| 
  
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith's jaw drops. "I wouldn't do that!" She reads the card then purses her lips. "Hmmm..." Thanks for a great game!  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Reflex: 1d20 ⇒ 18 Lilith gives Scut a dissatisfied LOOK. Instead of healing him further, she fires her gun at the halfling. Ranged vs. EAC: 1d20 ⇒ 3
 Then she backs up so she doesn't get shot.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith sighs and feeds Scut a healing serum. Healing Scut: 1d8 ⇒ 2  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith glides up to Scut, grabs hold of him, and casts a healing spell. Healing: 1d8 + 4 ⇒ (2) + 4 = 6  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith follows Jastrow and keeps clumsily gliding down the hall.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith carefully pulls herself along the walls to find Mia.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith leans around the corner and fires the lightning gun at the pahtra. Attack vs. EAC: 1d20 ⇒ 13
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith follows Jastrow and passes him the sonic gun with the nonlethal infusion.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith grabs the wall and pulls herself along it. She picks up the flag that Rafelo had and hangs onto it. "And I've got the second flag. Which of the other team has the last flag? Did anyone see it?"  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith pulls herself out of the chamber by the doorframe and fires her gun at the pahtra. Attack vs. EAC: 1d20 ⇒ 9
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith fires her pistol at Rafelo. Attack vs. EAC: 1d20 ⇒ 2
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith fires her pistol at Shonvyzam Attack vs. EAC: 1d20 ⇒ 4
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Jastrow says he'll have to draw his survival knife and move into melee then. And Lilith will shoot her pistol at the vesk. Attack vs. EAC: 1d20 ⇒ 5
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith moves and draws her pulsecaster pistol.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith moves.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith grabs onto the wall and pulls herself along it slowly, so she doesn't crash into Ezmer. A standard action, maybe? To drag herself ten feet using the walls/door frames? Then she puts her feet against the door frame and pushes off, floating forward a bit. She tries to grab onto the wall so she doesn't crash into it too hard. Acrobatics: 1d20 + 3 ⇒ (5) + 3 = 8 I am off-kilter.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith pushes off the wall behind her and grabs onto the door. Thats a move action and a move action already. Acrobatics: 1d20 + 3 ⇒ (20) + 3 = 23 She is not off-kilter.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith takes the sonic pistol and a healing serum. "Ready."  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   "I agree. You take the flag Starfinder-19. And someone else should take the beacon. You can have it if you want Ezmer. Or maybe Scut's a better choice?"  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Perception: 1d20 + 4 ⇒ (13) + 4 = 17
 Lilith shakes her head at the other team's cheating.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith moves forward then fires the big gun at the black skeleton. Attack .vs KAC: 1d20 + 0 - 4 ⇒ (5) + 0 - 4 = 1
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith moves closer and tries firing her big gun again. Ranged vs. KAC: 1d20 - 4 ⇒ (15) - 4 = 11
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   She doesn't want to blow up any starfinders, so Lilith picks up the big gun, aims it at the orange skeleton, and fires. Attack vs KAC: 1d20 - 4 ⇒ (8) - 4 = 4
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith throws one of the incendiary grenades Scut gave her at the orange skeleton. Marked the space she aimed for. Attack: 1d20 + 0 - 4 ⇒ (3) + 0 - 4 = -1
 Then she backs up to pick to the crate, thinking she might have to try out one of those guns soon.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Seeing that her magic and her gun won't work, Lilith hurries over to the crate. "I need something from in there." @ Scut and Starfinder-19: I have bad aim, but no other way to help than with a gun or grenade from the crate. Save me something from the crate that you don't want and she'll try her best with it.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Continuing. Boon: 1d20 ⇒ 18  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   In the break room, Lilith politely takes a cup of tea. She doesn't mention that she doesn't need to eat at all. That would be rude. "Thank you." Outside, on toxic Eox, Lilith frowns. This place is horrible, she thinks. She takes a step to the side and readies an action to levitate a nearby rock at the first undead to come within 30 feet of her. Telekinetic projectile. Readied Attack vs. KAC: 1d20 ⇒ 17
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   I'm the best? Really? We're doomed. Lilith looks at her companions on both sides and realizes no one else is talking. She rolls her eyes and steps forward, trying not to sigh. "This dish is uzorg kebabs with delicious peppers and mushrooms. Here's a side of spiced verimu stir fried with a winter vegetables. And akata tentacle, marinated and barbecued for a tasty treat." Knowing the judges can't eat it, she explains, "If you liked meat in life you would have loved it." She backs up. She doesn't mention that she's a vegetarian and wouldn't eat it for a million credits. Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith purses her lips in distaste at all the shenanigans going on around her. Perception: 1d20 + 3 ⇒ (19) + 3 = 22 I need a crit to pass that DC?! That's so hard. And you can't aid on Perception, can you? Since Jastrow got the stove working, Lilith keeps cooking. Do I need to keep rolling? If so, it's below. Survival: 1d20 + 9 ⇒ (7) + 9 = 16  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith doesn't even think of interfering with the other group -- or, at least, she doesn't look like e did. Instead,the begins to cook the food. Survival: 1d20 + 9 ⇒ (13) + 9 = 22  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith levitates a large branch and sends it flying at the verimu. Ranged vs. KAC: 1d20 ⇒ 15
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith sends a nearby rock flying at the bird beast with her mind! Telekinetic Projectile: 1d20 ⇒ 2
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith moves closer to the verimu and looks around. Perception: 1d20 + 3 ⇒ (5) + 3 = 8  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith moves onto the bridge and sends a large branch flying at the akata. (Telekinetic projectile Ranged Attack: 1d20 ⇒ 19
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith takes the time to use healing touch on herself, and then rests to regain her stamina. Lilith looks happy she gets to cook, then extremely angry she has to kill something. She turns and examines the animals from across the field. Trying to identify the creatures. Life Science Green: 1d20 + 8 ⇒ (5) + 8 = 13
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith runs for it! Double move!  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Is it my turn again? When it is her turn: Lilith climbs up to her feet with Scut's help and tries to hurry off to the finish line. She gets up and takes a move action down the fast conveyor belt. I didn't move her yet, because I don't think it's my turn right now?  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith spends an RP to stabilize.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith keeps jumping to solid ground. Athletics: 1d20 + 0 + 2 ⇒ (19) + 0 + 2 = 21 She hops on top of the quick conveyor belt and zooms along! Double move. I've used 50 of my 60 feet of movement. Is there a door in front of me? Or something? If she can keep going she moves ten more feet.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Thanks! Atheltics: 1d20 + 0 + 2 + 2 ⇒ (6) + 0 + 2 + 2 = 10  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith gets a good head start, moving to the side and behind Starfinder 19 so she can running start and turn towards the lava over near Scut. She tries to leap across the lava! Athletics: 1d20 + 0 + 2 ⇒ (14) + 0 + 2 = 16
 She's just short of having enough move to make it all the way across. She has to roll the last jump next round. But, it looks like she messes up her second jump and maybe falls in the lava.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith looks around really carefully... then crosses when she thinks it's safe. Perception: 1d20 + 3 ⇒ (7) + 3 = 10  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith sees Ezmer get blown up a lot and decides she doesn't want to do that.... "Can you disarm the tiles?" she asks the others.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith sends her summoned creature out to walk across the flashing light floor, to see what happens.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith's creature appears -- it looks like a bunny rabbit with a unicorn horn. It waves its horn around fiercely, but doesn't find any enemies to attack. It hops around aimlessly. Lilith slides down the chute and approaches Jastrow. If she has time this turn she casts mystic cure on him. Not sure how fast she went down the slide. Healing Jastrow: 1d8 + 4 ⇒ (4) + 4 = 8 Actually, do we have to pull him out of the ooze first? If so, she tries to do that instead.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith starts to chants and wave her arms around as grass and flowers magically blood under her feet. Casting summon creature. Takes 1 round.  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith continues the climb. Athletics: 1d20 + 0 + 2 ⇒ (2) + 0 + 2 = 4  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith tries to slowly balance across the plank. Then she tries to climb up the grappling line. Acrobatics: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
  
 
            
              
                 | SP: 5/5, HP: 10/10, RP: 2/4 | EAC 10, KAC 11, CMD 19 | DR: -- Resistances: -- | F:-1 R:+0 W:+5 | Init +0 | Perc +4, Diplomacy +5, Social +1, Sense Motive +3 | Acrobatics +3, Life Sciences +8, Mysticism +7, Piloting +4, Sleight of Hand +4, Survival +9 | Speed 30 ft. | Spells: 1st: 0/3 | Healing Touch: 0/1 | Active Conditions: None 
              
              
                
                   
	
		   Lilith tries to pull herself out of the sucking mud with the grappling line. Athletics: 1d20 + 0 + 2 ⇒ (20) + 0 + 2 = 22 
 | 
 
	
 
     
     
    