Gorgoron |
Gorgoron leans close to Ansruath and whispers a prayer to his patron goddess.
"On your feet, ears; there's still work to be done"
Gorgoron casts Cure Moderate Wounds.
2d8 + 3 ⇒ (8, 8) + 3 = 19
Now that's a healing spell!
Ringtail |
Goblin Dog C's Will save vs. slumber hex: 1d20 + 1 ⇒ (5) + 1 = 6
With a quick thrust of his dagger, Lleneth draws the last bit of fight from his foe. Blood gushes from the fresh wound as the rat-faced canine collapses. Moments later, Dehrisan hisses with crooked fingers, directing a relatively merciful curse of slumber at the final goblin dog. It snarls nervously as it feels the magic about it. Swaying groggily, the beast lays down calmly and sets its head upon its paws, despite being locked in combat. Within seconds it snoozes as soundly as the other.
All foes have been dealt with. I expect there may want to be a bit more healing done before moving on. Thanks for hanging with us through that final round, Dehrisan.
Gorgoron |
Gorgoron will check on Ansruath, and anyone else who needs healing.
"Are we pressing on now, or breaking here? If we wait, then I'll heal the elf myself, but if we press on, I'll use the wand and save my Lady's blessings for the coming battles.
He looks to each party member in turn, looking for their opinion.
Gorgoron |
"I've used only one of my spells; it is not for me that I ask. Rather, is there anyone else who needs to rest, or shall we press on?"
Ringtail |
Looks like we're planning on pressing forth then (unless Lleneth needs any resources replenished)? If I don't hear otherwise within a few hours I'll go ahead and move on, so get any additional healing you'd like done noted and we'll be good to go.
Gorgoron |
Gorgoron applies a few more healing touches to Ansruath.
"Anyone else still injured?
1d8 + 1 ⇒ (3) + 1 = 41d8 + 1 ⇒ (2) + 1 = 31d8 + 1 ⇒ (3) + 1 = 4
Ansruath heals 11 hp.
Gorgoron |
"Alright. Lets go."
Ringtail |
The party quickly disposes of the slumbering goblin dogs. Already the thick tangle of brambles that is the Nettlewood has proven to be filled to bursting with goblinoid foes. Once everyone has had a fair chance to breath and Ansruath has had his wounds magically knit via the priest of the Dawnflower's wand, the group decides to press on, making haste through the infested forest, North to Thistletop.
Seeing such strong opposition, Dehrisan volunteers to sprint back to town as fast as his legs will carry him and recruit aid in the form of other warriors, hopefully even Shalelu herself if she's wound her way back into town. When nobody objects he's off in a flash.
Surging forward, the woods thicken before they ease. The dense mess of foliage flanking an dirt path (which now has given way to an overgrown mess of tall grass and sickly purple-green ferns) is more or less a wall of painful spines and needles. Eventually twisted, dead trees with massive, low hanging branches come into view, adding to the already forboding appearance of the woods.
Ansruath's sharp, half-elven senses catch a flutter of movement through the tangle. A small sparrow flaps its way into the sky and out of view to the North. In its talons it clutches a thin, rawhide strap adorned with fangs and feathers, but there is little time to examine it.
Seconds after it leaves the warrior's narrow field of vision, everyone is startled by a thunderous roar. Overhead, loping across the low hanging branches of the sagging trees is a sleek, powerfully muscled firepelt. It snarls and huffs as it approaches (moving on its surprise round). About its throat is a thick, leather collar studded with bones and dyed in blood. Its scars tell of a violent life and violent temper.
Alyoma1d20 + 1 ⇒ (6) + 1 = 7
Ansruath1d20 + 5 ⇒ (18) + 5 = 23
Gorgoron1d20 + 1 ⇒ (8) + 1 = 9
Firepelt1d20 + 5 ⇒ (1) + 5 = 6
Lleneth1d20 + 2 ⇒ (8) + 2 = 10
Initiative:
Ansruath (leading the pack by 13)
Lleneth
Gorgoron
Alyoma
Badass Firepelt
Reading the map:
Starting with Ansruath.
Ansruath |
Round 1 , Init 23, 30/31 HP
FIGHT!
Ansruath looks at the fire pelt he says "Well seems that this one is a lot tougher than the one who attacked us earlier." He than moves forward.
No idea if I can charge or not so going to have a move and a charge do which action I can go for.
Move to F-15
Charge:1d20 + 8 ⇒ (2) + 8 = 101d10 + 4 ⇒ (6) + 4 = 10
Damn was hoping for a critical again. Anyway I feel like I am playing Borderlands. For anyone who does not know what I am talking about Badass = bad in Borderlands.
Ringtail |
Ansruath will be able to charge, the firepelt will just have high ground, which gives it a +1 to hit targets on the ground...I haven't played Borderlands since June of 2010- I wonder if I still have it laying about somewhere. I did love me some explosive wieling berzerker.
Gorgoron |
Gorgoron grasps his spear firmly in both hands, and charges forward with a barely suppressed growl.
He'll charge as well, stopping at I11 and attacking with his spear.
1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d8 + 3 ⇒ (5) + 3 = 8
Ringtail |
It has been a little while so we will go ahead and just delay Alyoma until she pops up.
Round 2 (Round 1 being a surprise round favoring the firepelt) resolution down to Alyoma:
Initiative:
Ansruath
Lleneth
Gorgoron
Badass Firepelt
Alyoma <-- (delaying)
Jumping into action Ansruath surges forward, leading with his wickedly sharp elven curve-blade. Its clean swipe shaves twigs from several branches, but the lithe hunting cat dodges back to evade the blow. While your foe has its attention focused on the half elven warrior, Lleneth utters a short magical chant. The air shimmers about him briefly as he disappears from view. Sliding past the bard is the dwarven priest of the Dawnflower, brandishing his cold-iron tipped spear. With a powerful thrust, its biting edge grazes the firepelt's powerful physique, drawing a line of dark blood as it skips of some boney protrusions along its shoulders. It snarls and winces, and with a roar retaliates-hopping to a nearby limb from which to strike at Gorgoron with a massive paw. However its strike comes up short.
Firepelt's move action: Jumping from K9 to H9 (DC 30 Acrobatics without a running start), moving from H9 to H10. It cannot fail the DC 15 Acrobatics to move or fight in the trees, so I'll skip the roll. Jump check to clear the gap in the trees: 1d20 + 23 ⇒ (16) + 23 = 39
Firepelt's standard action: Claw attack on Gorgoron: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 Wasted the good roll on the jump check.
Ansruath and Gorgoron will get an AoO for its movement.
Gorgoron |
AoO: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 ⇒ (4) + 3 = 7
Some nice damage between the two of us Ansruath. 28 so far.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
"Hsst! *Whispering* There's a torch heading this way!"
Ringtail |
The AoOs actually drop the firepelt, albeit barely. Good rolls, guys. But we should stay on initiative since you're not out of the woods just yet.
Resolving AoOs:
As the massive hunting cat prowls through the treetops, the duel blades of Ansruath's and Gorgoron's weapons flash, quickly cutting its attack short. With a mournful whimper which is very unbecoming of such a savage looking creature, it sways and plummets to the twisted weeds and grass below.
Ringtail |
Initiative:
Goblin Shaman
Ansruath
Lleneth
Gorgoron
Alyoma
Alyoma moves forward to keep up with the group, keeping her crossbow in hand as the rest of the party waits to see what danger Gorgoron spotted moving about up ahead. At the far end of clearing the briars and thickets seem snake and twist about on their own, opening a path for a knobby little goblin clad in horse-hide armor. In his dirty fist he clutches a blazing ball red-hot flame. His eyes flash with a fury that nearly matches the fire in his hand as he sees the rent body of the ferocious firepelt cougar laying nearly motionless on the ground. With his free hand he grasps a sprig of holly and mistletoe at his collar. Dark tendrils of energy seep into the earth at his feet, defiling the foliage and bending it to the nature priest's will. The spined weeds grow and wrap rapidly about your feet.
Reflext saves to speed things along:
Alyoma: 1d20 + 2 ⇒ (2) + 2 = 4
Ansruath: 1d20 + 2 ⇒ (1) + 2 = 3
Gorgoron: 1d20 + 2 ⇒ (17) + 2 = 19
Lleneth: 1d20 + 4 ⇒ (20) + 4 = 24
Ayoma and Ansruath are entangled and take 1 point of damage from the sharp nettles. Entangling imposes a -2 on atk rolls, and a further -4 penalty to Dex. Casting a spell or using a Sp requires a concentration check DC 15 plus spell level. Breaking free can requires a move action and either a Str check or Escape Artist check, both DCs are 14. Every round on the goblin shaman's turn, any PC in the area who is not entangled must make a new saving throw. Successful saving throws (in this case Gorgoron and Lleneth) or having broken free and not become re-entangled allows a creature to move about normally, albeit in difficult terrian, negating 5' steps and doubling movment.
The AoE is within the pink circle.
Gorgoron |
Gorgoron rushes forward, doing his best to hop and skip over the twisted roots and vines that move to grab him.
A double move gets him to L9, which is pretty pathetic really, but the sooner out of the radius the better.
Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21
"It's an 'Entangle' spell; nature magic! I bet the Firepelt was his animal companion! Oh, he'll be cross with us!
Ringtail |
Hate to be a downer, but just a quick note. Alyoma needed to burn a move equivalent action to attempt to breakout, so she would only be able to single move this round, using her standard, rather than a double move. And Lleneth wouldn't be able to double move to 04 since difficult terrain doubles movement costs and sprinting is impossible over difficult terrain. If I'm counting correctly he can make it as far as L8 this turn. Would you both like me to move you as close to your desired destinations as possible?
Ringtail |
@ Alyoma: Upon counting on the map Alyoma would be able to get to D16 with a single move action after spending a move action to break free (2 squares to F14, 3 more to E15, and 1 more to D16). The mention of the double move threw me off. Sorry.
Initiative:
Goblin Shaman
Ansruath
Lleneth
Gorgoron
Alyoma
The party moves about in the forest clearing, struggling through the grasping weeds which ensnare their legs with every step toward the edge of the spell's influence. Alyoma is the first to make it out of the magically enhanced foliage after shaking free her bonds, but is now seperated from the group, albeit safely across the field where she is free to attack from afar. Over the course of several more heartbeats, Lleneth has yet to reappear.
Satisfied with effects of his woodland magic the knobby goblin's eyes twinkle maliciously. He licks his many rows of sharp teeth, like those of a shark as he growls and promises vengence in the goblin's grating tongue. Looking to the fist sized ball of flame in his palm he throws the globe of fire at Ansruath. No sooner does it leave his hand than a new one appears in its place.
Touch attack roll on Ansruath (who technically has cover from the invisible bard, I suppose): 1d20 + 7 ⇒ (5) + 7 = 12
The green-skin's angry face contorts into one of confusion as the missile spins harmlessly to the side and disappates after it collides with something in mid-air, missing its mark entirely. Lleneth feel his arm warm rapidly, but harmlessly as the fiery attack glances off his buckler in an amazing stroke of luck. Its passion is back in full force momentarily though, as it gives out a feral roar and the plants in the clearing reach back up attempting to wrap about the three party members nearest their foe once more.
End of the goblin's turn reflex saves:
Ansruath: 1d20 + 2 ⇒ (3) + 2 = 5
Gorgoron: 1d20 + 2 ⇒ (7) + 2 = 9
Lleneth: 1d20 + 4 ⇒ (9) + 4 = 13
Wow, all three take 1 point of damage and are entangled.
All three men are captured in the magical bindings once more.
Ringtail |
@ Alyoma: Upon counting on the map Alyoma would be able to get to D16 with a single move action after spending a move action to break free (2 squares to F14, 3 more to E15, and 1 more to D16). The mention of the double move threw me off. Sorry.
Initiative:
Goblin Shaman
Ansruath
Lleneth
Gorgoron
Alyoma
The party moves about in the forest clearing, struggling through the grasping weeds which ensnare their legs with every step toward the edge of the spell's influence. Alyoma is the first to make it out of the magically enhanced foliage after shaking free her bonds, but is now seperated from the group, albeit safely across the field where she is free to attack from afar. Over the course of several more heartbeats, Lleneth has yet to reappear.
Satisfied with effects of his woodland magic the knobby goblin's eyes twinkle maliciously. He licks his many rows of sharp teeth, like those of a shark as he growls and promises vengence in the goblin's grating tongue. Looking to the fist sized ball of flame in his palm he throws the globe of fire at Ansruath. No sooner does it leave his hand than a new one appears in its place.
Touch attack roll on Ansruath (who technically has cover from the invisible bard, I suppose): 1d20 + 7 ⇒ (7) + 7 = 14
The green-skin's angry face contorts into one of confusion as the missile spins harmlessly to the side and disappates after it collides with something in mid-air, missing its mark entirely. Lleneth feel his arm warm rapidly, but harmlessly as the fiery attack glances off his buckler in an amazing stroke of luck. Its passion is back in full force momentarily though, as it gives out a feral roar and the plants in the clearing reach back up attempting to wrap about the three party members nearest their foe once more.
End of the goblin's turn reflex saves:
Ansruath: 1d20 + 2 ⇒ (3) + 2 = 5
Gorgoron: 1d20 + 2 ⇒ (12) + 2 = 14
Lleneth: 1d20 + 4 ⇒ (9) + 4 = 13
Wow, all three take 1 point of damaged and are entangled by the spell.
Edit: Sorry, the dice results came out different between previewing and posting. Gorgoron doesn't take the damage and isn't ensnared.
Gorgoron |
Gorgoron keeps moving as fast as his short legs can carry him.
Another double move will bring me to O5, and I'll threaten the little monkey with my spear if he attempts to cast or range attack again.
Ringtail |
Delaying Lleneth for now.
Initiative:
Goblin Shaman
Ansruath
Lleneth
Gorgoron
Alyoma
With a powerful flex of his muscles Ansruath once again bursts free of his magical bonds, pressing forward. The party's priest forces his way out of the spell, bringing the tip of his spear within range of the nature priest. Alyoma snaps off a shot from her crossbow, but the bolt falls short of its mark.
Gorgoron |
What did the Shaman do on his turn?
Ringtail |
We'll let Lleneth catch back up with us in a bit then. Skipping ahead to the shaman's action.
Cast defensively (DC 19): 1d20 + 7 ⇒ (18) + 7 = 25
The goblin shaman snorts derisively at the dwarf before him.
"Stubby longshanks fool to enter goblin woods!"
He clutches the sprig of holly and missiletoe one more with his non-flaming hand and focuses his magic. Brown and green motes of energy collesce about his palm as he brings it against the trunk of the tree beside him (not a tree of any considerable size, but massive next to the scrawney cretin). The trunk bends and twists, creeking like old floorboards at first, but swiftly flowing like water. Long, thorny tendrils erupt from the tree like malformed, demonic branches. They weave into a wall of spikey protrusions between Gorgoron and goblin.
The wall has enough large gaps that anyone can attack through it, but creatures on the otherside have cover (+4 AC). Attack through the wall with a non-reach melee weapon forces the attacker to make a DC 15 reflex save to avoid taking 1 point of peircing/slashing damage from the overgrown spikey protrusions. Forcing one's way through the wall requires dealing a certain amount of damage to the wall, or a STR check DC 15 which causes 1d4 damage to the person attempting whether they are successful or not.
The shaman capers and hoots at his own cleverness as the wicked weeds once again reach up to ensnare those who walk within them.
Saves vs. entangle:
Ansruath: 1d20 + 2 ⇒ (18) + 2 = 20
Lleneth (who may be outside the area if he moves with his action): 1d20 + 4 ⇒ (14) + 4 = 18
Neither are ensnared.
Gorgoron |
Gorgoron attacks through the impromptu wall of thorns.
1d20 + 3 ⇒ (8) + 3 = 111d8 + 3 ⇒ (2) + 3 = 5
Lleneth Chembryll |
Lleneth would be moving to O4 on his next turn, or as near to it as he could get, assuming he can manage to break free..
Escape Artist1d20 + 7 ⇒ (13) + 7 = 20
Which he can. On his next turn he'll be trying to trip the stupid goblin guy. Through cover. This might be crap. Luckily it's a reach weapon.
Trip with the Whip1d20 + 7 ⇒ (5) + 7 = 12
Ringtail |
Initiative:
Goblin Shaman
Ansruath
Lleneth
Gorgoron
Alyoma
Ansruath manages to push his way out of the vile entangling spell, followed shortly after by Lleneth (who, if I counted correctly, is on his final round of vanish, making the goblin shaman flat-footed to this trip attempt). The bard's whip quickly lashes out, but gets tangled in the thorny branches, foiling his attack as he shimmers back into view (cover ruined it, I'm afraid). Gorgoron has trouble manuevering his spear through the hedge as well. There is the twang of a crossbow string, but the rustling of nearby foliage tells of a missed shot from Alyoma. The shaman snarls again, bouncing the ball of flame in his palm as though it were a toy. He hurls the fistfull of fire through the thorny branches at Lleneth. The wood almost seems to twist and move out of the spell's path as it blazes into its target's chest. Again a crimson ball of hot flames appears in the druid's boney fingers, replacing the one he just threw. A wide smile of confidence crosses the goblin's face, only to revert back to unbridled rage as his beady eyes flicker to the corpse of the enormous hunting cat.
Touch attack roll at Lleneth (who has cover): 1d20 + 7 ⇒ (16) + 7 = 23
Fire damage: 1d6 + 4 ⇒ (2) + 4 = 6
Gorgoron |
Range attack while threatened:
AoO: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 ⇒ (1) + 3 = 4