Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Buffs: Barkskin +5 Spell Storing Bracers of Armor - Frigid Touch scroll if someone can use it Spell Storing Amulet of Mighty Fists - Bestow Curse scroll if someone can use it Ring of Force Shield Wand of Mage Armor if someone can use it
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Vanara are not a common site in this area. The monkey-like man, tail and all, stands tall, looking proud, as he stops to survey the group. His purple robes, and skullcap, make him stand out even more. Greetings to you all! I am Monkey Boy, the Humble One. Though you my have heard of my military past, I need no salutes. Though you may have read of my adventures in the Chronicles, I need no admiration. I will not boast of my martial prowess, or my ability to protect those next to me. That would be shameful. I am pleased to be here for whatever awaits us. I hope you will all have a chance to shine as bright as I will. Please let me know if this RP is grating. I try to be funny, and it's my way of RPing 8 Charisma. Would any of the casters among you be able to use some items for me? I'll need my Mage Armor wand used as much as possible, and could anyone cast these Frigid Touch scrolls into my bracers, and my amulet? He turns to an incredibly non-descript man behind him. This is my porter. Given my strength, I don't really need him. If others wish to reduce their load, take advantage of Jack, here. The man pipes up. John, sir. Right. Otherwise, you can safely ignore him.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Vanara are not a common site in this area. The monkey-like man, tail and all, stands tall, looking proud, as he stops to survey the group. His purple robes, and skullcap, make him stand out even more. Greetings to you all! I am Monkey Boy, the Humble One. Though you my have heard of my military past, I need no salutes. Though you may have read of my adventures in the Chronicles, I need no admiration. I will not boast of my martial prowess, or my ability to protect those next to me. That would be shameful. I am pleased to be here for whatever awaits us. I hope you will all have a chance to shine as bright as I will. Please let me know if this RP is grating. I try to be funny, and it's my way of RPing 8 Charisma. Would any of the casters among you be able to use some items for me? I'll need my Mage Armor wand used as much as possible, and could anyone cast these Frigid Touch scrolls into my bracers, and my amulet? He turns to an incredibly non-descript man behind him. This is my porter. Given my strength, I don't really need him. If others wish to reduce their load, take advantage of Jack, here. The man pipes up. John, sir. Right.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
PFS # 108344-49
Day Job - Profession Soldier - Take 10 for 21 or 26 if reroll available. stat block: Monkey Boy Male vanara Unchained Monk 12 LG Medium humanoid (vanara) Init 4; Senses low-light vision; Perception +19 -------------------- Defense -------------------- AC 27, touch 24, flat-footed 23 (+1 armor, +3 deflection, +3 Dex, +1 dodge, +1 insight, +3 monk, +2 shield, +3 Wis) hp 124 (12d10+48) Fort 10, Ref 11, Will 7; +2 vs. enchantments Defensive Abilities improved evasion; Immune disease -------------------- Offense -------------------- Speed 70 ft., climb 20 ft. Melee kama +17/+17/+17/+12/+7 (1d6+5 S) or . . mwk temple sword +18/+18/+18/+13/+8 (1d8+5 S/19+) or . . siangham +17/+17/+17/+12/+7 (1d6+5 P) or . . unarmed strike +18/+18/+18/+13/+8 (2d6+6 B) Ranged cold iron shuriken +15/+15/+15/+10/+5 (1d2+5 P) -------------------- Statistics -------------------- Str 21, Dex 16, Con 14, Int 10, Wis 16, Cha 8 Base Atk +12; CMB 18 (+23 trip); CMD 41 (44 vs. trip) Feats Bodyguard[APG], Combat Reflexes, Deflect Arrows, Dodge, Improved Trip, Improved Unarmed Strike, In Harm's Way[APG], Mobility, Scorpion Style, Stunning Fist, Toughness, Vicious Stomp[UC] Traits helpful, log roller (forest), suspicious Skills Acrobatics +21 (+37 to jump), Climb +20, Disable Device +8, Escape Artist +7, Intimidate +3, Perception +19, Profession (soldier) +11, Sense Motive +17, Stealth +10, Survival +3 (+5 to avoid becoming lost), Swim +11; Racial Modifiers +2 Acrobatics, +2 Stealth Languages Common, Vanaran Combat Gear boots of speed, oil of mending, potion of cure light wounds (5), potion of enlarge person (4), scroll of bestow curse, bestow curse, scroll of frigid touch, frigid touch, frigid touch, frigid touch, frigid touch, scroll of frigid touch, frigid touch, frigid touch, frigid touch, frigid touch, scroll of touch of idiocy, touch of idiocy, touch of idiocy, touch of idiocy, touch of idiocy, scroll of water breathing, wand of cure light wounds, wand of mage armor (41 charges), alchemist's fire, defoliant[UE] (2), smelling salts[APG], troll styptic (2); Other Gear cold iron shuriken (2), kama, mwk temple sword[APG], siangham, +1 (choose stored spell)-spell storing amulet of mighty fists, +1 spell storing bracers of armor, bead of newt prevention[UE], belt of giant strength +4, cracked brown thorny ioun stone, cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, dusty rose prism ioun stone, gauntlet of the skilled maneuver (trip)[UE], ring of force shield, ring of protection +3, tourmaline sphere ioun stone, wayfinder[ISWG], backpack, belt pouch, blanket[APG], climber's kit, hemp rope (50 ft.), hot weather outfit[APG], masterwork thieves' tools, masterwork tool, smoked goggles[APG], soap, sunrod, torch (10), trail rations (5), waterskin, 3,186 gp, 4 sp -------------------- Special Abilities -------------------- Barkskin (self only, 1 Ki) (Sp) Bodyguard Use an AoO to use aid another to improve an ally's AC. Climb (20 feet) You have a Climb speed. Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon). Fast Movement (Unchained) (+40 ft.) The Monk adds 10 or more feet to his base speed. Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons. Flying Kick (max 40 ft.) Before kick attack, move up to fast move bonus as part of flurry. Freedom of Movement (Su) As a swift action, use 1 ki for freedom of movement for 1 round. Immunity to Disease Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam. Improved Trip You don't provoke attacks of opportunity when tripping. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. In Harm's Way When you aid another's AC and the attack succeeds, you may take the damage and effects of that attack yourself. Insightful Wisdom (Su) As an imm action, use 2 ki to allow ally in 30 ft to reroll att or save (must take new). Ki Guardian (Su) As imm action, own saves for adj allies saving vs. same effect (1 ki per ally). If any fail, monk fails. Ki Pool (9/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. Prehensile Tail (Ex) Can retrieve small stowed objects as a swift action. Purge Spirit Scorpion Style (DC 19) As a standard action, unarmed strike reduces foe's land speed to 5 ft for 3 rds (Fort neg). Shattering Punch On fist hit, ignore DR and hardness for damage. Stunning Fist (12/day, DC 19) You can stun an opponent with an unarmed attack. Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect. Vicious Stomp When opponent falls prone, it provokes an attack of opportunity from you
Monkey Boy, the Humble One
I love playing this character, because he's anything but humble . I'm able to RP him without him being a jerk, and in PbP he can be even more entertaining. He is a Vanara (yes I used the boon), and rocks some pretty crazy AC when everything comes together. Fair Warning: I've played these, and will be using re-plays, unless you prefer someone who is brand new to it. That said they're so9me great levels and a lot of fun.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Seeker you say?
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
"Ah yes, another great triumph to not mention."
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
No Day Job and I have misplaced my faction journal card. Thanks a lot!
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy begins flurrying on the chains. The first attack of the flurry will ignore hardness, so eventually he will get the chains off.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy steps south, in case Chaine can benefit from a flank. Shattering Strike-ignores DR: 1d20 + 18 ⇒ (9) + 18 = 27 for 1d10 + 6 ⇒ (9) + 6 = 15 damage Trip: 1d20 + 20 ⇒ (10) + 20 = 30 Spend a ki for another attack Unarmed Strike: 1d20 + 18 ⇒ (11) + 18 = 29 for 1d10 + 6 ⇒ (4) + 6 = 10 damage Iterative: 1d20 + 13 ⇒ (18) + 13 = 31 for 1d10 + 6 ⇒ (2) + 6 = 8 damage Silver, Bludgeoning, Lawful, Magic, Cold Iron
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy speeds to engage blue.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
I have the speed for a partial charge, just need a clear path to the closest Bone devil.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Would we have been able to drop some long term buffs, like Barkskin and Mage Armor, before we got closer?
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
"Yes."
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
"Thank you Xilt, while I need no more glory than I already have, and do not like to mention it, I will take this opportunity to use my considerable skills." Attack 1, Flying Kick: 1d20 + 16 ⇒ (1) + 16 = 17 for damage: 1d10 + 6 ⇒ (8) + 6 = 14
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
5'step, flurry on purple, if he goes down, switch to green. Attack 1, shattering punch, ignores DR/hardness: 1d20 + 16 ⇒ (18) + 16 = 34 for damage: 1d10 + 6 ⇒ (5) + 6 = 11 Attack 2: 1d20 + 16 ⇒ (8) + 16 = 24 for damage: 1d10 + 6 ⇒ (9) + 6 = 15
oops,take 5 off that last to hit, so odds are it misses
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy clicks his heels together. Activate Daredevil Boots, 7/10 Then, he leaps high into the air, landing atop the head of one of the frozen soldiers, he continues to leap from unmoving solider to unmoving solider. Flying Kick Unchained Monk power to move up to 30' then flurry. At last he comes up to the armored man who is literally behind this army. Acrobatics to avoid AoOs while jumping: 1d20 + 24 ⇒ (6) + 24 = 30 Mobility adds +4 to AC He brings no pleasantries, or quips. He brings violence. Attack 1, kick: 1d20 + 16 ⇒ (7) + 16 = 23 for damage: 1d10 + 6 ⇒ (3) + 6 = 9 Then, he drops for a legsweep, hoping the walking tin can will be more vulnerable sprawled on his ass. trip: 1d20 + 20 ⇒ (5) + 20 = 25 Then, hoping his foe is prone, he calls upon his inner Ki and launches a
Fatiguing fist: 1d20 + 16 ⇒ (17) + 16 = 33 for damage: 1d10 + 6 ⇒ (7) + 6 = 13 and a DC 18 Fortitude save or be fatigued. Then, he just stomps on his ankle. Iterative, kick: 1d20 + 11 ⇒ (7) + 11 = 18 for damage: 1d10 + 6 ⇒ (1) + 6 = 7
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy clicks his heels together then moves 120' feet along the path towards the man at the back. Free action to activate Daredevil Boots I will attempt to acrobatics, at full speed, which increases the target DC by 10. I'm hoping either they are all flat footed, or they're going to have trouble hitting my 37 AC, with Mobility included. Acrobatics with +5: 1d20 + 24 ⇒ (3) + 24 = 27 Add +6 for 60' movement speed.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy has nothing fancy to offer, so he moves along, staying next to Silvermane.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Refresh Barkskin and Mage Armor, Force Shield on
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy gives a shout, then points out some faint tracks. "I don't suppose that horse can track? Otherwise, tracking at night will be difficult. I will happily give someone else a chance to shine by doing it before I make my attempt."
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
"I hope your skills are as great as, some would say, my own. But I will not risk demeaning you by implying they are not. I, for one, would like to get home someday." Take 20 looking around=Perception 37
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Activate Flying Kick, activate Daredevil Softpaw Boots (9/10)
AC vs AoO is 37
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy attacks Dark Blue. Shuttering Fist: 1d20 + 16 ⇒ (16) + 16 = 32 for1d10 + 6 ⇒ (10) + 6 = 16 no DR
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
We're still in darkness? I pulled my Wayfinder on turn 1. Or did I need an action to turn it on? I would not have attacked, just moved, if that were the case.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
I will be away, probably unable to check in, until Sunday night Eastern Daylight time. Bot me for combat, shut me up for social.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Swift actionMonkey Boy's tail spring into action, pulling a Wayfinder from his pack. Now lit, Monkey Boy steps to blue and launches a flurry. Shattering Punch, ignores DR: 1d20 + 18 ⇒ (1) + 18 = 19 for Damage: 1d10 + 6 ⇒ (6) + 6 = 12
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Tail twitching, Monkey Boy nods. "I hope you all can be as prepared as... well I do not want to brag about my own preparedness."
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy looks at the stele. "I want to climb it." He looks at Xilt, "Can I climb it?"
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy follows Tzleztor, also searching. Perception: 1d20 + 17 ⇒ (11) + 17 = 28
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy asks Xilt to use his Mage Armor wand, spends a Ki on Barkskin, and still has his force shield up.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Quote: Chaine takes advantage of his friends' distracting charges and follows suit! Monkey Boy totally meant to do that. Totally.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy charges after the scaredy-cat. Charge: 1d20 + 18 ⇒ (5) + 18 = 23 damage: 1d10 + 6 ⇒ (4) + 6 = 10
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy side steps, keeping himself adjacent to Setare, to better defend each other. Eyeing the green cat-thing, he prepares to try to cripple it's movement. Scorpion Style punch Scorpion style: 1d20 + 13 ⇒ (18) + 13 = 31 for 1d10 + 3 ⇒ (5) + 3 = 8 damage. DC 18 Fort Save or land speed drops to 5' for 3 rounds
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy also looks at Setare, "Do as you will, I will NOT be holding back." Ditto, your role-play is great! Monkey Boy does have 8 CHA, after all.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
5' step, total defense.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Total Defense
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
"Perhaps we should stick together?" suggest Monkey Boy as he moves "It will make it easier for me to protect you all." Monkey Boy moves adjacent to Setare, and readies a Scorpion Style punch should any of them miraculously reach us next turn.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy takes a look at the two shuriken he's carried his entire career. At this point, they're more like souvenirs than weapons... Boldly stepping from Stealth move action to better use his Bodyguarding skills, if required, Monkey Boy holds a place by Chaine. He takes up a crouch, ready to spring to Setare's aid. Move then ready to move next to Setare if she is attacked in melee. That will hopefully allow my Bodyguard skills to be used to their greatest advantage. Bodyguard, fails on a 1 only: 4d20 ⇒ (17, 11, 18, 6) = 52
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Behind the tent will be fine.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy channels his Ki to harden his flesh like wood. 1 Ki for Barkskin.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy tries to find some cover to hide and observe. Activate Ring of Force Shield. Stealth: 1d20 + 11 ⇒ (7) + 11 = 18
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Memo to self: buy potions of Lesser Restoration. "I think that's a sound plan, Xilt. We'd need to use mundane light sources."
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy is happy to take a shift in the middle of the night. Wayfinder + Low Light +17 Perception
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy puts on his hot weather gear, hoping their magic, and their luck, holds.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy has over 50 lbs. weight allowance to spare without hitting medium weight.
Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion
Monkey Boy can actually carry a lot more weight before reaching medium load. He can carry a large tent. Organized Play Characters
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Atlas - Assault Model 13
"Edward Malcolm"
Robyn Bluejay
Corlund Stetson
Gwisin