Skill bonus without spending ranks


Homebrew and House Rules


So, I'm GMing for my group , and starting by one player and then chaining into almost all the others. They started getting interested into the skills with subvariants : Craft , Profesion and Performance(there is no bards in the group)

They propouse me to create a rule that allows, by training and without spending ranks , gain increasing bonus. I'm okey with the idea of them crafting their own items.

So, I've thought of a "Practice" increasing bonus from +1 to +15 which requires you to train in the skill by (X+4)x5 Hours to gain the next bonus(where X is the bonus from +1 to +15).
Requiring 25 Hours to get a +1 Practice Bonus, 30 Hours for the +2 Bonus and so on.

What do you think of the idea? Too easy? Too dificult?

Also, does a system like this already exist or did someone already created one?


There's something that I found years ago for DnD 3rd Edition, called 'Experience by Training'. It was originally posted on community3e, which is dead now. I never had the chance to try it out, but maybe it'll give you another idea of how to do what you want.
Here's a link to the screenshots I took of it.


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You could always use the background skills rule from Unchained. Each character will get two extra skill points to use on a limited list of skills that don't have much in game value, but add to roleplay.

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