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Not to worry, I can't really make many guarantees for friday and saturday myself.


Yeah, I'd have time normally, but all the terrible weather where I am is increasing travel times by a thousandfold.


Whoops!

All the scales are CL 19.

Everyone but Sir Riven:
That's right chaotic evil characters, your friend Sir Riven has 4 powerful magic items and is currently in no position to fight back if you wanted to snatch one!

Oh the joys of chaotic evil loot distribution!


Got much more tied up than I thought I'd be today. Anyways I just got a brief description of the cavern up. Roll20 map to follow soon. Feel free to explore!


My next post won't be up until later tonight unfortunately. Until then sit tight and think evil thoughts.


P.S. Is everyone fine with using Roll20 to keep track of position during combat? I'll be setting it up soon.


Well everyone, it's been a tough decision and I had to put the axe to a lot of good submissions. By no means am I an expert at selecting players, but I hope I've created a solid and fun group. Best wishes to all those who applied and may you all be blessed with plenty of tea in the future.

The final roster is:

Iskarl, Steeped Warrior
Kaloo Narvian
Sir Riven the Jovial
Ungorotol

The four of you can head over to the discussion and gameplay tabs and begin to introduce yourselves. Congratulations! And sorry that it took so long, I was busy preparing an extra special introduction!


Recruitment is CLOSED!

Thanks to all those who applied, you can expect the final decision later tonight!


I don't that there are any submissions guilty of this, but I'll say it one more time just in case because I don't want anyone to be disqualified over such a small issue: don't forget the campaign trait and flaw, both of these will be important to the campaign.


Less than 24 hours remain! Once submission closes I'll post the chosen 4 later that night. The gameplay thread will be up by then as well, so introductions can begin immediately.


Yep, just over 24 hours.

And tell Lunthus not to worry, although I haven't posted it here, I do have a current and updated submission list saved on my computer.


Good, good, glad to see you're all still here.

Krog needs some background for him to be considered, as well one of his traits to be replaced with a flaw.


Hey, hey everyone!

Anyone still around?

I've decided to close recruitment this Tuesday at 12 o'clock noon (EST), so get those characters finished up (if need be). Last minute submissions are acceptable as long as they don't come in two seconds before the deadline.

Can't wait to start the campaign!


My internet is currently dying a slow and painful death, so I might go missing in action for a bit, but the characters are looking good so far.


Here's what the current pool of applicants looks like:
While I've group the submissions by campaign trait and associated mythic path, I'm not necessarily going to make a party with four different traits.

Complete Submissions:

[Stolen Fury: Champion]
Athiss - Tiefling Alchemist
Fizzletrip Crabsplatter - Goblin Cavalier
Iskarl, Steeped Warrior - Tiefling Barbarian
Jukka - Hobgoblin Fighter Edit: Unless I missed it, I think Jukka is missing a background.

[Riftwarden Orphan: Archmage]
Cole - Human Wizard
Kaloo Narvian - Gnome Sorcerer

[Exposed to Awfulness: Guardian]
Sir Riven the Jovial - Aasimar Antipaladin

Incomplete Submissions:

Deirdre Scarletrose - Bard (needs crunch)
Marconis D'Monius - Human Sorcerer (needs to replace one trait with a campaign trait)

Expressed Interest with Concept:

Lord Thasmudyan - Warpriest
Edward Sobel - Summoner
Irnk, Dead-Eye's Prodigal - Goblin Alchemist

I'll probably close recruitment either this coming weekend or this next week. I'm going to hold off on a concrete date until I know when I have the beginning of the adventure prepped, so that we can jump right in as soon as characters get picked.


In the end I decided that they kind of work well enough as they are (also I've realized that they're tied up with the plot later on but haven't read far enough to know how). If anyone wants to tweak their trait a bit their free to do so, otherwise the traits stand.


Good, good. I'll post a current submission list to get an idea of where we're at tomorrow, by which time I should also be able to gauge when I'll be closing recruitment. Any lurkers should come out of hiding...


Iskarl: Yes attached would work.

Tirion: Hmmm, you might want to pass on this one; I obviously can't run the AP exactly as written, but for the most part the major npcs, enemies, plot events are going to follow the original. That being said, in the semi-likely event that we do get derailed, I won't go all railroady but try to let things take their natural course.


Note to anyone: Don't forget that you must have EXACTLY 1 trait, 1 campaign trait, and 1 flaw. The flaw does NOT grant an additional trait.


Quick note on the teapots: remember that I'm the one who'll decide who gets which.


Hmmmm, might just grant all bards the 'Tea Ceremony' ability for free...


This is probably one of the, what, two or three situations in which the geisha is actually a relevant archetype?


Whoops, looks like I skimmed that one to shallowly, in that case Swashbuckler is back in.

And yep, Anti-Paladins are allowed.


Andrea1 wrote:

Trenchcoats and Fedoras.

You expect something else for the minions of the Demon Lord of Tea?

Basically. Any disguises are up to you, meaning that those who can't disguise themselves may have to simply roleplay their way out of any awkward and/or hilarious situations arising from their monstrous natures. Also with the theme of redemption being strong in this AP and the precarious state of the crusades, I figure that most folks won't be outright hostile to monsters fighting with instead of against them. Not to mention that Debilis does have some talent (as can be discerned from the artifacts) in disguising alignments.

Also just checked out the ACG playtest and it certainly presents some interesting new options. I've decided to allow players to submit ACG characters. The Swashbuckler, of course, is not allowed, as we're going with zero guns.


Aaaah! Too many good Tea themed spells!

I switched it to Teattoo because I figured it would synergize well with the Magical Tea ability in allowing you to use your teas in combat.


Hmmm, I can't seem to find the ACG playtest anywhere, would anyone be so kind as to point me in its direction?

In other news, Tirion has been so kind as to create a Tea Domain, which I have altered slightly and am making available for anyone allowed to take domains (including via the trait).

Tea Domain

Brew Magical Tea: At 1st level you gain an altered version of the Brew Potion feat which allows you to craft magical teas. Magical cost 3/4 the crafting price of their potion equivalents, however they must be served hot and in a proper teacup, making them unsuitable for middle-of-combat use.

Too hot tea? Not for me! (Ex): At 6th level, you gain resist fire 10 and your tongue is never burned by tea which is too hot. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire. (same as Fire Domain)

Spells:
1st level - Spray of Tea --> You conjure tea within your mouth to spit at your enemies. Identical to Color Spray.
2nd level - Teattoo --> Turn your magical teas into tattoos. Somehow. Identical to Tattoo Potion save that it works only for magical teas.
3rd level - Steamy Tea Form --> Discorporate into the steam from tea. Identical to Gaseous Form.
4th level - Tea Pit --> Conjure of pit of piping hot tea to scald your enemies in. Identical to Acid Pit save that it does fire damage instead.
5th level - Symbol of Sleepytime Tea --> Create a soothing symbol infused with sleep-inducing tea leaves. Identical to Symbol of Sleep.
6th level - Plague Tea Fumes --> Overwhelm your enemies with noxious tea fumes. Identical to Plague Storm.
7th level - Damn Good Tea --> Summon some of the best damn tea in the world. Identical to Waves of Ecstasy.
8th level - Horrid Brewing --> Brew tea by extracting moisture from the bodies of your foes. Identical to Horrid Wilting.
9th level - Storm of Tea --> Call down a tea storm of vengeance to decimate everything in its path. Identical to Storm of Vengeance with some modifications.


Ah! That's right, I had completely forgotten about the playtest. I'll read it as soon as I get home and make a ruling.


Tirion - the more I think about it a Blight Druid would be fine, but I'd houserule that you still have to keep the chaotic evil alignment.


Yep, still going mythic. Fate got a little mixed up when deciding on the next batch of mythic heroes.

As long as your character's got character (if you get what I mean), I'm fine with a bit of munchkining, but remember that powerful heroes draw the attention of more powerful foes.


The characters don't have to be super silly, in fact it might be interesting to see how a serious cultist would be able to meet Debilis' ridiculous demands.

The tone of the campaign is probably going to end up part silly and part serious. The idea that a group of inexorably evil characters would just instantly switch over to fighting for the forces of good at the demand of the least intimidating demon lord injects a certain automatic element of silliness into the campaign. That being said, Wrath of the Righteous still has some serious themes to it.


Hmmm, I'll have to check out the playtest before I can give the okay on the warpriest, so maybe.


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If you don't mind some cheesiness, a paragon surge oracle of battle could be both fun and powerful.

Being a battle oracle you'd have the ability to both cast spells and go toe-to-toe with enemies.

Paragon Surge in case you are unaware is a spell for half elves which allows them to temporarily take another feat (among other things). By taking the feat Expanded Arcana with paragon surge they can then access any spell on the oracle/cleric spell list on the fly. You can also paragon surge for the feat Improved Eldritch Heritage to get the 9th level Arcane bloodline power - adding any sorcerer/wizard spell to your spell list.

Long story short, you can bash things and cast all the cleric/oracle and sorcerer/wizard spells spontaneously. Pretty unfair normally, but quite nice for a solo character.

Also fun would be a Reincarnated Druid. Druid's are great for solo play as they are and once you hit level five you can auto-reincarnate yourself - useful when you don't have any party members to revive yourself.

My last bit of advice would be to play any class with the vetala vampire template. This might be a better option for evil characters, but they're unkillable at low-levels and get fun possession abilities that can be very useful for solo infiltration and combat.


Lord of Darkness archetype is fine, Sir Riven. Also I might end up re-writing the campaign traits to make them less 'good' themed and posting them here.


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Dear Diary,

I've had it with that Deskari! The bastard has an ego bigger than the damned Worldwound! This is the last, and I mean LAST time I let the oversized cricket tramp all over my private demiplane and ruin my precious tea gardens. I mean it's not like we're on different teams; we even share the same domains! And yes, I absolutely did pick mine first, so I am not, as that ignorant fool so unintelligently claimed 'jacking his style.' I honestly don't see what he has against me, tea can be just as evil and destructive as his silly locust plagues - after all, I know plenty of tyrants who drink lots of tea. And who do you think supplies them? Me!

Anyways, I've finally decided to do something about all this. I've notified all of my remaining cultists - all four of them - and sent them to the Worldwound to fight in the crusades. That's right! A demon cult fighting for the forces of good! That'll surely put another notch in Deskari's mandibles. Not only that, but I've entrusted them my four most POWERFUL artifacts, so naturally, this should be quite an easy job. Today, I may be a simple demon, but tomorrow I shall have Deskari bowing before my evil forces of goodness! Or good forces of evil? Good and/or evil forces of good/evilness? Oh pah! Whatever it is, I'll have my REVENGE!

-Debilis, Lesser [in title, but NOT in evilness] Demon Lord of Tea

+++

Hey there chums! Who's up for some Wrath of the Righteous? But wait, it's been overdone you say? I agree, but has it ever been done with... the last few cultists of a barely competent demon lord? I think not! I'm looking for four players to play your classic gang of end-the-world cultists... attempting as best they can to take on the role of classic save-the-world type heroes. So read on if you're up for a thrilling battle between the forces of evil and... well... more evil.

Alignment:
Chaotic Evil ONLY. We're playing demon cultists here, not some silly bunch of paladins. Remember though, you've been commanded by your demon lord to act like perfect heroes and play nice (or as nice as possible) with the other crusaders, so it's more like Chaotic Evil desperately trying to be Good. Who knows - you may even find your alignments changing over the course of the game.

Deity:
All players must, obviously, be worshippers of Debilis, a wannabe demon lord tired of getting pushed around by the big boys. Debilis' domains are identical to Deskari's - Chaos, Destruction, Evil, and War (subdomains: Blood, Catastrophe, Demon, Tactics). Remember that Debilis incorporates tea into all of these somehow and so must you. Just like Deskari, his favored weapon is the scythe (the better to harvest tea leaves with!).

Ability Scores:
15 point buy - no exceptions. This isn't a party made up of epic heroes, this is a gang of the cannon fodder that the heroes usually kill on their way to stop the high priest.

Classes:
Due to alignment restrictions, there will be no paladins, druids, or monks. Also no gunslingers. Anti-paladins and monks with the Martial Artist archetype are fair game however.

Races:
All races are allowed. You'll probably be somewhat of an outcast, both among civilized and more monstrous races, as you are one of the only worshippers of literally the lamest demon lord.

Equipment:
Average for class, don't worry about the detailed equipment list, just list your weapons and armor and any other important things you always carry. Once the party has been decided each player will also recieve one of Debilis' four teapots, all artifacts of "epic" power, as described below.

Traits:
One campaign trait, one regular trait, one drawback. Check the player's guide for the campaign traits, which will determine your Mythic Path.

Debilis' Teapots:
All four teapots are perfectly identical, made of crude wrought iron, with lids that are sealed shut. Each teapot contains an unlimited amount of identical tasting tea, although the tea will only pour if a cup is held underneath it. They are indestructible and if lost will reappear within 24 hours. Although they certainly look sinister, thanks to what little magic Debilis actually possesses, they cannot be detected as magical evil artifacts by any means and all spells reveal them to simply be mundane teapots.

The Teapot of Chaos

The Tea of Chaos will, when drunk, have a completely random effect upon the drinker. What the effect will be - not even Debilis himself knows. Use at your own risk.

The Teapot of Destruction

The Tea of Destruction is highly volatile when mixed with any other substance, dangerously flamable, and extremely alcoholic. It tastes delicious though!

The Teapot of Evil

The Tea of Evil will cause anyone who drinks it or anything it is poured on to temporarily radiate a strong evil aura. Strong prank potential.

The Teapot of War

The Tea of War is just regular tea. Nobody should ever have to go to battle without tea.

I'll leave recruitment open for a good week or so, at which point I'll select four characters. In addition to character and backstory, leave your timezone and posting frequency (I'll commit to one post per day minimum on weekdays, but if possible I'll try for more).


Lot's of RotR's on these boards lately...

a conspiracy perhaps?

Never played, sounds fun, let's see what the dice have in store...

4d6 ⇒ (1, 1, 5, 3) = 10=9
4d6 ⇒ (6, 5, 2, 1) = 14=13
4d6 ⇒ (6, 2, 3, 3) = 14=12
4d6 ⇒ (5, 3, 6, 2) = 16=14
4d6 ⇒ (2, 5, 1, 5) = 13=12
4d6 ⇒ (6, 2, 4, 5) = 17=15

Hmmm, now it's off to the drawing board!


I've posted a message on the Giant in the Playground forums just today, and 4 people have already responded! It looks like we may have a party in the making. I'll send you the Roll20 right now so we can communicate more easily.


Insidious bump! Even if I only end up with a single player I'm going to force this campaign to work at gunpoint!


Actually now that I've considered it I could possibly shuffle my schedule around to make time to play on Tuesday nights. What are everyone's thoughts on this? If anyone can't play on Tuesday I'm afraid I'll be locking in Monday out of fairness, otherwise Ronin, you may have a chance yet!


So sorry to hear Ronin!

And Dream Lord, I'd be fine moving the game back, but I'd prefer to be finished up by 1 AM my time (although I know that there are times when one just has to keep gaming).

What I'm asking is, what would be your optimal timeslot?

And Truin, are you still lurking?


AAAH! I'm still thinking from my old address! I'm actually at GMT -6! Okay let's get this whole time thing sorted out.

I'm at Central Time, so two hours ahead of Pacific. This is the time slot that I like to inject 4-5 hours of gaming into:

Central (-6): 4 PM to 11 PM
AKA
Pacific (-8): 2 PM to 9 PM

If you'll excuse my previous timezone-incompetence, what times are you all available now?


Alright, that's not too horrible then. Would starting earlier be a possibility for you? Say at 5? (Same goes for everyone.)


Also when you say "bail short" Severed Ronin, how exactly short are we talking?


Alas, Mondays happen to be my only free days, so Tuesdays and Wednesdays are off the table.

As far as the AP is concerned, we could run through literally anything. Wrath of the Righteous with an all-Android strike team of super demon slaying robo-crusaders perhaps?


Hooray, a party member!


Evening all! ManiaINC here checking for interest in a Monday night Roll20 (or MapTool, I heard it's quite good but am unfamiliar with the program) campaign. I've been playing/GMing for a couple years now and I've only just gotten into online gaming (a move separated me from the usual group), but I'd love to try playing something with a little faster of a pace than the usual PbP.

Because of my lack of webcam/somewhat shoddy internet we would be playing solely through chat, without any video/speech tools.

As far as what we would be playing, I'd probably go with one of the APs (no time for homebrew, sadly). A buddy of mine has at least the first book of practically all of them, so I could run whatever the group wants.

So if anyone is available and willing to play at 6-10/11ish (-8 GMT) on Mondays, drop a post. If I start seeing some interest I may even throw out some of my top secret campaign ideas!


Blast looks like I missed it! This looked like a great opportunity to play at a faster and more exciting pace than most online games. And I loved the idea of doubling up on the GMs. Hopefully it'll be a great game for all those selected!

P.S. In the unlikely event that you're ever looking for a third GM you know where to find me Epic Lurker. I'm brand new to online gaming but have quite a bit a live GMing experience. And an open schedule on mondays. Wink wink.


Recruitment hasn't closed yet has it? I'd love to throw my hat in with an Aldori Swordlord wannabe type.

I'll be fleshing out a character as soon as possible, unless this has closed down of course. In any event best of wishes to all.


If I were running Way of the Wicked, I'd just keep throwing my players against worse and worse threats during the escape right until they were on the verge of certain capture, death, etc. Then three red-robed cultists, all with levels in Inquisitor, would burst in and save the PCs in true deus ex machina style. After that I'd make my players roleplay a conversation with their saviors until one of the PCs finally makes some remark about how the weren't expecting any help. At this point the cultists would all yell in perfect unison: NOBODY EXPECTS THE ASMODEAN INQUISITION!


GM of Blinding Light wrote:


I'm a player on the boards and the GM uses Roll20 for moving counters (all rolls are done on the paizo board). Seems to work fine without the GM present.

Wonderful, my mistake then! One of my players told me he couldn't connect once, but that was likely a problem on his end.

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