Silvermane...
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Ok, thanks for the clarifications GM!
Chaine spurs Silvermane into a charge, pointing at the warrior with the black scarf. The horse attempts to knock over the warrior bearing a blue banner that stands in its way, heedless of the immobile warrior statues! Feather Step; Silvermane ignores difficult terrain
Silvermane Charge Through, Greater Overrun, Charge, Banner: 1d20 + 17 + 2 + 2 ⇒ (15) + 17 + 2 + 2 = 36 (prone + triggers AoO if exceeds CMD by 5; just passing through if CMD is met but not exceeded by 5; Targets of Silvermane's overrun attempt may not chose to avoid him.)
Chaine "The Butcher" Alazario
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Chaine yells a battle cry as the charge begins! Swift: activates Distracting Charge via Greater Tactician
Chaine AoO on blue assuming Silvermane knocked him down, +1 Impervious Adamantine Lance, Mount Charging, Power Attack, Distracting Charge: 1d20 + 22 - 3 + 2 ⇒ (14) + 22 - 3 + 2 = 35
adamantine magic piercing dmg, Power Attack: 3d8 + 15 + 27 ⇒ (5, 7, 5) + 15 + 27 = 59 plus disarm (Mighty Charge)
disarm, DC: 1d20 + 14 + 1 - 3 + 2 ⇒ (20) + 14 + 1 - 3 + 2 = 34 vs. blue's CMD
==============================
After moving over the distraction that was the blue-banner warrior, Chaine arrives at his target!
+1 Impervious Adamantine Lance, Mount Charging, Power Attack vs. black: 1d20 + 22 - 3 ⇒ (15) + 22 - 3 = 34
adamantine magic piercing dmg, Power Attack: 3d8 + 15 + 27 ⇒ (1, 1, 2) + 15 + 27 = 46 plus trip (Mighty Charge)
trip: 1d20 + 14 + 1 - 3 ⇒ (3) + 14 + 1 - 3 = 15 vs. black's CMD
60 feet Distracting Charge teamwork feat for 8 rounds, ignore all prerequisites [Great Tactician]
30 feet +6 morale bonus on saves vs. fear [Rallying Shield]
60 feet +3 morale bonus on saves vs. fear and +2 morale bonus on attacks made as part of a charge [Banner]
Map updated assuming both targets are now prone; plse set back upright if maneuvers were not successful
Chaine "The Butcher" Alazario
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Add +7 to Chaine's disarm and trip attempts; I forgot to add the +1 for being mounted, the +4 from Cavalier's Charge and the +2 from his Banner ability; thx
| GM Jhaeman |
Blinded by glitterdust, the heavily-armored figure at the rear of the ranks chants something in ancient Kelish and casts an abjuration to protect himself from further harm!
The figure casts a spell. At the end of the round, he attempts with disadvantage (sheesh!) to get rid of the blindness.
Wow, he actually made it!
Will save: 1d20 + 12 ⇒ (11) + 12 = 23
Will save: 1d20 + 12 ⇒ (11) + 12 = 23
Xilt Sphinx
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Xilt attempts to identify the spell.
Spellcraft: 1d20 + 20 ⇒ (11) + 20 = 31
Strangely enough this spell is actually from the evocation school. Now that makes no sense at all
The wizard then flies forward and launches a bevy of magic missiles at the heavily armored man.
Magic Missile CL 10: 5d4 + 5 ⇒ (2, 3, 4, 4, 2) + 5 = 20
Xilt is 25 feet above the ground.
| Tzleztor |
Tzleztor plays with his crystal and his staff and then attempts to launch another fireball at the enemy cleric. As Monkey Boy is in the way he is only able to attempt to catch orange as well in the blast.
UMD,Fireball: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Fireball,Reflex DC 15 for half damage: 8d6 ⇒ (6, 1, 1, 5, 2, 6, 1, 5) = 27
The mephit then puts out some advice for the party.
"Forget about the small fry. Pile on the caster."
Tzleztor is 25 feet above the ground.
Monky Boy
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Monkey Boy clicks his heels together.
Activate Daredevil Boots, 7/10
Then, he leaps high into the air, landing atop the head of one of the frozen soldiers, he continues to leap from unmoving solider to unmoving solider.
Flying Kick Unchained Monk power to move up to 30' then flurry.
At last he comes up to the armored man who is literally behind this army.
Acrobatics to avoid AoOs while jumping: 1d20 + 24 ⇒ (6) + 24 = 30
Mobility adds +4 to AC
He brings no pleasantries, or quips. He brings violence.
Attack 1, kick: 1d20 + 16 ⇒ (7) + 16 = 23 for damage: 1d10 + 6 ⇒ (3) + 6 = 9
Then, he drops for a legsweep, hoping the walking tin can will be more vulnerable sprawled on his ass.
trip: 1d20 + 20 ⇒ (5) + 20 = 25
Then, hoping his foe is prone, he calls upon his inner Ki and launches a
straight right hand into his chest, hoping to knock the wind out of him.
Fatiguing fist: 1d20 + 16 ⇒ (17) + 16 = 33 for damage: 1d10 + 6 ⇒ (7) + 6 = 13 and a DC 18 Fortitude save or be fatigued.
Then, he just stomps on his ankle.
Iterative, kick: 1d20 + 11 ⇒ (7) + 11 = 18 for damage: 1d10 + 6 ⇒ (1) + 6 = 7
Setare Katsu
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Setare moves forward and attacks the men.
Only nonlethal damage without any attack roll penalties. Swift action to start crane style.
Setare has 10 ft reach now and will 5 ft step to attack new opponents in case any fall.
Primary Adamantine Cestus +1 attack, piranha strike, nonlethal : 1d20 + 17 ⇒ (11) + 17 = 281d4 + 19 ⇒ (4) + 19 = 23
Flurry Adamantine Cestus +1 attack, piranha strike, nonlethal : 1d20 + 17 ⇒ (17) + 17 = 341d4 + 19 ⇒ (1) + 19 = 20
Crit? No precision damage : 1d20 + 17 ⇒ (5) + 17 = 221d4 + 14 ⇒ (4) + 14 = 18
Iterative Adamantine Cestus +1 attack, piranha strike, nonlethal : 1d20 + 17 - 5 ⇒ (4) + 17 - 5 = 161d4 + 19 ⇒ (2) + 19 = 21
In case any of the attacks hit then she uses enforcer feat to demoralize.
Enforcer feat to free action demoralize vs DC10+WisMod+HD : 1d20 + 21 ⇒ (2) + 21 = 23
| GM Jhaeman |
Xilt's volley of magic missiles slam into the battle-caster, while Tzleztor adds a fireball to the mix, but their target is barely singed by the flame! But then Monkey Boy leaps into the fray, knocking the man's legs out from under him! Meanwhile, Setare barely breaks out a sweat as she knocks out foes left and right.
These Pathfinders are invincible!
Xilt's magic missiles did full damage. The caster failed the save but obviously has some sort of fire resistance going, because he only took a handful of damage. The spearman made the save and took half damage from the fireball.
Monkey Boy hits on all his attacks and succeeds on the trip, though his target is not fatigued.
Setare hits on every attack as well and knocks out Magenta, Red, and Yellow.
Reflex save vs fireball (caster): 1d20 + 5 ⇒ (6) + 5 = 11
Reflex save vs fireball (Dark Yellow): 1d20 + 2 ⇒ (16) + 2 = 18
Fort save vs fatigue: 1d20 + 10 ⇒ (11) + 10 = 21
| GM Jhaeman |
The spearmen must be fanatically loyal to their cause, as they continue fighting despite the slaughter all around them! One of them lands a lucky hit on Setare, drawing blood for the first time.
Three attack Monkey Boy, two on Setare. I'm just looking for nat 20s.
Setare, you get hit once for 6 damage.
attacks vs monkey boy: 3d20 ⇒ (7, 8, 13) = 28
attacks vs Setare: 2d20 ⇒ (2, 20) = 22
confirm vs setare?: 1d20 ⇒ 18
damage: 1d8 + 3 ⇒ (3) + 3 = 6
Chaine "The Butcher" Alazario
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Chaine challenges the leader and bears down on him,
+1 Impervious Adamantine Lance, Charging, Power Attack vs. boss: 1d20 + 22 - 3 ⇒ (18) + 22 - 3 = 37
adamantine magic piercing dmg, Power Attack, Challenge: 3d8 + 15 + 27 + 45 ⇒ (2, 8, 7) + 15 + 27 + 45 = 104 plus trip (Mighty Charge)
trip: 1d20 + 14 + 1 + 4 + 2 - 3 ⇒ (20) + 14 + 1 + 4 + 2 - 3 = 38 vs. Boss CMD
60 feet Distracting Charge teamwork feat for 7 rounds, ignore all prerequisites [Great Tactician]
30 feet +6 morale bonus on saves vs. fear [Rallying Shield]
60 feet +3 morale bonus on saves vs. fear and +2 morale bonus on attacks made as part of a charge [Banner]
Xilt Sphinx
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Xilt draws a pearl of power and recovers a spell while he floats effortlessly in place.
Xilt is 25 feet above the ground
| Tzleztor |
Tzleztor can see that the fight is practically over with their leader now dead. He does want to participate in the mop up so he flies directly over grey and breathes forth a cone of salt on to him.
Breath Weapon, Reflex DC 13 for half damage and to avoid becoming sickened for 3 rounds.: 1d4 ⇒ 3
Tzleztor is now 20 feet above the ground.
Monky Boy
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5'step, flurry on purple, if he goes down, switch to green.
Attack 1, shattering punch, ignores DR/hardness: 1d20 + 16 ⇒ (18) + 16 = 34 for damage: 1d10 + 6 ⇒ (5) + 6 = 11
Attack 2: 1d20 + 16 ⇒ (8) + 16 = 24 for damage: 1d10 + 6 ⇒ (9) + 6 = 15
Attack 3: 1d20 + 16 ⇒ (4) + 16 = 20 for damage: 1d10 + 6 ⇒ (10) + 6 = 16
oops,take 5 off that last to hit, so odds are it misses
Setare Katsu
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Setare attacks the men.
Only nonlethal damage without any attack roll penalties. Swift action to start crane style.
Setare has 10 ft reach now and will 5 ft step to attack new opponents in case any fall.
Primary Adamantine Cestus +1 attack, piranha strike, nonlethal : 1d20 + 17 ⇒ (6) + 17 = 231d4 + 19 ⇒ (3) + 19 = 22
Flurry Adamantine Cestus +1 attack, piranha strike, nonlethal : 1d20 + 17 ⇒ (20) + 17 = 371d4 + 19 ⇒ (4) + 19 = 23
Crit? No precision damage : 1d20 + 17 ⇒ (4) + 17 = 211d4 + 14 ⇒ (2) + 14 = 16
Iterative Adamantine Cestus +1 attack, piranha strike, nonlethal : 1d20 + 17 - 5 ⇒ (13) + 17 - 5 = 251d4 + 19 ⇒ (4) + 19 = 23
In case any of the attacks hit then she uses enforcer feat to demoralize.
Enforcer feat to free action demoralize vs DC10+WisMod+HD : 1d20 + 21 ⇒ (20) + 21 = 41
| GM Jhaeman |
Tzleztor's salty breath doesn't have much of an effect, but Monky Boy's flurry of kicks, punches, and elbows drops one of the spearmen! Across the battlefield, Setare's bizarre magical scarf stretches her limbs so she can cut down two more!
Gray makes the reflex save vs the salt spray.
It takes Monkey Boy all three hits (and yes, even the modified 15 hit) but Purple is down.
Setare takes out White and Gray.
Grey reflex vs salt: 1d20 + 2 ⇒ (12) + 2 = 14
| GM Jhaeman |
Whoever they are and whatever they're fighting for, these spearmen would rather die than surrender or flee! One stabs out at Monkey Boy, while the other goes for Chaine and stabs his spear through the horseman's torso!
One on Monkey Boy, one on Chaine. Chaine, you take a nat 20 for 11 points of damage.
@Setare: Please don't forget to adjust your tagline for the damage done to you last round (6). I don't get to hit often, so I must insist on it being tracked when I do :)
vs MB: 1d20 + 8 ⇒ (6) + 8 = 14
vs Chaine: 1d20 + 8 ⇒ (20) + 8 = 28
confirm?: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 3 ⇒ (8) + 3 = 11
Chaine "The Butcher" Alazario
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Chaine charges the man with the green boots!
+1 Impervious Adamantine Lance, Charging, Power Attack vs. green: 1d20 + 22 - 3 ⇒ (5) + 22 - 3 = 24
adamantine magic piercing dmg, Power Attack: 3d8 + 15 + 27 ⇒ (2, 7, 3) + 15 + 27 = 54 plus trip (Mighty Charge)
trip: 1d20 + 14 + 1 + 4 + 2 - 3 ⇒ (1) + 14 + 1 + 4 + 2 - 3 = 19 vs. green CMD
60 feet Distracting Charge teamwork feat for 6 rounds, ignore all prerequisites [Great Tactician]
30 feet +6 morale bonus on saves vs. fear [Rallying Shield]
60 feet +3 morale bonus on saves vs. fear and +2 morale bonus on attacks made as part of a charge [Banner]
Xilt Sphinx
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Xilt puts his rod and pearl of power back into his Handy Haversack and hovers in place.
"Monkey Boy he is all yours."
Xilt is 25 feet above the ground.
| Tzleztor |
Tzleztor puts his depleted staff away and hovers in place.
Tzleztor is 20 feet above the ground.
Monky Boy
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"Thank you Xilt, while I need no more glory than I already have, and do not like to mention it, I will take this opportunity to use my considerable skills."
Attack 1, Flying Kick: 1d20 + 16 ⇒ (1) + 16 = 17 for damage: 1d10 + 6 ⇒ (8) + 6 = 14
Attack 2: 1d20 + 16 ⇒ (10) + 16 = 26 for damage: 1d10 + 6 ⇒ (8) + 6 = 14
Attack 3: 1d20 + 16 ⇒ (7) + 16 = 23 for damage: 1d10 + 6 ⇒ (3) + 6 = 9
Xilt Sphinx
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Xilt flies overhead searching for magic or any items of interest. He reduces his altitude so he is merely gliding 10 feet above the ground as he checks out the battlefield.
25 Perception on a Take 10.
Detect Magic is cast.
"Hopefully the journal is here but I suspect that we have a ways to go."
This seems like a filler fight to me and not a boss battle. :)
| Tzleztor |
Tzleztor wheedles the Spark Staff off of Xilt while returning the now expended Spark Staff which is placed in Xilt's Handy Haversack.
You have to wonder who works for who in this pair sometimes. :)
"Well, that was fun. I got to blow something up, finally!"
Tzleztor is flying side by side with his "master".
Chaine "The Butcher" Alazario
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"Let's search this area and keep going shall we?"
Monky Boy
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"Yes."
| GM Jhaeman |
Xilt glides over the battlefield, looking for the journal or anything of magical interest.
Xilt Sphinx
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Xilt goes about the business of identifying the items.
Spellcraft, Orange Potions: 1d20 + 20 ⇒ (6) + 20 = 26
Spellcraft, Red Cloak: 1d20 + 20 ⇒ (17) + 20 = 37
Spellcraft, MW,Full Plate: 1d20 + 20 ⇒ (9) + 20 = 29
Spellcraft, Mw,Hvy Shield: 1d20 + 20 ⇒ (13) + 20 = 33
Spellcraft, Copper Rod: 1d20 + 20 ⇒ (9) + 20 = 29
Spellcraft, Gold Ring: 1d20 + 20 ⇒ (9) + 20 = 29
Spellcraft, Mw,Bastard Sword: 1d20 + 20 ⇒ (10) + 20 = 30
Spellcraft, Periapt: 1d20 + 20 ⇒ (16) + 20 = 36
Spellcraft, Bronze Gauntlets: 1d20 + 20 ⇒ (4) + 20 = 24
He uses Read Magic on the three clerical scrolls to ensure that they are not magically trapped (with his spellcraft check it should be automatic) and to automatically decipher them.
Assuming that the scrolls are not magically trapped he will cast Read Magic on Tzleztor so he should be able to magically decipher the scrolls as well.
"Well it is good to see that they have some treasure on them at least. I guess it is time to see if Silvermane can find the trail again."
Chaine "The Butcher" Alazario
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"The trail is probably along this road, and the fact they put an army in our path is a good indication we're on the right path. I don't think there's a need for Silvermane to start slow-sniffing the ground again. Can Tzleztor fly upwards to scan the surrounding land?"
Xilt Sphinx
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"The positioning of the army is coincidental to our quest. Remember that these people have been in stasis for a long time, far longer than the existence of our journals."
"You may be right about following the road but confirming that we are on the proper path is a good idea. I have no idea how vast this dimension is after all."
Chaine "The Butcher" Alazario
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Chaine looks at the salt mephit for a few seconds, then back at Xilt, then back at the salt mephit.
| Tzleztor |
After learning all that they can about the items and taking the clerical scrolls at the very least Xilt and Tzleztor see if they can spot anything unusual from the air.
All the treasure is party treasure for now except for the scrolls. I suspect that the potions are healing potions so wait until we hear from the GM before using your potions/wands.
"Alright, alright. Knowing this crazy place the next stop is probably miles away."
| GM Jhaeman |
Xilt carefully examines the magical items found on the fallen warriors, and then, alongside his fully equal adventuring companion, surveys the area.
Chaine "The Butcher" Alazario
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Sweet! gauntlets of ogre power! they no longer exist, so are they an artifact-level find from ancient Geb!?!? :)
Xilt Sphinx
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Xilt informs the others about the properties of the magical items as well as what he has seen.
"There is a small town in the distance. If I had to bet I would say it is this dimension's copy of the town that we started off in."
"At any rate it is quite a distance away. We will not make it there today. I guess it is another night of camping."
There really should be private threads in these posts. Putting up a post that only one character can read is just to big a temptation for most people to resist. :) Ha! the GM got there first while I was writing this. :)
Chaine "The Butcher" Alazario
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Spoilers are meant to be despoiled! bwahahahah! ;) Still wanna know about those gauntlets tho... :D :D :D
Xilt Sphinx
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Xilt will set up a camp away from the frozen soldiers. If possible he will use his Rope Trick spell to avoid a possible night time ambush.
We should try to keep this game moving instead of just being silly. :)
Xilt Sphinx
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Xilt partakes of the copious amounts of free food and drink that Monkey Boy's porter was so kind to carry. He then casts a few essential enchantments on himself and Tzleztor before the pair of them take to the air in the direction of the small town.
Why spend money on rations when you can loot borrow them from an abandoned town? :)
At a cruising altitude of 25 feet the twin flyers keep a lookout for the party.
Xilt
Overland Flight (cast @ CL12) 12 hours
Ablative Barrier, Extended 20 hours
False Life, Extended 20 hours
False Life, Temp HP: 1d10 + 10 ⇒ (10) + 10 = 20
Mage Armor 10 hours
Tzleztor
False Life, Extended 20 hours
False Life, Temp HP: 1d10 + 10 ⇒ (9) + 10 = 19
Mage Armor 10 hours
A new day and another chance to see if he can discover the magical properties of the copper rod.
Spellcraft, copper rod: 1d20 + 20 ⇒ (14) + 20 = 34
Alright that is CL 19. What is it? :)
| Tzleztor |
Tzleztor flies along side his master. With his Spark Staff at his side and his ioun stone re-attuned to better use it he feels ready to take on the day.