Cayden Cailean

Max Necrobie's page

120 posts. Organized Play character for James Vincent 507.


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Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Looking forward to it

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Indeed, a good many thanks

Hard to break the posting - and checking for posts- habit, though ;-)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Well, now Ksarress has an on-going mission in life - corral those Proteans :-)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Getting over some bug or other which is slowing me down. Combat & Magic looking good to me right now

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Time to whip up some Sky Lager Brewer: 1d20 + 10 ⇒ (7) + 10 = 17

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

True enough, but I still don't get to hit it w/Burst of Radiance. :-/
(ahh, the limits in Alignment, where human Chaotic "chill, dude & do what ya feel" is not at all the same thing as wanting Primordial Chaos everywhere)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

I'll be out for a while this afternoon, and in case it's before we wrap, if it's handy for our getting safely out - if we can't just go back by the Mirror to 8A (and say, who did the Register say was supposedly using it?)- I'm Flying for ~8 min more, have ~50' of Dim Hop left (Domain power), plus Dim Door & Teleport prepped

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max flies over to Gaevus, converting one spell (Holy Smite) to tap him on the shoulder with Cayden's BackSlap of Vigor
Cure Critical: 4d8 + 10 ⇒ (5, 2, 2, 4) + 10 = 23

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max looks unceratain about this, but is willing to listen to the ideas of the Knowledgeable, and ponders what he overheard in the language of the Fey. "Well, if they leave us be, there's still the big lightning guy who is spooked but not gone, who I doubt will be spooked forever"

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max takes the opportunity to strike at the fleeing Elf

Hammer: 1d20 + 15 ⇒ (6) + 15 = 21
dmg: 1d12 + 15 + 1d6 ⇒ (4) + 15 + (4) = 23 (19 hammer, 4 Sonic)

He sees his friends taking a beating, raises his tankard in a toast and shouts "In Cayden's name, party on!"
Channel: 5d6 + 1 ⇒ (4, 3, 3, 4, 3) + 1 = 18 Healing (excluding the Elf & the Elemental)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Does the wall formed by the stairway go all the way up? (seeing as Genta & I are both flying)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Geavus, I can drop a 4th lvl spell to hit you w/Cure Critical, or fire off a Channel (depends on if others are injured too)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

oh right, Sonic from Yitza's Discordant Voice vs R1
Sonic on attack #1: 1d6 ⇒ 6
Sonic on attack #2: 1d6 ⇒ 5 Should either hit

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

the airborne Max drifts back 5' and scowls at R1 "That's no way to treat a lady, sirrah. You need to learn some manners."

Hammer atk: 1d20 + 15 ⇒ (4) + 15 = 19
dmg: 1d12 + 15 ⇒ (7) + 15 = 22 (Piercing magic/CI/Slvr)

and

iterative atk: 1d20 + 8 ⇒ (18) + 8 = 26
dmg: 1d12 + 15 ⇒ (6) + 15 = 21 (Bludgeon magic/CI/Slvr)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max casts extended Communal Resist Energy-Electricity (for Resist 20) on the people around him inc. himself (I think I can touch everyone but Ivan) for 30 min each.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max Readies or is it Delay? to cast a spell once Ksarress is within touch range of him and takes hold of his Extend Rod. "Ksarress, Ivan, if you come back over here I can try to take some of the sting off what might be coming"

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

A couple of questions: a) can I move while casting a Communal spell (i.e one of the divide duration among "creatures touched" type)?

b) if so, is there a set number of creatures I can touch and does that include myself?

Basically I'm looking to cast Comm. Resist Energy & I think Ksarress and maybe Ivan would like a taste if I can get to them (or else wait until they are closer to our clump by the stairs)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max stands up and casts Fly on himself (and 5' fly-steps to Gaevus at his beckoning)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11 Max ponders whether Gaevus wants to Fly...

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

re: a channel I've marked it off, so yes. I figure between that & wands in the downtime we've had, folks should be feeling spry

(followup) I mentioned it over on Gameplay on Tuesday when we were done with the hags ("unless Nathan wants us to be more explicit, I figure I've burned another Channel and we wand up the difference?") and nothing was said then (we'd just hand-waved the last Hag so it didn't seem especially out of line). Easy enough to miss during the wrap-up on that. It's at 5d6+1 now, so 18-19 on average.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

To aid prep discussions, of longer-lasting buffs, I have left Freedom of Movement if anyone wants it and Communal Resist Energy (for Resist 20 now). I have 3 Breath of Lifes available between the First Aid Gloves & 1 spell prep, but let's hope we don't need 'em. By my reckoning, the Magic Circle is still up for a while longer (over an hour, I think)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Not IC as best I can tell. It's a concept I came across prepping a swordsmanship manual, "Avoid the "closed door of knowledge", a learning plateau that comes with the impulse to say, "I know" whenever new information is presented. Instead, fight it by formulating a question about each new idea. Consider the question "I know that, but what am I actually DOING?."

The term came to mind as I wondered, "what happens if we go in the room & shut the door?"

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

allowing time for Gaevus to respond to if he tries the door or not

Max looks about to see if anything appears to have changed in the room (especially the mirror). If not, he will unlock the door, open it and inform the rest of the party about finding a key upon closing the door.
"Think we can all fit in here? Maybe 8A is a room that only appears when 8 is "activated"? Genta, are you still concentrating on Detect Magic? Did anything happen to the aura here when the door was shut?"

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max ponders a saying he once heard about the "Closed Door of Knowledge". He enters room 8 with Fetch and closes the door, examining the back of it (if it has a deadbolt, say, he turns/throws it)
Perception: 1d20 + 18 ⇒ (14) + 18 = 32

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max looks about, considering Kreighton Shaine's words about working together. "Perhaps we should all focus together on examing a room or area?" (i.e. pick one Spotter whom we all then assist w/Perceptions or the like?)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Ok, we're in the TARDIS looking for the door/mirror. First time I've been sorry I didn't take Locate Object as my Domain spell. How ought we does this cooperatively?

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

At least we can take the comfort that we moved ours decently quickly

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

yeah. sorta figured that the Tapestry would need to be shut down, but may as well give other, less esoteric, things a shot first

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max ponders "These arcane matters are rather out of my line. Is there a way to temporarily block it, like rolling it back up?" He looks carefully at the Tapestry, just in case any new figures appear in it.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max takes a few moments helping getting people patched up and burns soothed before looking closer at Aram Zey
Heal: 1d20 + 9 ⇒ (7) + 9 = 16

unless Nathan wants us to be more explicit, I figure I've burned another Channel and we wand up the difference?

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

A fatigued dwarf is a sad dwarf.

Pace-picking up time again....*chug* *chug *chug*

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
Max is scorched. He adjusts his position 5' and strikes at the fiery form
Spiked Gauntlet: 1d20 + 11 ⇒ (10) + 11 = 21
dmg: 1d4 + 7 ⇒ (4) + 7 = 11 (piercing, not magic or CI)

iterative: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 1d4 + 7 ⇒ (2) + 7 = 9 (piercing, not magic or CI)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Looking at the Roll20 map, do we see/recognize the bearded guy there in the midst of the tentacles?

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

"That does sound pretty drastic, but let's see what we find when we get to it. It maybe Something Else is also using it as a back door right into the heart of us."

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

It'd have been nice to take one alive, but not sure if there's any provision for handing off prisoners in this mod. (or just sap them into a coma). still, glad not to see what the Mass Suggestion was going to be :-P

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

no it doesn't stack - both deflection. Based on the time calculation you just did, I think I have another 100 minutes or so of it - cast it after the Seps and it lasts 180 min, (thanks Extend Rod!).

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max tries to aid Yitza in looking through the room, avoiding the scarlet pool. Perception: 1d20 + 18 ⇒ (3) + 18 = 21

(He's also happy to borrow the +2 Ring if no one else wishes to use it.)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max moves up and over to the side of Elf 1, to chatise him for his lack of proper library etiquette

hammer: 1d20 + 15 ⇒ (14) + 15 = 29
dmg: 1d12 + 13 ⇒ (12) + 13 = 25 Magic Blunt, (CI/Slvr)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Would Genta prefer a Create Water not get tossed on the burning books?

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Yeah, I expect to run Tor all weekend (barring accidents).
Depending on how some of the slots I'm signed up for go, I may be up for some impromptu tables.
He's at 4.2* now, as best I can figure, so IF I can play him Friday night he'll be 5th on Saturday and 6th in the midst of the 2-parter. (*depending on how/when Serpent's Rise gets applied to him)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

are we taking "we circle the entombed Dorvae & clobber it" as a fait accompli?

(hoping the other PFS tables I'm signed up for actually run this weekend)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Hoping to see at least some of you at Anonycon this coming weekend

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

I think I can tag it from here. 5'step and...

Max adjusts and with the ancient Cailean battle cry of "Bar's Closed, Bub!" swings his attitude adjuster:

Hammer: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 1d12 + 15 ⇒ (10) + 15 = 25 Good, magic, blunt
and

iterative: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d12 + 15 ⇒ (7) + 15 = 22 Good, magic, blunt

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Quite welcome! Figured that'd be important to keep in mind.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Gaevus's scimitar and Ksarres' katana are now Good-aligned for the next 3 in-game minutes

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max glances at the horrors Kno-Planes: 1d20 + 5 ⇒ (17) + 5 = 22 and scowls "These foul things are Dorvae. We need blessed weapons to harm them, and so we shall have them." and he casts Align Weapon -Communal for Good and touches Ksarres and Gaevus weapons as well as all of his own Ksaress & Gaevus for 3 min each, 2 for his hammer & 1 on his spiked gauntlet (for close encounters) Then he moves to assist Ivan against D2

Fort: 1d20 + 14 ⇒ (10) + 14 = 24

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max listens, frowning and looking less the jovial drinking buddy than High Priest Necrobie ready to smite something Unclean. "Indeed. To the Key, then

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

It's In-Sidious that way ;-)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

"That's a very good question, though it's more in Genta's field than mine" says Max, glad he has the Magic Circle up, lest he be possessed by Magic Jar Jar. He resolves to check when time isn't so pressing if the necromancer came with his undead or desecrated bodies here.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Max concentrates for a moment, examining Genta's wound
Heal: 1d20 + 9 ⇒ (2) + 9 = 11
and casts Remove Disease on Genta
Remove Disease: 1d20 + 9 ⇒ (15) + 9 = 24 vs Disease DC to cure it

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