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Ludwick's page
58 posts. Organized Play character for Nohwear.
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Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
So then, what are our options? Und does anyvone have any suggestions?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I am confused, is this a new day? Do we need to prepare again? If not, how much time did pass? Have I made a new Mutagen?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I am sorry, er, goblins. It is not that I do not care, I am just not very social. I am bad at these sorts of things.
There is a reason that his cha is 8.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Survival: 1d20 + 5 ⇒ (20) + 5 = 25
If ve are going to have to vait, then I shall brew a new mutagen.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
It is probably not necessary, but I will help.
Aid Alchemy: 1d20 + 6 ⇒ (15) + 6 = 21
Aid Alchemy: 1d20 + 6 ⇒ (16) + 6 = 22
Aid Alchemy: 1d20 + 6 ⇒ (4) + 6 = 10
Aid Alchemy: 1d20 + 6 ⇒ (1) + 6 = 7
Aid Alchemy: 1d20 + 6 ⇒ (4) + 6 = 10
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Was there anything of interest in the towers or on the goblins?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I move to my current position.
If the door is still intact, I hurl a bomb at it.
Attack, Bomb: 1d20 + 3 ⇒ (8) + 3 = 11
Damage, Bomb: 1d6 + 2 ⇒ (4) + 2 = 6
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I move forward and drink my mutagen.
(+4 Str, +2 Natural Armor, -2 Int)
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Well, if we have a bird scouting, then I will wait to hear of the report.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I look for any sentries.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I am Ludvick von Rhoshtein. Do you mind if I take a few small samples for my research?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Greetings, I am Ludvick von Rhoshtein. Myself and ze others are here to escort ze charges
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
My biggest concern is that I vill not hafe time to prepare my mutagens on ze road.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Ludwick looks like a mad scientist with an accent to match. His occupation is obviously alchemist.
Vell it vill be a new challenge. Not as directly helpful as my last mission, but all fieldwork is helpful. I am Ludvick von Rhohshtein by ze vay.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Craft, Alchemy: 1d20 + 6 ⇒ (18) + 6 = 24
94305-2
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Thank you indeed StyphNyan. I enjoyed my self.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Am I awake yet, and can someone use my infusion on me?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
By the way, I am paying attention to this game, just so you know.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I move then throw a bomb at red.
Attack, Bomb: 1d20 + 3 ⇒ (12) + 3 = 15
Damage, Bomb: 1d6 + 1 ⇒ (6) + 1 = 7
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Stealth: 1d20 + 2 ⇒ (11) + 2 = 13
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I think it is best that I stay toward the front, so that I can best use them
I follow Pooka.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I can not move any further
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I move next to Sun and attempt to stabilize him.
Heal: 1d20 + 1 ⇒ (14) + 1 = 15
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Knowledge (Nature): 1d20 + 6 ⇒ (15) + 6 = 21
I will take a full defense
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I attack the fey
Attack, Morningstar: 1d20 + 4 ⇒ (16) + 4 = 20
Damage, Morningstar: 1d8 + 4 ⇒ (6) + 4 = 10
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Sorry everyone, yesterday was a bad day
I move forward and attack the dog.
Attack, Morningstar: 1d20 + 4 ⇒ (16) + 4 = 20
Damage, Morningstar: 1d8 + 4 ⇒ (6) + 4 = 10
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I am sorry,but we really should get going. I fear that I am going to succumb soon.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Does Ludwick know that he is kind of screwed if we do not stop things today?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Ludwick starts searching for some helpful herb.
Survival: 1d20 + 5 ⇒ (17) + 5 = 22
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
map
attack, moringstar: 1d20 + 5 ⇒ (13) + 5 = 18 damage, moringstar: 1d8 + 3 ⇒ (5) + 3 = 8
I move to flank the croc, being carful to stay out of its reach until the last moment. Then I attack it.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
attack,bomb: 1d20 + 2 ⇒ (10) + 2 = 12 damage,bomb: 1d6 + 2 ⇒ (3) + 2 = 5 Fire
I throw a bomb at the person who just appeared.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Very well, ve shall set up camp now. Especially as there seems to be traps. I volunteer for the first vatch.
I also start setting up camp.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
So, Do ve camp here of see how far we can get?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Pooka, do you mind if I take a few clippings for my experiments?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
map
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
I take a 5 foot step then down my cure light wounds extract.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
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I move toward the boar man and attack him with my morningstar
attack,morningstar: 1d20 + 3 ⇒ (3) + 3 = 6 damage,morningstar: 1d8 + 3 ⇒ (1) + 3 = 4
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I do not know if I should be grateful or verried that this is not from one of my experiments
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I am just wondering how to apply the template to my char. Do I change him as though it is permanent?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11
I fear that everyone here has succumb. I would keep an eye open for an ambush
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
"Will we have time for me to brew another mutagen?"
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
"They are no better then those monster makers back home! Although, it shall be interesting to see if there is anything to aid my experiments."
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
"Und I am Ludvick von Rhoshtein" Takes a bow.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Just double checking, but I am guessing the odds of us being finished by Nov 1 are slim to non?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
How long has it been? My mutation lasts 11 minutes with my trait.
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I move away from the fire.
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Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
Is the back fence something that could be reasonably damaged by my morningstar? If so, do ,I need to roll to hit the fence?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
I know it is not yet my turn, but how does one put out a fire?
Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)
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attack, morningstar: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 + 3 ⇒ (5) + 3 = 8
I move forward and attack the last enemy
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