Apologies we were unable to get the descriptions updated in time but Clerics+ and Impossible Lands+ have Foundry Modules, Pathbuilder2e, and Wanderer's Guide support (authors page). Anyone looking to try a free adventure, I highly encourage The Longnight Before Krampus which also has a foundry module included! Great job everyone!
Sorry I'm late, but the Round 5 (our final round) for Brewmaster ends in less than 12 hours! Round theme is Subclasses and we've seen some really impressive stuff over the rounds. Best of luck out there to all you brewers!
Did someone say free expansion? Because that's what I heard Get the latest copy for a bunch of new feats and a new class archetype! Foundry Module is updated and Pathbuilder2e should come later today, we now also have Wanderer's Guide support!
Hello everyone! Brewmasters is back for Round 4 this time with the category being "Items" Show us what you got here and if you want to stop on by the Infinite Possibilities Discord you can discuss with the other contestants in the Brewmaster channel!
Hello all! I'm super happy to announce that we were able to comeback with another installment in the Classes+ series and thanks to all the awesome support, it looks like we will probably not only continue the line but expand it. If you want to check out the latest release, please visit the reddit post where you can get the link and an option to join the Classes+ discord I also want to say there is a hugely value bundle on Infinite right now that you all can pick up over $200 worth of some of the best writers for only $25 bucks (or even less if you got the PaizoCon bundle). Until next time Happy Gaming
Hey just want to drop in and encourage every one of you awesome people to participate in Brewmaster Round 3's "Monster" round. There's a lot less entries than I think we would like right now, so your chances of winning are actually decent! It helps out charity and if you do win you get a writing credit and art for your creation in the Brewmaster Compendium release next year!
Hey all just wanted to stop in and say thanks for all the support once again since as of this past weekend we made electrum! Today we also updated the supplement for a few fixes as well as Pathbuilder2e support! Check out the reddit thread here!
Brewmaster Round 3 is live with Monsters! Get your entries in before the deadline folks!
nick1wasd wrote:
Yeah, I mean you run Soothe, some buffs, maybe slide on over to Blessed One for some Heal options. It's a strong enough foundation that if you wanted to lean into true support, you legitimately could.
Casting Shield on someone else is a vector of mechanics the game hasn't super touched, so this makes me really love the idea of a Psychic that protects others. I will say it feels more like a defensive version of a telekinetic conscious mind than it does dreams one, but since it's such a cool mechanical space to occupy and collectively there's a lot of dream vibes else where I'll take it with a smile.
This mailing list goes out every week with information on new offerings, Pathfinder Infinite updates, and discounts on select products from a number of creators! If you are a Pathfinder Infinite author and want to advertise your product on our mailing list, check out the #mailing-list channel on the Infinite Possibilities discord server!
Squiggit wrote: This book is legitimately really fun. Enjoy most of the content in it. It doesn't quite address every problem I have with the Witch, but the new Patrons are great, the suggested errata is great, the feats are great. Some of the options feel pretty strong, but none of them, at least at first glance, feel broken one way or the other. I really appreciate the expansion to divine and arcane witches especially, since those two have so few options in the APG (which is a shame because the arcane list is really the witchiest of them all). It makes me very happy to hear that it meets your high standards Squiggit! _____________ In other news, we're trying to debug the foundry module at the moment so hold off on any installation for just a bit or you might have to reinstall! Apologies!
We have now updated accordingly and also have a Foundry module available! If you already own a copy and want your Foundry stuff just re-download and the manifest URL is on the inside cover :) Thanks for all the support, we actually went silver in the first 3 days believe it or not, which is pretty awesome. We're also doing an interview with the wonderful Dustin Knight this Friday at 7PM EST on twitch as well. Til next time friends. Happy Gaming!
Sanityfaerie wrote:
Here I detail some of the changes Admittedly I did not touch Living Hair in the current version. The reason is, that Living Hair actually has in-class support with the upgrade feats that are present, which made it difficult to make changes without considering how they would affect the upgrades. However, I did update Eldritch Nails and gave it a suitable upgrade feat at level 8. Now I realize that doesn't directly affect Living Hair by extension, but it at least gives some returns. That said, I'm going to go back and add errata for Hexed Locks with the same changes as Eldritch Nails, which I think will make you at least a bit happier. ________________ Most of my changes are focused on taking options that are below average and making them more viable. The biggest change I made is in the Reddit comment I linked above. I'll talk with Derry and see if I can't get that Living Hair change on the level 8 feat though :) The errata is literally only about a page and a half at the back of the book and wasn't even the primary goal of the publication (though admittedly, seems to be one of its big draws).
For those looking to tune up their Witches a bit, a friend and I just launched this bad witch this weekend! Foundry support is supposed to drop in the next couple of weeks too. Discount ending for this soon!
Thanks for all the support during the launch so far. We're just south of silver right now and couldn't be more blown away. The discount link automatically puts you in your cart, so if you want to read the product first check it here!
Pathfinder Infinite Creators have joined forces to put out a really awesome mega bundle of great content for only $25 that has ~$100 total value of products (including Kitsune of Golarion and Luis Loza's Dragonkin!). There are also other new releases at discounted rates for PaizoCon https://www.reddit.com/r/Pathfinder2eCreations/comments/uyyjps/pathfinder_i nfinite_paizocon_sale_megathread/?utm_source=reddit&utm_medium=usertext &utm_name=Pathfinder2e&utm_content=t1_ia1fka8 I think if you were waiting to dip your toes into the Pathfinder Infinite space, this is a great place to get those feet wet!
Brewmaster Round 2 is closing in on the deadline of May 25th! We have a lot of entries already (and I'm a judge so I'm not sure why I'm doing this to myself...) but we could always have more! Bring your amazing homebrew ideas and try to get a writing credit on a PFI supplement for charity! Happy gaming
I just wanted to drop in and say, today I logged in to DrivethruRPG to see Wanderer had become a Copper Best Seller after a little over a month. I really appreciate the support I've received from the people here. You all have some amazing insights and I can say that I definitely wouldn't have been able to put together something quite as special without the support from people here on the forums :)
Leomund "Leo" Velinznrarikovich wrote: What is the difference between houseruling a specific change and an errata making that same change? To some extent, validation. I think a developer response that justified no errata with some reasoning would be accepted almost as well as errata would be. But in both cases, errata or no, there will be people who are upset (I was downright salty AF about the whole finesse change admittedly). Feeling like not only your voice was heard, even if the answer is "no", helps.
To be fair, I buy the books as a formality at this point. I'd happily spend book prices for a PDF, foundry integration, and a digital asset pack combined as the standard if it was as easy to consume the PDF virtually as it is to consume a book physically. But would require digital getting the priority in terms of the document design, which is probably not viable until that threshold is at least close.
The Raven Black wrote:
So you think the mutagenist buffs were playtested then? I'd wager they were not. And PF1 had more issues with feat traps than it ever did with power bloat. The overall balance between the best and worst feats was stretched in both directions. Allowing feat traps like Eldritch Nails to continue to be options for players (as well as stuff like Eschew Materials) can be just as damaging to a system.
richienvh wrote:
Witch can absolutely be awesome with system mastery as is, that's never been the issue. A witch built "correctly" is solid. The problem is the number of traps and "choose wrong" options the Witch has (Rune/wild patron cantrip, eldritch nails, basic lesson is mandatory, etc.) I've defended WP as an option that works best when you stack spells that don't require saves (mainly heal spells) as a means to make it work at its chassis, and it's window of viability to me is way narrower than a Witch. A Witch with Stoke The Heart/Evil Eye/Buzzing Bites + Basic Lesson + a good Specific familiar (like faerie dragon) that grabs Cackle is a great character. A Rune Witch with Eldritch Hair and Nails and a toad is the issue. So while I am also sad about no Witch buffs, the idea that Witch cannot be built to be effective to me is not at all true. The issue is the power floor for a witch is way lower than it should be, but I'd argue the ceiling is just fine. DMerceless wrote:
While I can't say it's chipping away at my excitment necessarily, I also don't see why "nerfing Dragon scales/independent/etc. is fine, but buffs are not" sentiment is being paraded around and it's super weird to me. Buffs generally sell things (people buy champions in League of Legends because of buffs), so it's not only beneficial to the health of the game it's also financially motivating to some extent.
Djinn71 wrote:
Eldritch Nails untouched. No changes. No basic lesson replacement for phase familiar. Nada. /salt
DM_aka_Dudemeister wrote: Legit question, why would I play this over say, a swashbuckler or gungslinger in 2nd Edition? Hey there! Author here If you're looking for vibes from old westerns and movies like 7 Samurai or shows like Trigun and Mandalorian, this class has a lot more focus on those themes than say the swashbucklers Jack Sparrow or Princess Bride Wesley. Grit is very much a defensive mechanic, and you spend grit on powerful actions that vary in nature. This leaves you with the choice of protecting yourself and others or doing some bigger actions. While it shares the binary state mechanic approach with panache, that's about the only thing they share in terms of mechanics and themes. Gunslinger to me has more of a technology focus than this class and swashbuckler is offensive focused, so this is really the class that tries to grab some of those other themes that neither of those classes brought to the table while offering a bit of Champion feels. My description for it, albeit a bit truncated in scope, has always been "What the swashbuckler is to the fighter, this is to the champion. It is the mechanical defensive inverse to the swashbuckler." Let me know if you give it a try and I hope you enjoy it if you do!
To people who already purchased, firstly thank you so much for the support. Secondly make sure you re-download Friday for updates I've reported to the publisher. The following along with the goofy typo on the cover and some formatting issues are being addressed: Whirling Assault is missing ", each at your current multiple attack penalty" Intimidation is not default on every Wanderer, remove this from the top skills gained. Pacifist is trained in Athletics and Diplomacy. Marksman is trained in Intimidation as well as the Gunslinger Dedication way skill. Marksman got the "successful" requirement removed from their grit recovery. Outlaw concealed weapon return the favor was clarified to say it includes the Interact action to draw as part of the reaction. _______________ Happy gaming!
WatersLethe wrote: Just bought my copy! Make sure you re-download on Friday. The following along with the goofy typo on the cover and some formatting issues are being addressed: Whirling Assault is missing ", each at your current multiple attack penalty" Intimidation is not default on every Wanderer, remove this from the top skills gained. Pacifist is trained in Athletics and Diplomacy. Marksman is trained in Intimidation as well as the Gunslinger Dedication way skill. Marksman got the "successful" requirement removed from their grit recovery. Outlaw concealed weapon return the favor was clarified to say it includes the Interact action to draw as part of the reaction. _______________ Thank you for the support as always <3
As some of you were aware, the homebrew I made a year ago has become something more! Legendary Wanderer is officially released! Best wishes!
WatersLethe wrote: I wonder how hard it's going to be to find a GM who allows Free Archetype and Ancestry Paragon and Dragons. I better start my quest to find one now. Step 1: Recruit a bunch of players who want to also be dragons Step 2: Form a pirate dragon crew Step 3: Tell your GM that the Rag Tag Scaleywags need a suitable ship and a GM worth their sea salt Step 4: Profit
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