Angvar Thestlecrit

Makall's page

203 posts. Alias of Karmic Knight.


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Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall awakened by the struggle goes to his components pouch and begins to sprinkle crushed coal in a circle around him. The area begins to grow in heat and the smell of burning embers fills the area.

Begin to cast Summon Monster 2


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Apologies all but after some reevaluation I'm finding I have very little time to keep up and post on the board due to family and work obligations. As a result I've decided to reduce the number of games I'm involved with unfortunately this is one of the games I will need to be leaving.

Thank you GM Kamro, Shaeda, Searok and Emma for your patience in putting up with my long absences it has been fun but Makall will need to find himself on the first transport out of Korvosa – likely by caravan it would seem – at the conclusion of this fight.

Travel well and I wish you well in finding the secret behind this plot!


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Init: 1d20 + 1 ⇒ (13) + 1 = 14


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

prception: 1d20 + 1 ⇒ (2) + 1 = 3


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

"We should be off. The threat is done and the city is still ready to tear itself apart." Makall makes mention as he watches the wererats disperse.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall looks over the bottle as its properties eludes Shaeda.

Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

"Leave him. If he wishes to retaliate then we will deal with it then. We cannot bring him in he would find a way out and our concern was to stop him from starting a war."


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

As Makall completes the spell a low rumbling can be felt beneath the feet of those around Girrigz as two humanoids completely composed of rock emerge from the floor surrounding the wererat.

Granijor and Ablaszar immediately attempt to pummel the wererat.

"This did not have to come to this, Girrigz."

Granijor slam, power attack, earth mastery, flanking: 1d20 + 8 - 1 + 1 + 2 ⇒ (15) + 8 - 1 + 1 + 2 = 25
damage: 1d6 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13

Ablaszar slam, power attack, earth mastery, flanking: 1d20 + 8 - 1 + 1 + 2 ⇒ (1) + 8 - 1 + 1 + 2 = 11
damage: 1d6 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15

Makall flicks his hand in the direction of the wererat sending off three missiles from his fingers.

magic missile: 3d4 + 1 ⇒ (4, 1, 3) + 1 = 9


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

sorry

Makall shakes his head in frustration. "Do not say we did not warn you about taking action against us."

Makall pulls from his pocket some sand and traces a circle with it as he begins to invoke several syllables in an eldritch language.

Monster summoning II


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Not wanting to harm the wererat more than necessary Makall pulls out his wand and invokes the activation word.

Charm person DC 11


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

The map doesnt work for me. I can't see anything.

Makall steps up not impressed with whatever concoction Girrigz has taken. "You would choose to continue this Girrigz? As leader of your kind I would have hoped more from you."

From where he stands Makall speaks one word and casts his hand into the air. In the same instance a small bang that sounds like the uncorking of a bottle echoes in the air and you watch as million sparkles float down covering Girrigz.

Cast glitterdust. Won't do anything to stop his blur or whatever potion he has drank but it might blind him. I want to center the spell so only he will be affected. It has a 10 ft radius. Will save DC16 or be blinded. He can make a save each round to see if he removes the blindness. Spell lasts for 5 rounds


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Init: 1d20 + 1 ⇒ (2) + 1 = 3

Makall shakes his head.

"This does not need to come to this. Searok show mercy on this one."


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

perception: 1d20 + 1 - 2 ⇒ (14) + 1 - 2 = 13


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

new hp: 1d6 ⇒ 3


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall nods "If we do not need to harm anyone than we will do our best. We will talk with this Girrigz to end his plans. His plan will no doubt lead to a crusade against all of your kind and that will only push the city away from the struggles they already face with this plague."


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Moanna slam, power attack, water mastery, flank: 1d20 + 7 - 1 + 1 + 2 ⇒ (9) + 7 - 1 + 1 + 2 = 18
dmg: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Rivvese slam, power attack, water mastery, flank: 1d20 + 7 - 1 + 1 + 2 ⇒ (13) + 7 - 1 + 1 + 2 = 22
dmg: 1d6 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14

The water elementals continue to thrash at the hag who can do nothing to stop them.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Moanna slam: 1d20 + 7 - 1 + 1 + 1 ⇒ (20) + 7 - 1 + 1 + 1 = 28
dmg: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Rivvese slam: 1d20 + 7 - 1 + 1 + 1 ⇒ (20) + 7 - 1 + 1 + 1 = 28
dmg: 1d6 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10

Moanna crit?: 1d20 + 7 - 1 + 1 + 1 ⇒ (2) + 7 - 1 + 1 + 1 = 10
dmg: 1d6 + 5 + 2 + 1 ⇒ (3) + 5 + 2 + 1 = 11

Rivvese crit?: 1d20 + 7 - 1 + 1 + 1 ⇒ (18) + 7 - 1 + 1 + 1 = 26
dmg: 1d6 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14

The elementals continue to attack the hag and they start to flay the hag right before your eyes.

Makall lets off another two missiles at the shark.

magic missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Did I get hit by tge shark? Also is it my turn little lost on who turn it is


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall finishes his summoning and two vortexs appear beside the the creature and start to attack her.

drop two tokens for the water elementals flanking her please

Moanna slam, power attack, flanking, water mastery: 1d20 + 7 - 1 + 1 + 1 ⇒ (20) + 7 - 1 + 1 + 1 = 28
dmg: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Rivvese slam, power attack, flanking, water mastery: 1d20 + 7 - 1 + 1 + 1 ⇒ (6) + 7 - 1 + 1 + 1 = 14
dmg: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Moanna crit?: 1d20 + 7 - 1 + 1 + 1 ⇒ (6) + 7 - 1 + 1 + 1 = 14
dmg: 1d6 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12

Makall directs two missiles at the shark

magic missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall quickly begins to open a seam between Gollarion and the Elemental plane of Water.

Monster summoning 2


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Perception: 1d20 + 1 ⇒ (6) + 1 = 7


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

"The potion will provide us with the ability to breath in the water like fish but not swim like them I believe."


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

"I did not realize that dwarves can swim so well? Can we not ask around and maybe find a fisherman who might have a better idea where the ship went down. If they know we can then drop an anchor and reach the bottom by going down on the rope?"


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall reads the notice and nods, "What are the symptoms of this disease and is it magical in nature? The ship might not be the source but investigating it might lead to some clues about the origin of this disease."


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall will choose weapon focus: ray as his bonus combat feat


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

As Blackjack hisses his order Makall looks at the others, "Meet back at the warehouse and good luck." With that Makall runs off through the crowd.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

"We were given our instructions." Makall draws the hood of the cloak tighter about his head hiding his face and quaffs down the potion picturing Trinia in his mind. He knew some sort of illusion magic was about to be put on display here he just hoped it didn't get him killed.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall pulls up Searok's hood as the dwarf complains. "When we see Trinia I would assume we should drink the vials and picture her image as we were indicated. Either way use your skills to get us right in the front Searok. Let's be off and hurry. I doubt this day will end the way we expect it to."


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)
Shaeda Stormborn wrote:

Sweet! I might be able to afford full plate now!

Anybody considering crafting feats?

Makall wasn't considering it.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

I'll roll for the robe over the next two days

spellcraft day 1: 1d20 + 8 ⇒ (17) + 8 = 25

spellcraft day 2: 1d20 + 8 ⇒ (18) + 8 = 26

I'll also claim the wand of ghoul touch(foul as it might be) and I'll carry the dust of disappearance.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall sits down and finds a quiet corner to rest. He could tell by the way his companions were verbally sparring with another that they all needed rest.

The note from the vigilante still left him with some uncertainty. They were to be used for some purpose no matter how noble his cause might be.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Elementals will use attack from the spoiler I posted.

Gran earth ele slam, prone, earth mastery, flank: 1d20 + 8 + 4 + 1 + 2 ⇒ (12) + 8 + 4 + 1 + 2 = 27
dmg: 1d6 + 6 ⇒ (2) + 6 = 8

Abl earth ele slam, prone, earth mastery, flank: 1d20 + 8 + 4 + 1 + 2 ⇒ (2) + 8 + 4 + 1 + 2 = 17
dmg: 1d6 + 6 ⇒ (6) + 6 = 12

Makall chooses to watch as the creature is pounded on like a slab of meat. The sight is disturbing nonetheless as the red tinted formaldehyde sprays all over the room.

no action this turn


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall recalls Granijor and Ablaszar to this plane flanking the golem and begins to pound on him.

Gran earth ele slam, prone, earth mastery, flank: 1d20 + 8 + 4 + 1 + 2 ⇒ (4) + 8 + 4 + 1 + 2 = 19
dmg: 1d6 + 6 ⇒ (4) + 6 = 10

Abl earth ele slam, prone, earth mastery, flank: 1d20 + 8 + 4 + 1 + 2 ⇒ (13) + 8 + 4 + 1 + 2 = 28
dmg: 1d6 + 6 ⇒ (3) + 6 = 9

The quarters being rather tight Makall inches up to view the battle. Makall ends his turn

Elemental attacks for next rd:

Gran earth ele slam, prone, earth mastery, flank: 1d20 + 8 + 4 + 1 + 2 ⇒ (12) + 8 + 4 + 1 + 2 = 27
dmg: 1d6 + 6 ⇒ (2) + 6 = 8

Abl earth ele slam, prone, earth mastery, flank: 1d20 + 8 + 4 + 1 + 2 ⇒ (2) + 8 + 4 + 1 + 2 = 17
dmg: 1d6 + 6 ⇒ (6) + 6 = 12


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

"Open it Searok we are ready."


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

No longer able to see where the derro has gone Makall puts his trust in Granijor and Ablaszar to pummel the twisted creature.

earth elemental (Granijor): 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
dmg: 1d6 + 8 ⇒ (1) + 8 = 9

earth elemental (Ablaszar ): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
dmg: 1d6 + 8 ⇒ (4) + 8 = 12

+2 is for flanking if still possibility

Left in complete silence and darkness Makall loads his crossbow and stays where is.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11

Makall quickly summons a magical force that surrounds him. mage armour


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall takes out his crossbow and loads a bolt preparing for the derro's magic to fail him.

2rds remaining on summoned creatures


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

They will find you eventually"
earth elemental (Granijor): 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20
total concealment 0-50=miss: 1d100 ⇒ 26
dmg: 1d6 + 8 + 1[/dice: 1d1d20 + 8 + 1 + 2 ⇒ (11) + 8 + 1 + 2 = 22
total concealment 0-50=miss: 1d100 ⇒ 70
dmg: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall watching the dwarf go into a blind rage against what once was Lamm he turns his palm in the direction of the monster and lets loose a near white flame.

heavenly fire vs Lamm, range into combat: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
dmg: 1d4 + 2 ⇒ (3) + 2 = 5


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall quickly reacts as he alters his summoning spell when he watches the derro vanishes. Reaching out along the bonds he shared with each of his allies he finds the answer.

As the spell nears completion he drops to one knee placing his palms upon the cold stone floor.

"Find him Granijor and Ablaszar and punish him for his crimes..."

From his hand two objects begin to move through ground locating the derro. As they find his location they spring from the floor and attempt to pummel him with their fists.

Summoning 2 earth elementals and will allow them to use their tremorsense to find the derro. The flank and attack him

tremorsense:
A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground.

earth elemental (Granijor): 1d20 + 8 + 1 + 2 ⇒ (17) + 8 + 1 + 2 = 28
total concealment 0-50=miss: 1d100 ⇒ 2
dmg: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12

earth elemental (Ablaszar): 1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16
total concealment 0-50=miss: 1d100 ⇒ 13
dmg: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

initiative: 1d20 + 1 ⇒ (3) + 1 = 4

On my turn I will begin to cast summon monster II


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

"An interesting selection of tomes. Better removed then left here." Makall gathers the books he can carry into his backpack. He turns his attention to the three scrolls in the shelf, "Let us see what these creatures wrote upon these parchments."

Spellcraft: scroll #1 (DC 20+spell level): 1d20 + 8 ⇒ (19) + 8 = 27
Spellcraft: scroll #2 (DC 20+spell level): 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft: scroll #3 (DC 20+spell level): 1d20 + 8 ⇒ (1) + 8 = 9


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall stands quietly and casts the minor divination detect magic to determine the auras on any items in the room.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall ponders the information. A necromancer was not to be trifled with and he hoped the others realized this.


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

lol Emma

Makall tries to let loose a bolt at Cabbagehead.

crossbow: 1d20 + 3 ⇒ (4) + 3 = 7
dmg: 1d8 ⇒ 5

The two elementals continue to lash out with their flaming tongues.

Fire Elemental Pyrzadine, slam, flank: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
dmg: 1d4 + 2 ⇒ (3) + 2 = 5
burn DC 11: 1d4 ⇒ 1

Fire Elemental Searizz, slam, flank: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
burn DC 11: 1d4 ⇒ 3


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Makall opens a gate and reflexively puts his hands up to shield his surprised face. From the other side a blast of heat fills the surrounding area as two small balls of fire launch from the gate hitting the ground beside this Cabbagehead individual. Immediately the balls of fire form into a living bonfire as tongues of fire lash out at the creature.

Fire Elemental Pyrzadine, slam, flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
burn DC 11: 1d4 ⇒ 2

Fire Elemental Searizz, slam, flank: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
burn DC 11: 1d4 ⇒ 2

Makall scrambles to pull out his crossbow and load a bolt.

Each elemental has 15 hp


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

here will post tomorrow morning apologies


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

when Makall's turn comes up he begins to cast summon monster 2


Neutral Good | Human Male | Sorcerer 5 AC 11 (T 11/Fl 10) | hp 28/28| Init +1 | F:+3 R:+2 W:+5 | Perception +1 | Spells Remaining 1: 6/7 2: 2/4 | Heavenly Fire: 7/7 | Conditions: Resist acid/cold 5
Known Spells:
[ooc]1 (DC:15):[/b] Color Spray, Mage Armor, Magic Missile, Vanish, Bless (b) | 2 (DC 16): Summon Monster II, Glitterdust, Resist Energy (b)

Wondering what degenerate they had stumbled on Makall prepares himself for the grotesque man's assault.

init: 1d20 + 1 ⇒ (11) + 1 = 12

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