to be out of Alchemists' fire." She looks for a curtain or something flammable to throw over the spiders.

perception 1d20 + 4 ⇒ (12) + 4 = 16

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F Chelish Spy (U-Rog) 1

Rnd 3
AC 16, hp 17

Hoping her companions will quickly deal with the goblin sniper, Moondark steps back from the swarm as she slams another bolt intoher x-bow and shoots any goblins remaining after Jo's crushing blow.

crossbow 1d20 + 6 ⇒ (4) + 6 = 10
damage 1d8 + 1 ⇒ (7) + 1 = 8

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F Chelish Spy (U-Rog) 1
I'm Jo wrote:
Moondark - mention to him to post something (anything) to this forum with a status. Thanks.

I did, of course :) He's just been really busy at work right now. He said he intends to get the game going again very soon.

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F Chelish Spy (U-Rog) 1

yep. I played in a game he was running at PaizoCon this morning.

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F Chelish Spy (U-Rog) 1

I'm helping a friend move cross country and attending Paizocon this week. posting will be sparse.

DMPC me if things get moving again.

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F Chelish Spy (U-Rog) 1

Rnd 2
AC 16, hp 17

Moondark slips inside the hallway, reloads and fires at the goblin beyond the grease spell.
crossbow 1d20 + 6 ⇒ (15) + 6 = 21
damage 1d8 + 1 ⇒ (8) + 1 = 9

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F Chelish Spy (U-Rog) 1

Heyyyy, what's happening?

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F Chelish Spy (U-Rog) 1
GM/Lictor Lane wrote:
Round 1: Jo, Xianae, Moondark, Emmett, Coran, Baddies, Roman, Byron

Moondark fires from her lurking spot when she gets a clear shot.

crossbow 1d20 + 6 ⇒ (20) + 6 = 26
damage 1d8 + 1 + 1d6 ⇒ (8) + 1 + (4) = 13

crit 1d20 + 6 ⇒ (10) + 6 = 16
damage 1d8 + 1 ⇒ (8) + 1 = 9

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F Chelish Spy (U-Rog) 1

Moondark lurks behind the door ready to fire at the first target.

stealth 1d20 + 8 ⇒ (14) + 8 = 22

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F Chelish Spy (U-Rog) 1
GM/Lictor Lane wrote:
Let me know if you guys are ok with your positions.

outside the blast radius is great for me. ; )

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F Chelish Spy (U-Rog) 1

Her own crossbow still ready, Moondark watches Roman at work and observes, "Double doors usually mean something important on the other side or something big anyway."

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F Chelish Spy (U-Rog) 1

Hey all, I'm on the road for the weekend and traveling over the next week.

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F Chelish Spy (U-Rog) 1

Moondark tightly grips her crossbow as she moves to the opposite door. "I say this way."

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F Chelish Spy (U-Rog) 1

Moondark grumbles about as she follows along.

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F Chelish Spy (U-Rog) 1

either way, Moondark would be a bit impatient about covering the same ground 'sall.

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F Chelish Spy (U-Rog) 1

I was for skipping the wings and just getting straight to the heart of the matter, um manor.

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F Chelish Spy (U-Rog) 1

Moondark loads her crossbow without comment and heads toward the manor.

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F Chelish Spy (U-Rog) 1

Moondark watches the assault on the fountain with a mixture of impatience and amusement. At the sight of tool use she notes, "That's using the old radish, Radanavich."

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F Chelish Spy (U-Rog) 1

Moondark looks mischievous. "What about filling the hole with some of this dry brush. Then place a vial of alchemists fire where it will be easily broken. That ought to make their day." She checks her pouch, "Aww Hells, I used up my fire. I do have a tindertwig, but I don't think that will work as we."

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F Chelish Spy (U-Rog) 1

"Don't look at me for that suicide mission. If one of us is going down the wolf hole, all of us are and it doesn't look like the Big Guy will fit very well."

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F Chelish Spy (U-Rog) 1

Mondark shrugs impatiently, "Fine. It's a hole. Can we get back to the manor and Whitechin now?"

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F Chelish Spy (U-Rog) 1

Moondark hangs back. "If the spiders around here can beat down Jo, I don't want to meet the gophers."

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F Chelish Spy (U-Rog) 1

perception 1d20 + 4 ⇒ (13) + 4 = 17

Moondark whispers, "I think we should go right into the manor."

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F Chelish Spy (U-Rog) 1

my standing vote is to NEVER split the party.

Moondark moves up to check out the door for signs of trouble as well.
perception 1d20 + 4 ⇒ (1) + 4 = 5

OOOh-kay. nothing to see here, move along :P

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F Chelish Spy (U-Rog) 1

Moondark shrugs, "I don't think the spiders and weeds were working for Whitechin. I think that part of the mansion is probably left alone. We could go in from the river, but I think I like my chances on land better."

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F Chelish Spy (U-Rog) 1

When talk turns to how to assault Whitechin, Moondark offers, "We already went through killer vines and giant spiders the first time. Might as well go that way."

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