Mike S Avatar

Mike Selinker's page

Lone Shark Games. Goblin Squad Member. 2,361 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 2,361 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Lone Shark Games

Before anyone asks: No, you can't search for "V1" or "A2." Treat those as if they're part of the card name.

Lone Shark Games

1 person marked this as a favorite.

Here's my latest:
----
Blood Letters
by Mike Selinker
I'm not a vampire per se. More of a blood-drinker. Vampires have fangs. I didn't get so lucky. In fact, these loosey-goosey dentures really aren't helping matters.

Lone Shark Games

Ten years ago, we did NaNoWriMi—National Novel Writing Minute—on this forum for the first time. Wanna do it again? If so, write as much of a novel as you can in one minute, then post it here. If you do, I will give you high praise and validation!

Rules and example from ten years ago:

---
Yes, you read that correctly. I wanted to do something to show solidarity with my NaNoWriMo friends, so I invented “NaNoWriMi.” You see how much of a novel you can write in a minute (hence the “Mi”), and then you abandon it forever. 1, 2, 3, go…

My "Novel Zero" was this:

Last Moon at Aggathor
by Mike Selinker
Today I am a man, thought Redclaw. I can give up enough of myself to make the change, day or night. The greater acommplishemnt is retaining enough of myself to change back.

Yes, that's how I spelled "accomplishment." You think I'm wasting precious seconds on spellchecking? I've concluded that the rule "You can finish your last sentence, but for God's sakes, be quick about it" may need to exist, but most people seem to get somewhere with 60 seconds from conception to (a sort of) conclusion.

Anyway, it's kinda taken off on my Facebook page ("novels" by Jason Bulmahn, Owen Stephens, Miranda Horner, and more), so I figured folks here might like in. I'll probably collect them somewhere afterward. Anybody want to climb on board the NaNoWriMi Express?

Mike

Lone Shark Games

Yeah, I just would not stop yelling "Wolverines!"

Lone Shark Games

I will be there! I first went to U-Con like 25 years ago, and I'm excited to return!

Lone Shark Games

Shannon: Don't forget the four Goblins from We Be Heroes!

Lone Shark Games

Kumarei wrote:
Speaking of which, how would replaying scenario 1A work at this point? Would we need to rebuild the vault for it, in which case getting the sword is impossible, or are we allowed to run it using the current vault? Reading through the rules I only found something that said that we’re allowed to replay old scenarios, not how to do it.

Just like any other scenario. You don't have to rebuild the vault. However, if you've already gotten the reward for that scenario, you can't get it again.

Lone Shark Games

I imagine that what we'd do in this case is kind of like what we'd do with the ally Ayruzi in Rise of the Runelords 6: move some of the check dynamics out of the check boxes. So something like

COMBAT 20
or
DIPLOMACY 12
If you succeed at the combat check to defeat, attempt a Combat 20 check to defeat. If you succeed, it is defeated; if not, it is undefeated.

or

COMBAT 20
then
COMBAT 20
Instead of defeating this card normally, you may attempt a Diplomacy 12 check to defeat. If you succeed, defeat this card; if not, it is undefeated

Maybe.

Lone Shark Games

1 person marked this as a favorite.

I'm not aware of any time we've tried to do that.

Lone Shark Games

A simple way to keep these useful is to draw a random Harrow blessing from the vault at the start of the adventure (or whenever you acquire the spell) and define it as the harrow suit for the purposes of these spells only.

Lone Shark Games

As far as I know, you are the only person outside of our office who has reported back playing every scenario in Apocrypha. Congrats!

Lone Shark Games

Correct.

Lone Shark Games

It seems to have left the front page in the revision, but you can find a blog version of it here. This was written before Core, so it likely needs some updating.

Lone Shark Games

Give us your plague-free heroes! Specifically we want a snapshot of what your characters look like after they took on the last challenge in Curse of the Crimson Throne. (That is, you've completed Scenario 6D: Legacy of Blood or Scenario 7A: The Inevitable Betrayal.)

Please respond to this thread with a full feat and deck list of any characters that fit the above description (and only that description!), in very specifically the following format.

Character Name: (name)
Role Card: (role)
Skill Feats: (skill)+(X), (skill)+(X), etc.
Power Feats: +(X) hand size, (added proficiencies), (other feats)
Card Feats: (type)+(X), (type)+(X), etc.
Unspent Hero Points: (X)
Weapons: (card), (card), etc.
Spells: (card), (card), etc.
Armors: (card), (card), etc.
Items: (card), (card), etc.
Allies: (card), (card), etc.
Blessings: (card), (card), etc.

Please don't skip or add any lines; if you don't have any of something, just leave the part after the colon blank. Include loot cards under their card type, please. Also, if your character died, let us know that.

Thanks to all saviors of Korvosa!

Mike

Lone Shark Games

Frencois wrote:
Mike Selinker wrote:
I think this rule should just be "You look at a location and decide what traits it should have if you care about them."
This is just how you become one of the best Game Creator in the world. I owe you a bottle of Gewurtztraminer for this one.

Late harvest Alsace, please.

Lone Shark Games

Thanks for the reminder!

Lone Shark Games

2 people marked this as a favorite.

I think this rule should just be "You look at a location and decide what traits it should have if you care about them."

Lone Shark Games

foxoftheasterisk wrote:
Complete side note, I love the "acquire a Magic card" phrasing of Ezren's power because now I can joke about buying a booster pack for an extra explore. ;)

In development, this absolutely was a stated argument against the "an X card" phrasing, but we were like ¯\_(ツ)_/¯.

Another common one was "a Giant monster," which we had to stress did not include the Giant Fly.

Lone Shark Games

On a second glance, Mavaro looks fine as is. He should have the proficiencies to start, and then only later (on the Channeler role) gain the skills. So at the start he can attempt recovery checks but won't be very good at them unless he uses his skill-gaining power.

Lone Shark Games

Brother Tyler wrote:
Original wrote:
After you play a spell that has the Arcane trait for its power, you may draw a random spell from the box that does not have an adventure deck number and has the Arcane trait and recharge it.

We've updated it to:

Updated wrote:
After you play an Arcane spell for its power, recharge a new Arcane spell that is level #–2 or lower (minimum 0).

The concerns I brought up earlier:

Me whining wrote:
I added "...you may..." to the power, though this is one area where we should probably leave it out. Thematically, Flenta is a fighter posing as a wizard, so she doesn't have the Arcane proficiency and doesn't recharge spells. She simply casts spells (reading from scrolls?) and then gets new ones (presumably from some vast store of simple scrolls). Putting "...you may..." in the power would severely limit her.

Right. When we put that in the Conversion Guide, we did not intend it to be optional. The Conversion Guide is correct.

Lone Shark Games

Yeah, I'd say that's any of her checks (and no one else's). By the way, we still use "the X trait" when describing a trait. So "any of your checks to defeat has the Swashbuckling trait" is more accurate.

It's possible I was looking at the wrong Flenta power. Which one do you mean?

Vic hasn't weighed in on the potential FAQ change to Koren, so I'd hold off on that.

Lone Shark Games

Addressing these issues:
1. Noted. We’ll talk about it.
2. I would say all should get "Closing your location does not prevent you from exploring” per Core Amiri. We will have to look at adding that to the Conversion FAQ.
3. I would not do that.
4. Harsk should not get guard.
5. We’ll have to discuss that.
6. We’ll figure that out in our discussion on Mavaro.
7. I don’t follow this one.
8. That sure isn’t easy.
9. The Mindchemist feats should be retained.
10 and 11. Already addressed.
12. Flenta should not get a “you may.”
13. I’m fine with Poog getting “reload.” Up to Vic whether that gets added to the Conversion FAQ.
14. This sounds like it needs a fix to the FAQ.
15. You can split that power up.
16. I don’t follow this one.
17. That’ll need to be fixed by CD FAQ.
18. I don’t see a need for a change here.
19. I’m fine with this getting reload as well. Up to Vic on whether it’s added to the FAQ.
20. We’re still talking about this.
21. I think we’re still talking about what happens with temporary gains, but I'm not sure.
22. Include the power feats.
23. An update is coming on this.

Lone Shark Games

I wouldn't have interrupted you for a bone-in filet at Harry and Izzy's.

Lone Shark Games

I believe the answer to both of those is yes, so Kasmir may need some help.

Lone Shark Games

1 person marked this as a favorite.

I have described this situation at least 20 times since Gen Con. It was a wonder to watch.

Lone Shark Games

2 people marked this as a favorite.
Longshot11 wrote:
That said, I seem to remember a Paizo/Lone Shark person stating way back that they used "she" in the male character powers, and "he" - in female's - ostensibly so they avoid confusion if the character is targeting someone else of him/her/themselves :)

In the core sets, that's true. But we were inconsistent. Reiko, Nyctessa, and Zelhara are some characters that broke that rule, likely because we forgot the rule occasionally.

The singular they is a subject of great debate at the Lone Shark office. Everyone agrees with it philosophically, but the wording is sometimes very awkward. A lot depends on how you feel about the "word" themself. So we try to avoid constructions that lead us down these strange and unfamiliar passages.

Lone Shark Games

Vic Wertz wrote:
Corrected—now he's an investor instigator alligator Eskimo investigator again.

Wow, I cannot be trusted with anything.

Lone Shark Games

1 person marked this as a favorite.
Brother Tyler wrote:

The two main takeaways I got from this blog are that:

* We're not going to see a Jade Regent AP any time soon (though that may be relative to when the Ultimate Add-On Decks were conceived, so it might be more soon).

This seems likely. Mostly, we have a lot of ideas we'd prefer to do first. But the positive side is that the Core+ format allows us to make Adventure Paths of pretty much any size, so depending on Paizo's interest level in Jade Regent (or anything else), we can now do it a lot easier than we could have. Still, Hayato and Reiko's appearances in Ultimates, plus all of their Eastern-inspired gear, whetted our whistles for Jade Regent for a while.

Brother Tyler wrote:
We're not going to see dedicated Class Decks for the classes that don't yet have them.

This is less clear. We haven't really evaluated whether we're going to do more Class Decks. We are watching the RPG line to see which characters get revived in PF2 and what they look like. Both Valeros and Harsk changed enough in their weapon/armor choices that we will want to make sure we get any new versions of characters right in line with the RPG designers' thoughts.

Lone Shark Games

Rulebook, page 5 wrote:
The back of your character lists your favored card; if it gives you a choice, choose 1 for the scenario before drawing.

Lone Shark Games

Roles real soon.

Lone Shark Games

2 people marked this as a favorite.

Also that. Right, we actually planned for this.

Lone Shark Games

Well, there is a way: Since Serithtial is level 6, it might be in the locations and Kess can pick it up along the way.

Lone Shark Games

3 people marked this as a favorite.
Whipstitch wrote:

Thanks for the Free RPG Day fun! My daughter and I went to our local gaming store in our Pathfinder shirts to run this fun adventure.

Any chance those characters will become Guild legal, maybe using either the Goblins Fight deck or the Goblins Burn deck?

100% chance.

Lone Shark Games

Longshot11 wrote:
Wow. Season of the Kobolds? That's the first I'm hearing about this, can we learn a bit more? Is this a regular-sized season, or more like the mini-Season of the Goblins AP?

Definitely. We're road-testing it here at Origins and then it will be in wide release very soon!

Lone Shark Games

Some ideas never get old.

Lone Shark Games

6 people marked this as a favorite.

Are you kidding? We have SO MUCH STUFF planned for PACS, you have no idea. But you will soon!

Lone Shark Games

Yeah, they fit naturally in the story where they are, but you can easily play them at any level.

Lone Shark Games

1 person marked this as a favorite.

It's level 4.

Lone Shark Games

Yewstance wrote:
<makes a list>
Jenseclav wrote:
<makes a list>

Thanks for this. I'll look and we'll have adjustments as needed.

Lone Shark Games

PinkRose wrote:
But if you are playing Curse, you're adding in the Core cards as well, right? So there will still be 2 different Basilisks in a level 3 Curse Adventure, and 2 different Gargoyles in a level 4 Curse Adventure.

Correct. Nothing should stop you from enjoying this, except for the fact that they are Basilisks and Gargoyles.

Lone Shark Games

1 person marked this as a favorite.

If you've played Apocrypha, you know that we pulled the "same name, same art, different powers" trick a lot. That's because each chapter of Apocrypha has different mechanics, and we want the cards in each set to respond to its set's mechanics.

For example, the card Paper People in the Candlepoint (e.g., the Base set) chapter's powers are:
* Confront: [All saints] Cannot play Strike gifts.
* Lose: Shuffle the top card of the clock into your nexus.

But the card Paper People in the Fae chapter has the no-Strike gifts power, but replaces the last power with:
* Initiate: Toss this threat into the air. The saint it lands nearest to confronts it instead, ignoring this power.

That's because the Fae chapter is where those carnival games powers are, and we wouldn't want the Paper People to be left out of that fun. But in the Base set, that power would make no sense. (Nothing in the Fae chapter makes sense. Guess which Shark wrote it?)

So, after that experience, it wasn't reasonable for us to hold the line in PACG on this subject any more. If there's a Gargoyle in Curse, it should be the Gargoyle it needs to be.

Lone Shark Games

Mike Selinker wrote:
Next week the Core Principles series covers all things conversion-related. We’re taking a list of pre-Core card changes to PaizoCon and discovering anything else we find there.

I misspoke in this comment. I said "next week" where I meant "next Core Principles blog." It'll be up as soon as Vic and company can get the conversion FAQ online, which may or may not be this week.

Lone Shark Games

2 people marked this as a favorite.

Using the hour power is not playing one of your cards. The rulebook says "Collectively, the party may play no more than one boon of each type," which means the cards have to come from the party. You don't own the hour, so it doesn't count against the cards you can play.

Lone Shark Games

Ceetee wrote:
So no conversion rules after all?

Sorry, I meant that the next Core Principles blog would be the conversion rules, which they will be.

Lone Shark Games

Ithaqua47 wrote:

I'm a little late to the party here but Mike, I just wanted to tell you how excited I am about this revamp you guys have done. I have literally dozens and dozens of games but Pathfinder Adventure Card Game is my favourite. I jumped all over Apocrypha and thought to myself, man, I really love PACG, but imagine how much better it could would be with better stories, better expansion strategy, a little better terminology.

I am absolutely thrilled to the moon and back that you guys thought the same thing and I sincerely hope you continue making expansions for, well, ever.

Cheers, Mike and the team. Keep up the fantastic work.

<hat tip>

Lone Shark Games

1 person marked this as a favorite.

Yes, very much so! I only listed the things I had a hand in, and since I didn't work on that with Crystal, it didn't make sense for me to make it part of my personal narrative. But you should get it!

Lone Shark Games

Grumble. That's on me, because I was the one who said "We can't have a location with the same name as a card type." Smooth move on my part.

Lone Shark Games

Jenceslav wrote:
Thank you, Keith, for the confirmation it is working as intended. I just thought it was counter-intuitive that failing to defeat would have positive consequences, which is very rare - and shuffling into the character's discards seemed even weirder to me. Why shuffle it if discards is open information and I do not know a card that concerns with the card's positions.

While as a rule we don't make cards that care about the position of cards in your discards, we did do it once that I know of: the location Apothecary in Rise of the Runelords. In organized play, we also did that trick with the henchman Lamia Cultist in Season of the Runelords. And if you've played through Apocrypha, you know we made the entire Deathless chapter care about the order of your discards.

So since we might do something like that again, we care that a card like Cultist doesn't let you do something crazy with your discards, because that would give you an advantage we don't want you to have. That is, if we ever did it. Which we probably won't. Maybe.

Lone Shark Games

Malcolm_Reynolds wrote:
Makes me wonder whether there's a riddle a la Mythopoeic Sphinx.

I wouldn't rule it out.

Lone Shark Games

Jenceslav wrote:
I can also support this - I'm left with 4 empty sleeves now

Hold onto those until Free RPG Day.

1 to 50 of 2,361 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>