Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision
Shalosar’s surprise at Mrs. Crinkle’s transformation soon turns into a broad grin. ”Why Grandma, what big teeth you have!”, he says, almost giddily. Then he turns to the targets across the way. Stepping up to the edge of the dock, he grimaces as spiked chains erupt from the back of each wrist. They’re ten feet long, shiny black, and weave through the air around him. He snaps each of them in turn like whips, and the last links fly off the end toward the rightmost scalawag. Step [one-action],
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8
Jack starts at Lindevaile’s music. ”Oh, how marvelous!”, he says, and sings along to it. ”Going to the carnival
Will there be a scary plot?
Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8
Creepy organ music starts up, as Jack addresses the fey in somber tones. Cast musical accompaniment ”A merry chase is well and good,
A flicker of fire appears in Jack’s head. Intimidation: 1d20 + 7 ⇒ (11) + 7 = 18
Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8
Jack joins in with Shorti’s act, to the sounds of a calliope. Cast musical accompaniment ”We met some lizardfolk, with something shiny on their porch,
Performance: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Male Fetchling Kineticist 3 | HP: 41 | AC: 19/20 | Fort 10, Ref 9, Will 9 | Per 7 | Stealth 7 | Speed 25’ | Darkvision
Shalosar makes his way between the crates. He grimaces as spiked chains erupt from the back of each wrist. They’re ten feet long, shiny black, and weave through the air around him. He cracks one of them like a whip, and the last link snaps off and flies toward one of their opponents. The other chain curves in front of him, in a defensive posture. Stride, Channel Elements, Elemental Blast vs Yellow (free), Cast shield Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8
The blonde elf approaches a halfling-sized scarecrow, dressed in worn, mismatched leathers. He has a Jack o’ lantern for a head. A crow looks around from his shoulder; at second glance, it appears to be made of blackened wicker. When she gives him her message, he gasps in delight. A rousing melody starts up. Cast musical accompaniment ”A mission! A mission!
Some spying? Some fighting?
Upon his arrival at the office, he removes the top of his head, and tips it like a hat. ”Blackfeather Jack, at your service!”
Female Gnome HP 80 | AC 26/27/28 | F +11 R +18 W +14 | Perc +16 | Stealth +16 | speed 30 | Hero 1/1| Active Conditions: ---
Marigold grabs another arrow. As she draws it back, the head morphs into a tiny metal fist, with the middle finger extended as a spike. ”Catch!”, she says cheerily to the elemental who attacked Aerin, and lets it fly. Eldritch Shot (telekinetic projectile) at Green Attack: 1d20 + 16 ⇒ (16) + 16 = 32
Female Gnome HP 80 | AC 26/27/28 | F +11 R +18 W +14 | Perc +16 | Stealth +16 | speed 30 | Hero 1/1| Active Conditions: ---
”YA RAT BASTID!”, cries Marigold, upon seeing the enormity of “Rindle’s” crimes. She pulls out her bow, and as she draws the string, a green arrow with a smoking tip materializes in the nock. She lets it fly. Interact, Cast caustic blast at “Rindle” 5’ burst, Ref save DC 23: 2d8 ⇒ (7, 1) = 8 Acid
Female Gnome HP 80 | AC 26/27/28 | F +11 R +18 W +14 | Perc +16 | Stealth +16 | speed 30 | Hero 1/1| Active Conditions: ---
Aerin Airendil wrote:
Yep, posted Saturday :-)
Hellpup (and Flappy!) Nonbinary Wishborn Poppet Witch 2 | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Speed 30 ft | Exploration Activity Investigate Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 |
Hellpup gasps at their opponent. ”A werebatpig!”, they exclaim. ”I never heard of those!” A burst of hellfire erupts from their mouth, coming to scorch the boar’s soul. Then a glowing red pentacle appears before them, apparently drawn in crayon. Cast divine lance, shield Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8
You see a halfling-sized scarecrow, dressed in worn, mismatched leathers. He has a Jack o’ lantern for a head. A crow looks around from his shoulder; at second glance, it appears to be made of blackened wicker. ”Ah, new friends!” He removes the top of his head, and tips it like a hat. ”Blackfeather Jack, at your service!”
Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Lum Thalae wrote:
Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Molly narrows her eyes as she makes a sign in the air. ”By galleons tossed, an’ sailors drowned,
Religion: 1d20 + 5 ⇒ (17) + 5 = 22 Meanwhile, Silverbeard looks around, his cutlass poised to strike. Ready: if something hostile comes within reach, Strike it
N Male Human (Versatile) Sorceror 7 | HP 57 | AC 23/24 | F +10 R +12 W +13 | Perc +12 | Stealth +12 | speed 25| Hero 1/3 | focus 1/1 | spells 1:4 2:4 3:4 4:3 | Active Conditions: ---
”Solving a crime requires three components: Motive, Method and Opportunity”, Delorn proclaims, as he starts slowly pacing in front of the others. ”Motive: Tagheema is a compulsive gambler. She borrowed heavily from the Mendesil Loan company, and needs to pay them back soon if she wants to keep her legs. Ingrit has a notebook with detailed sketches of our missing wayfinder; selling it would fetch a pretty penny. “Method: Ingrit has been doing some alchemical work in her spare time, and has vulture feathers on her dirty clothes. Someone has a set of taxidermied vultures, of which one is missing. That seems to tie in with what you found, Miladistra” He stops pacing. ”And finally, Opportunity: we confront our suspects, connect them to the day’s events, and recover our prize before it’s sold off”
Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---
Also, I’ve been having an issue with pasting images into slides, where the page refreshes instead. Could someone please copy my avatar in? I’ll even take point! :-)
N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
”He appears to be home, alive and well”, says Flory, ”but distracted by a ritual he’s researching. I can send her back with a light spell to get his attention, unless someone has another suggestion”
N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
”Now now”, Flory says to Hancock. ”That would be rather rude, no?” She looks down at the spider perched over her heart like a brooch. ”Perhaps Her Ladyship could take a peek for us” She extends her arm to the wall, and Lady Gwendolyn crawls along it and up toward the lit window. Climb Speed 25’, Touch Telepathy to report back, empathic communication if there’s an emergency
N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
Flory looks over Jadran’s shield. ”Your squire seems a bit tatty, good sir knight”, she says. ”Let’s have a closer look” Repair, Crafting E, Quick Repair (1 min) Crafting: 1d20 + 12 ⇒ (4) + 12 = 16 If that’s not a Success, will HP Crafting: 1d20 + 12 ⇒ (7) + 12 = 19
N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---
Kosh raises an eyebrow at Dibble, looking over his spotless outfit. ”Feel safer already”, he says, not at all convincingly. Then he looks at Erzuuk, shrugs, and follows.
N Male Half-Orc Bard 4 | HP 58 | AC 20/22 | F +8 R +9 W +9 | Perc +9 | Stealth +7 | speed 25 | focus 2 | spells 1: 3, 2: 3 | Active Conditions: ---
The rough-looking half-orc wears worn leathers, and has a sword at his left hip. A hunting horn hangs at his right. He carries himself like a soldier, eyes ever alert for potential danger. ”Kosh Bracken”, he says, by way of introduction. ” ‘Fore I joined the ‘Ciety, I was a mercenary, scout, patched up fellas like you lot. Now I just get paid betta!” He grips the orc’s hand. Orcish:
”Greetings, elder” ”Which way is ‘at?”, he asks.
Gourd Leshy Kineticist 4 HP 56 | AC 19 | F +12 R +10 W +i | Perc +7 | Stealth +8
Jack tries to sneak up on another one, to scoop it up. ”Ooo, spiky!” Stealth: 1d20 + 5 ⇒ (18) + 5 = 23 Then he sings the Stego Song, to get one to focus on him. ”Little stegos in the clearing.
Fascinating Performance: 1d20 + 5 ⇒ (13) + 5 = 18
Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
”Time to repel boarders, Cap’n!”, says Black Molly. She casts a spell, and the phantom pirate becomes a bit more substantial. ”Aye, let’s shiver their timbers!”, he replies. Getting up in the nearest one’s face, he lashes out with sword and hook. BM: Cast boost eidolon
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Molly ducks behind Silverbeard, who leans into the wind. ”Hold fast, me hearties!”, he shouts, as he struggles toward the entrance. Athletics: 1d20 + 8 ⇒ (5) + 8 = 13
N Human Witch 4 | AC: 18/19 | HP: 32 | Per: 7, Fort: 6, Ref: 8, Will: 9 | Speed: 25’ | Focus: 1 / 1 | Spells: 1st 3, 2nd 3
GM Farol wrote:
I’m sorry, you’re correct
Female Elf (Changeling) | HP 90/90 | AC 25/26 | F +13 R +17 W +11 | Perc +10 | Stealth +17 | speed 35 | Hero 1/3 | Active Conditions: ---
Aldonza sets her marotte aside, and takes up the three small hammers hanging at her hip. ”Everyone has something to risk”, she says, as she starts juggling them. ”Personally, I’m risking one of these hammers falling on my foot. The pain, the injury, the humiliation of hopping around while holding it. And yet, here I am, still juggling, because the show must go on” She catches the hammers. ”Our mission is at risk, and I know you have your own concerns, but we all have our jobs to do, so we make it happen anyway” Using Impressive Performance for the Diplomacy check
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