MartinB's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber. *** Pathfinder Society GM. 62 posts. No reviews. 1 list. 1 wishlist. 17 Organized Play characters.


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I've seen this as well - but mine is actually only 4 items, split across 3 packages. I'm paying shipping and handling of over $22 for an order of $67 value - 2 flip-maps, 1 AP book and Starfinder pawns.

My subscription settings are set to "Hold for monthly shipment" and in the past this has usually meant a single package. Now, it seems everything has been saved for monthly shipment, but not put in a single package - with the associated much higher shipping and handling costs.

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Thanks for the responses Gary and IonutRO. I hadn't realised that Starfinder would take a more abstract approach to NPC statblocks.

I'm sure it will all become clear with the release of the Alien Archive in October which includes "A robust system for creating your own creatures..."

Thanks again.

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I'm confused with the NPC EAC and KAC entries in Incident at Absalom Station. They don't seem to tie in with the calculations described on page 240 of the Core Rulebook:

"Your EAC and KAC are primarily determined by your armor bonus (most often from a suit of armor you wear) plus your Dexterity modifier. Calculate your EAC and KAC using the following formula: 10 + your armor’s EAC or KAC armor bonus (whichever is appropriate) + your Dexterity modifier."

This doesn't seem to be the case for most of the NPCs I've checked.

For example:
1) ABSALOM STATION GANG MEMBERS - Page 9. EAC = 10, KAC = 12. They're wearing flight suit stationwear and have a Dex bonus of +3. In the armor table on page 197 of the Core Rulebook: Stationwear, flight suit gives EAC +0 and KAC +1. So, by my calculations, the NPC should have EAC = 13 and KAC = 14.
2) JABAXA - Page 14. EAC = 11, KAC = 12. Wearing second skin (EAC +1, KAC +2) and Dex +4. Which should give EAC = 15 and KAC = 16. In this case it looks like the Dex bonus hasn't been applied.
3) FERANI NADAZ - Pages 16+17: EAC = 11, KAC = 12. Wearing estex suit 1 (EAC + 0, KAC + 1) and Dex +2. Should give EAC = 12 and KAC = 13.

These are the first 3 statblocks in the book!

In all of the examples above the maximum Dex modifier for the armor worn isn't coming into play, so it can't (shouldn't) be that which is effecting the calculations.

I must admit I haven't read the books cover to cover so I may have missed something, but the above just doesn't add up based off the Core Rulebook calculations and armor data.

Anyone know if this is an error, or is there some additional modifications I'm not aware of?

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Diego Valdez wrote:

Hello MartinB,

Your should be able to see all of the starting items in your sidecart and the duplicates have been removed.

Yep, looks good. Thanks very much!

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I was having a similar issue and "fixed" it by re-ordering the Accessories. Now I see "Starfinder Charter Superscriber" against my account, but see multiple products in my side cart: GM Screen, Character Folio, Pawn Collection.

@Sharaya - could you check that everything is setup correctly for my subscriptions please? Thanks.

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Jesse Davis wrote:

In the past if you GMed during FG Con they would upgrade your account, just for the weekend, to an Ultimate license for free.

...

It kind of sucks that they chose to stop doing the free temporary upgrade for GMs - but it is what it is.

GMs or players can use the free 30 day trial to get full use of Fantasy Grounds. Smiteworks decided because they now have the 30 day free trial in place that they would prefer people took up the trial rather than just play for free (but not GM for free).

This approach has issues for the odd GM/Player who has used up the trial already, but it actually gives more options on the GM side - previously a GM had to have paid for the full (standard) license to run a game at FG Con. Now they can run a complete game with the 30 day free trial of the Ultimate license.

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“Impressive Performance” is only reported to the house if they avoid earthfall. I fail to see how failing the mission in part 3 and not surviving earthfall can be classed as an "Impressive Performance".

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Still some PFS (and other RPG system) slots available - only a few days left to get in on the action. :)

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21 PFS games are being run as part of this free online gaming convention, details can be found here: http://www.fg-con.com/events/

Including the multi-table, multi-subtier special 7-00 The Sky Key Solution.

We have Paizo support for this convention and so will include the chance to win player boons and Paizo PDFs. Event listing

All the games are being run using the Fantasy Grounds VTT which is free to use for the period of the Con - just install the free version and you're good to go. You can import your existing characters directly from Hero Lab or PCgen, or manually enter their details. Once you register for a game your GM will help you get ready for the game and there is help for new players at the FG-con web site.

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The Herald Frog wrote:
Sent an email to Chuck Wright to see if he will come answer your question.

Thanks very much. :)

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Chuck Wright wrote:
Possible. Not up to me. It's a very easy thing to do on your own with Adobe Reader, though, if I'm not mistaken.

I was trying to do various optimizations but the security on the PDF restricted that.

However, thanks for the tip, I just had to download and install the latest Acrobat Reader and do a simple File -> Save As, and save as a PDF - Adobe Reader optimized the file for web viewing and reduced the size from 359MB to 105MB. Much better!

Thanks again for the tip.

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Chuck Wright wrote:

Charles - I've optimized the PDF from FGG to a much smaller file size (with hints from the Paizo staff) and sent that on to Bill Webb. I don't know if he has been able to upload the smaller file (which is about 100MB to our download service.

The first time through I just didn't know what file size the picture files should have been reduced to. And as a side note - Grayscale art comes in at the same size as color art, all other things being equal.

Sorry to necro this thread, but I'm really struggling to use this PDF at 380MB in size. Was this optimized lower size PDF ever made available?

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We have Paizo support for the convention, which means players have a chance to win PFS boons and Paizo product PDFs.

And if you want a break from PFS (sacrilege!) or have played the scenarios in a slot then there are plenty other RPG events happening.

Go here for more info: FG Con events page

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Auke Teeninga wrote:
No, it wasn't.

Ah, thanks for pointing me to that thread. :)

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John Compton wrote:
That's actually something I'm curious about. Are the maps in the back sufficiently tag-free, or would folks prefer that they not even have the titles?

Seeing as you can no longer copy the image out of the PDF (in season 6 PDFs) then having a completely tag-free version at the back of the PDF would be great.

By-the-way: was that a deliberate decision to change the ability to copy the tag-less map out of the PDF? In season 6 PDFs if you try to do this all you get is a blank (black) image, previously you would get the base image without any tags etc. so it was easy to copy the image/map into a graphics app and print out for a game, or use directly in a VTT.

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I'm really looking forward to this edition of the awesome Snow White adventure. I can't wait to see what extras get added too!

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This is great, I love these backdrop products and have been looking forward to the Wolverton offering.

One thing - the Town Maps web enhancement download on the Raging Swan website links to Prayer's Point maps.

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I like the flavour of this adventure, the artwork and general presentation; as well as the adventure content itself. However, the PDF renders slowly, even on a high spec PC - some pages can take a couple of seconds to display. When running on a tablet it is quite slow.

Would there be a possibility of providing a tablet friendly version?

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@SagaRPG - thanks for the detailed info, I'll look forward to the a POD copy in future. I've just picked this up and I'm going through it now. Initial impressions are very good. :-)

One small thing, but something that will bug me the more I use this, the PDF bookmarks end after Act III - there are no bookmarks for half of the book.

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I would be very interested in a print/PDF bundle. I'm holding off on purchasing hoping a bundle will be available soon.

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Just over 2 weeks until FG Con IV starts! There are 20 PFS events (including 2 sessions of Bonekeep part 1).

Events are filling up fast so if you're interested check the events list

Times will initially be displayed in the UTC 0 timezone (this is a global convention), but will be displayed in your local time if you create an account and add your time zone at the bottom of your profile page.

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Does anyone know if the battlemap for the Stirge and Hammer Inn is the right map? I got this pack through a Kickstarter and the map labelled as The Stirge and Hammer Inn is actually a duplicate of another map in the pack.

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John Compton wrote:
Also, be aware that for whatever reason, there are two notes about check boxes that advise checking box D. Please use check box C for the Qadira faction mission and box D for Sophini's escape.

Sorry for the slightly off topic post:

John - is there any chance of future scenarios that require the GM to use reporting checkboxes have the details in their own sub-section in the "Conclusion" section at the end of the scenario? I spent 10 minutes after this scenario last night with the GM going through the PDF to try to work out which boxes should be checked/not checked. It is very easy for less experienced GMs to miss this - especially at the end of a scenario in a public environment when they usually need to pack up fast and hand their reporting sheet over to an organiser. Thanks!

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Bump!

We have one PFS game fully booked and the other games are beginning to fill up... Get in while you can!

FG Con Website

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FG Con 3 - a virtual convention using the Fantasy Grounds VTT will run Friday November 1st - Sunday November 3rd.

http://www.fg-con.com/

We currently have 25 events, 17 of which are Pathfinder Society games. More will be added over the next couple of weeks.

We have Paizo product support for this convention, so players will get the chance of winning a convention boon and also electronic (PDF) product support will be provided to all those to participate - PDF winners to be decided and distributed after the convention ends.

The owners of Fantasy Grounds (Smiteworks) have upgraded all GM licenses for the weekend of the convention, so anyone can play with the free (unlicensed) version of Fantasy Grounds.

Visit http://www.fg-con.com/ for more information, to register and sign-up for events.

As this is a global convention, event times are calculated based off the "Timezone (numerical offset from UTC)" you set in your profile - make sure you enter this correctly for what the offset will be on Friday 1st November. Events will then be listed based off your timezone.

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Chris Mortika wrote:

Just to be clear:

The GM doesn't need to sign the ITS. Neither the player nor the GM fills out the purchases on the Chronicle sheet.

So, I understand that this is supposed to happen: a player upgrades her +1 longsword to have the bane (oozes) property; this costs 6000 gp. She also sells a ring of ferocious action she obtained a couple of sessions earlier, but is convinced she'll never use; that earns her 1500 gp. She writes both of those down on her ITS, but doesn't write down the acid flask she buys, too. Presumably, her next GM at least looks at the sheet. He doesn't initial anything.

She tallies up her earnings on the next Chronicle sheet (and remembers to subtract the gold for the acid flask, which isn't written down anywhere except her character sheet) and fills in the Chronicle sheet for her GM to add his signature.

Have I got that right?

Not quite - all purchases and sales should still be listed on the chronicle sheet. The link Patrick Harris in post #5 above takes you to a post by Mike Brock: "You don't have to get your ITS signed off, as has been mentioned numerous times in this thread. You make sure your purchases are placed on the Chronicle, make sure the ITS is correctly documented as to which Chronicle the 25+ GP purchase was made, and you are golden."

Think of the ITS as a table of contents, it lists all purchases above 25GP and indicates the chronicle number they were purchased on, used and/or sold on - this is what the "Bought", "Sold" and "Expended" columns are for, to reference the number of the chronicle the appropriate action occurred on.

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This website does image extraction pretty well too: http://www.extractpdf.com/

No need to install an app, just upload the PDF and then download all of the images as a zip file.

There are plenty of options - as Avatar-1 mentions, Some PDF Image Extract works too - although I have had issues with it recently not converting images (4-15 Cyphermage Dilemma for example).

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Dave the Barbarian wrote:
Martin, I thought of the same thing for the maze but I am worried it will waste too much time and be frustrating. Maybe if they try to start mapping or marking with chalk, they will see some other marks from when they were there before and it will go quicker?

I ended up drawing out each section separately, but when one of the players got chalk out and started marking the walls I gave them a couple of "this way" signs from their previous visit. If they hadn't started using chalk I probably wouldn't have done this.

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Belafon wrote:
Martin Blake wrote:
Anyone a little concerned about running the encounter in area 3 and be able to make it something other than a toe-to-toe slugfest? A 40 ft. x 30 ft. arena (including the steps/seats around the edge) and 3 large sized creatures? This could be a very static fight...
Area 4 is actually worse. Especially 6-7. Consider one-way travel and the starting positions of the enemies. Now consider that this won't just be toe-to-toe, it'll be one-on-one.

Oh yeah - it took me a while to fully digest the maze and how I'm going to run it so I hadn't thought about the 5 foot wide corridors.

I'm probably going to run the maze by putting dungeon tiles down showing what they see between portals and removing the tiles as they leave ares so it's up to the players to map/realise how they move around. This might work well if the players take the time to work out how they can move and do some manual mapping. On the downside it may frustrate some players and take too much time out of the scenario - which in a time constrained adventure such as this might not go down well.

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Anyone a little concerned about running the encounter in area 3 and be able to make it something other than a toe-to-toe slugfest? A 40 ft. x 30 ft. arena (including the steps/seats around the edge) and 3 large sized creatures? This could be a very static fight...

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The main links from Haunting of Harrowstone into the rest of the Carrion Crown AP are:

Spoiler:
  • Introduction of the whispering way - it's easy for inattentive players to miss their full activities at Harrowstone (what were they doing there? Why did the haunts suddenly start affecting the surrounding area?) and Auren Vrood's role in killing the Professor. This should set the PCs to having a desire to get their revenge on Vrood and chase the Whispering Way.
  • Background on how spooky and undead haunted Ustalav is.
  • A push to get the PCs to Lepidstadt for part 2 and an introduction to Judge Embreth Daramid who asks them to investigate the beast's guilt/innocence.

I think those are the main links to the rest of the campaign. There are plenty of suggestions in the boards about how to make part 1 link more into the rest of the AP.

So, you can go with just about anything else that gives the PCs a reason to get to Lepidstadt when they're level 4 and have a reason to hunt out the WW.

RotRL 1 as tonyz suggests might work, Nualia working with the WW is a good idea. You may have to change goblins out for undead - not sure how many goblin tribes there are in Ustalav (if you decide to base part 1 there), but a WW necromancer sending undead around the area could work. This may also tie into something with the rumours of ghouls in Clover's Crossing NE of Ravengro. The WW could raid Sandpoint to get something that they need to create the Carrion Crown - attacking the graveyard while the PCs are at the Professor's funeral? Or, perhaps they were responsible for the original burning down of the cathedral and killing the professor when he tried to investigate?

Vrood might have moved on to Lepidstadt, but left a WW Necromancer behind to keep undead roaming the countryside and populate Thistletop (or wherever you place the final dungeon crawl) with undead instead of goblins.

One thing to keep in mind with RotRL is that it is designed for the fast XP track whereas Carrion Crown uses medium, so you would have to find ways to fill out for more XP to get the PCs up to 4th for Trial of the Beast.


But, really you could do virtually anything as long as the links into the next section and the campaign as a whole are there. There is plenty of scope to run a few adventures in Canterwall, Western Lozeri and/or Vieland covering off links from part 1 into part 2 and setting the general background for spooky Ustalav - there are a few ideas in Rule of Fear that could be expanded on. You could still run the funeral anywhere in this area and have some hooks in the Professor's will to get the party adventuring a bit before heading to Lepidstadt - coming up with a investigative murder mystery for the PCs to find out how the Prof died and who was responsible could be a good initial push for the players.

There are a couple of PFS scenarios that I know of that are set in Ustalav: #47: The Darkest Vengeance (levels 1-5 set in Karcau) and #3-16: The Midnight Mauler (levels 3-7 set in the old capital Ardis) these might give you some ideas.

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Congrats and welcome Chris!

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Aberzombie wrote:
I'm most likely going to pledge $100, just not yet. I am kind of bummed that by the time I found out about this earlier today, the $200 name a bar in Freeport deal was all filled up.

They've added more of the name a bar option - only 6 left though so you'd better be quick...

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Not in PDF, but in electronic format: Pathfinder comics at Comixology

The first 3 issues are available for $1.99 each too.

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Well done mate! :-)

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I'm confused - how come the bundle costs more than buying the 3 products separately? Currently I can buy all 3 print/pdf products for $90, $76 with discount.

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Stephen White wrote:
PFS Guide Page 37 wrote:

A PC may only receive XP if:

- he survives the scenario; or
- is raised from the dead by the scenario’s conclusion,

and completed at least three encounters over the course of the adventure.

Cool, thanks for the clarification (and punctuation) Steve! :-)

Nice to know the 3 encounter minimum is for both the living and the dead! :-)

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Paz wrote:
I would agree with this approach. Make sure they get reported; if they've completed 3 encounters then they qualify for the XP, but may miss out on doing their faction mission.

Is this 3 encounter rule actually the case for PCs that don't die? Page 37 of the 4.2 Guide to Organized play states:

PFS Guide Page 37 wrote:
Award the character XP based on his advancement track. A PC may only receive XP if he survives the scenario or is raised from the dead by the scenario’s conclusion and completed at least three encounters over the course of the adventure.

Which means the 3 encounter rule is only for PCs that die, otherwise they have to "survive the scenario". Is there a similar 3 encounter minimum that classes the PC as surviving if they leave early?

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Dave Godwin wrote:
alas, i'm never going to be able to play at the PFS sydney major conventions because they keep scheduling them on the same weekends as the other sydney RPG cons. I hate having to choose between pathfinder and the rest of the gaming community:(

Don't choose between then - do both! The next major conventions SydCon and Risen Rune are being ran on the same long weekend, but 10 minutes walk apart - so you can play/GM at both easily.

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Darkstrom wrote:
That's what I thought. I've got it, though I'm not very good using the program. :)

Took me a while to grasp it. What helped me a lot are Joe Sweeney's excellent tutorial videos.

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Darkstrom wrote:
MartinB: What cartography program did you use to make those maps? They are quite good.

Thanks! :) I use Campaign Cartographer 3. To make these I used extras from the Dungeon Designer and City Designer add ons. However, quite a lot can be done with the base Campaign Cartographer 3 installation.

I'm useless at drawing/artwork, but apps like this make even me able to make passable maps! I've done some overland maps for the Carrion Crown AP - Carrion Crown overland maps these were again made with Campaign Cartographer and the Jonathan Rovers overland style.

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I wanted to add something extra in between Ravengro and Lepidstadt, so I made a side adventure at Clover's Crossing.

Spoiler:
I also wanted to really reinforce into my player's mind that the Whispering Way are out there doing "bad stuff" so had the Ghoul problem be started when a local Whispering Way Necromancer got a scroll of Create Undead from Auren Vrood in exchange for keeping an eye on Kendra Lorrimior in case she looked to closely into her father's death. Unfortunately, this necromancer wasn't that strong, and the ghoul he created with the scroll overpowered him, gave him Ghoul fever and, of course, when he died he rose as a ghoul. Thenthese 2 ghouls started feeding on corpses in the church catacombs, making tunnels under the church graveyard and kidnapping townsfolk and turning them into more ghouls...

I run my campaign in the Fantasy Grounds II virtual table top (VTT) program and so I made a few maps for the area - they can be found here: Clover's Crossing Maps

There were ghouls and a couple of ghasts under the church and the remaining town people had fled to the other side of the Lamand River.

Spoiler:
I also created a letter from Auren Vrood to the necromancer (I called him Ravodan) in order to reinforce the link between the happenings in Revengro and the Whispering Way, and that they may still have dastardly things to do, and to also re-stress the baddies name (we hadn't played for a while and my player's had basically forgotten a few threads):

My esteemed colleague Ravodan,
I trust your ambitions are progressing well? I still don’t understand why you left us to go off on your own and to that miserable backwater too! However, we all must seek our own route to the Way.
I contact you now to seek a favour, for which I adequately reward you with a boon that you have asked of me for some time. Within the tube with this letter you will find a scroll containing one of my most potent spells.
Now that I have given you your reward in advance I come to the crux of the favour I ask. I have recently departed Ravengro after acquiring the first ingredient that the Way requires in our preeminent task. But, during our mission, an old “friend” of ours stuck his nose into our business. It seems our old Professor Lorrimor left the university a few years ago and moved to Ravengro with his daughter. How I hated the out dated ramblings of that naïve do-gooder – ramblings that no one will have to listen to ever again as I put a permanent stop to his snooping. However, his daughter Kendra may still pose us a problem if she looks too deeply into the “accidental” death of her father.
It is any such problems that the remaining Lorrimor can cause that I wish you to avert. Keep an eye on her and make sure that she doesn’t leave Ravengro, or look too deeply into the circumstances around her father’s death.
I recommend that you leave using my payment to you until this task has been completed. There is great reward to be had, but there is also incredible danger if you are not prepared and strong enough. Do not attempt the ritual until you are ready!
I look forward to hearing the results of your observation and subsequent experiments.
Yours in the Way and beyond,
Auren.

Hope this is of use to people...

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Steven Savile wrote:
Also, on facebook earlier a friend of mine (one of my old GMs actually) just discovered this story and will probably be around next week to abuse me and give away how naff my thieves always were and just how much trouble I wound up getting in.

I'm around now... :)

I'll save the abuse until later. But, yes, you did play some relatively naff (yet entertaining) thieves. Getting excommunicated from the cult of the god of thieves and shadows was an entertaining highlight I seem to remember... Although I can't remember why!

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Steve Geddes wrote:
We count diagonals as one. It's worth noting that it sometimes gives weird results though - like you can run around a patch of difficult terrain or another obstacle with no reduction in speed, which is a little odd.

Like with any rule you don't like - house-rule it if you want. :-)

However, you may want to reinstate the RAW if you're doing a chase scene/race/anything where movement accuracy can make a significant difference. Otherwise, having constant 5' move diagonals could result in a character who starts further away than others catching up/getting there first etc.

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Tobias wrote:
MartinB wrote:
** spoiler omitted **

Well,

** spoiler omitted **

But with the town being just down the road there really isn't much reason to stay away.

Yep, completely agree. :)

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Preston27 wrote:

SPOILERS:

Oh, and I'm really hoping they go back to town at some point. I haven't gotten a chance to run any of the town events yet. I may have done the children jumping rope the day of Gibs' funeral if that were the case.

Unless your party is amazingly sturdy/lucky they'll have to go back to town to rest up at some point.

Spoiler:
The only relatively safe place to rest in the prison is the warden's office.

My players have been back to town to rest a number of times. They're staying at Kendra's house and she's asked them to make sure they get back before dark each day - as she's worried about them and doesn't want to spend the night alone... Mind you, even without Kendra's request, the party has ran out the front door of the prison a couple of times and so were quite happy to head back to Ravengro for some R&R.

Also...:
The PCs need to be in Ravengro a few times to find out about the further letters being written in blood, the growing undead threat to the village (Event 4: Restless Dead), etc.

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Windspirit wrote:

ah ...ok...nw...just came back from Holiday and now ramping up to run TotB.

Drop me a mail if u like, happy to share and work together. I love ur detailed nice maps...dont have much of an artistic streak in me...

Cool, sounds like a plan, 2 heads are better than one (and Ettins agree!) - don't know how to PM on here...

What did you have in mind?

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Windspirit wrote:
langenhan.info/RPG

Got it now - thanks. King of Vrock had provided a link to the thread above, so had seen these already. Good work - I've been referencing them more and more as my mapping move away from areas I'm more familiar with (my party is still playing CC #1). Thanks for sharing these. :-)

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Windspirit wrote:
Lovely maps...I will use them. Check out mine...I researched them as good as I could from all CC AP's and Rule of Fear...happy for you to use

Thanks very much Windspirit.

The link you provided doesn't seem to work. :(

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I'm back from holiday and, sure enough, I'm wide awake at 4am. So, as promised, I'm whiling away the wee hours map making! :)

I've added a map for the Shudderwood and immediate surrounds to the link in the original post.

I haven't labelled The Silent Path - do you think I should?

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