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CrystalSeas wrote: There's an official errata for that. Thanks so much. That was exactly what I was looking for. I'd searched for those background names, but nothing came up - it looks like things hidden in a Spoiler tag aren't found in a forum search. Thanks again!
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Has there been anything published about a possible errata/clarification on the ability boosts for the Acolyte, Criminal and Scholar background? These both have restrictions on the ability boost of a specific race and class:
These are obviously to prevent a PC with the same ability boost in their ancestry from hitting +5 (20) on the corresponding ability score. However, as a human can select these abilities, the wording doesn't prevent the boost for a human who selects the class - so it's possible for a human cleric, rogue or wizard to hit +5 (20) in wisdom, dexterity or intelligence, respectively. Whereas the "Deckhand" background seems to cover this off by only specifying rogue, not elf rogue: " Add +1 to your Dexterity. If you become a rogue, add +1 to your Strength instead." I'm guessing that Acolyte, Criminal and Scholar should have the ancestry reference removed? Anyone know if this has been discussed/mentioned somewhere? Thanks and Happy New Year!
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The summoner has a "magical" key term on page 17: "The magical trait is a stand-in for your summoner’s magical tradition. Whenever you see it in an ability, replace it with your summoner’s tradition." And this is used in the traits section of some feats. However, there is already a "magical" trait defined in the Core Rules as: "Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic.
And on page 299 of the Core Rules (in the Magical Traditions section): "Some types of magic, such as that of most magic items, don’t belong to any single tradition. These have the magical trait instead of a tradition trait." Having this different functioning trait definition between what's in the Core Rules and what's specific to summoner feats could cause confusion - for example, the summoner "Ranged Evolution" feat on page 23 has "deals 1d6 damage and has the magical trait" - does this mean it actually just has the "magical" or does this trait change to the tradition of the summoner? Confused. @Paizo devs - any chance of changing the name of this summoner "magical" trait to something different that doesn't clash with an existing trait?
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Anyone else seeing high shipping for this on their pending subscription order? I'm seeing $21 for shipping to Colorado. I know it's 7 lbs, but the other 7 items in the shipment come in at 5 lbs and are $7 to ship! The bestiary pawns are being shipped USPS priority, while the rest is standard postal.
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I've seen this as well - but mine is actually only 4 items, split across 3 packages. I'm paying shipping and handling of over $22 for an order of $67 value - 2 flip-maps, 1 AP book and Starfinder pawns. My subscription settings are set to "Hold for monthly shipment" and in the past this has usually meant a single package. Now, it seems everything has been saved for monthly shipment, but not put in a single package - with the associated much higher shipping and handling costs.
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Thanks for the responses Gary and IonutRO. I hadn't realised that Starfinder would take a more abstract approach to NPC statblocks. I'm sure it will all become clear with the release of the Alien Archive in October which includes "A robust system for creating your own creatures..." Thanks again.
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I'm confused with the NPC EAC and KAC entries in Incident at Absalom Station. They don't seem to tie in with the calculations described on page 240 of the Core Rulebook: "Your EAC and KAC are primarily determined by your armor bonus (most often from a suit of armor you wear) plus your Dexterity modifier. Calculate your EAC and KAC using the following formula: 10 + your armor’s EAC or KAC armor bonus (whichever is appropriate) + your Dexterity modifier." This doesn't seem to be the case for most of the NPCs I've checked. For example:
These are the first 3 statblocks in the book! In all of the examples above the maximum Dex modifier for the armor worn isn't coming into play, so it can't (shouldn't) be that which is effecting the calculations. I must admit I haven't read the books cover to cover so I may have missed something, but the above just doesn't add up based off the Core Rulebook calculations and armor data. Anyone know if this is an error, or is there some additional modifications I'm not aware of?
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Diego Valdez wrote:
Yep, looks good. Thanks very much!
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I was having a similar issue and "fixed" it by re-ordering the Accessories. Now I see "Starfinder Charter Superscriber" against my account, but see multiple products in my side cart: GM Screen, Character Folio, Pawn Collection. @Sharaya - could you check that everything is setup correctly for my subscriptions please? Thanks.
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Jesse Davis wrote:
GMs or players can use the free 30 day trial to get full use of Fantasy Grounds. Smiteworks decided because they now have the 30 day free trial in place that they would prefer people took up the trial rather than just play for free (but not GM for free). This approach has issues for the odd GM/Player who has used up the trial already, but it actually gives more options on the GM side - previously a GM had to have paid for the full (standard) license to run a game at FG Con. Now they can run a complete game with the 30 day free trial of the Ultimate license.
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“Impressive Performance” is only reported to the house if they avoid earthfall. I fail to see how failing the mission in part 3 and not surviving earthfall can be classed as an "Impressive Performance".
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21 PFS games are being run as part of this free online gaming convention, details can be found here: http://www.fg-con.com/events/ Including the multi-table, multi-subtier special 7-00 The Sky Key Solution. We have Paizo support for this convention and so will include the chance to win player boons and Paizo PDFs. Event listing All the games are being run using the Fantasy Grounds VTT which is free to use for the period of the Con - just install the free version and you're good to go. You can import your existing characters directly from Hero Lab or PCgen, or manually enter their details. Once you register for a game your GM will help you get ready for the game and there is help for new players at the FG-con web site.
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We have Paizo support for the convention, which means players have a chance to win PFS boons and Paizo product PDFs. And if you want a break from PFS (sacrilege!) or have played the scenarios in a slot then there are plenty other RPG events happening. Go here for more info: FG Con events page
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John Compton wrote: That's actually something I'm curious about. Are the maps in the back sufficiently tag-free, or would folks prefer that they not even have the titles? Seeing as you can no longer copy the image out of the PDF (in season 6 PDFs) then having a completely tag-free version at the back of the PDF would be great. By-the-way: was that a deliberate decision to change the ability to copy the tag-less map out of the PDF? In season 6 PDFs if you try to do this all you get is a blank (black) image, previously you would get the base image without any tags etc. so it was easy to copy the image/map into a graphics app and print out for a game, or use directly in a VTT.
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I like the flavour of this adventure, the artwork and general presentation; as well as the adventure content itself. However, the PDF renders slowly, even on a high spec PC - some pages can take a couple of seconds to display. When running on a tablet it is quite slow. Would there be a possibility of providing a tablet friendly version?
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@SagaRPG - thanks for the detailed info, I'll look forward to the a POD copy in future. I've just picked this up and I'm going through it now. Initial impressions are very good. :-) One small thing, but something that will bug me the more I use this, the PDF bookmarks end after Act III - there are no bookmarks for half of the book.
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Just over 2 weeks until FG Con IV starts! There are 20 PFS events (including 2 sessions of Bonekeep part 1). Events are filling up fast so if you're interested check the events list Times will initially be displayed in the UTC 0 timezone (this is a global convention), but will be displayed in your local time if you create an account and add your time zone at the bottom of your profile page.
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Does anyone know if the battlemap for the Stirge and Hammer Inn is the right map? I got this pack through a Kickstarter and the map labelled as The Stirge and Hammer Inn is actually a duplicate of another map in the pack.
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John Compton wrote: Also, be aware that for whatever reason, there are two notes about check boxes that advise checking box D. Please use check box C for the Qadira faction mission and box D for Sophini's escape. Sorry for the slightly off topic post: John - is there any chance of future scenarios that require the GM to use reporting checkboxes have the details in their own sub-section in the "Conclusion" section at the end of the scenario? I spent 10 minutes after this scenario last night with the GM going through the PDF to try to work out which boxes should be checked/not checked. It is very easy for less experienced GMs to miss this - especially at the end of a scenario in a public environment when they usually need to pack up fast and hand their reporting sheet over to an organiser. Thanks!
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FG Con 3 - a virtual convention using the Fantasy Grounds VTT will run Friday November 1st - Sunday November 3rd. http://www.fg-con.com/ We currently have 25 events, 17 of which are Pathfinder Society games. More will be added over the next couple of weeks. We have Paizo product support for this convention, so players will get the chance of winning a convention boon and also electronic (PDF) product support will be provided to all those to participate - PDF winners to be decided and distributed after the convention ends. The owners of Fantasy Grounds (Smiteworks) have upgraded all GM licenses for the weekend of the convention, so anyone can play with the free (unlicensed) version of Fantasy Grounds. Visit http://www.fg-con.com/ for more information, to register and sign-up for events. As this is a global convention, event times are calculated based off the "Timezone (numerical offset from UTC)" you set in your profile - make sure you enter this correctly for what the offset will be on Friday 1st November. Events will then be listed based off your timezone.
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Chris Mortika wrote:
Not quite - all purchases and sales should still be listed on the chronicle sheet. The link Patrick Harris in post #5 above takes you to a post by Mike Brock: "You don't have to get your ITS signed off, as has been mentioned numerous times in this thread. You make sure your purchases are placed on the Chronicle, make sure the ITS is correctly documented as to which Chronicle the 25+ GP purchase was made, and you are golden." Think of the ITS as a table of contents, it lists all purchases above 25GP and indicates the chronicle number they were purchased on, used and/or sold on - this is what the "Bought", "Sold" and "Expended" columns are for, to reference the number of the chronicle the appropriate action occurred on.
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This website does image extraction pretty well too: http://www.extractpdf.com/ No need to install an app, just upload the PDF and then download all of the images as a zip file. There are plenty of options - as Avatar-1 mentions, Some PDF Image Extract works too - although I have had issues with it recently not converting images (4-15 Cyphermage Dilemma for example).
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Dave the Barbarian wrote: Martin, I thought of the same thing for the maze but I am worried it will waste too much time and be frustrating. Maybe if they try to start mapping or marking with chalk, they will see some other marks from when they were there before and it will go quicker? I ended up drawing out each section separately, but when one of the players got chalk out and started marking the walls I gave them a couple of "this way" signs from their previous visit. If they hadn't started using chalk I probably wouldn't have done this.
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Belafon wrote:
Oh yeah - it took me a while to fully digest the maze and how I'm going to run it so I hadn't thought about the 5 foot wide corridors. I'm probably going to run the maze by putting dungeon tiles down showing what they see between portals and removing the tiles as they leave ares so it's up to the players to map/realise how they move around. This might work well if the players take the time to work out how they can move and do some manual mapping. On the downside it may frustrate some players and take too much time out of the scenario - which in a time constrained adventure such as this might not go down well.
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Anyone a little concerned about running the encounter in area 3 and be able to make it something other than a toe-to-toe slugfest? A 40 ft. x 30 ft. arena (including the steps/seats around the edge) and 3 large sized creatures? This could be a very static fight...
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The main links from Haunting of Harrowstone into the rest of the Carrion Crown AP are:
Spoiler:
I think those are the main links to the rest of the campaign. There are plenty of suggestions in the boards about how to make part 1 link more into the rest of the AP. So, you can go with just about anything else that gives the PCs a reason to get to Lepidstadt when they're level 4 and have a reason to hunt out the WW. RotRL 1 as tonyz suggests might work, Nualia working with the WW is a good idea. You may have to change goblins out for undead - not sure how many goblin tribes there are in Ustalav (if you decide to base part 1 there), but a WW necromancer sending undead around the area could work. This may also tie into something with the rumours of ghouls in Clover's Crossing NE of Ravengro. The WW could raid Sandpoint to get something that they need to create the Carrion Crown - attacking the graveyard while the PCs are at the Professor's funeral? Or, perhaps they were responsible for the original burning down of the cathedral and killing the professor when he tried to investigate? Vrood might have moved on to Lepidstadt, but left a WW Necromancer behind to keep undead roaming the countryside and populate Thistletop (or wherever you place the final dungeon crawl) with undead instead of goblins. One thing to keep in mind with RotRL is that it is designed for the fast XP track whereas Carrion Crown uses medium, so you would have to find ways to fill out for more XP to get the PCs up to 4th for Trial of the Beast.
But, really you could do virtually anything as long as the links into the next section and the campaign as a whole are there. There is plenty of scope to run a few adventures in Canterwall, Western Lozeri and/or Vieland covering off links from part 1 into part 2 and setting the general background for spooky Ustalav - there are a few ideas in Rule of Fear that could be expanded on. You could still run the funeral anywhere in this area and have some hooks in the Professor's will to get the party adventuring a bit before heading to Lepidstadt - coming up with a investigative murder mystery for the PCs to find out how the Prof died and who was responsible could be a good initial push for the players. There are a couple of PFS scenarios that I know of that are set in Ustalav: #47: The Darkest Vengeance (levels 1-5 set in Karcau) and #3-16: The Midnight Mauler (levels 3-7 set in the old capital Ardis) these might give you some ideas.
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Aberzombie wrote: I'm most likely going to pledge $100, just not yet. I am kind of bummed that by the time I found out about this earlier today, the $200 name a bar in Freeport deal was all filled up. They've added more of the name a bar option - only 6 left though so you'd better be quick...
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Not in PDF, but in electronic format: Pathfinder comics at Comixology The first 3 issues are available for $1.99 each too.
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I'm confused - how come the bundle costs more than buying the 3 products separately? Currently I can buy all 3 print/pdf products for $90, $76 with discount.
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Stephen White wrote:
Cool, thanks for the clarification (and punctuation) Steve! :-) Nice to know the 3 encounter minimum is for both the living and the dead! :-)
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Paz wrote: I would agree with this approach. Make sure they get reported; if they've completed 3 encounters then they qualify for the XP, but may miss out on doing their faction mission. Is this 3 encounter rule actually the case for PCs that don't die? Page 37 of the 4.2 Guide to Organized play states: PFS Guide Page 37 wrote: Award the character XP based on his advancement track. A PC may only receive XP if he survives the scenario or is raised from the dead by the scenario’s conclusion and completed at least three encounters over the course of the adventure. Which means the 3 encounter rule is only for PCs that die, otherwise they have to "survive the scenario". Is there a similar 3 encounter minimum that classes the PC as surviving if they leave early?
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Dave Godwin wrote: alas, i'm never going to be able to play at the PFS sydney major conventions because they keep scheduling them on the same weekends as the other sydney RPG cons. I hate having to choose between pathfinder and the rest of the gaming community:( Don't choose between then - do both! The next major conventions SydCon and Risen Rune are being ran on the same long weekend, but 10 minutes walk apart - so you can play/GM at both easily.
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Darkstrom wrote: That's what I thought. I've got it, though I'm not very good using the program. :) Took me a while to grasp it. What helped me a lot are Joe Sweeney's excellent tutorial videos.
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Darkstrom wrote: MartinB: What cartography program did you use to make those maps? They are quite good. Thanks! :) I use Campaign Cartographer 3. To make these I used extras from the Dungeon Designer and City Designer add ons. However, quite a lot can be done with the base Campaign Cartographer 3 installation. I'm useless at drawing/artwork, but apps like this make even me able to make passable maps! I've done some overland maps for the Carrion Crown AP - Carrion Crown overland maps these were again made with Campaign Cartographer and the Jonathan Rovers overland style.
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I wanted to add something extra in between Ravengro and Lepidstadt, so I made a side adventure at Clover's Crossing. Spoiler:
I also wanted to really reinforce into my player's mind that the Whispering Way are out there doing "bad stuff" so had the Ghoul problem be started when a local Whispering Way Necromancer got a scroll of Create Undead from Auren Vrood in exchange for keeping an eye on Kendra Lorrimior in case she looked to closely into her father's death. Unfortunately, this necromancer wasn't that strong, and the ghoul he created with the scroll overpowered him, gave him Ghoul fever and, of course, when he died he rose as a ghoul. Thenthese 2 ghouls started feeding on corpses in the church catacombs, making tunnels under the church graveyard and kidnapping townsfolk and turning them into more ghouls... I run my campaign in the Fantasy Grounds II virtual table top (VTT) program and so I made a few maps for the area - they can be found here: Clover's Crossing Maps There were ghouls and a couple of ghasts under the church and the remaining town people had fled to the other side of the Lamand River. Spoiler:
I also created a letter from Auren Vrood to the necromancer (I called him Ravodan) in order to reinforce the link between the happenings in Revengro and the Whispering Way, and that they may still have dastardly things to do, and to also re-stress the baddies name (we hadn't played for a while and my player's had basically forgotten a few threads):
My esteemed colleague Ravodan,
Hope this is of use to people...
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Steven Savile wrote: Also, on facebook earlier a friend of mine (one of my old GMs actually) just discovered this story and will probably be around next week to abuse me and give away how naff my thieves always were and just how much trouble I wound up getting in. I'm around now... :) I'll save the abuse until later. But, yes, you did play some relatively naff (yet entertaining) thieves. Getting excommunicated from the cult of the god of thieves and shadows was an entertaining highlight I seem to remember... Although I can't remember why!
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Steve Geddes wrote: We count diagonals as one. It's worth noting that it sometimes gives weird results though - like you can run around a patch of difficult terrain or another obstacle with no reduction in speed, which is a little odd. Like with any rule you don't like - house-rule it if you want. :-) However, you may want to reinstate the RAW if you're doing a chase scene/race/anything where movement accuracy can make a significant difference. Otherwise, having constant 5' move diagonals could result in a character who starts further away than others catching up/getting there first etc.
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Tobias wrote:
Yep, completely agree. :)
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