Alchemist

Ludwick's page

58 posts. Organized Play character for Nohwear.


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Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

So then, what are our options? Und does anyvone have any suggestions?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I am confused, is this a new day? Do we need to prepare again? If not, how much time did pass? Have I made a new Mutagen?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I am sorry, er, goblins. It is not that I do not care, I am just not very social. I am bad at these sorts of things.

There is a reason that his cha is 8.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Survival: 1d20 + 5 ⇒ (20) + 5 = 25

If ve are going to have to vait, then I shall brew a new mutagen.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

It is probably not necessary, but I will help.

Aid Alchemy: 1d20 + 6 ⇒ (15) + 6 = 21
Aid Alchemy: 1d20 + 6 ⇒ (16) + 6 = 22
Aid Alchemy: 1d20 + 6 ⇒ (4) + 6 = 10
Aid Alchemy: 1d20 + 6 ⇒ (1) + 6 = 7
Aid Alchemy: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Was there anything of interest in the towers or on the goblins?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I move to my current position.

If the door is still intact, I hurl a bomb at it.

Attack, Bomb: 1d20 + 3 ⇒ (8) + 3 = 11
Damage, Bomb: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I move forward and drink my mutagen.

(+4 Str, +2 Natural Armor, -2 Int)

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Well, if we have a bird scouting, then I will wait to hear of the report.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I look for any sentries.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I am Nohwear

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I am Ludvick von Rhoshtein. Do you mind if I take a few small samples for my research?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Greetings, I am Ludvick von Rhoshtein. Myself and ze others are here to escort ze charges

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

My biggest concern is that I vill not hafe time to prepare my mutagens on ze road.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Ludwick looks like a mad scientist with an accent to match. His occupation is obviously alchemist.

Vell it vill be a new challenge. Not as directly helpful as my last mission, but all fieldwork is helpful. I am Ludvick von Rhohshtein by ze vay.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Craft, Alchemy: 1d20 + 6 ⇒ (18) + 6 = 24

94305-2

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Thank you indeed StyphNyan. I enjoyed my self.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Am I awake yet, and can someone use my infusion on me?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

By the way, I am paying attention to this game, just so you know.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I move then throw a bomb at red.

Attack, Bomb: 1d20 + 3 ⇒ (12) + 3 = 15
Damage, Bomb: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Stealth: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I think it is best that I stay toward the front, so that I can best use them

I follow Pooka.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I can not move any further

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I move next to Sun and attempt to stabilize him.

Heal: 1d20 + 1 ⇒ (14) + 1 = 15

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Knowledge (Nature): 1d20 + 6 ⇒ (15) + 6 = 21

I will take a full defense

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I attack the fey

Attack, Morningstar: 1d20 + 4 ⇒ (16) + 4 = 20

Damage, Morningstar: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Sorry everyone, yesterday was a bad day

I move forward and attack the dog.

Attack, Morningstar: 1d20 + 4 ⇒ (16) + 4 = 20

Damage, Morningstar: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I am sorry,but we really should get going. I fear that I am going to succumb soon.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Does Ludwick know that he is kind of screwed if we do not stop things today?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Ludwick starts searching for some helpful herb.

Survival: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

map

attack, moringstar: 1d20 + 5 ⇒ (13) + 5 = 18 damage, moringstar: 1d8 + 3 ⇒ (5) + 3 = 8

I move to flank the croc, being carful to stay out of its reach until the last moment. Then I attack it.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

attack,bomb: 1d20 + 2 ⇒ (10) + 2 = 12 damage,bomb: 1d6 + 2 ⇒ (3) + 2 = 5 Fire

I throw a bomb at the person who just appeared.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Very well, ve shall set up camp now. Especially as there seems to be traps. I volunteer for the first vatch.

I also start setting up camp.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

So, Do ve camp here of see how far we can get?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Pooka, do you mind if I take a few clippings for my experiments?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

map

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

I take a 5 foot step then down my cure light wounds extract.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

map

I move toward the boar man and attack him with my morningstar

attack,morningstar: 1d20 + 3 ⇒ (3) + 3 = 6 damage,morningstar: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I do not know if I should be grateful or verried that this is not from one of my experiments

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I am just wondering how to apply the template to my char. Do I change him as though it is permanent?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11

I fear that everyone here has succumb. I would keep an eye open for an ambush
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

"Will we have time for me to brew another mutagen?"

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

"They are no better then those monster makers back home! Although, it shall be interesting to see if there is anything to aid my experiments."

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

"Und I am Ludvick von Rhoshtein" Takes a bow.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Just double checking, but I am guessing the odds of us being finished by Nov 1 are slim to non?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

How long has it been? My mutation lasts 11 minutes with my trait.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I move away from the fire.

map

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Is the back fence something that could be reasonably damaged by my morningstar? If so, do ,I need to roll to hit the fence?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I know it is not yet my turn, but how does one put out a fire?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

map

attack, morningstar: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 + 3 ⇒ (5) + 3 = 8

I move forward and attack the last enemy

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