Nebten wrote: Yah I know. Who would have thought reading comprehension skills would be required for a text based game? Who would have thought that your ability to put Advanced Player Guide and Core book only would have been difficult. Not everyone might know the dates on things that they are using especially if using internet sources. Good luck with playing with this DM whoever is chosen.
I took a lot of ideas from the write ups in Complete Arcane and Complete Mage, It has been several years but IIRC he was invisible while making images of the cauldrons in the room falling over, he also made illusions of pits opening around the room and IIRC also summoned real monsters with illusionary ones.
M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————
Not really. I am not a fan if this DM's style. When you are told that the ground or pit swallowed you up and then go on to the next thing as if nothing happened with no ability to roll anything then that is poor DMing.
M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————
I posted on Friday and nothing happened really until today. Nothing about you can make a climb check to get out or anything just that I am getting swallowed by the trap.
M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————
Again he will attempt to strike the creature, 1d20 + 2 ⇒ (20) + 2 = 22
1d10 + 1 ⇒ (5) + 1 = 6
M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————
I moved into the room since I would have needed to be in there to lower my sword at it and issue the inspiring word. Once the little creature manifests itself the warpriest will move up and attempt to hit it with his bastard sword. 1d20 + 2 ⇒ (1) + 2 = 3
M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————
Marcellino will utter an inspiring word on the glories of Ragathiel, to Cassandra. Inspiring Word (6/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws
2/6
M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————
Have at thee foul bird who would cloud our minds for your own enjoyment. says the warpriest as he draws his bastard sword and levels it at the bird.
M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————
The warpriest will utter an inspiring word on Braggon. Inspiring Word (6/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws
M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————
I am kind of confused. I was the one to open the door in the last encounter and then other people were up ahead all of a sudden. I guess I am just feeling like a useless character.
M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————
What does it look like? It being the creature. The warpriest will move up and attempt to hit the creature with his bastard sword. 1d20 + 2 ⇒ (16) + 2 = 18
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