GM Jhaeman's PFS1 # 0-26: "Lost at Bitter End" (Inactive)

Game Master Jhaeman

Maps & Handouts


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Chaine stabs away with his lance, but his zombie foe just won't go down! At the same time, Silvermane's heavy hooves crunch bone and tear through leathery zombie skin with ease!

Dark Yellow is hit twice by Chaine, but is still barely up thanks to some DR.

Cornflower Blue is hit with all three attacks by Silvermane, and is also just barely "alive"

Monkey Boy, it sounds like you're back, so you can go ahead and act and then it'll be the zombies' turn.

Grand Lodge

Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion

Monkey Boy attacks Dark Blue.

Shuttering Fist: 1d20 + 16 ⇒ (16) + 16 = 32 for1d10 + 6 ⇒ (10) + 6 = 16 no DR
Flurry 2: 1d20 + 16 ⇒ (2) + 16 = 18 for1d10 + 6 ⇒ (3) + 6 = 9
Flurry 3: 1d20 + 11 ⇒ (5) + 11 = 16 for1d10 + 6 ⇒ (7) + 6 = 13


Monkey Boy's snap kick literally snaps off a zombie's arm! But the undead foe doesn't even seem to notice, as he slashes away with a scimitar! Meanwhile, water flies everywhere as the zombies turn their attention to Silvermane!

Monkey Boy's first attack hit.

Dark Purple attacks Monkey Boy while the other three attack Silvermane (one while prone). All the attacks miss.

@Chaine: Please don't forget to update your tagline from the hit you took the previous round.

GM Dice:

attack vs monkey boy: 1d20 + 9 ⇒ (17) + 9 = 26
attack # 1 silvermane (flanking): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
attack # 2 silvermane (flanking): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
attack # 3 silvermane (prone): 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23


INITIATIVE (ROUND 3)

Xilt
Setare
Chaine
Monkey Boy

Attackers

Bold should go!

Grand Lodge

Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion

Activate Flying Kick, activate Daredevil Softpaw Boots (9/10)
First attack: Trip on Dark Blue: 1d20 + 19 ⇒ (2) + 19 = 21
Move 30' Provoking from Dark Blue. Move to flank yellow, going around to prevent an AoO from yellow.
Acrobatics: 1d20 + 24 ⇒ (8) + 24 = 32
Attack 2, on yellow, with flank: 1d20 + 18 ⇒ (9) + 18 = 27 for 1d10 + 6 ⇒ (5) + 6 = 11 damage
Attack 3, on yellow, with flank: 1d20 + 13 ⇒ (18) + 13 = 31 for 1d10 + 6 ⇒ (9) + 6 = 15 damage
Swift action: Ki for an extra attack
Attack 4, on yellow, with flank: 1d20 + 18 ⇒ (18) + 18 = 36 for 1d10 + 6 ⇒ (4) + 6 = 10 damage

AC vs AoO is 37

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare moves forward and attacks the zombie.

Primary Adamantine Cestus +1 attack, piranha strike : 1d20 + 17 ⇒ (10) + 17 = 271d4 + 19 ⇒ (3) + 19 = 22


Monkey Boy's acrobatic kicks leaves one zombie sprawled on the ground, and another destroyed! Setare finishes off another!

Monkey Boy succeeds in tripping Dark Purple, and kills Yellow. Monkey Boy, you don't need to spend the ki point as Yellow goes down before you get to that attack.

Setare destroys Dark Purple.

Two zombies left, and two PCs (Xilt and Chaine) left to go.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt can see that this combat is pretty well over. The wizard hovers in the air and regains a spell cast with a pearl of power.

Xilt is hovering 30 feet above the ground.


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

Tzleztor shuffles his wand to his shield arm and then grabs a whip and closes to within 15 feet of the last standing zombie (gray). Without any magical assistance he knows he will have to get lucky to trip the zombie.

Trip vs CMD, not proficient,flanking,higher ground: 1d20 + 7 - 4 + 2 + 1 ⇒ (13) + 7 - 4 + 2 + 1 = 19

"Yee-ha!"

I added in a higher ground bonus for attacking with a melee weapon with a height advantage although technically Tzleztor is flying. Accept or disregard it as you like. :)

Tzleztor is currently 15 feet above the surface of the pond


Tzleztor's whip wraps around a zombie's leg and the mephit pulls hard, but he's just not quite strong enough to pull the foe down!

Unfortunately, even with the higher ground bonus, the attack doesn't beat CMD because Tzleztor is flying 15' up so he doesn't have flanking--there's not a foe threatening the opposite (underground?) side of the zombie-cube. The joys of 3D combat!

Chaine, see if you can put these poor zombies out of their eternal misiery.

Liberty's Edge

Companion to Chaine "The Butcher" Alazario | Male N Horse Animal Companion | HD 9| Class Level 11th | HP76/76 | AC 33 T 14 FF 30| CMD 28 (34 vs. Overrun) | F +12 R +11 W +6 (incl. pro vs. evil)| Init +3| Low Light Vision, Scent, Perception +5 | Speed 80 ft | Buffs: Feather Step

Silvermane continues his onslaught on the prone zombie.

Horse Full Attack, Mounted Challenge, Power Attack; starting with blue then switching to grey if blue is down
Hoof vs. prone: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26 for dmg: 1d6 + 6 + 7 ⇒ (6) + 6 + 7 = 19
Hoof vs. prone: 1d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17 for dmg: 1d6 + 6 + 7 ⇒ (5) + 6 + 7 = 18
Bite vs. prone: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28 for dmg: 1d4 + 6 + 7 ⇒ (3) + 6 + 7 = 16

Chaine then gently pulls on the reins and the charger trots sideways and to the left...

5-ft step

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 11 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +11, AC 30/ touch 12/ ff 28; hp 92/92, F+10, R+6 W+5, Speed 20 ft.; Challenge 3/4; Tactician (60') 4/4. Continuous Auras: 30 feet: +6 morale bonus on saves vs. fear; 60 feet: +3 morale bonus on saves vs. fear and +2 morale bonus on charge attacks. BUFFS:

Chaine attacks the standing zombie with his lance, shouting at the undead in defiance.

Chaine full attack vs. Gray, Power Attack

+1 Impervious Adamantine Lance, Mounted, 1st atk: 1d20 + 15 + 1 - 3 ⇒ (8) + 15 + 1 - 3 = 21
adamantine magic piercing dmg: 1d8 + 5 + 9 ⇒ (8) + 5 + 9 = 22

+1 Impervious Adamantine Lance, Mounted, 2nd atk: 1d20 + 10 + 1 - 3 ⇒ (9) + 10 + 1 - 3 = 17
adamantine magic piercing dmg: 1d8 + 5 + 9 ⇒ (4) + 5 + 9 = 18

+1 Impervious Adamantine Lance, Mounted, 3rd atk: 1d20 + 5 + 1 - 3 ⇒ (16) + 5 + 1 - 3 = 19
adamantine magic piercing dmg: 1d8 + 5 + 9 ⇒ (7) + 5 + 9 = 21


Silvermane stomps the fallen zombie to dust, and Chaine lands a glancing blow on the last one--but the fearless undead abomination doesn't know when to quit!

Silvermane destroys Blue and damages Gray, and Chaine hits Gray once.

Gray slashes back at Chaine but misses.

GM Dice:

scimitar vs chaine: 1d20 + 9 ⇒ (16) + 9 = 25


INITIATIVE (ROUND 4)

Xilt
Setare
Chaine
Monkey Boy

Attackers

Bold should go!

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare moves forward and attacks the zombie.

Primary Adamantine Cestus +1 attack, piranha strike : 1d20 + 17 ⇒ (17) + 17 = 341d4 + 19 ⇒ (2) + 19 = 21
crit?: 1d20 + 17 ⇒ (7) + 17 = 241d4 + 19 ⇒ (2) + 19 = 21


Setare dashes over and stabs the last zombie! It crumples to the ground, finally to find the endless rest it deserves.

Setare destroys Gray, and we are off Initiative.


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Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

Tzleztor puts both his wand and whip away, at least for now. The mephit is pouting and shaking one of his tiny fists but he is clearly not upset and as usual is only looking for some attention.

"I will get them next time. That zombie was just plain lucky that my wand refused to work."

"What is this weird place anyways? It is like we got shoved in an evil wizard's closet."

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt just laughs at his familiar.

"Did I not tell you that we are now in Geb's Accord? A demi-plane created to store his weapons of war to use against Nex. Well, I guess your description is apt enough."

The wizard pauses for a moment.

"We still have one more journal to find and maybe it is in here. In this magical closet so to speak. Check the zombies and the grounds. I guess this helps to explain where the zombies and the ancient devil we fought before originated from. I thought his Taldane was a bit archaic now that I think about it."

25 Perception on a Take 10 to look around.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare pants.

"Whe ... where are we here?! What ha ... happened?!" she asks.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt glances at Tzleztor with a stern look less his sarcastic tongue get the better of him.

The wizard says mildly.

"As I said before we are in Geb's Accord and clearly we were transported here by the ritual."

Grand Lodge

Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion

"I hope your skills are as great as, some would say, my own. But I will not risk demeaning you by implying they are not. I, for one, would like to get home someday."

Take 20 looking around=Perception 37

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 11 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +11, AC 30/ touch 12/ ff 28; hp 92/92, F+10, R+6 W+5, Speed 20 ft.; Challenge 3/4; Tactician (60') 4/4. Continuous Auras: 30 feet: +6 morale bonus on saves vs. fear; 60 feet: +3 morale bonus on saves vs. fear and +2 morale bonus on charge attacks. BUFFS:

"I think the damn zombies broke my thumb. Tzleztor, can you activate this wand of healing?"

CLW 2 chrges: 2d8 + 2 ⇒ (4, 6) + 2 = 12


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

"Those brutes! They always go for the low blows, don't they?"

Tzleztor looks at the wand and after getting the command word from Xilt he attempts to activate it.

UMD,MW-Tool: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20

UMD,MW-Tool: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21

The mephit looks quite relieved when the cavalier's wand activates flawlessly two times in a row.

"Well, that should do it for now."

Tzleztor says with a wink. He then returns the wand to Chaine.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt flies around to examine the boundaries of this dimension to see if it extends beyond their current location.


Tzleztor manages to heal Chaine's nicked thumb while Xilt and Monkey Boy explore the area.

Monkey Boy:
Looking around carefully, you spot the footprints in the red dirt. Following them at night won't be easy, but a skilled tracker might do it. I'd need a Survival check to follow them.

Xilt:
Indeed, you don't see any limitations to the boundaries of this place.

Grand Lodge

Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion

Monkey Boy gives a shout, then points out some faint tracks.

"I don't suppose that horse can track? Otherwise, tracking at night will be difficult. I will happily give someone else a chance to shine by doing it before I make my attempt."

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 11 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +11, AC 30/ touch 12/ ff 28; hp 92/92, F+10, R+6 W+5, Speed 20 ft.; Challenge 3/4; Tactician (60') 4/4. Continuous Auras: 30 feet: +6 morale bonus on saves vs. fear; 60 feet: +3 morale bonus on saves vs. fear and +2 morale bonus on charge attacks. BUFFS:

"If there's a specific smell lingering in the footprint, Silvermane can give it a shot... I've seen him cross vast distances at night when left unattended when there were apples involved..."

Chaine brings the horse to the footprint and gives him the command to smell and track...

Liberty's Edge

Companion to Chaine "The Butcher" Alazario | Male N Horse Animal Companion | HD 9| Class Level 11th | HP76/76 | AC 33 T 14 FF 30| CMD 28 (34 vs. Overrun) | F +12 R +11 W +6 (incl. pro vs. evil)| Init +3| Low Light Vision, Scent, Perception +5 | Speed 80 ft | Buffs: Feather Step

"....neighhhhhh! snort!...."

Survival via Scent, DC 10: 1d20 + 1 ⇒ (14) + 1 = 15 If trail is older than 2 and half days, it fails unless the quarry's odor is stronger than usual...


Silvermane catches a scent! Unable to communicate who or what made the tracks, the horse begins walking south.

After a few hours, the dark, dusty trail that Silvermane must be following suddenly dips into a small depression, maybe a half mile long. Scattered throughout that depression are what appear at first to be neatly organized rows of soldiers, wearing leather armor and standing at attention, utterly motionless, with spears straight against their bodies! Are they statues, more undead, or something even more bizarre? From a distance, you can see a faint blue glow surrounding each of them.

DC 20 Knowledge (arcana):
These soldiers are alive and held in some sort of magical stasis!


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

Tzleztor feels like he has put his big boy pants on as he routinely identifies this magical oddity.

"That is wicked! That evil wizard guy has put those soldier dudes in stasis."

20 K-Arcana on a take 10.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt nods.

"It is good to see that you have learned something at my side. Clearly more soldiers for the war. Best we put some distance between us and the ground as we approach."

Xilt does not take any chances and casts a longer duration flying spell and he ascends to 25 feet altitude with Tzleztor at his side.

Overland Flight (cast @ CL 12, 12 hour duration).

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 11 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +11, AC 30/ touch 12/ ff 28; hp 92/92, F+10, R+6 W+5, Speed 20 ft.; Challenge 3/4; Tactician (60') 4/4. Continuous Auras: 30 feet: +6 morale bonus on saves vs. fear; 60 feet: +3 morale bonus on saves vs. fear and +2 morale bonus on charge attacks. BUFFS:

Chaine pats Silvermane on the back for his great job and feeds him a potion of feather step, in case something goes south... he checks on his lance, but keeps it in its magical scabbard for now, and draws a potion, keeping it at the ready.

Grand Lodge

Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion

Refresh Barkskin and Mage Armor, Force Shield on


Xilt and his familiar take to the air! Meanwhile, Chaine and Monkey take precautions.

Are you approaching, bypassing, or doing something else?

Apologies for slightly slow posting this weekend.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare also uses another charge of her mage armor.

umd: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26

She starts moving towards the light and the statues.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

Xilt would love to bypass the soldiers but at this point they are at the mercy of Silvermane's nose. Not to mention that they have no clue where the last journal may be. The wizard keeps a close eye on the soldiers looking for any bowmen and examining if the spears that they are carrying can possibly be thrown.

With the assumption that these soldiers could possibly have ranged weapons Xilt and Tzleztor will gradually increase their altitude to 110 feet trying to remain unseen in the darkness by the soldiers below.

The pair can easily follow the rest of the party which are illuminated by Monkey Boy's wayfinder.

Unless Silvermane steers us away I think we have no option but to approach.

I wonder if this encounter (if it happens) will use some strange army rules.

Grand Lodge

Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion

Monkey Boy has nothing fancy to offer, so he moves along, staying next to Silvermane.


As you approach, nearly a dozen of the statue-like figures suddenly begin to move, longspears at the ready!


Initiative (Round 1)

Setare
Xilt
Monky Boy

Spearmen
Chaine
+

Bold should go!

GM Dice:

Initiative (Spearmen): 1d20 + 2 ⇒ (8) + 2 = 10
?: 1d20 + 3 ⇒ (1) + 3 = 4
Initiative (Monky Boy): 1d20 + 4 ⇒ (6) + 4 = 10
Initiative (Xilt): 1d20 + 9 ⇒ (17) + 9 = 26
Initiative (Setare): 1d20 + 13 ⇒ (17) + 13 = 30
Initiative (Chaine): 1d20 + 2 ⇒ (4) + 2 = 6
Perception (Monky Boy): 1d20 + 17 - 13 ⇒ (16) + 17 - 13 = 20
Perception (Xilt): 1d20 + 13 - 13 ⇒ (7) + 13 - 13 = 7
Perception (Setare): 1d20 + 2 - 13 ⇒ (7) + 2 - 13 = -4
Perception (Chaine): 1d20 + 1 - 13 ⇒ (2) + 1 - 13 = -10

This encounter is on Slide # 2.

Please imagine that either side of the road in the middle of the map (everything in the yellow boxes) is filled with rank after rank of immobile soldiers (the tokens just represent the ones who have become active. We'll treat this area as difficult terrain and that provides cover to any non-adjacent target.

Xilt & Monkey Boy:
Way at the back of the ranks of massed spearmen, another figure has begun moving as well. This figure wears heavy plate mail, wields a bastard sword, and is clearly trying to blend in with the others.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

As the creatures only have long spears equipped Xilt and Tzleztor will only be 25 feet off the ground as per my description in my last post. I have moved them adjacent to each other as I stated that they were flying side by side in a previous post.

Xilt looks to see if they are only men before acting.

@GM Jhaeman - Can we make a knowledge check about them?


@Xilt: In appearance at least, they're just human warriors wearing the armor and wielding the weapons of ancient Geb.

Liberty's Edge

Companion to Chaine "The Butcher" Alazario | Male N Horse Animal Companion | HD 9| Class Level 11th | HP76/76 | AC 33 T 14 FF 30| CMD 28 (34 vs. Overrun) | F +12 R +11 W +6 (incl. pro vs. evil)| Init +3| Low Light Vision, Scent, Perception +5 | Speed 80 ft | Buffs: Feather Step

GM only:
In case this matters: Scent ability vs. DC 10 if tracked scent is now stronger i.e. if the tracked creature is within 30' or 60' if it has a strong scent or 90' if it has an overpowering scent: 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

Per +17, low light, SM +17, Acro +19 (31 to jump, running start) Mv 60, Climb 20, Mage Armor (CL1) Ring Force Shield, Barkskin HP 104/104 AC 36 FF 33 T 23 – Init +4 - CMB +17/19 trip (+1 unarmed), CMD 38 – 41 Trip, UnStrike 16/16/11 for d10+6, Ki Strike (magic/cold iron/silver/lawful,) Shattering Punch, Flying Kick Ki 7/8 Combat Reflexes (4), Bodyguard +3, In Harm’s Way, Mobility, Deflect Arrows, Insightful Wisdom, Improved Evasion

Monkey Boy clicks his heels together then moves 120' feet along the path towards the man at the back.

Free action to activate Daredevil Boots

I will attempt to acrobatics, at full speed, which increases the target DC by 10. I'm hoping either they are all flat footed, or they're going to have trouble hitting my 37 AC, with Mobility included.

Acrobatics with +5: 1d20 + 24 ⇒ (3) + 24 = 27

Add +6 for 60' movement speed.


Male N Salt Mephit | Buffs: | HP 41/41|DR 5/Magic| FH 2 Arid Env|AC 25 T 14 FF 22|CMB +5 CMD 18|F +4 R +5 W +7|Init +6|PER +14 DV 60' SM+1|30' Fly 40'+18 Stealth+20|Improved Evasion,SR 16
Resources:
Summon Mephit 1/1, Breath Weapon 1/1, Glitterdust 1/1, Dehyrdate 1/1, Ember Staff 10/10

Tzleztor feels compelled to try that nice staff that his master gave him. He flies forward as he draws the staff in one hand. Tzleztor is not quite sure that blowing up all these soldiers is the right thing to do but it is certainly the fun thing to do. He targets the center of the nearest group of four soldiers (black, grey, yellow and blue).

UMD,Fireball,MW-Tool: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31

Fireball, Reflex DC 15 for half damage: 8d6 ⇒ (2, 2, 2, 5, 4, 1, 3, 2) = 21

Tzleztor is 25 feet off the ground.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

The wizard harrumphs at his familiar's quick trigger finger.

"Have you ever considered that we may not have to fight these soldiers? Well, at least not their leader. He might actually know something and be willing to talk."

Xilt draws forth a metamagic rod from his Handy Haversack and targets the man trying to blend in with the crowd who is so nicely lit up by Monkey Boy's wayfinder. The wizard ensures that he will stand out at least for a while.

Glitterdust Will DC 23 (arcane point spent), persistent. Roll twice and take the lower roll.

Xilt is 25 feet off the ground.

Scarab Sages

Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex

Setare moves forward and attacks the first man.

Only nonlethal damage without any attack roll penalties. Swift action to increase reach with blue scarf.

Primary Adamantine Cestus +1 attack, piranha strike, nonlethal : 1d20 + 17 ⇒ (15) + 17 = 321d4 + 19 ⇒ (3) + 19 = 22

In case any of the attacks hit then she uses enforcer feat to demoralize.

Enforcer feat to free action demoralize vs DC10+WisMod+HD : 1d20 + 21 ⇒ (3) + 21 = 24


As Monkey Boy sprints down the road, Tzleztor opens up with a fireball behind him! Xilt blinds a figure at the rear of the massed ranks as Setare charges into the front!

All four spearmen fail the save vs the fireball; they're still standing, but only barely!

The target of the glitterdust failed the save and is blinded. @Xilt, does the "roll twice and take the lowest" apply to subsequent saves against the effect as well, or just the first one?

Setare attack hit, and the target is shaken.

GM Dice:

Reflex save (Black): 1d20 + 2 ⇒ (12) + 2 = 14
Reflex save (Grey): 1d20 + 2 ⇒ (8) + 2 = 10
Reflex save (Yellow): 1d20 + 2 ⇒ (4) + 2 = 6
Reflex save (Blue): 1d20 + 2 ⇒ (1) + 2 = 3
save vs glitterdust: 1d20 + 12 ⇒ (8) + 12 = 20


The spearmen charge!

Looks like we've got three on Monkey Boy, four on Setare (one drawing and using a shortsword), and three moving but unable to attack. All miss.

GM Dice:

attack # 1 vs MB: 1d20 + 8 ⇒ (12) + 8 = 20
attack # 2 vs MB: 1d20 + 8 ⇒ (19) + 8 = 27
attack # 3 vs MB: 1d20 + 8 ⇒ (17) + 8 = 25
attack # 1 (flank) vs S: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
attack # 2 (flank, shortswd) vs S: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
attack # 3 vs S: 1d20 + 8 ⇒ (12) + 8 = 20
attack # 4 vs S: 1d20 + 8 ⇒ (16) + 8 = 24


Initiative (Round 1)

Setare
Xilt
Monky Boy
Spearmen
Chaine
+

Bold should go!

This encounter is on Slide # 2.

Please imagine that either side of the road in the middle of the map (everything in the yellow boxes) is filled with rank after rank of immobile soldiers (the tokens just represent the ones who have become active). We'll treat this area as difficult terrain and that provides cover to any non-adjacent target.

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11| |HP 82/82|AC 12 T 12 FF 10|CMB +4 CMD 16|F +11 R +10 W +13|INIT+9|PER+14/+16 Darkvision 60' SM+8|
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 6/6, 4th 4/4, 5th 3/3, 6th 2/2

@GM Jhaeman - My reading of the Persistent meta magic feat is that the effects of the feat applies to all subsequent saves as well. In my entire play experience this has held true as well.

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