Stronfeur Uherer

Mal 001's page

400 posts. Organized Play character for David_Bross.




@All

Please post
Player Name
PC Name
PFS Number
Faction
Day Job rolls (include reroll if you still have it at the end here)

Also please fill in The information here

Please make sure your character sheet is easy to follow so I can look over your PCs (e.g. something like this) . Go ahead and dot in and do character introductions.

If your PCs do anything unique (out of turn actions, immediate actions in response to things, always going in surprise round or unique senses), please be sure to make note of that here.


Dot


It looks like there is interest in playing EotT, so I'll put a recruitment post. This is from season 1 and 2 of PFS, so I plan to limit recruitment to 4 PCs. If you have any questions, feel free to ask.

Requirements:

- Must be exactly 33 XP (So a character that just reached lvl 12)
- Must have full character profile available
- Must be ready to commit to posting at least once per day (We’re happy to work around work/sickness/etc, but ideally that would be the exception and not the norm)
- Must have botting instructions in character profile (This is a long set of scenarios, so we want to keep things moving as much as possible)

Interested?
Awesome! Leave a post to say so and tell us a bit about yourself - what’s your schtick, what roles do you fill best in the party, when you’ll be ready to begin, and any other information you would want us to know.


welcome to reaver's roar. I plan to keep the game moving along relatively quickly, and expect you to post once a day. I'll bot you to accomplish that goal, if you're unable to post, and if that (or the posting rate) is a problem, please find a game at a pace more to your liking.

Please post sign in with a completed alias and post the following here:
PFS number
character number
faction
starting gold
starting prestige
starting fame
day job roll (and modifier)


Venture-Captain Shevar Besnik leans against the wall of a private room in the Dryad’s Blessing Inn. With him is Ollysta Zadrian, dressed in gleaming full plate bearing the holy symbol of Sarenrae. She waits for everyone to get settled before reciting a brief prayer. Her eyes are serious, but she wears a slight smile on her face.
Shevar Besnik speaks first. “I’d like to begin by thanking you all for being here. The mission we have for you will be dangerous, but it is vitally important to the people of Lastwall and the Pathfinder Society. However, I am not the one coordinating this mission. For those of you who do not already know her, allow me to present Ollysta Zadrian, leader of the Silver Crusade, and the second-most intimidating Sarenite I’ve ever known.
Ollysta places her helmet on the table. “Thank you, Shevar. Pathfinders, welcome to Three Pine’s Ford. We need you to recover an object from an ancient and most holy temple, the Bastion of Light. The relic in question is a helmet that rests somewhere within the temple, likely within a fountain. The Bastion of Light lies in the village of Roslar’s Coffer, northwest of here. The village is small, but its people are strong and friendly.
Ollysta pauses to close her eyes. Taking a deep breath, she says, “The Bastion was a beautiful place used by Sarenite clerics during the Shining Crusade. They devised incredible rituals and brought many crusaders back from the brink of undeath. The helmet that we ask you to recover may have belonged to a powerful captain of the Shining Crusade, but unfortunately our histories have shed little light on its owner’s identity.
Ollysta begins to pace in front of the table, “There is a complication. The Bastion of Light was claimed some eleven years ago by a creature known as a red reaver. The beast guards the Bastion fiercely and has killed or chased off all other would-be heroes, looters, and soldiers who have approached it. Please exercise caution, Pathfinders. The red reaver has become stronger every year, and it will not hesitate to kill you. Recover the helmet, and find a way to rid Roslar’s Coffer of the red reaver. Another Pathfinder in the area named Gorm Greathammer has been studying the Shining Crusade and knows more.

4/5

If something is encountered in the scenario, can a GM write it on the chronicle sheet?

It seems like items such as ghost salt weapon blanch and adamantine weapon blanch would be useful if characters could acquire them in core from chronicles having them.


Male Human Expert 3

Discussion thread for OOC commentary. I thought about doing character backstory to drop into campaign here but I realized its faster to simply use the gameplay thread for that purpose. There are no bad reasons for why you found yourself in this town, so if you come up with something, I'll do my best to work it in. The default answer is also fine if you can't think of why you'd be in the middle of this massive forest neighboring 4 nations.


Male Human Expert 3

You find yourselves in the Verduran forest in the town of Belhaim. Unless you have a different story and I fully encourage you to if you are so inclined. You were acting as a caravan guard under the employ of Silas Gribb, and just reached the town.


If interested post below. You would get PFS credit, although we're playing the whole thing in campaign mode, getting the 3 normal and 1 bonus chronicle at the end. The character you want to apply credit to can not play from the time the campaign starts until it ends, so it'd be useful to place it on a new level 1 who'd be level 4, and have 3xp reserved at level 5.

You can use a 4d6 drop lowest (assigned as you see fit), or take a 15 point buy. Most paizo material will be allowed and I'd discourage over optimization. You can use 1 trait or 2 traits 1 drawback from ultimate campaign. Max HP at first level, take 1/2+1 for levels beyond the 1st. You'll start with 150 gold.

This would be my first PBP GMing, I've played in a few. I'd only like people to apply who can commit to posting 1-2 times a day regularly. Its good to keep the posting rate up so we can finish this which runs from levels 1 to 6.

4/5

Does Erratic luck require you to roll a natural 1 and then roll a natural 20 during the same adventure to complete a line of the boon or does it simply require that you have NOT rolled a natural 20 and you do roll a natural 1 in the same adventure?

Erratic Luck:
You may be especially lucky, but recently you have experienced only bad luck. Once per scenario, if you roll (and keep) a natural 1 for any saving throw against a non-harmless effect during a scenario before rolling a natural 20 for a saving throw during the same adventure, record the name of the adventure and a brief description of the event below. ...

4/5

1 person marked this as a favorite.

Monstrous Mount (Griffon) is essentially a flying tiger that has 3 less strength once you get the advance and no grab ability. A 5th level paladin (cavalier, barbarian with archetypes, etc) shouldn't be able to take a feat and get a better animal companion than the pouncing tiger. Major power creep for all mounted characters, and for another 7th level they now have a flying mount.

Pageant of the Peacock: This one is just terrible, and needs to be removed. A 2nd level spell for all knowledges from bluff or versatile performance (perform).

Double barreled firearms: -4 to attack for doubling your attacks...

I'm sure there are plenty more, but these are fairly egregious and I think need to be addressed.

4/5

Link to google to signup


Many swashbuckler abilities are dependent on using light or one-handed piercing weapons. Namely,

Revised Advanced Class Guide Playtest wrote:

Precise Strike (Ex): At 3rd level, as long as she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to her damage roll. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown melee light or one-handed piercing thrown melee weapons, as long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. The extra damage of precise strike is precision damage, and isn’t multiplied with a critical hit.

As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. This must be used before the end of her turn, or it is lost. This deed’s cost cannot be reduced any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

I'm wondering specifically if since you can flurry with one weapon, you could use flurry of blows and precise strike together

PRD wrote:

Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so, he may make on additional attack, taking a -2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to use this ability). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.

At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat).

A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks.

Bolding is mine. Anyone think there would be an issue with this?


The reporting for this isn't recognized as an evergreen at it gives credit to one character, but not a second playing the same scenario (which does work for first steps one when assigning to credit on one session and then another session).

4/5

How many parts of this series are there going to be?

Thus far (to the best of my knowledge
Ruins of Bonekeep 1 released 2013 3-7
Ruins of Bonekeep 2 released 2013 3-7
Ruins of Bonekeep 3 announced 5-9
Ruins of Bonekeep 4 announced 5-9

I'd like to play the entire series on the same character, so I'm wondering how many more are planned and what levels they would be.

4/5

I was looking at the FAQ on familiars and I found the discussion of animal companions and familiars slightly confusing. I believe the intent is that an improved familiar who is listed as either bipedal (hands) or serpentine can use those magical item slots without the need for extra item slots feat (as an animal companion would need, in the discussion), as the familiars have no feats to use. Is this correct?


If you retrain into a archetype that delays progression of a class feature until 3rd level, and you used that feature to select your first level feats, do you still qualify for those feats?

I'm inclined to say yes because when retraining it only checks if you currently qualify for said feat, and if you would have qualified at first level is a moot point, but I'm curious what other peoples opinions are.

4/5

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first.

Link to signups

4/5

A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first.

Signups here PFSOC

4/5

Link to signups

4/5

You can sign up here or the google group. Either way bring your big boy pants :) Please have your pfs number, any special senses/abilities I should be aware of, and any token you'd like ready at game time. This is a 7-11

4/5

Items purchased at a lower (or higher) price that have now been reprinted. Should chronicle sheets from a current game reflect this difference under conditions gained/lost to reflect this price difference?

Asking mainly about old staffs printed at roughly half the cost they're currently at.


12 people marked this as FAQ candidate. Answered in the FAQ. 1 person marked this as a favorite.

It'd be nice to get a simple ruling from the Pathfinder Design Team on this as I've had GMs rule one way, which I strongly disagree with based on the Jason Bulmahn post.

Jason Bulmahn wrote:
Eric Clingenpeel wrote:

So, does this mean I can attack with my weapon as normal with spell combat, then cast my spellstrike spell and attack with my weapon with the free melee weapon attack?

Or do the opposite and with a spell like chill touch that gets multiple touches, cast spellstrike, use free attack, then attack as normal and get the chill touch twice in that round (or more for higher BAB)? Seems like it to me...

Both of those situations are now possible, if I am understanding your question.

Jason Bulmahn
Lead Designer
Paizo Publishing

This seems quite clear to me, a Magus can cast chill touch via spell combat, deliver it via the free attack (using spellstrike), and then finish up his attack sequence from spell combat. Since he is still holding the charge, it discharges on all attacks which hit. The only way that would occur, is if he is holding the charge the entire time (preventing him from casting another spell, touching anything besides his weapon, and ceasing when he has delivered all the charges).

Others have disagreed my interpretation of this, and feel that the spell grants you an ability to deliver touch attacks after the first, and you're only holding the charge then.

The question is:
does a multiple touch spell count as a held charge until all charges are discharged?
Please hit FAQ if you'd like to see this officially answered.

Thank you for your time.


1 person marked this as FAQ candidate.

If you attempt to enter a square that an opponent is in, you can not without an acrobatics check. Therefore, players with no way to detect invisibility will blindly run through all the squares an enemy could have moved to since becoming invisible with their move action, and if they are stopped from entering a square, have pinpointed the square the invisible creature is in. The only way I can imagine this not working (which I think is the obvious intent given the rules for groping about for the invisible creature) Is for the "opponent" to say "I'm helpless, not resisting the attempt to move through my square", the exact same way people do when allies use the reposition combat maneuver on them.

relevant rules
"A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature's current location. If the invisible creature moves, its location, obviously, is once again unknown."

"Opponent: You can't move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares."


The way I read the rules for movement, nothing says you can move into an enemies square when they are invisible, which to me makes this entry under invisibility

"A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature's current location. If the invisible creature moves, its location, obviously, is once again unknown."

pretty worthless, as you could spend a move action to move through all the squares you could trying to find an enemy to kill. As soon as you tried to enter their square you'd be informed you can't legally enter that square and you'd know the invisible creature is there.

4/5

I assume come august 15th if you have any prestige awards from the disappearing factions (or sooner if you switch) that these would vanish as per you no longer being in said faction?


16 people marked this as FAQ candidate. Answered in the FAQ.

I was just going over the PRD and found some things which I feel need addressing with wild armor.

from PRD
"Wild: The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen."
from polymorph
"When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function)."

Obviously the intent is that wild armor melds into your gear and still provides an Armor or Shield bonus, as the enchant can also be placed on shields. I have a few questions regarding this enchant on armor.

1) Does the ACP or speed reduction apply? I would argue no as it is melded into your form, but it'd be nice for official clarification

2) It says that only things that do not need to be activated continue to function. Thus if you had +1 wild spell-storing hide armor, it would not be able to trigger, as it is not a constant bonus.

3) For that matter technically by this language bracers of armor shouldn't work either, but assuming that is an over site, would +1 spell-storing bracers of armor similarly not be able to trigger while in your polymorphed form.


4 people marked this as FAQ candidate.

I have a question regarding the language of 5 foot step.

"You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature."

From the PRD

So, if you're entangled from a net, or a Rime metamagic spell giving you the entanlged condition you're still free to take a 5' step. As I read it. This doesn't seem like it is as intended.

4/5

1 person marked this as a favorite.

Is this item (Hat of Disguise greater) from Pathfinder Module: Curse of the Riven Sky legal for PFS play without having the item on a chronicle sheet (assuming you have the fame required to purchase it) ?


7 people marked this as FAQ candidate.

Hello,

I have been playing in Pathfinder Society Organized play and would appreciate a definitive rules answer from one of the developers with the authority to make an official ruling (within PFS) regarding various things that I've experienced table to table variation on.

1) Is the Variant Channel from the Rulership, specifically its Harm effect of Daze, a Mind Effecting Ability?

2) Does immunity to Stuns (e.g. from Elemental Traits) confer immunity to Daze as well?

Thank you.