Ramona Avandth

Lady Adria Atticus Naso's page

24 posts. Alias of Nazard.


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Init: +8; Perception: +1; Sense Motive: +1

Lady Adria would prefer to preserve her coin for the journey, since she has so little remaining. She instead pokes her head out of the tavern to check in on Borgov and their mysterious watcher. Finding that the watcher has left, she asks Borgov to keep an eye out.

His frown when she tells him they’re off to hunt goblins is perfectly respectful and perfectly disapproving at the same time.


Init: +8; Perception: +1; Sense Motive: +1

Lady Adria makes some sketches from the map and nods. ”It explains things very well indeed. If this is the Black Eagle Barony, and this goblin leader camps within sight of it, then he must be in this general vicinity. I am certain we will learn more specifics the closer we get.”


Init: +8; Perception: +1; Sense Motive: +1

Know Nobility: 1d20 + 6 ⇒ (2) + 6 = 8

Lady Adria thinks on what she knows about the baron of Black Eagle. Apparently his name and that’s it.

Maybe.


Init: +8; Perception: +1; Sense Motive: +1

”A share of a bounty that large would mean inns and meals instead of dry bread under a hedge, so I am not averse to it.”


Init: +8; Perception: +1; Sense Motive: +1

”Indeed. It is possible that these orcs are peaceable, but when two sides clash, hot heads can erupt. I would not be averse to examining the situation for ourselves. If they are peaceable, then we can aid in diplomacy, and if not, I have some magical skills which could prove useful.”


Init: +8; Perception: +1; Sense Motive: +1

Adria thinks that heading west towards rumours of orc attacks is the very thing to put off her pursuers, since that's something she'd clearly never do in her right mind. She, too, will ask around about these rumours.

Diplomacy: 1d20 + 4 ⇒ (19) + 4 = 23


Init: +8; Perception: +1; Sense Motive: +1

Lady Adria whispers to Borgov to find a spot down the street a ways where he has a good view of the main entrance to the Rusty Sword, then she heads inside after Fyodor.


Init: +8; Perception: +1; Sense Motive: +1

Earlier on the road into town...

Borgov frowns disapprovingly as the uncouth ruffian has the temerity to extend a hand towards her lady ship, and settles for a “Harumph” as Adria takes it and smiles. While her enemies might send someone to befriend her on the road, they would never choose so obviously unsuitable as this.

”A very good morning to you Bavros,” she replies in Traladaran. ”We would be honoured to travel with you into town. I am Adria, and my companion and loyal friend Borgov. Yes, if you were wondering, he’s dead, but he won’t hurt you, unless you soil his last linen napkin.”

In town...
Adria subconsciously weighs her coin purse to decide if she can afford a good meal for once. She looks about for the source of the watched sensation, but is unable to locate him...unless others begin to draw her attention to the alley.


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Init: +8; Perception: +1; Sense Motive: +1

Are we together? Apart? In town? Camping? Has the game itself started? Sorry, but I’m really confused. Where is this fire? It feels like I’m missing a punch of GM posts or something.


Init: +8; Perception: +1; Sense Motive: +1

Fire?

Perception: 1d20 + 1 ⇒ (11) + 1 = 12


Init: +8; Perception: +1; Sense Motive: +1

I'm slightly confused on whether or not we've actually started the game. I saw folks making solitary introductory posts about coming into town, so I jumped on board.


Init: +8; Perception: +1; Sense Motive: +1

"Thank you, Borgov. Breakfast was delicious. Please send my compliments down to the kitchen."

Borgov nodded his head respectfully at Lady Adria's formulaic compliment as he retrieved her battered tin tea cup and dumped the remains behind the fallen log. Though his new body returned him physically to the years of his prime, he still moved slowly and stiffly as he somberly cleared away the wooden plate that had contained a meagre helping of three roasted mushrooms and an unidentified tuber, scavenged the day before from the roadside. It was not fit fare to put before her Ladyship, but one made do with what one could.

Lady Adria busied herself with tending to her clothes and hair. The small number of travel stains meant she could afford to hold off on using her prestidigitation for the day, so out came the battered wooden comb with five missing teeth to tend to the mess of her hair. Once again failing to straighten the broken feather in her once-fine hat, Lady Adria Atticus Naso resigned herself to once again facing the day.

Meanwhile, Borgov had finished rolling up the bit of canvas he had tied one end of to a tree (spending the night holding the other end himself) and the two were ready for another day of trudging. Of course, there was money for an inn or two, but her enemies knew to search the inns, and even the most honest innkeeper would have a price.

She wasn't sure what the name of the distant town was, nor was she so sure about the dirty man with the rabbits trudging along 100 paces ahead of her, but she was somehow sure the day would bring some sort of adventure.


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Init: +8; Perception: +1; Sense Motive: +1
EltonJ wrote:

Yes, I was being vague. The first adventure deals with orcs.

So navigating courtly life in Specularum it is...oh wait, you meant literal orcs.


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Init: +8; Perception: +1; Sense Motive: +1

Sword and sorcery in the Grand Duchy is rather vague. I’m dying to know whether we’re chasing goblin hordes from the outskirts of Threshold, navigating courtly life in Specularum, guarding a merchant caravan importing pipe weed from the Five Shires...


Init: +8; Perception: +1; Sense Motive: +1

Indeed. It is very nice to meet all of you.

It occurs to me that I need to put together stats for Borgov, her ghostly butler as well. Will get that done ASAP.


Everyone have a great game. Enjoy!


joker 27 wrote:
Depends on where you live

It’s been Sunday for the GM for a whole 58 minutes. What’s the hold up?

Joking of course.


It’s Sunday! Nudge, nudge.


oyzar wrote:

With credits to SodiumTelluride. I've sorted them into groups to make it easier to choose from.

Martial:
Benkei Hiderillo human - swashbuckler (Rondelero)
Lady Larin Zespire human - ranger (Dandy) [also skill role]
Torin Argentus - half-elf fighter (Dragonheir Scion)
St. John Smythe - fighter (Rondelero Duelist)
Jaiolong Vanissar - fighter (Dragonheir Scion) (going oracle into dragon disciple) [also divine role]
Etienne St. Germain - Human - paladin (virtuous bravo)

Divine:
Siladhiel Fion - Elf - hunter (Courtly Hunter) [also martial or skill role]
Marius Erallan - inquisitor (Sanctified Slayer/Tactical Leader) [also martial or skill role]
Marthkus Merosett half-elf - Shaman (Heavens spirit)
Robert Merosett Human - cleric (Cardinal) of Calistria
Kinjal Sengal Human - cleric of Abadar
Ellie Dewblossom Human - cleric (Divine Paragon) of Calistria
Thonis Cagliari - Human - Oracle (Cyclopian Seer) (Lore Mystery)
Trudeau Clement - Human - Cleric (Evangelist) of Shelyn
Juan Karthis - Human - Oracle (Spirit Guide) (Heaven's Mystery)

Arcane...

I think you put the wrong name down for the halfling summoner.


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Nazard's summoner: Lady Adria.

Her ancestor eidolon, Halvers, will only be relevant in combat situations for three or four levels, but in the beginning, her will basically be like another human who fights with a falcata and has skill with Use Magic Device (and serving a wonderful dinner).

Background:
The only daughter of Lord Lucan Atticus Lotheed, Baron of Ustos, part of the World’s Edge Province, Lady Adria lived a modestly-privileged life suitable for a lady of nobility. Her childhood was filled with lessons on culture and history, riding and magic, and embroidery and idle gossip. Her father, a former adventurer, had accounted himself of some note, when, along with his four adventuring compatriots, had thwarted the plots of a country earl with treasonous and infernal intentions. With their success, the five had been granted titles of nobility, and the traitorous earl’s county was divided into a set of small, connected baronies for them to rule. Unfortunately, their adventuring party had been one of convenience and mutual benefit rather than friendship, so it took little time for the five realms to begin sniping at each other with the eventual goal of ousting the others and reuniting the earldom into one larger realm once more.

Adria was six when one of her father’s former associates successfully bribed a servant to put poison in her father’s wine. With him dead, his enemies had little resistance to come in in force, slaying any members of the family they could find. Adria’s mother and brothers perished that night to treachery, but Adria was spared through the quick-thinking and heroism of her father’s former squire turned loyal butler, Mr. Halvers, who fought through enemy forces and brought her to the safety of her distant cousin, Lord Philius Lotheed, Earl of Spinther in Northern Tandak. There, she became Lord Spinther’s ward, was raised by Halvers, and continued her study of magic.

It took many years for her enemies to find her and build enough reach to come after her in Spinther, but come they did: disguised mercenaries ambushed her small hunting party one midsummer’s afternoon, and while Lord Spinther’s armsmen fought bravely, the mercenaries were too many. Lord Spinther’s daughters were unharmed, though the same would not have been true for Lady Adria had Halvers, ever loyal, not sacrificed himself for her to escape. ”Run, my lady,” she still remembers his soft, rich baritone. ”And live.”

With nowhere safe to go, Lord Spinther gave her a letter of introduction to another distant cousin, Lady Martella Lotheed in Oppara, and Adria left that very night. Her purse was stolen one night, her horse another, but she continued on on foot, soon with little more than the ragged clothes on her back and the precious letter of introduction, without which, she was totally lost.

On her journey, she continued to practice her skills in magical summoning and one evening by her pitiful fire, she finally perfected a difficult ritual, summoning a spiritual companion to her side. Her eyes were closed when she first heard that soft, rich baritone say, ”My lady, you live.” No longer alone, Lady Adria Atticus, Baroness of Lotheed, and her loyal butler Halvers, arrived in Oppara and presented her letter to Lady Martella, who quickly took her in, set her up in lessons to finish her magical tutelage, and added her cousin to her growing web of intrigue and political machinations, which is just fine as far as Lady Adria is concerned.


Some background for Eban added to his profile.


Oracle hp: 1d8 ⇒ 2


Would like to submit Eban here. He's a super healer through mundane and magical means, especially channels and other life oracle methods. He will also be able to buff folks and equipment through Bless Equipment. He is also a Diplomacy guy, and his build will give him several enchantment SLAs and spells to use when sweet reason fails.

As an oracle, he reveres Dalenydra, the empyreal lord of battlefield healers. He's also a pacifist, in that he won't want to initiate violence. Against your basic NPCs or humanoids, he would probably never make an attack roll, probably preferring to negotiate when possible, and may even get caught stabilizing enemies after they've been defeated. I can see his aversion to violence not applying to evil outsiders, constructs, evil aberrations, and undead.

His basic backstory is that he was a field medic somewhere there was fighting, perhaps Galt, and he became fed up with the senseless killing and how little of a difference he could make, so he deserted.


Whoric Whyrwarf strides in to the strange tavern, his mouth hanging agape at the large misfit crowd. Going up to the bar, he sits down and orders himself an ale, asking how much. Then he watches the drinking contest with open-mouthed interest.