Arachnofiend wrote: I'd recommend replacing the Extra Discovery you're using for Darkness Bomb with Precise Shot. Lowering the light level is going to help enemies and hurt allies You are god deem right , didn't think about it , I've though that I could solve that with the darkvision extract About the Int/Dex being high and the really low WIS it was about roleplay . I tend to play high WIS characters normaly guiding the other players/PC (as im the most experienced so far) but i've decided to take a step back and let them take the lead thus the low WIS. Also I want to roleplay as semi-insane but super nerdy Any item to increase will save ?
If you are talking about monster poisons being too weak I will go for the first 10 + 1/2 char lvl + primary modifier as it is for spell like abilities or using the option below If you want to make humanoid npc use poison I would just delete a feat that they have(normally they have some useless stuff) and giving the a +2 increase on the DC keeping the balance It would also be useful to know your groups saves to check if the have really high saves or are just lucky
Hi,just wantted to post an alchemist build that I've come up , and wanted to know you thoughs , advice and changes you may suggest. 3pp material is available.
Race :Changeling witchborn(+2int,cha -2 Cons)- Gnome fcv
Traits(we get 3) Firebug,Clever Wordplay(diplomacy), Bruising Intellect.
No idea for lvls 10 and 11 Note that even for the racial restriction of the void bombs my GM alows them
Thanks in advance
So, I'm GMing for my group , and starting by one player and then chaining into almost all the others. They started getting interested into the skills with subvariants : Craft , Profesion and Performance(there is no bards in the group) They propouse me to create a rule that allows, by training and without spending ranks , gain increasing bonus. I'm okey with the idea of them crafting their own items. So, I've thought of a "Practice" increasing bonus from +1 to +15 which requires you to train in the skill by (X+4)x5 Hours to gain the next bonus(where X is the bonus from +1 to +15).
What do you think of the idea? Too easy? Too dificult? Also, does a system like this already exist or did someone already created one?
So me and my group highly dislike both , headbands that Bost mental stat and the same with belts. So , we decided to insert this bonuses by level instead of by items. Here is the progression.
The only condition that we made was that you can't put two consecutive bonus ( say lvl 2 +1 and lvl 4 +2 ), to the same stat Max stat +10 from original
Important facts:
-Both groups take place in a highly magical word but at the same time we are 2 to 4 lvls behind expected wealth (including magic items) -Important NPC'S also use this sistem
What are your opinions on it? Should I make any changes?
As it sounds ,I've read trough the fighter several times , and no matter what , I found it incredibly underpowered in what versatility concerns...
-First of all 4+Int skills
-At lvl 2 , the fighter add ½ lvl to Heal(wis) and Knowledge(local) -At lvl 4 the fighter gains endurance as bonus feat
Probably is a lot of stuff ,what do you think??
Now I have several options in mind thanks to you guys and talking with the GM's 1-Use a Quarterstaff or another monk weapon in order to hold back and use my "all mighty fist" in the right moment 2- lesser my Str and up that Cha (this doesn't make much sense lore-wise but still viable option) 3-Change dragon style for Jabbing Style or another one 4-Delay Dragon Ferocity by choosing another feat(open to suggestions) The GM's don't actually agree , one of them tells me to not hold back and go all in and the other wants me to turn down a little
We are pretty much the worst guys(all our missions finish with thousands of deaths a collateral damage, in the last one we blow up a hole city) and the Sensei is theoretically a bad guy too(but not that bad) Also; it's our last game (we played from 1 to 15) In the Nirvana I'm the one who wants to rescue the Sensei , one of the others owns me a favour and there are 3 murder hobos
As crazy as it sounds , my character and his other 4 friends all of them lvl 15 have decided to make a huge incursion on a Neutral Good plane. We managed to get 21.800.000 gp in order to make the attack. So, how would you spend that crazy amount of money?
I had 1 year (in game) to prepare all of it. Get crazy
Thanks in advance. :)
So yehp , I'm currently playing in a compaing where i'm , by far, the most experienced player and the most knowledgeable. So, insted of playing a full caster or something that could mest up their game , I decided to go with an unchained monk ,to keep myself in combat and maybe some parkour Even that I let the other players shine out of combat, help the GM sometimes , help ALL of them with their spell selection but still giving them room for self improvement (all of them are 9 or 6 lvl spell casters exept for a U.rogue) One of the GM(there is 2 of them wordbuilding and switching ) told me that I do too much damage and I should nerf myself. He told me that I may cause the encounters to be unbalanced,so I should turn down my Character The party consist of a Sorcerer(undead bloodline),Wizard(fire school),Unchained Rogue ,Kensai Magus (1 lvl dip crossblooded sorcerer) and a Mesmerist and Etth Sheiranh(my U.Monk) Also say that the U.Rogue is using the Jaunters chain(quite unbalanced) and the Kensai Magus is optimizing as much as he can for damage , both the GM characters and after me, the most knowledgeable who also didn't want to help the other players(for them to discover all by themselves,quite a dikc move in my opinion) 20,14,12,12,17,5 (the stats are correct, we use a diferent system)
I went for as much damage as I could , keeping a low initiative to let the others act first and having some out-combat utility (as much as a monk can have hahahahah)
Waiting for you answer...
I'm working in a huge setting for my players and one idea that one of them give to me was to assaciate 3 skills craft , profesion and performance with three schools of cooking. craft(food)
each of them with diferent styles yet to define (sincerly , I have no idea how to make them haha) so any advice will be welcomed And now , the real "problem" with this , the skald , the player really likes bizarre stuff, and roleplay so , his idea is to play a lizardfolk with tendency to cook his fallen enemys (which I do not consider evil due to a really good justification that he gave me). Who wants to become famous not only by his heroism but also for his extraourdinarious ability to preapare dishes with incredible flavor. The thing is that he wants to use versatile performance with cooking.
Thanks in advance. Also ,I plan to add a rule to add "spells" to the food
Okey, so lets go(sorry I was out and couldn't answer properly by
First of all, clarify that i'm the GM so , whatever i give to my players they would be mostly accept it. Im making this for a player that loves Rogues (but its also pretty bad with the rules and game balance) and for fleshing out a really big campaing im working on. That said , I highly doubt that my players abuse a 1 lvl dip, buuuuuuuuuuuuuuut , I still will love it to make it balanced. About the speed , yeph , it's somehow an overkill. I'm thinking on turn it down to +15, +30 ,+45 keeping initial +10 boost and as an untyped bonus. In Trapfinding area , the idea is to make it as good as the rogue. About the proficiencies , yeph ,the idea was to limit somehow the damage potential , so what do you think guys of just allowing one handed martial weapons? Or maybe another way to limit the damage? In case that damage doesn't end up beeing a problem, I would probably give it full martial proficiencies. As I see, there's seems to be no problem with the fast strike abilitys. Also , something I fear is that this archetype may lead to an AC monster for the DEX bonus and the bonus to AC (instead of DR/-) What do you think? I like both 6 skills and the d10 idea.Also keeping it as an archetype of the barbarian , even if it is a radical modification.
Thankss again for the feedback
So yeah , I created an archetype for the barbarian that focuses on more on rogue-like versatility lowerig the damage and changing HP defenses for AC defenses here it is Uncanny barbarian.
and losses , Knowledge(nature) (Int), , Ride (Dex), Survival (Wis) Light Weight
this alters the barbarian armor and weapon proficiencies. Uncanny Rage
A barbarian can end her rage as a free action and is exhausted after a number of rounds 2 times the numbers spend in rage.
Evasión
Trapfinding.
Fast Strike.
Enhanced Reflexes.
Improved evassion
Greater Uncanny Rage At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Dexterity increases to +6 and the movement bonus increases to +40 Indomitable March
Lightning Rage
The uncanny barbarian still gains rage powers at lvl 4,12,16 and can still chosse the extra rage power feat. What do you think?Should I reduce the HD to 10? Any nerf or buff to an ability ?
Hi, i'm currently playing a level 4 Bloodrager with the Arcane Bloodline. Race :Half-Orc
Archetypes
Notes
And he let me use Str to intimidate while raging (note , I don't want to depend on intimidating) He said that we can change/trade 1 or 2 feats during all the levels I'm using the unchained barbarian rage and the new rage powers Ability Scores(20p buy)
Feat progression Favored class bonus to round of rage
Mindlessly cruel
Feats
Bloodline feats 6 Power Attack (change the lvl 1 feat for something else like cornugon Smash or Accurate stance)
I haven't planned anything yet for the late levels Rage Powers
Level 12
Important items
Falchion (looking for a Furious Corageous)(2d4+ 6+6+1+3=2d4+16)
Saves (raging)
I have never play a mele character before , not even in other games so I will welcome every recommendation or change that you propose. Also , this is my first post
About Shin "Horizon" AkebonoThe Protege Hero Name: Horizon
Team Moves When you share a triumphant celebration with someone, ask them if you’ve been a good leader or effective teammate. If they say yes, your mentor loses Influence over you and you mark potential. If they say no, your mentor gains Influence over you, and you take +1 forward on using the Label your mentor embodies. When you share a vulnerability or weakness with someone, tell them a secret about your mentor (including your feelings towards them). Give them Influence over you and add 1 Team to the pool. Protege Moves Been reading the files: You’ve learned about
Venting frustration: When you directly engage
Fireside chat: When you seek advice from your
Advancements: Change Playbooks: LOCKED Captain: When you enter battle as a team, add
Extra Mentor's Resources: Security Systems, Med Lab, a Weapon of Last Resort, Simple Robots Heroic tradition: When you give someone the
Increased Danger: Add +2 to the label your mentor either embodies or denies. Moment of Truth: LOCKED: Mundane Rearrange your Labels as you choose, and add +1 to a Label Never give up, never surrender: When you take a powerful blow from someone with far greater power than you, use this move instead
On a miss, you go down hard but leave your opponent off balance and vulnerable. Adult Move: Empathize
MOMENT OF TRUTH #2: Using his old teammates to aid himself, Horizon manages to get one over Lovelace and disrupt her plans for a new CADRE as well as steal significant amounts of data to use as leverage against her. Danger LOCKED. Abilities You are someone’s protégé. Your powers largely mimic theirs, but each of you is in some way unique. Pick one ability you both share and one ability for each of you that is uniquely yours. SHARED ABILITY: Weapons and Gadgets YOUR OWN ABILITY: Radiation Control YOUR MENTOR’S ABILITY: Impossible Fighting Skills Mentor Whippoorwill You have a mentor, someone who’s taught you, trained you, given you aid, or raised you up. Someone who might have confined you a bit too rigidly to a single path. Which Label do they embody, and which do they deny? Embodies: Superior Denies: Danger Potential: 0 (5 for Advancement) 10 Advancements Backstory Questions:
Who or what brought you to the present? The first villain he ever fought, a Golden Age Villain called the Silver Saber, trapped him in an experimental time travel chamber and used him as a test subject. He ended up flung far in the future. When did you first meet your future self? He would learn of his future self from other heroes in Halcyon and the crimes they've committed. His first real meeting would take place in the first team up of his life... How is your future self the embodiment of a future you never wanted? Turning away from helping people, from being a good person and becoming something that seems to only want to destroy everything that it hates about the world. He'd always hoped to be a bright light, and not a crushing darkness. What is your favorite part of life in the future? Your least favorite? Everyone has access to countless journals and scientific studies, can watch from their phones satellite images of deep space probes, and watch lectures on demand! But he's very uncomfortable with some of the fashion choices of the youth and young adults, especially young women walking in public in shockingly exposed clothing! Why are you determined to stay in the present with the team? He doesn't know how to get back to his own time to start, but he's also desperate to learn what went wrong with his future self, to learn how to stop from becoming the whispered shadow in the dark. The knowledge of advanced science is just a bonus in his book. History:
Shin Akebono was not born in Halycon City, but was an immigrant child brought over with his parents when he was just a baby. It was much easier for him to adjust to a place that he had known all his life than his parents, learning the customs and culture that befuddle even his professor father. They lived in a family style apartment over a corner store, and despite the strange events that happened around the city, they cherish their lives there. Shin was always protective of his little sister and brother as well, so it came as a surprise to him when before entering high school, he suddenly came down with a case of superpowers.
It was really partially his fault. His father had asked him to deliver some materials for his project to the campus, since his mother was fighting a summer cold. He thought that he had the box secured as he made his way there, but he hadn't counted on ending up running into a super fight along the way. He knew he should have waited for the all clear, but time was growing short and he thought he'd be fine skirting around the edges. Whatever energy blast hit him he couldn't say if it came from a villain or an errant hit from a hero, but the box burst open, and surprisingly black crystals inside glowed and evaporated, Shin inhaling the fumes and feeling his whole body start to burn from the inside. When he came back to consciousness, he knew he felt different. When he started creating a layer of inky blackness around his arm, and then let off a surprising beam of light that seared a brick wall, he knew that his life would be changed forever. He knew that he could be someone important now, someone that could protect his family from bullies, who could help his father with his experiments - after he apologized for losing his precious materials. He just had to get to campus first. He didn't expect to end up running across another villain trying to bully some other scientist to let him use some strange devices in his lab. It probably would have been better to call for help. But he was riding a high from his new gifts, and charged in without thinking. He had the element of surprise, but the villain was a master duelist with a rapier, keeping the initiative. It was his lack of experience that caused him to be backed into a chamber and locked away, panicking as the gentleman villain proposed to use their 'test subject'. The last thing that Shin saw was pale blue light filling his visions. The last thing he thought was that his father wasn't going to know what happened to him. The next thing that Shin knew was that he was still stuck in that chamber, but it was dark outside. He struggled with the door for a while, his powers not working for some reason, until he finally managed to break out, landing in a filthy and dusty attic storage. He was confused and still hurt, nicked in places by that blade, as he wandered out of there and into a university that was similar, but still strange. He felt like everyone was dressed strangely. Even the girls were wearing shockingly tight pants, men had tattoos displayed like sailors or thugs, people rolling on boards with wheels and almost everyone with a small light up mirror in their hands they found intriguing. He didn't know what was going on - his father's old lab was occupied by a biologist's lab now, who didn't know him. Campus security was no help either, and they didn't know his father. The trip home was perhaps the most bizarre for him, as there were a lot more cars. Sleeker, shinier, all blaring music, the city packed shoulder to shoulder. A trip that would have been easy to take yesterday for Shin seemed to take him hours to navigate. He thought he would find answers when he got home. He found a chain store instead that had taken over the old business, and some sketchy guys in his family's place obviously up to no good the way they had pills and powders out. They wouldn't let Shin go, so he fought. The minute his hands started to turn black though, everyone there panicked and ran away. He didn't understand that at all. Or where his family had gone. But he was starting to believe that this was not the same city he'd lived in. Shin did the only thing that he knew to do at this point - go to the police. It took hours before a detective would sit with him and listen to his story (And surprisingly a woman detective, which seemed weird) before she checked the systems. So it was also as surprisingly to him after she'd been so nice to him, when the whole station suddenly went on lock down, his floor was evacuated and SWAT and a whole mess of heroes he'd never heard of before surrounded him. He also didn't know why people were referring to him as Dusk either. It took a while before people started to calm down, to come and explain to him - that he was already here in the city. And he was one of the most wanted villains in Halcyon. Dusk, as it was said, was once a hero of great renown. He'd been a proper sidekick first to the hero Radiant Man in the Golden Age. He fought hard to make a name for himself with his power that allowed him to trap light and other radiant particles just above his skin, build it up and then release it as energy. He'd done amazing things, honoring his family. His mother's passing took a toll on him, but he persevered through that. Things were looking up for him as he entered college and worked towards his own doctorate in physics, just like his father. Who was assaulted one night returning home and left hanging by the neck in a campus tree. That was only one in a series of racially motivated lynchings that had been quietly happening under the noses of the superheroes. They were vulgar, but mundane and off of the scope of the powered. They hadn't even figured the race angle until Dusk stepped to assist and pointed out the lack of white victims. The police then found several groups full of suspects, all known and suspected members of hate groups. They asked him to help gather evidence to bring them to justice and help take them down. The next dawn, the police found themselves with a new case, as every one of those groups and their bases were roasted and burned in a way that made it clear who was responsible. Overnight, Dusk went from hero to villain, one whose heart was black with hate. One who didn't seem to care about anything anymore. He worked for anyone as long as the pay was right, as long as they weren't the monsters he would snuff out without a second thought. He'd been incarcerated seven times over the decades, and escaped just as many times, currently at large. He never stays away from Halcyon for very long, and with Shin's arrival now, that may happen sooner than later. Shin is now a ward of the city, and so has actively made a choice to become a hero himself. He knows that he's under massive scrutiny from the community, and terrified of meeting his older self, but he has to try and do this. He's got nothing left for him here. Personality:
Shin takes a bit after his father, Professor Yousuke Akebono, in that he has a curious outlook on things. Being flung into the future, he's got a lot of catching up to do on the latest in science and will take hours out of his day to read through a back stock of old physics journals to catch himself up to today. He is polite enough to his peers and enthusiastic about working with a team, and tries to show off a friendly face that doesn't stink of his alternate counterpart's darkness. Truthfully, he's melancholy, lonely and severely depressed about his current situation. He's desperate to learn what has happened with his younger siblings, if he has any family left at all. He's isolated from even his peers who are so much more connected with this world's common tech that's hard for him to grasp. He pushes himself to be better because there's already an example of what could happen if he falls here in this world. The pressure on him seems like it could make him snap at a moment's notice, held back only by false smiles and bravado, acting out like a goof to dissuade impressions of him being broken. Powers:
(Elemental Control) Shin doesn't have a name for what his powers are, but he's sure that they had something to do with his father's research. His body now appears to have the ability to trap light and other radiant particles around him in a thin shell that appears void black just above his skin. Currently he can only do it with his hands and forearms, but by then 'piercing' the shell, he can let out the energy in blasts of heat and light. Looking back as Dusk, it seems that there's far greater applications of the power, creating zones of darkness stripped of any light particles, covering the whole body in a protective shell of radiant particles, controlling it like an extension of his body to grasp and manipulate the shell like arms and tendrils. Eventually it appears his body becomes immune to harmful radiation, based on images of Dusk trapping someone inside of his shell with him, killing them with a bombardment of the radiant energy inside. Shin currently is attempting to at least learn how to use his powers protectively, to gauge how to release energy in ways that stun but don't kill, and ways to blind enemies without microwaving their brains. Villain:
Dusk may have once been a Hero of the Golden Age, but these days he's a fanatical mercenary and serial killer that has caused hundreds of deaths by his own hands. His powers make him a deadly combatant at all ranges and his decades of experience have only sharpened his skill. Whatever gave him powers has also apparently slowed his aging process, though his hair has turned white from extensive use of them. Shin knows that he's committed heinous and major crimes, though he doesn't know the depths of Dusk's involvement with the underworld - there had been several moments in prior history where he'd taken back up on the side of heroes against powerful villains, only to switch back after the immediate threats were ended. |