Darius Finch

Lleneth Chembryll's page

81 posts. Alias of Trinam.


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Male Human Bard 3

"I have... about two good spells left in me." Lleneth comments, looking at his stab wound. "Ugh, these dogs are itchier than the stories led me to believe."

He scratches at his rash. "More to the point, I have plenty of talk."

I've used two rounds of inspire today, so if we press on I have 9 more.


Male Human Bard 3

5/21 HP, Inspire Courage round 2

Lleneth takes a 5 foot step back, (K9) and pulls out his wand, zapping himself with a Cure Light Wounds. Somehow, he does it without breaking up his story.

Cure Light Wounds1d8 + 1 ⇒ (3) + 1 = 4


Male Human Bard 3

Well. That was a third of my HPs.

ACK. Rashes. Lleneth finds himself suppressing an incredible urge to scratch his arm, but with Gorogon on the bridge there isn't exactly much room to avoid a battle.

He starts telling a story about a young man whose life flipped over from a sudden relocation to a small Brevoy town.

Inspire Courage, first round for the day.


Male Human Bard 3

...Won't take long. I'm a bard.


Male Human Bard 3

What are we waiting on?


Male Human Bard 3

Ack, I did that thing where I mean to post for a week and then just. Don't. orz

Lleneth will delay.


Male Human Bard 3

Sense Motive1d20 + 9 ⇒ (5) + 9 = 14

Lleneth whispers to Ansruath quietly. "I am not sure we can trust him very long... he will likely turn on us the second he thinks he can. I think he liked that cat."


Male Human Bard 3

"Don't think he is... Then again, the way those missiles hit, I can't think of anyone who would want to keep going."


Male Human Bard 3

Lenny's back.

Sense Motive:1d20 + 9 ⇒ (2) + 9 = 11

Any ideas if he's lying?


Male Human Bard 3

So I've been slow of late because I was being hung up about posting here while working on a thing for which I have managed to f'k up colossally and lose all my data for, causing me to have to recheck over something like 80 pages of boards at this point.

Then I decided that was stupid and posted. Shouldn't happen again.


Male Human Bard 3

Lleneth would be moving to O4 on his next turn, or as near to it as he could get, assuming he can manage to break free..

Escape Artist1d20 + 7 ⇒ (13) + 7 = 20

Which he can. On his next turn he'll be trying to trip the stupid goblin guy. Through cover. This might be crap. Luckily it's a reach weapon.

Trip with the Whip1d20 + 7 ⇒ (5) + 7 = 12


Male Human Bard 3

Lleneth will be hauling butt to O-4 under the cover of invisibility.


Male Human Bard 3

"Now THAT is a Firepelt." Lleneth comments wryly, moving forward.

Moving up to G12, then casting Vanish. (3 level 1 spells left today)


Male Human Bard 3

Lleneth has no complaints; he's got plenty of gas left in him.

"I'm alright. Let's move on, everyone."


Male Human Bard 3

Lleneth finally concedes the point of 'using his whip,' dropping it and instead drawing his dagger, getting to stabbing the wounded goblin dog standing in front of him.

Attack roll:1d20 + 4 ⇒ (10) + 4 = 14

Damage:1d4 - 1 ⇒ (4) - 1 = 3


Male Human Bard 3
Ansruath wrote:
Lleneth Chembryll wrote:
(Because shields are for pansies and TWF Fighters)
I have a falcata using paladin that would like to speak to you about this line.

I stand by my statement, for I am not Evil.


Male Human Bard 3
Ansruath wrote:
Lleneth Chembryll wrote:
Ansruath wrote:
Hey I like armored hulk but I have a thing with heavy armor I also have a thing for two handed weapons. Otherwise seems cool to me. As for the down-low I do not really talk about guides much.

Armored Hulk isn't bad for having a high armor class.

The problem is, if you're raging and using Come and Get Me, that's a -6 to your AC already.

If you have Reckless Abandon on top of that (And Reckless Abandon is awesome so you probably want it), that's another -4 at 12th, when CAGM kicks in. That makes -10 AC... I can't make AC relevant at that point, and the AC bonus is the big upside of Armored Hulk.

Is that with out Beast Totem right? I thought beast Totem was well mandatory so you could get pounce.

Including beast totem, it counterbalances to -6 AC. That's still really problematic considering you're relying on just armor (Because shields are for pansies and TWF Fighters)


Male Human Bard 3
Ansruath wrote:
Hey I like armored hulk but I have a thing with heavy armor I also have a thing for two handed weapons. Otherwise seems cool to me. As for the down-low I do not really talk about guides much.

Armored Hulk isn't bad for having a high armor class.

The problem is, if you're raging and using Come and Get Me, that's a -6 to your AC already.

If you have Reckless Abandon on top of that (And Reckless Abandon is awesome so you probably want it), that's another -4 at 12th, when CAGM kicks in. That makes -10 AC... I can't make AC relevant at that point, and the AC bonus is the big upside of Armored Hulk.


Male Human Bard 3

On an unrelated note...

Here is a prototype for my guide.

It does not have feats, rage powers, or equipment done yet.

I would appreciate feedback, but I would also appreciate keeping this on the down-low for the moment.

Because I am keeping it on the down-low.


Male Human Bard 3

That's not happy... Wishing you the best, man.


Male Human Bard 3

Dear lord, take it easy. Make sure to stay safe.


Male Human Bard 3
Ansruath wrote:
Also AM BARBARIAN owned someone in another thread go AM BARBARIAN.

Arguing with AM is akin to starting a game of thermonuclear war.

The only winning move is not to play.


Male Human Bard 3

I am good with anything.

That said, I cannot open a lock.

I am a failure of a skillmonkey. orz


Male Human Bard 3

Ah, dear. The fighter was down, and so Lleneth had to help in direct combat. He was never the best at this sort of thing. Still... He tried, lashing his whip to try and trip the wounded dog before him.

Attack defensively at a -4, tripping the wounded dog right next to me.1d20 + 3 ⇒ (19) + 3 = 22

AC is 19 this turn.


Male Human Bard 3
Ansruath wrote:
I have seen a number of people call UC, Ultimate Monk for the amount of love monk had gotten in the book.

UC could have also been called 'Let's just make Barbarians ridiculous.'

Seriously, Spell Sunder = :awesome:


Male Human Bard 3

The thing to really take away from this is 'we probably should top off between fights.'


Male Human Bard 3

On his turn, Lleneth will be stepping next to Gorgoron while pulling out his own wand. Then he will be zapping Ansruath with it.

Step to K8, and procure a second cure light wounds! Sadly, I lose my buckler for the turn because I'm still holding a whip. Ahh well.

Cure Light Wounds1d8 + 1 ⇒ (5) + 1 = 6


Male Human Bard 3
Ansruath wrote:
I was all for it until I saw there will be Open World PvP. That pretty much signs me off of any game.

So I should roll a barbarian...


Male Human Bard 3

Lleneth will full-defense and move his way forward.

Moving to J-7, then total defense to make his AC 21 for the turn.


Male Human Bard 3

Knowledge (I'm a freaking Bard):1d20 + 3 ⇒ (3) + 3 = 6

Drat! I know what they are but Lleneth doesn't! AWKWARD ENSUES.

"Huh... more company, something none too friendly it appears. What do you think, guys. Still interested in that story of mine?" Lleneth whispers to his friends.


Male Human Bard 3

"Tie up the sleeping ones, put the bleeding one out of its misery?" Lleneth suggests, putting his dagger away.


Male Human Bard 3

Total Bardic Rounds used: 4. 7 remain.

With naught but one goblin left, Lleneth opted to stop his rousing tale of daring just before it got to the good part. Not wanting to let any of the goblins escape, he lashes his whip once more at the only goblin still standing, aiming to trip it up and prevent its escape.

Trip to Goblin A:1d20 + 7 ⇒ (6) + 7 = 13

"Beautiful hit there, Alyoma. Thanks a million."


Male Human Bard 3

As the goblin stands up, Lleneth attempts to get in a dig with his dagger as well.

AoO: (Because he's using the dagger in his buckler hand, I lose the bonus to AC.)1d20 + 4 ⇒ (7) + 4 = 11

Damage1d4 ⇒ 4

Bardic Performance: 4th round

As he continues to talk about golems and the men who stumbled into them, he then gives his whip another go, aiming to trip up the only goblin he could see still threatening Anrusath.

Trip on Goblin D:1d20 + 8 ⇒ (19) + 8 = 27

As the earth shook-would someone be a dear and get the one running away, please?:
"Ahem... anyways. As the earth shook before the might of the awkakening golem, the digger shook with fright. He took drill in hand, and immediately thrust it at the monster. It broke on the indestructible hide of the creature, and the digger thought he would surely be killed. However, the golem did not attack once it fully awakened. Instead, it opened. It revealed within what appeared to be a myriad system of levers and buttons, and a seat with room enough for a single person. The digger and the fire-eyed man looked at each other, and after a moment's pause spoke in unison. 'Race you for it.'"


Male Human Bard 3

Bardic Performance: 3rd round

Tripping worked so well last time, that Lleneth tries it once more, aiming for the goblin just behind.

Trip again, this time on goblin F:1d20 + 8 ⇒ (19) + 8 = 27

One day, while digging, the man happened upon a marvelous sight...:
"He was out digging on that day much as any other, with his mentor and only friend alongside him, a man with eyes of fire and the strength of a bear that had the strength of ten gorillas. The digger's drill hit something which was not a normal piece of earth. Dig as he might, it would not give way. And so with the help of the fire-eyed man, the digger began to excavate... and found himself staring at a golem of pure adamantine, one several times larger than any he had seen before. The digger laid a hand on the leg of the beast. As he did, the world itself seemed to quake in fear of an awakening power. There awakened was a fierce octarine glow in the golem's eye, and the digger prepared himself for battle against a newly awakened power, one he knew would be unstoppable."


Male Human Bard 3

I generally found that old thing debate good for some fun. Then I accidentally won it typing in all-caps with horrible grammar. For the martial character.

I'm still not sure how the flying heck that happened, but I'll take it. New subject seems to be how things 'ain't proper fantasy' and all that stuff. I'm staying out of this one. I invented one meme by accident already, I don't even want to think about this one.


Male Human Bard 3
Ringtail wrote:

*Sigh*

My last thread got locked before any fights even started. Nobody appreciates Ringtail's stance on the important issues.

If nothing else, creeping out AM is not a good sign. The dude fights wizards. And that means he regularly goes toe to toe with Balors.


Male Human Bard 3

Everyone, make sure to remember your +1 to hit and damage rolls!

Lleneth aims to trip up the goblin in front of him using his whip, without even forgetting to continue his story. In the meanwhile, he draws his dagger into his other hand, in case the goblin managed to stand back up.

Improved Trip using a whip1d20 + 8 ⇒ (10) + 8 = 18

2nd round of Inspire Courage... also using my move action to draw the dagger into my other hand for any AoO's that may be afoot. Also note that any attacks with the dagger will be at a -1 penalty, and will drop my buckler from my AC. Hopefully shouldn't be an issue.

It was into a world like this that he was born...:
"He was a young man who worked tirelessly, digging new tunnels for the people who lived beneath the earth. To do this, he used a magic whirling weapon to dig through the earth, a long, grooved lance known as a 'drill.' In this way he lived his life, day in and day out. He, like all men, dreamed of one day seeing the sky."


Male Human Bard 3

Initiative 1d20 + 2 ⇒ (9) + 2 = 11

When his turn comes up, Lleneth will start talking.

Inspire Courage as my standard. +1s for everyone!

This reminds me of a story...:

"Long ago, before man lived in the sun as we do now, he was forced to live underground in a world of caverns with no exit. Light was at a premium in this primordial time, you see, and mankind fought to keep this precious resource from the evil creatures of the dark. Legend told man of something aboveground called the sky, and man yearned for this blue, light filled expanse even as they fought for their life against the horrible denizens of the darkness."


Male Human Bard 3

It occurs to me that this might be easier if we just talk in the other ooc discussion thread. Any issues with discussing this over there? I'd like to get the input of the other players.


Male Human Bard 3

Would you allow a scorpion whip from ultimate combat? It is a whip that deals normal damage. Also, would you allow the archaeologist archetype from ultimate combat? It should be on the srd.


Male Human Bard 3

I guess if Alyoma's taking care of the cleric, I should do something about a thiefy skillmonkey character.

Hrm... I will have to think about this. I could make an archaeologist or a rogue, though Rogues have never meshed well with me (I can do them, but they end up weird). ...I'll throw some builds off a wall at myself today and see what I can come up with.


Male Human Bard 3

Well, nobody else in my usual group is really capable of the accounting needed to play a full caster, so I usually end up doing it, or we end up going without.

Let's just say part of the reason AM is so very good at hitting them right where it hurts is because I know exactly what makes arcane casters tick.


Male Human Bard 3
Dehrisan wrote:
Lleneth Chembryll wrote:
Master Summoner, IIRC, can use its multiple summon monster spells at a time alongside its eidolon. Which is, of course, ungodly awesome.
It's cool, yeah, but if I'm reading it right, the Master Summoner may only have one summon spell active unless they dismiss their eidelon, in which case they can cast more.

...ooh.

Still neat. :D

Hrm. Honestly, I could try making a divine caster or a full-on arcane caster for you if you'd like. What's the character creation rules?

Ugh. Playing a casty. *shudder*


Male Human Bard 3

Master Summoner, IIRC, can use its multiple summon monster spells at a time alongside its eidolon. Which is, of course, ungodly awesome. :D

Hrm... so it's Inquisitor/Summoner Thing/Ranger/Barbarian, then? You seem to have quite a few guys with healing capability.


Male Human Bard 3

So we've got Inquisitor/Ungodly Summoner Thing/Ranger/Barbarian/Lore Oracle, right?


Male Human Bard 3
Dehrisan wrote:
So I hate to invade Ringtail's discussion page for inter-game purposes, but we've just lost a couple of guys in the Carrion Crown game I've been running, and we desperately need someone, anyone, who can heal. I thought I'd check here to see if Alyoma had changed her mind about the game, or to see of Lleneth would be interested?

If Alyoma isn't interested, I guess I can give it a shot. TBH I've never quite been able to wrap my head around divine casters, but I'll be happy to give it a shot for you. What's the current party makeup? I'm showing you have an inquisitor but I'm guessing he's one of the ones who vanished.


Male Human Bard 3

Lleneth will be staying behind Ansruath, with his whip at the ready in case they need to fight something.


Male Human Bard 3

"Since we're going that way anyways, we can also see if we can save the horse, as well. We can't make any promises, but we could at least look, right?"


Male Human Bard 3

Awesome. Go out after breakfast, kill some goblins, be back in time for dinner. I can go for that.

Lleneth will be helping Dehrisan find the second in command for the watch, before retiring back to the inn, giving the patrons a couple quick stories and poems, and heading to his room for the night to check his gear out and make sure he's ready for tomorrow.


Male Human Bard 3

How long does it take to get to Thistletop from Sandpoint on horseback?

Knowledge (Local)1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (Geography)1d20 + 3 ⇒ (18) + 3 = 21

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