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I loved loved loved the book on Darkmoon Vale. It is still one of my favorite setting books in the line and I would like to see more books along these lines, bigger than a city but not a national book. I just think the detail that can go into a book like that is something I would enjoy. Some ideas for them are; 1. Whisperwood in Cheliax 2. Verduvan Forest in Taldor 3. The Lake of Mists and Veils 4. Hellmouth Gulf in Cheliax What would like to see?
We have 17 base classes and by my count, only 6 don't caster spells: fighter, rogue, barbarian, monk, cavalier, and alchemist. And the alchemist creates spell like abilities. That leaves 5 strictly martial types. To me, thats not enough. I would like to see a few more choices that don't include spells within the class. Even if that means spell less versions of the Ranger and Inquisitor. What say you?
Anyone else love these new classes as much as I do? Forget for a moment all the amazing things they did with the old classes like the sorcerer bloodlines, rogue talents, rage powers etc etc etc. I mean the Oracle is what the Favored Soul should have been. Why that wasn't the spontaneous divine caster to begin with I don't know. Focusing on a specific domain. Dead on. The Summoner is just so unique. And the Witch. Dear God, I love this Witch!!! We are getting non LG Paladins, more bloodlines. I can't wait for August and beyond
What do you want to see in the new base class. They have said there will be a curse mechanic, more important familiars and a combined divine/arcane spell list. What spells do you want included? what kinds of familiars? what weapons should they be proficient in? what other things are there you hope are included? I, for one, hope there is a health dose of polymorphing. Like the witch from Snow White
The Fang Hunter
Skill Points per level: 4 + int modifer
Class Features
Spells: Moon Hunters gain no additional spells as they rise in level Starry Sight: Moon Hunters gain low light vision. If they already possess same, the hunter gains improved low light vision or 4 times the vision of a human in poor illumination. Detection: At 1st level, Fang Hunters gain the ability to detect lycanthropes. Detect Lycanthropes operates the same as Detect Favored Enemy (only involving lycanthropes) as if the caster's level equals that of the Fang Hunter Favored Enemy: At 2nd level, the Fang Hunter gains +2 bonus on bluff, listen, sense motive, spot and survival checks as well as a +2 attack bonus when faced with lycanthropes. This bonus increases to +4 at 7th level. Star Blessing: At 3rd level, the Fang Hunter gains a +1 bonus on attack rolls and saving throws while under the night sky. Unfettered Stride: At 4th level, Fang Hunters gain the ability to move through any natural terrain without it affecting their movement or skill checks. This applies to bogs, rubble, ice sheets, undergrowth and natural stone floors. Bonus Feat: At 5th level, all Fang Hunters gain Endurance as a bonus feat. If they already have that feat, the Moon Hunter may select a Skill focus feat for any of the Fang Hunter's class skills Swift Tracker: At 6th level, Fang Hunters are able to move at normal speeds while following tracks. Camouflage: Fang Hunters gain the camouflage ability at 7th level. This permits them to use the hide skill in any terrain. This benefit is lost if wearing medium or heavy armor, or carrying a medium or heavy load. Soothing Moon: Fang Hunters can be healed when in direct contact with the light of the night skies once they reach 8th level. As long as the Fang Hunter allows moonlight to bath them for 1 continous hour once per night, they receive the benefits of digesting a potion of cure moderate wounds. This does not work if there is complete cloud cover. Implacable Hunt: Fang Hunters gain this ability at 9th level. Fang Hunters who wound a favored enemy and that target escapes, the Fang Hunter always knows which direction their target lies and the approximate distance (within 10 feet). If the target is within 50 feet, the Fang Hunter can pinpoint the exact location. This only works if the target is on the same plane of existence. Blessing of the Weapon: At 10th level, the Fang Hunter has a weapon of their choice blessed by Desna clergy. The Hunter can choose a weapon to receive the lycanthropebane ability.
Do we like additional base classes? I know 3.5 went base class crazy but I liked the various options myself although it do a bit kooky Anyone else like more base classes? Anyone have any ideas? We have tossed around the idea on other threads of a holy warrior without an alignment restriction. Some like a Crusader or Templar others think that same is covered by the cleric really Any other ideas? Here are some from me: I like the idea of a Shaman. Some tied to and powered by spirits. It would be a bit like a druid for sure but there could be some changes. I would like to see a Mystic class. Sort of a favored soul type, powered by raw divine energy. Maybe a little more spell oriented than the cleric. I like the ranger/rogue feel of the scout class. perhaps it could be reworked under the name the Vanguard. I also liked the Beguiler concept of a rogue/enchanter type. Perhaps that could be reworked into the Deceiver. And, of course, a fighter/mage type ala the Mageblade or something |