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Mischa Catanarri's page
149 posts. Alias of Jessica Catalan (Organized Play Line Developer).
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A recent work offer means I need to cut down on my gaming in order to take advantage of the opportunity. Unfortunately, that means I'm not going to be able to continue this campaign. I've honestly had a blast playing with all of you, so thanks for having me while it lasted. Sorry for how short my run turned out to be.
All the best, everyone! And happy thanksgiving to those of you who are American.
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Mischa has the following gear in her inventory that I'd like to return to the group if that's alright:
- dagger
- scimitar
- sling
- sling bullets (7)
- potion of cure light wounds
- potion of cure serious wounds
- wand of cure light wounds (3 charges)
- backpack, belt and belt pouch (Here's looking at you, Rii-Chi!)
- canvas
- flint and steel
- silk rope (50 ft.)
- sea charts and maps (Desperation Bay, Jenivere's Route)
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Are you taking the wand Neltji? You might as well.
@ Everyone: Does anyone not have a healing potion? Or only have one or two? If so you should take one or two of the potions we found.
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Mischa points at the map. "Let's head south down the eastern coast. There's a little wedge of land there we can explore. "
Let's check out the C4 we haven't yet on the way towards G. Then G, D5, D6, D7, K, the C2 right beside K, I3 and then that nearby J. From there we'll have finished that little wedge of land and can decide if we want to keep going or return to camp for a bit.
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Mischa smiles at Jeuk. "Sure, why not. That'd be lovely."
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Mischa smiles and hands the papers over to him to examine. "Congratulations."
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Mischa just stares wide-eyed and stunned where the ghost appeared -- and then vanished.
"I... What..."
She shakes her head and nervously goes back to preparing their food...
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Hey guys, I’m going to have a crazy busy weekend. It’s unlikely I’ll be able to post Saturday, and I definitely won’t be able to post Sunday. Sorry if I hold up the game. Feel free to bot me if needed.
Thanks!
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"Why, that's wonderful! He'll be so happy hear that. Let's go."
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I thought we were at the top of the cliffs that it's up against. It doesn't sound like there's a beach for us to be walking along. Not when the reefs go right up to the cliffs.
Are we at the top of the cliffs looking down at the wreck? Or are we on a beach looking forward to the wreck and the cliffs?
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Knowing that Rii-Chi was the only one who could reliably climb the cliffs, Mischa nodded. "Alright, but be careful. If you get into trouble, come right back."
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Yup, I'm fine with Neltji's destination choices.
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Mischa puts away her sling. "Such horrible creatures..."
She keeps watch while the others collect arrows and the like.
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Mischa reloads her sling and fires it at the skeleton in front of her.
Ranged Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Bludgeoning Damage: 1d4 + 2 ⇒ (4) + 2 = 6
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Mischa fires another sling bullet at the nearest animated zombie.
Ranged Attack: 1d20 + 1 ⇒ (10) + 1 = 11
Bludgeoning Damage: 1d4 + 2 ⇒ (2) + 2 = 4
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Mischa fires another sling bullet at the nearest zombie.
Ranged Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Bludgeoning Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Totally missing!
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Hello everyone. This weekend is Thanksgiving so I will very likely be unable to fit in a post. Please bot me if needed. I’ll be back to regular posting on Tuesday. Thanks for understanding, and I hope you have a great weekend!
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Mischa fires her sling again!
Ranged Attack: 1d20 + 1 ⇒ (16) + 1 = 17
B Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Then reloads it!
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Mischa fires her sling at the nearest zombie.
Ranged Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Bludgeoning Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Then reloads it.
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Mischa pulls out and loads her sling.
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Mischa throws out her hands and sways them from side to side, rising higher and higher. As she moves she chants, until the plants all around the zombies reach up and wrap around the legs and limbs of the undead.
Casting entangle. Reflex DC 15, lasts one minute. She's aiming to centre it on the zombies, fill up most of the space between us and them, but not get any of her allies in the area.
"That should slow them down. We can leave now, if you still want to. And if not, stay out of the plants! Let them come to us."
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Mischa exhales in surprise. "...I've.... I've never heard of such a thing..." she whispers. "This place is even worse than we thought." She quietly draws her scimitar.
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From her place in hiding with the others, Mischa looks at the strange plantlife in the clearing.
Knowledge Nature: 1d20 + 7 ⇒ (1) + 7 = 8
Having no idea what's wrong with the plants, she instead looks at the humanoids, curious what race they are.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
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Mischa smiles and helps lead the way onward. "Come along then."
I think we're onto H next?
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No belt pouch? Where on Golarion are you hiding that 60 gp on your sheet if you're naked? Haha. Munkustrap might have to dig pretty deep to find those coins... =P
Seeing that Thorion seems to have drifted off, Mischa heals Caine.
Healing: 1d8 + 1 ⇒ (6) + 1 = 7
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Mischa takes in the antics of the Munkustrap and Rii-Chi.... and bursts out laughing.
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"Of course," Mischa replies.
She helps harvest crab for dinner.
Survival: 1d20 + 10 ⇒ (8) + 10 = 18
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Mischa shakes her head as she examines her bloody wound. "No worries, Caine. I have some healing magic of my own. Let Neltji heal you."
Mischa heals herself.
Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4
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Just letting you know I’m currently suffering from an intense bout of vertigo. I’ll try my best, but I might not manage to keep up with posting over the next few days. Feel free to bot me if needed. Sorry for any potential hold up. And thanks for understanding.
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Mischa takes a step forward and swings her sword at the crab.
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Slashing: 1d6 + 2 ⇒ (2) + 2 = 4
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Ahhhh, that makes sense. Awesome.
Mischa slashes at the crab again with her scimitar.
Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Slashing Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Confirming a Critical: 1d20 + 2 ⇒ (16) + 2 = 18
Slashing Damage: 1d6 + 2 ⇒ (2) + 2 = 4
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Sorry, shouldn't I have taken a critical hit and a hit? Or, three hits? I'm confused with all the rolls, but my AC is only 15.
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Mischa draws her scimitar, steps towards the nearest crab and swings her blade at the crab's 'eye.'
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Slashing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Confirming a Critical: 1d20 + 2 ⇒ (4) + 2 = 6
Extra Slashing Damage: 1d6 + 2 ⇒ (3) + 2 = 5
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Mischa nods. "Yes, we should get back to work."
Im fine with those direction, Munkustrap.
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"Wow. That was beautiful, Aerys."
That night Mischa stays up a little later than usual, watching the crackling of the fire, and the glittering stars in the sky. She hums a little song to herself, a traditional Varisian folk song about family ties staying strong even through long journeys... Finally, a little melancholy, she lays down to sleep.
Resting up and then getting ready to head out the next day?
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Mischa sits down beside Thorion and reads the poem...
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Mischa smiles at Rii-Chi. "You did the work. Would you like to bring Aerys the berries?"
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Mischa helps lead the way back to camp, watching out for hazards as they travel.
Survival: 1d20 + 10 ⇒ (10) + 10 = 20
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Mischa nods. "We should head back."
She turns to Rii-Chi. "Did you want to rest for the night before we head back? Or go back now?"
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"Oh, dear, Rii-Chi! Are you alright?" She pulls out her waterskin. "Here, have something to drink."
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Oh, that's clever. I've never done that for a useful item before. I'm in. Number us alphabetically? (1: Caine, 2: Mischa, 3: Munkustrap, 4: Neltji, 5: Rii-Chi, 6: Thorion)
Knowledge Nature: 1d20 + 7 ⇒ (10) + 7 = 17
Mischa looks at the bushes. "These are viper nettles. Their thorns protect the berries at their centre. Hmmm...."
Mischa examines the bush, trying to find a route that might be better to attempt to slip through the thorns.
Survival: 1d20 + 10 ⇒ (14) + 10 = 24
"I think this path over... here is the easiest way through..."
Anyone want to give it a try? My acrobatics and escape artist are both only a +1.
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Since no one takes her up on her offer of potions, Mischa goes around handing them out. She gives Neltji the wand of cure light wounds with 3 charges, Thorion three potions of cure light wounds, Munkustrap a potion of cure moderate wounds and two potion of cure light wounds, Rii-Chi a potion of cure moderate wounds and a potion of cure light wounds, Caine the potion of bull's strength and a potion of cure moderate wounds, and she keeps the potion of cure serious wounds for herself.
"There you go! Alrighty, let's see here... Let's go... This way!"
D4, then onto E.

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Sorry, does that say we also find 6 cure light wounds potions and 3 cure moderate wounds potions?
Mischa thanks Jask for the raft. "You're a life saver, my friend!"
At the wreck of the 'Tears of Grog' she examines the prayers with interest. "Wow... Can't say I expect a ship name after liquor to be filled with Desnan prayers.... I suppose the Song of Spheres attracts all kinds."
She examines the chest and its contents with surprise. "Oh, wow. Good thing we came here. This will be useful!"
Mischa keeps the wand of cure light wounds for herself, and helps hand out the many healing potions.
EDIT: Actually, I just realized I already have a wand with three charges on it. Did you want this cure wand Neltji?
Who wants which potions?
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At the wreck of the 'Golden Bow,' Mischa looks at the longbow and lets out a whistle. "I'm surprised this is in such good shape! Is anyone good with a bow?"
Mischa can't wield it.
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At the old camp, Mischa looks around, curious how long it's been abandoned, and if she can tell how many people once used it.
Survival: 1d20 + 10 ⇒ (19) + 10 = 29
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Yeah, I can't use it either. If you don't want to hang onto it we can always see if someone at camp can use it.
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"Of course, you may," Mischa gives the ring to Rii-Chi and smiles.
"Shall we?"
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Mischa comes out of the cave with some gear. She hands a fine dagger to Munkustrap.
"For you,"
...and a wand to Neltji. "Think you can make it work?
Then she holds up a ring. She eyes everyone closely, clearly trying to decide who can best make use of the ring...
Does anyone particularly want the ring? Maybe someone who's fine with taking a really long watch shift? Lol
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Mischa heads deeper into the cave, looking around for any more enemies or useful objects...
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
When she's sure it's safe she cleans off her scimitar and sheathes it at her side.
She hurries back over to Rii-Chi.
"Oh, dear. Look at the mess on you!" Mischa chants out a few words in a strange language and places a hand on Rii-Chi's bloody fur.
Cure Light Wounds: Healing: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: Healing: 1d8 + 1 ⇒ (4) + 1 = 5
"Feeling better?"
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Mischa circles around Thorion, until she's behind the dimorphodon. Then she slashes at it with her scimitar.
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Slashing Damage: 1d6 + 2 ⇒ (6) + 2 = 8
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Mischa draws her scimitar, steps forward so she stands beside Rii-Chi, and swings at the dimorphodon (D2).
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Slashing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Confirming a Critical: 1d20 + 2 ⇒ (18) + 2 = 20
Extra Slashing Damage: 1d6 + 2 ⇒ (2) + 2 = 4
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C2A
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Survival: 1d20 + 10 ⇒ (13) + 10 = 23
"Looks like whatever made the ruts hasn't been around in a few days."
Looking at Caine she remarks, "Huh. Interesting theory."
C1B
Survival: 1d20 + 10 ⇒ (14) + 10 = 24
"It's another dimorphodon nest... Looks like this one hasn't been used in a few weeks."
After looking around for a while, she remarks, "Why don't we follow the coast south for a while? We should be able to get a look around the cove from up there."
Let's hug the coast to the next C1.
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