Siege of Serpents (Inactive)

Game Master DrParty06

Table #29


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Dark Archive

Male Mostly Human GM

Forum censoring exists. As does forum smurfing.


I don't believe it. Say it isn't so...

Dark Archive

Naga-jin Hellknight Oracle/Ninja Init+0// HP:68/98// AC:31/FF:23/T:15//F:+12/R:14/W:14

For like the last 4 levels I forgot I could make enemies unlucky with a spell and misfortune, so next time something is about to kill someone remind me to make it extra unlucky before Genta hex's it.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Ought we to be using our Fame in sme of these interactions?

Dark Archive

Naga-jin Hellknight Oracle/Ninja Init+0// HP:68/98// AC:31/FF:23/T:15//F:+12/R:14/W:14

I'm not sure how it would apply mechanically. I do have a chronicle/boon for interacting with the law enforcement of Absalom, but I thought I'd see how the interaction shapes up before I add another voice.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

According to the PFS guide, "For every 10 points of Fame, a character gains a cumulative +1 bonus on Diplomacy checks made against members of her faction.", so I expect when dealing with other pathfinders here. like the dwarf, we make our roll and parathetically add "+5 (or whatever) if he's also a <your Faction here>".

Dark Archive

Male Mostly Human GM

It doesn't really apply to this. You also have people good enough at skills that you don't need those sort of bonuses. Now people interpreting in character conversations... that seems to be a problem area.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

What's the overseer announcement password again? (not finding it in previous posts)

Sovereign Court

Female Half-Elf Witch 10 | HP 34/62 | Init +8 | AC 18, touch 14, flatfooted 15 | CMD 16 | Fort +7, Ref +11, Will +11 (+17 ench.)

To be fair, this section seems to expect very specific skills of us... it's hard to make it obvious which skills need to be used, and on whom!

Dark Archive

Male Mostly Human GM

Yeah.. there are a couple options for each that I could just tell you and you could make them easily which is boring. Making it so there is actually some conversation and a little bit of a challenge to get there at least gives it some substance.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Sleepwalk in the Center House? That sounds mighty Arcane (and I wonder what his dreams have been)

Liberty's Edge

I think we should go deal with the statue next, then the mausoleum, because of closeness (even if that has no mechanical bearing) and the things we are in character aware of being a problem. Assuming the venture captains are handling skyreach.

Sovereign Court

Female Half-Elf Witch 10 | HP 34/62 | Init +8 | AC 18, touch 14, flatfooted 15 | CMD 16 | Fort +7, Ref +11, Will +11 (+17 ench.)

As good a plan as any!

Dark Archive

Male Mostly Human GM

You have smurfing plans? I don't understand.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Many of the party are only 3 apples tall, ya know


Hmm, that smurf looks familiar... I think Yitza might be related.

Liberty's Edge

Male Halfling Swashbuckler 5 / Lore Warden 3 / Exemplar 2 | Max HP 79 | Init +14 | AC 29, Touch 21, FF 21 | CMD 28+ | Fort +13, Ref +20, Will +7

Those are some big apples. Let Gaevus know if you see one.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Considering if this is the time to use a rage & Righteous Might combo or try to save it for further towards the endgame

Liberty's Edge

Male Halfling Swashbuckler 5 / Lore Warden 3 / Exemplar 2 | Max HP 79 | Init +14 | AC 29, Touch 21, FF 21 | CMD 28+ | Fort +13, Ref +20, Will +7

I have never seen Max do that, and I'd be totally down to watch Max become an enormous kickbutt dude. You're too nice in saving your abilities and letting Gaevus take all the glory! With that being said, I really don't have any idea what's at the end of this, but smashing a golem seems like a pretty good reason to use those abilities!

FYI: My input will be extremely spotty until Monday. I will mostly be responding very late at night and a bit earlier in the day.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

well, I only just acquired it - RM is a 5th level spell that's kinda a jumped-up Enlarge Person. throw rage on it for Large size with +8 Str & Con for ~6 rounds (Size & Morale bonuses, so they should stack - and an AC of "yeah, he hits me", even moreso than usual :-P. The the DR 5/Evil may help slightly). So it's divine Hulk Smash (and something to be careful about using)

Dark Archive

Naga-jin Hellknight Oracle/Ninja Init+0// HP:68/98// AC:31/FF:23/T:15//F:+12/R:14/W:14

Well, this is fight where Ivan/Gaevus are less effective than usual - and usually, if it can be solved with damage, Ivan and Gaevus can solve it. So given we're already buffing and have adamantine weapons, I don't know that this will be the hardest fight. But it is probably a good chance for awesomeness. And the faster we take it down, the less likely we get poisoned to a bad degree. Better to go in with the buff than take the action after combat is already joined too.


Completely off topic... apparently Genta has a lolcats account. Or Renyrd does.

Dark Archive

Naga-jin Hellknight Oracle/Ninja Init+0// HP:68/98// AC:31/FF:23/T:15//F:+12/R:14/W:14

Wow this terrain is ridiculously awkward if you're large now - can't really circle around or even be on the platform with him >.< shoulda thought of that...

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Hmm...maybe immediately "behind" (i.e. far R on the map) you maybe can fit in, just off the dias but still able to reach it? Maybe? But yeah, nasty set-up there. And I may soon be joining you in trying to find a decent spot.

If it's controlled, maybe there's a way to break that control?

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Gaevus, do you need Agile Feet again?

Liberty's Edge

Male Halfling Swashbuckler 5 / Lore Warden 3 / Exemplar 2 | Max HP 79 | Init +14 | AC 29, Touch 21, FF 21 | CMD 28+ | Fort +13, Ref +20, Will +7

Oooh, thanks for thinking about that! It's always nice, but isn't necessary here because I actually still can't reach the enemy in a single five foot step, and I'm not charging. Save it for now maybe? How many times a day can you use it anyway?

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

8 times a day for Agile Feet (used 1 so far). Touch of Good for a +4 Sacred bonus to "attack rolls, skill checks, ability checks, and saving throws for 1 round" is also snazzy but takes a Standard Action. OK, I'd hoped there was a different method of handling this thing. time to go all Hulk Smash I suppose (and maybe see if something interesting happens when it comes inside my Magic Circle)

Dark Archive

Naga-jin Hellknight Oracle/Ninja Init+0// HP:68/98// AC:31/FF:23/T:15//F:+12/R:14/W:14

If max uses agile feet on me, can I 5ft step up stairs to attack it? If not, given how hard that thing hits, I will probably use mirror image instead of attacking.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

I can Agile Feet you if you need it but it's within your reach and depending on how high its platform is, I expect you can reach it from there.

Dark Archive

Naga-jin Hellknight Oracle/Ninja Init+0// HP:68/98// AC:31/FF:23/T:15//F:+12/R:14/W:14

I moved 5ft on roll20 prior to the comment though. Also I think you only get 1 round of hulking out on it with righteous might. Sorry >.<

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

*shrug* Better to be over-prepared, I suppose, though I hope I don't miss it later. I DO get to hold onto most of my Rage rounds though :-) (beats the scenario that has me burning through Channels & maybe Breath of Lifes if that thing landed a few more punches)

Dark Archive

Naga-jin Hellknight Oracle/Ninja Init+0// HP:68/98// AC:31/FF:23/T:15//F:+12/R:14/W:14

Heh, and our DM says it might not have made it to the turn anyway. Maybe you should roll that haste attack just in case :)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Sounds like we better get a move-on & wrap this one up

Sovereign Court

Female Half-Elf Witch 10 | HP 34/62 | Init +8 | AC 18, touch 14, flatfooted 15 | CMD 16 | Fort +7, Ref +11, Will +11 (+17 ench.)

Yeah. I didn't realize this encounter was going to be so much more complicated than the other ones. Trying to figure out the dynamic lighting.

Liberty's Edge

Male Halfling Swashbuckler 5 / Lore Warden 3 / Exemplar 2 | Max HP 79 | Init +14 | AC 29, Touch 21, FF 21 | CMD 28+ | Fort +13, Ref +20, Will +7

Yeah, sorry, that's why I was asking about what you saw, and whether there was another way through. It's a bit hard to see, and I didn't really want to spoiler myself by beaming to where you were.

Can we invisibly go through the main door again?

Sovereign Court

Female Half-Elf Witch 10 | HP 34/62 | Init +8 | AC 18, touch 14, flatfooted 15 | CMD 16 | Fort +7, Ref +11, Will +11 (+17 ench.)

I can't see from where I am either, that's why I didn't answer. And I still don't know what's on the other side even if I do move through.

The main door is a fool's game. That's how you walk into an ambush and die, with the rest of the party unable to reach you.

Liberty's Edge

Male Halfling Swashbuckler 5 / Lore Warden 3 / Exemplar 2 | Max HP 79 | Init +14 | AC 29, Touch 21, FF 21 | CMD 28+ | Fort +13, Ref +20, Will +7

Is that in-character-INT or years-of-GMing-wisdom? ^-^

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

well, at worst, I can use Dim Door to get me and (3 Medium or 1M & 1 Large) into the thick of the action, though hopefully Fetch, Yitza & Genta cam get where they can bring some Arcane fire to bear, as it were. Thankfully I don't need to actually SEE where I'm going (though it sure helps).

Coming through the front door when we know a) Hostiles went in there and b) sure looks like they've arranged to slow & blind us until we're inside and unprepared is UnWise ;-) (says the warrior priest)

Liberty's Edge

Male Halfling Swashbuckler 5 / Lore Warden 3 / Exemplar 2 | Max HP 79 | Init +14 | AC 29, Touch 21, FF 21 | CMD 28+ | Fort +13, Ref +20, Will +7

Oh dang, dimension door would have been a pretty solid idea, since I think that someone else has it too? I forget. We're pretty stuck in this plan now though!

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Yeah, holding it as an option in case it looks like this corridor between the bars is just as much a single-file death trap as coming in the front door. If we are coming up single-file and the front person gets stuck/stopped by combat/etc, we may be SOL

Sovereign Court

Female Half-Elf Witch 10 | HP 34/62 | Init +8 | AC 18, touch 14, flatfooted 15 | CMD 16 | Fort +7, Ref +11, Will +11 (+17 ench.)

Oh yeah, that might have been a good idea.

The intent was to make way for people to go fight, either by opening the door or readying to dispel the wall of fire, whichever is more helpful for Genta to do. She only had time to do one of those two things, and I think it would seem to her that opening the door is actually more useful, since it's not a ton of fire damage. So I think the wall of fire is still there and it's only going to (maybe) be dispelled on Genta's next turn.

Liberty's Edge

Male Halfling Swashbuckler 5 / Lore Warden 3 / Exemplar 2 | Max HP 79 | Init +14 | AC 29, Touch 21, FF 21 | CMD 28+ | Fort +13, Ref +20, Will +7

Well, if you guys wait long enough, Gaevus will go first! The Boots of Speed might help him get through the 5 ft Indiana Jones corridor faster, though I'm not entirely positive. Does anyone have any resist burnination?

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Yeah, I've been wondering if there's actually anything across from us or if we have to go up along the WoF's length to get into action - and if so, will we take that fire damage every 5' or so? Or I grab Gaevus, Kssaress & Ivan (now that he's Medium) and *poof* Out of the frying pan...
I've got Resist Energy communal (for Resist 20) but it is probably be better just dispelling this thing. (if we had Ben's flowing Monk who might toss enemies into it, that might be different)

J*** C***, why doesn't this thing just have Italic and Bold buttons???

Sovereign Court

Female Half-Elf Witch 10 | HP 34/62 | Init +8 | AC 18, touch 14, flatfooted 15 | CMD 16 | Fort +7, Ref +11, Will +11 (+17 ench.)

Seems to me that attempting to dispelling the wall of fire is kind of a useless turn. It does 2d6+10ish damage, which isn't much at our level, and they might just throw some other spell at us if we take that wall down. Better to leave it and take the equivalent of a 5th level fireball.

Liberty's Edge

Male Halfling Swashbuckler 5 / Lore Warden 3 / Exemplar 2 | Max HP 79 | Init +14 | AC 29, Touch 21, FF 21 | CMD 28+ | Fort +13, Ref +20, Will +7

Gaevus trusts you guys a lot, so that sounds totally reasonable to him! Sadly there's no reflex save versus a wall of fire....


Ksarress wrote:

"Is no one else interested in whether the magic jar jar has been used recently?"

No, Magic Jar Jar, none of us are interested in yousa casting a bombad fireball.

Dark Archive

Naga-jin Hellknight Oracle/Ninja Init+0// HP:68/98// AC:31/FF:23/T:15//F:+12/R:14/W:14

Has everyone seen the Darth Binks theory?

Liberty's Edge

Male Halfling Swashbuckler 5 / Lore Warden 3 / Exemplar 2 | Max HP 79 | Init +14 | AC 29, Touch 21, FF 21 | CMD 28+ | Fort +13, Ref +20, Will +7

I couldn't get through it the first time, but I finally did this time around, and now my brain hurts.

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

It's In-Sidious that way ;-)

Grand Lodge

Male Human Cleric 12 Barbarian 1 Init+0// HP:112:112// AC:23/FF:23/T:13/CMD:29/F:+15/R:+7/W:+17

Gaevus's scimitar and Ksarres' katana are now Good-aligned for the next 3 in-game minutes

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