Alain

Marcellino Wintrish's page

60 posts. Alias of JASON RODARTE.


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drbuzzard wrote:
Marcellino Wintrish wrote:
How would you do gestalt in herolab?

There's a community pack you add to your sources which enables gestalt characters. One in place you build a character by adding gestalt levels, then levels of the two classes. Those are then selected under a gestalt tab. It works well for most things, though bugs are known to crop up.

Here is the thread on it at the Hero Lab forums.

Thank you!


How would you do gestalt in herolab?


This is kinda sad. Spoiler alerts should have been posted. Some of the decisions that Paizo has made lately....


Nebten wrote:
Yah I know. Who would have thought reading comprehension skills would be required for a text based game?

Who would have thought that your ability to put Advanced Player Guide and Core book only would have been difficult. Not everyone might know the dates on things that they are using especially if using internet sources.

Good luck with playing with this DM whoever is chosen.


Oh well. Stating it was a CORE game would have been easier.


I saw nothing in the information that invalidated a warpriest, what I saw was that divine characters had to worship a god, but whatever.


This character would be interested.


I have this warpriest who was in a game that fell apart.


This build is going to be a not good front liner.


I think that the guy from Archive was asking for help or something to help keep things updated.


I have this warpriest of Ragathiel who would be interested.


Why just not take the leadership feat?


I haven't played an illusionist on my own since that time but I am playing a grey elf in a PbP game right now that focuses on enchantment and illusions.


I took a lot of ideas from the write ups in Complete Arcane and Complete Mage,

It has been several years but IIRC he was invisible while making images of the cauldrons in the room falling over, he also made illusions of pits opening around the room and IIRC also summoned real monsters with illusionary ones.


I was running a group through the 3rd level 3.0 module , I think it was called the Forge of Fury, or something like that. There was an encounter with a group of daegar and one of them was an illusionist. He rocked their world and he was a lower level one, IIRC.


What about PFS game?


I was actually at a used book store right before Christmas last year and found a used copy of the MC for Ravenloft. It had a few of the other types of vampires.


Thank you for your consideration.


If you would like to see an example of my play and post style and frequency there are many on the Dragonlance Heroes of a New Age thread which has been going on for almost a year.


Would a warpriest of Ragathiel be a good fit for your party?


I would be very interested in what the final cover will look like.


This character was in a game that lasted not very long, the DM took a dislike to him and offed him in a really dumb way so I would lie to submit him again.


Is this the Gen Con release?


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Not really. I am not a fan if this DM's style. When you are told that the ground or pit swallowed you up and then go on to the next thing as if nothing happened with no ability to roll anything then that is poor DMing.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Since I was killed by the GM I havent been paying attention to the game.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

I posted on Friday and nothing happened really until today. Nothing about you can make a climb check to get out or anything just that I am getting swallowed by the trap.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

I didnt get to roll to see if I got out of the hole. I guess the DM can just bot me


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

He will attempt an acrobatics check to get over the hole.

1d20 ⇒ 3


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

The warpriest will take a look around to see if he spies anything of note.

1d20 + 3 ⇒ (20) + 3 = 23


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Acrobatics check 1d20 + 1 ⇒ (17) + 1 = 18


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Ragathiel guided my strike.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Again he will attempt to strike the creature,

1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (17) + 2 = 19 confirm roll

1d10 + 1 ⇒ (5) + 1 = 6
1d10 + 1 ⇒ (9) + 1 = 10


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

I moved into the room since I would have needed to be in there to lower my sword at it and issue the inspiring word.

Once the little creature manifests itself the warpriest will move up and attempt to hit it with his bastard sword. 1d20 + 2 ⇒ (1) + 2 = 3


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Marcellino will utter an inspiring word on the glories of Ragathiel, to Cassandra.

Inspiring Word (6/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws
for 1 rds.

2/6


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Have at thee foul bird who would cloud our minds for your own enjoyment. says the warpriest as he draws his bastard sword and levels it at the bird.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Sense Motive
1d20 + 7 ⇒ (12) + 7 = 19


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

The warpriest will utter an inspiring word on Braggon.

Inspiring Word (6/day) (Sp) Target receives +2 on attack, skill checks, ability checks and saving throws
for 1 rds.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

I am kind of confused. I was the one to open the door in the last encounter and then other people were up ahead all of a sudden. I guess I am just feeling like a useless character.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

What does it look like? It being the creature.

The warpriest will move up and attempt to hit the creature with his bastard sword.

1d20 + 2 ⇒ (16) + 2 = 18
1d10 + 1 ⇒ (10) + 1 = 11


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

The warpriest will try to open the trapdoor.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Maybe he was just hungry?


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

What did you do to get placed in this cell? he inquires?


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

The warpriest will inquire, Aroden? to the man.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Perhaps it is a false door or a secret door that we discovered? he says as Ronaef discusses the wall.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

Appraise Check 1d20 - 1 ⇒ (14) - 1 = 13


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

1d20 + 3 ⇒ (16) + 3 = 19 Perception


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

On his turn he will rush down to fight.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

perception check 1d20 + 3 ⇒ (11) + 3 = 14


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

I wont be on until later this evening or tomorrow. Going to go see the Hobbit Triple Feature in a few.


M Human Warpriest 1 Init +4; Senses Perception +3 ————— Defense ————— AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield) hp 12 (1d8+4) Fort +5, Ref +0, Will +5 —————

I am fine either way.

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