Much more comfortable not having to sit on a large, bound Rahadoumi, the gorilla stretches his legs like he hasn't in some time. He moves first to the areas that are currently unpopulated, taking to the upper decks. He looks over the side of the ship several times, before making his way cautiously from stern to bow. He seems to study the reactions of those he approaches and passes. When he reaches the bow, he turns his attention upwards. Making for the main mast, Magilla starts to climb, then stops. Instead, he moves back to the side of the ship, and drops over with one of the ropes, splashing briefly into the waters below. He clambers back up, then drops down, several times over, before gaining the main deck again, wet, but markedly free of fecal matter clinging to his fur. Only then does the ape take to the riggings, climbing upwards as fast as he moves across the deck. Take 10 Climb, 25, Climb Speed 30' As he gains height, he begins to grunt, louder and louder, until he reaches the crow's nest, where he hangs for a bit, and howls. It takes several minutes for Nim to call him down.
The combined snap of the whip, and the hostile posturing of the Rahadoumi man is all it takes for the ape to make his decision. Pushing past the boulder of a man, Magilla targets Maheem. He pounds his chest in alpha posturing himself, then swings a meaty arm. Claw Attack: 1d20 + 4 ⇒ (19) + 4 = 23 for 1d3 + 3 ⇒ (3) + 3 = 6 damage Will Save v DC 15: 1d20 + 1 ⇒ (10) + 1 = 11 I'll leave the adjudication of timing to our honorable GM :)
Magilla tries to skirt around Shivikah, forgetting that he's cuffed about the neck with catch poles. For a moment, it looks like the ape would rather take a swing at a poler, since the Mwangi woman hasn't annoyed him nearly as much. When she renews her attack, Magilla squares off, roaring angrily. A quick glance, and Magilla has his command. This will be a trading of blows, not a mauling. Claw Attack: 1d20 + 4 ⇒ (16) + 4 = 20 for 1d3 + 3 ⇒ (1) + 3 = 4 damage If Shivikah is a slow learner...:
Claw Attack: 1d20 + 4 ⇒ (11) + 4 = 15 for 1d3 + 3 ⇒ (3) + 3 = 6 damage Claw Attack: 1d20 + 4 ⇒ (19) + 4 = 23 for 1d3 + 3 ⇒ (1) + 3 = 4 damage
If Shivikah is part Half-Orc...:
Claw Attack: 1d20 + 4 ⇒ (20) + 4 = 24 for 1d3 + 3 ⇒ (2) + 3 = 5 damage Confirm Critical?: 1d20 + 4 ⇒ (18) + 4 = 22 for 1d3 + 3 ⇒ (1) + 3 = 4 damage The gorilla bludgeons until either he or she backs off, or collapses...
The ape takes a bit of encouragement to get moving, not because of his inherent stubbornness, but because his legs are largely asleep from sitting on them funny. Taking to the steps, his legs start to come back to him, with the help of weight-bearing on his knuckles and forearms. The NotNice are dragging him out, but they are usually placated by simply moving with them. The catch poles reinforce their dominance, and he's not up for a fight. Not until he gets slapped by the truncheon. His eyes roam the crowd, his decent color vision settling on the green ones. Among the green ones, he finds the NiceOne. The NiceOne's eyes are wide open, so not him. When the strikes come, Magilla looks at Nim for a sign. Then it comes. Palm open, fist slams into it. The universal sign of 'give 'em the whatfor'. Magilla snorts, and turns back to the truncheon, the hand holding it, the arm waving it, and the woman owning it. The ape doesn't wait long. All three of his answers arrive almost at the same time. Claw Attack: 1d20 + 4 ⇒ (17) + 4 = 21 for 1d4 + 3 ⇒ (3) + 3 = 6 damage
By instinct, Magilla tries to pull away from the Mwangi woman, trying to avoid the strikes that always come after he lashes out. Status: AC = 12 HP = 14 (Animal Focus- Bear, +2 Con bonus) Weapons Equipped = Claw(x2), Bite Condition(s) = Animal Focus- Bear |