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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() "Some Monkey dudes over there trying to hide.." Init: 1d20 + 2 ⇒ (4) + 2 = 6 ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Perc: 1d20 + 18 ⇒ (5) + 18 = 23
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() "Trap over here.." Does it look like it can be set off at a distance? ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Malok takes a gander around for lurking enemies. Perc: 1d20 + 18 ⇒ (6) + 18 = 24 ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Both full attack the monkey man. Dino: 1d20 + 9 ⇒ (18) + 9 = 27
Dam: 1d4 + 1 ⇒ (2) + 1 = 3
Malok: 1d20 + 7 ⇒ (19) + 7 = 26
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Malok and dino move up to attack #1. Malok: 1d20 + 7 ⇒ (1) + 7 = 8
Dino: 1d20 + 9 ⇒ (18) + 9 = 27
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Malok points to the 3 monkey dudes in front of them.. "Right now it's just those three.." Init: 1d20 + 2 ⇒ (1) + 2 = 3 ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() The dino will 5' step and full attack. Bite: 1d20 + 9 ⇒ (14) + 9 = 23
Dam B: 1d4 + 1 ⇒ (2) + 1 = 3
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Malok sends Dino charging in.. Claw: 1d20 + 11 ⇒ (14) + 11 = 25
Malok moves up and heals Ivar. Cure: 1d8 + 1 ⇒ (5) + 1 = 6 ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Malok will cast Spider Climb on his Dino and then climb over himself. Climb: 1d20 + 8 ⇒ (16) + 8 = 24 ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() "Well we might as well get on with it then." He casts Barkskin on Ivar, +3 AC for 1 hour Ivar. ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() "Well now that I think about it we aren't very sneaky.. I just thought if we didn't alert the whole place it would be good. As for how to do that. I'm not sure.." ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() My bad, the page turn made me miss your last post Buzz. He doesn;t have local. "I see something patroling the walls over there. Not sure what it is though. We should avoid conflict if possible." ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Perc: 1d20 + 18 ⇒ (15) + 18 = 33
Malok casts Longstrider on himself. ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() I assume top of the round then? Hearing the command to attack Lalali, Malok tries to entangle the area.. Starting it at Ivar and covering the house and to the right, should miss the dino. DC 16 reflex to avoid.. Dino attacks two. Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Dam: 1d4 + 1 ⇒ (2) + 1 = 3
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Malok steps back and casts Barkskin on Ivar.. Shred moves around into a potential flank with Ivar. He will get one attack. +2 AC for 50 min Ivar Attack: 1d20 + 8 ⇒ (11) + 8 = 19 vs FF
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Init: 1d20 + 2 ⇒ (20) + 2 = 22
"Why am I not suprised.." Doing a map? ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Malok partakes after he see's if any of the party fall over dead.. If not he drinks.. Fort: 1d20 + 8 ⇒ (3) + 8 = 11 ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() "It's odd you all would be so kind. Do you offer this to every stranger you meet?" SM any response: 1d20 + 5 ⇒ (2) + 5 = 7 ah yes.. ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Attacks: Snake: 1d20 + 7 ⇒ (1) + 7 = 8 Snake: 1d20 + 7 ⇒ (4) + 7 = 11 Snake: 1d20 + 7 ⇒ (4) + 7 = 11 Dam: 1d6 + 5 ⇒ (3) + 5 = 8 plus DC 19 poison
Dino: 1d20 + 10 ⇒ (13) + 10 = 23
Dam: 1d4 + 1 ⇒ (4) + 1 = 5
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Malok back off and summons are aid.. Convert 3rd level for some big ole snakes. Snakes: 1d4 + 2 ⇒ (1) + 2 = 3 Drop em in flanking.. Attacks: Snake on 3: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 Snake on 3: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 Snake on 2: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Dam 3: 1d6 + 5 ⇒ (2) + 5 = 7 plus DC 19 Poison Con: 1d2 ⇒ 1
Dino on 2: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Dam: 1d4 + 1 ⇒ (4) + 1 = 5
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Init: 1d20 + 2 ⇒ (3) + 2 = 5 man his last three inits have been glorious.. ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Ivar it is then.. "Get him snapped out of it so we can get my dino.." ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Malok will try to rope his dino and keep him from walking off. ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Will: 1d20 + 11 ⇒ (13) + 11 = 24 Shred: 1d20 + 2 ⇒ (5) + 2 = 7 ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() He follows his master unless directed otherwise and unfort he got no direction.. ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Unable to do anything he heals Ivar again. Heals: 1d8 + 1 ⇒ (6) + 1 = 7 ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Sry folks i had to xfer to nightshift over the weekend and last night. I have had 0 time to post. ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Unable to hurt the shadow Malok pulls a heal wand and touches Ivar with it.. Heal: 1d8 + 1 ⇒ (3) + 1 = 4 ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() AoO: 1d20 + 6 ⇒ (19) + 6 = 25
Doesn't taking damage while casting force concentration roll? Will: 1d20 + 11 ⇒ (14) + 11 = 25
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Dino attacks.. Bite: 1d20 + 10 ⇒ (12) + 10 = 22
Dam B: 1d4 + 1 ⇒ (3) + 1 = 4
Malok steps up and attempts to whallop it with his club. Attack: 1d20 + 6 ⇒ (3) + 6 = 9
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Malok sends his dino around to flank with Ivar. He himself casts Barkskin and then steps up to touch Ivar with the spell. +2 AC for 50 mins ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Know Nature: 1d20 + 10 ⇒ (7) + 10 = 17
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Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Will: 1d20 + 11 ⇒ (19) + 11 = 30 Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27 "That is certainly uncommon.." Knowledge? ![]()
Shred: HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18 HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16 Active Effects:
Longstrider(6H), Spider Climb(1H) ![]() Init: 1d20 + 2 ⇒ (17) + 2 = 19 Malok sighs and prepares for battle again. ![]()
![]() Nathanael Love wrote:
We don't have any of the information we'd need to know whether or not this is true. ![]()
![]() ShinHakkaider wrote:
Nah, it's just that, like in all things, the audible minority shapes the perception of a group, no matter how much smaller than the silent majority it is. Personally, I think it's wisest to reserve judgement for now. The details we have are so miniscule, and so devoid of context, that misinterpretation is easy. There'll be time for pitchforks later once we've seen the whole picture in all its playtest glory. (Incidentally, I'd like to elect DeathQuaker as my spokesperson. I don't know how, but she always manages to write what I'm thinking way more eloquently than I would have myself.) Hythlodeus wrote:
Alternately, "Wait until they've shown you a product before you declare it doesn't suit you." ![]()
![]() So, I'm running a Pathfinder campaign for my kid (amongst other people), and he's essentially playing Link, from the Legend of Zelda. Recently he's expressed a desire to find a Sheikah Slate, just like the one from the most recent game. So I was wondering how you would stat out the various functions of the slate. I've got a few ideas, but some brainstorming never hurts. Runes: I plan to use this function as a sort of 'spellbook' for his Ranger spells. I know technically he should have access to everything, but limiting him to the spells he knows in his Slate feels like a good way to keep him from suffering from paralysis of choice, since he's still pretty new to this game. Binoculars/Camera: Seems pretty self-explanatory. It's a spyglass that can take pictures. Map: A world map, maybe a +2 to survival checks to keep from getting lost? Also various plot related things I can do with this, I'm sure. Scanner: I have no idea how I'd work this mechanically. The way this works in the game is that you take a picture of something, and then you can set it on your radar to tell whether or not you're heading towards something of the same kind. Any suggestions/help? ![]()
![]() _Ozy_ wrote:
You need to spend time and make the equivalent of Profession checks to earn that magic capital, though, so this is less "finding a loophole to make a profit selling magical items" and more "deferring the results of your weekly Profession check". ![]()
![]() thejeff wrote:
Selling magic items at market is not quite the same scenario as having someone come to you and ask to commission something. If the DM had an NPC come up to a crafter wizard I was playing and ask to enchant his sword to +1, I'd absolutely entertain that request. But if the NPC then proceeded to only offer 1000gp "since you can only sell magic items at half cost", I'd laugh, and the NPC would be getting told to pound sand. Having said that, my preferred method for handling crafting for other PCs is to charge 75% of full price, and then use that extra 1/4th of purchase cost to make or buy a whole load of consumables for party use. That way I get tons of utility because I'm carrying around a bucketful of potions and dozens of scrolls, but the money's clearly getting invested back in the whole party, not just me. ![]()
![]() Eh, I say let his character kind of suck. It's not really hurting anything you're doing, is it? And if he starts complaining about being ineffective, give him some advice. If he then decides he doesn't want to take it because it's too minmaxy or whatever, then let him continue to suck, and otherwise do the best to enjoy the company of your friend while trying not to let his character's ineffectiveness get to you. TL;DR, you can't make him not suck. He's gotta want to not suck. ETA: Having said that, if you want to give him a boost, start taking some summoning spells, and some buff spells that target multiple characters. That way you can do stuff like Haste a valuable combatant as well as your buddy. ![]()
![]() The Black Bard wrote: The nine alignments are often drawn as a grid, right? Like a tic-tac-toe board. True neutral in the middle, Chaos on the left, Law on the right, Good above, Evil below? I disagree with the entire premise that your argument is based on. EVERYONE knows that Law is on the left and Chaos is on the right. ![]()
![]() mplindustries wrote:
Most of the griping about progressing too slow has, surprisingly enough, been coming from me. Sometimes it takes the party two hours (out of a four hour session) just to get ready to leave town. Those usually end up being the more entertaining sessions; for example, the party's barbarian trying to drag the bard out of bed where he was sleeping off a hangover ended up with every window in the second floor of his house being blown out with a Sound Burst spell, and gave rise to the meme "Official Treasury Business, be on your way". Needless to say, I end up giving out a lot of roleplaying XP, otherwise they'd never progress at all. ![]()
![]() I'm currently running a Kingmaker-style game in a custom world, and have been for about two years now, with a session every two or three weeks. Admittedly, this was a lot of up-front work, but I've done pretty much all of that for the forseeable future. Lately, though, it seems like I'm becoming less and less enamored of actually running the game. Specifically it's just running combats and interacting with NPCs that seem to drag, but that's like 90% of the game. Does anyone else have any tips on how to get enthusiastic about DMing again? |