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![]() It looks like there is interest in playing EotT, so I'll put a recruitment post. This is from season 1 and 2 of PFS, so I plan to limit recruitment to 4 PCs. If you have any questions, feel free to ask.
Interested?
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![]() welcome to reaver's roar. I plan to keep the game moving along relatively quickly, and expect you to post once a day. I'll bot you to accomplish that goal, if you're unable to post, and if that (or the posting rate) is a problem, please find a game at a pace more to your liking. Please post sign in with a completed alias and post the following here:
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![]() Venture-Captain Shevar Besnik leans against the wall of a private room in the Dryad’s Blessing Inn. With him is Ollysta Zadrian, dressed in gleaming full plate bearing the holy symbol of Sarenrae. She waits for everyone to get settled before reciting a brief prayer. Her eyes are serious, but she wears a slight smile on her face.
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Male Human Expert 3
Discussion thread for OOC commentary. I thought about doing character backstory to drop into campaign here but I realized its faster to simply use the gameplay thread for that purpose. There are no bad reasons for why you found yourself in this town, so if you come up with something, I'll do my best to work it in. The default answer is also fine if you can't think of why you'd be in the middle of this massive forest neighboring 4 nations. ![]()
If interested post below. You would get PFS credit, although we're playing the whole thing in campaign mode, getting the 3 normal and 1 bonus chronicle at the end. The character you want to apply credit to can not play from the time the campaign starts until it ends, so it'd be useful to place it on a new level 1 who'd be level 4, and have 3xp reserved at level 5. You can use a 4d6 drop lowest (assigned as you see fit), or take a 15 point buy. Most paizo material will be allowed and I'd discourage over optimization. You can use 1 trait or 2 traits 1 drawback from ultimate campaign. Max HP at first level, take 1/2+1 for levels beyond the 1st. You'll start with 150 gold. This would be my first PBP GMing, I've played in a few. I'd only like people to apply who can commit to posting 1-2 times a day regularly. Its good to keep the posting rate up so we can finish this which runs from levels 1 to 6. ![]()
Does Erratic luck require you to roll a natural 1 and then roll a natural 20 during the same adventure to complete a line of the boon or does it simply require that you have NOT rolled a natural 20 and you do roll a natural 1 in the same adventure? Erratic Luck: You may be especially lucky, but recently you have experienced only bad luck. Once per scenario, if you roll (and keep) a natural 1 for any saving throw against a non-harmless effect during a scenario before rolling a natural 20 for a saving throw during the same adventure, record the name of the adventure and a brief description of the event below. ... ![]()
Monstrous Mount (Griffon) is essentially a flying tiger that has 3 less strength once you get the advance and no grab ability. A 5th level paladin (cavalier, barbarian with archetypes, etc) shouldn't be able to take a feat and get a better animal companion than the pouncing tiger. Major power creep for all mounted characters, and for another 7th level they now have a flying mount. Pageant of the Peacock: This one is just terrible, and needs to be removed. A 2nd level spell for all knowledges from bluff or versatile performance (perform). Double barreled firearms: -4 to attack for doubling your attacks... I'm sure there are plenty more, but these are fairly egregious and I think need to be addressed. ![]()
Many swashbuckler abilities are dependent on using light or one-handed piercing weapons. Namely,
Revised Advanced Class Guide Playtest wrote:
I'm wondering specifically if since you can flurry with one weapon, you could use flurry of blows and precise strike together PRD wrote:
Bolding is mine. Anyone think there would be an issue with this? ![]()
How many parts of this series are there going to be? Thus far (to the best of my knowledge
I'd like to play the entire series on the same character, so I'm wondering how many more are planned and what levels they would be. ![]()
I was looking at the FAQ on familiars and I found the discussion of animal companions and familiars slightly confusing. I believe the intent is that an improved familiar who is listed as either bipedal (hands) or serpentine can use those magical item slots without the need for extra item slots feat (as an animal companion would need, in the discussion), as the familiars have no feats to use. Is this correct? ![]()
If you retrain into a archetype that delays progression of a class feature until 3rd level, and you used that feature to select your first level feats, do you still qualify for those feats? I'm inclined to say yes because when retraining it only checks if you currently qualify for said feat, and if you would have qualified at first level is a moot point, but I'm curious what other peoples opinions are. ![]()
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first. ![]()
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart of the Worldwound to recover the document. Not only do the forces of the Abyss and the demon-tainted environment stand in their way, but so does a rival team of Pathfinders set on recovering the Sarkorian Prophecy first. Signups here PFSOC ![]()
You can sign up here or the google group. Either way bring your big boy pants :) Please have your pfs number, any special senses/abilities I should be aware of, and any token you'd like ready at game time. This is a 7-11 ![]()
It'd be nice to get a simple ruling from the Pathfinder Design Team on this as I've had GMs rule one way, which I strongly disagree with based on the Jason Bulmahn post. Jason Bulmahn wrote:
This seems quite clear to me, a Magus can cast chill touch via spell combat, deliver it via the free attack (using spellstrike), and then finish up his attack sequence from spell combat. Since he is still holding the charge, it discharges on all attacks which hit. The only way that would occur, is if he is holding the charge the entire time (preventing him from casting another spell, touching anything besides his weapon, and ceasing when he has delivered all the charges). Others have disagreed my interpretation of this, and feel that the spell grants you an ability to deliver touch attacks after the first, and you're only holding the charge then. The question is:
Thank you for your time. ![]()
If you attempt to enter a square that an opponent is in, you can not without an acrobatics check. Therefore, players with no way to detect invisibility will blindly run through all the squares an enemy could have moved to since becoming invisible with their move action, and if they are stopped from entering a square, have pinpointed the square the invisible creature is in. The only way I can imagine this not working (which I think is the obvious intent given the rules for groping about for the invisible creature) Is for the "opponent" to say "I'm helpless, not resisting the attempt to move through my square", the exact same way people do when allies use the reposition combat maneuver on them. relevant rules
"Opponent: You can't move through a square occupied by an opponent unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares." ![]()
The way I read the rules for movement, nothing says you can move into an enemies square when they are invisible, which to me makes this entry under invisibility "A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature's current location. If the invisible creature moves, its location, obviously, is once again unknown." pretty worthless, as you could spend a move action to move through all the squares you could trying to find an enemy to kill. As soon as you tried to enter their square you'd be informed you can't legally enter that square and you'd know the invisible creature is there. ![]()
I was just going over the PRD and found some things which I feel need addressing with wild armor. from PRD
Obviously the intent is that wild armor melds into your gear and still provides an Armor or Shield bonus, as the enchant can also be placed on shields. I have a few questions regarding this enchant on armor. 1) Does the ACP or speed reduction apply? I would argue no as it is melded into your form, but it'd be nice for official clarification 2) It says that only things that do not need to be activated continue to function. Thus if you had +1 wild spell-storing hide armor, it would not be able to trigger, as it is not a constant bonus. 3) For that matter technically by this language bracers of armor shouldn't work either, but assuming that is an over site, would +1 spell-storing bracers of armor similarly not be able to trigger while in your polymorphed form. ![]()
I have a question regarding the language of 5 foot step. "You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature." From the PRD So, if you're entangled from a net, or a Rime metamagic spell giving you the entanlged condition you're still free to take a 5' step. As I read it. This doesn't seem like it is as intended. ![]()
Hello, I have been playing in Pathfinder Society Organized play and would appreciate a definitive rules answer from one of the developers with the authority to make an official ruling (within PFS) regarding various things that I've experienced table to table variation on. 1) Is the Variant Channel from the Rulership, specifically its Harm effect of Daze, a Mind Effecting Ability? 2) Does immunity to Stuns (e.g. from Elemental Traits) confer immunity to Daze as well? Thank you. |