Xokek

Keston Bane's page

54 posts. Alias of BloodWolven.


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Shadow Lodge

An elven wizard/ ranger?

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

An elven wizard/ ranger?

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Though the regards of outrage are replaced with silence and aghast looks, as one of the last competitors walks out in his calm demeanor of an elf.

Tall and lean elf holds his posture straight and true, all 5’9”. His frame is about average for most elves; though you can tell that he is very fit and there is no extra weight on his frame. He appears to be ageless, with not a single grey hair in the pure stark black hair. His unnaturally straight hair is kept in a topknot, though if let out the hair touches the back of his knees. His eyes are a deep blue some would say if you looked into them your own heart could freeze over, they never show emotion in public and it will take quite a bit of time until he lets another be called friend. His untarnished pale skin is spotless besides the blazing red tattoos upon his face, sigifying him as a kinslayer and slaver.

Shadow Lodge

Trusk that is not fair, that you are the example, you are a sure in! LOL

Anyways showing interest! I was hoping that you might have a gander at this character and tell me what you think, I know it is gestalt, though I think he will be a Ranger/Wizard.

*Disclaimer: I know it is not the right level, let alone most other prerequisites, just wandering if this is the right feel or I can easily create another.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Well it looks like this campaign will be coming to an end. Just like the good group, there was good intentions, but with the lack of input from our DM I will be withdrawing to focus on my new campaign.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Keston grabs another plate of food and sits with Barackus, in a whisper, "Do you think it best to stick with the fiery one and the delusional gnome or should we find a local that has grander designs rather than having us as assassins ?"

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Keston tells his new pet to sit over there, then he grabs two plates and brings them over to her.

On his way back you would have seen him show both Chandras and his new pet why not to mess with him, he blasted a tree with a lightning bolt. Both should be very cowed, considered the intimidation from the other two and the demonstration.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Is there any other food left after four plates being eaten?

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"What kind of food do we have prepared?" Keston comes into the building looking for a tasty treat.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"Your gnome friend said he took care of the situation with his shadows and it seemed that way. Let alone, we didn't think Nelo would run with the women, or at least I didn't just that he would take them off to the side." The elf obviously does not care either way.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Well Derrus brought the child, Next to the elf is a woman and a man.

"Oh, is that the name of the Tin Can? We guess that he chose to protect my female slaves and make sure that they escaped, he also killed Barackus' companion we surmise." Keston seems to be slightly put off my the words he says.

"Correct me if I am wrong, the child with Derrus is named Bazizz, a new friend. The man there is Chandras, he was of some help back at the village, he is now the new pet of Barackus. Erindra here is my new pet, the one that didn't get away." The elf is a bit smug in his statement.

Diplomacy check to make Erindra's attitude toward me to become better, 1d20 - 1 ⇒ (12) - 1 = 11.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Keston uses handle animal 1d20 + 3 ⇒ (18) + 3 = 21 to familiarize himself with the animal then does a ride 1d20 + 9 ⇒ (9) + 9 = 18 check to get going.

Once Keston, Drolmnaite, and Barackus are started out of the village, Keston takes a glance back 1d20 + 10 ⇒ (3) + 10 = 13 but does not notice anything to be worried about. "Drolmanaite, did you want us to kill everyone or just the guards?"

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"Who knows what is going on in the silent one's head, he must have gone with my slaves, since he is not present. Tin Can! Tin Can! Come on back boy!" Keston laughs a bit for calling him a dog.
Sorry I thought by now we would know each other's names, such a problem with a non talking PC. :P

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Drolmnaite, the sycthe was already taken by Barackus.

Keston found a cart with a horse like creature. With the help of everyone else we fill the cart full with most of the loot. "Your choice Derrus you can pull it or I can try to make this beast work for me. It is sad that your dire bat is gone, one that it was a good companion and two I have to walk now, or drive this beast."

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"I would be more than willing to lend a companion a hand. I am not for sure where Nelo has gotten himself off to, last I saw he was escorting the women off in that direction, since then I have been working on my target practice." The elf comes over and picks up several of the more expensive things. The elf laughs with Barackus, "Yes, at least one pet should suit me nicely for now." Note that the direction Keston points is the same direction the pack of women ran off in, and where your pet is dead, Barackus.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"What our silent one does not want us to keep the women, but to leave them here?" The elf snickers at his comment but is asking to understand the silent one's actions/pantomiming. "Perhaps he has another need for them, now Nelo I take very well care of my slaves. They should not have the want for need. Though I will have to find shelter and the necessities. Do you have a purpose, or are you just guarding them?" I am sure Nelo nods to each of my statements, So just ooc it and we will understand the nods in game.

Nelo meant to say 'head and finger side to side?'

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

True, especially since one of them does not talk! :P

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Keston continues to whistle but backs away from the great hall. "Derrus, back out of there before you get stuck, well... oh well. No, Derrus the two beams holding up the door frame are load bearing beams, don't break them!"

Derrus did you do anything special with the knight? Take a trophy?

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Unless the other DM has something else to throw at you, feel free to pillage, pound and plunder!

The elf will join in the fray since he wants his pickings of the females, guiding the dire bat to land, on a building likely.

He takes his time watching for any other threats and then follows his brute squad. Smiling and whistling.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Round 1
Haste has 3 rounds left.
Are the guards hit by my allies attacks?

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Well, you are 5th level so you only have one attack normally. Everyone does have haste on them, the elf came down with the dire bat outside of the village with all of you and casted it on everyone, including himself.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Round 1
Initiative Check 1d20 + 6 ⇒ (10) + 6 = 16

The elf sees the guards and supports Nelo, focusing on any guards who are hurt, not seeing any other threats.

1d20 + 12 ⇒ (12) + 12 = 24 attack with bless and haste, 1d8 + 4 ⇒ (2) + 4 = 6 adamantine damage.

1d20 + 12 ⇒ (9) + 12 = 21 attack with bless and haste, 1d8 + 4 ⇒ (8) + 4 = 12 cold iron damage.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

A honorable CG, evil guy controlled by a devil who gives you your spells for the day. LOL!

The elf watches for any threats, and shoots his arrows at men he can see.
1d20 + 10 ⇒ (4) + 10 = 14 Perception Check.

1d20 + 12 ⇒ (2) + 12 = 14 attack with bless and haste, 1d8 + 4 ⇒ (6) + 4 = 10 adamantine damage.
1d20 + 12 ⇒ (12) + 12 = 24 attack with bless and haste, 1d8 + 3 ⇒ (8) + 3 = 11 silver damage.
I don't want to waste my spell, I best use it, got 4 more rounds.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Keston will guide the dire bat to the ground, where he can cast haste and touch his allies, before taking off again, with bow in hands to shoot any major threats. He would take any buffs, others have to offer before he casts haste. 1d10 ⇒ 5 On a one, the spell fails.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Technically, we just did an out of game conversation dictating what our characters will be doing as we come upon the village. We probably should have been doing a good chunk of that in game, but oh well.

Moving on, DM. The players are almost set. Every PC should state spells or other things they will do to prepare for battle. With the assumption that we buff up and charge into the village killing whatever moves.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

LOL, so much out of game talking, in the game thread, but it does make sense. By the way I will cast haste at the beginning of combat and you will all have that effect for 5 rounds. Cheers!

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

The elf urges the dire bat to follow Barakus.

Hopefully we can just get on to this village, DM.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"I am glad that you are keeping my interests at mind, Barakus." Bane smiles, also he uses his left hand and taps his chest above his heart.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"Nice, that rhymes. Well thank you Barackus, I will ride you summoned pet." The elf climbs on nimbly and adjusts himself a bit, pulling out his bow.

"I will have no chance at your challenge, though I only ask that you leave some pretty females for my slaves. If they give you too much gruff, it is a waste, though a waste that I can understand." The elf logically weighs it out loud for you all to understand his logic.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"Well at least he didn't hit me!" The elf slaps his thigh and laughs at the destruction. "Well I am going to leave now, so that I don't have to see her mad again, come along Barakus we shall move forward and see what we can kill, I hope to take a few slaves." The elf smiles gleefully.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"I will take that as a no... At least he didn't attack me." The elf smiles towards Barackus.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"Any problems?" the elf directs the question to the one coming down the stairs.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

The elf is downstairs just as the Gnome starts to cook. He sits in the corner with the best shadows. Reading through one of the books he found.

"Who is Ceraile, her abilities and livelihood?" he asks as he serves himself up a plate of food.

Spells for the day:

Ranger – 1st – Speak with animals and pass without trace

Lvl - # - spells prepared
Orision – 4 – Detect Magic, Read Magic, Arcane mark, prestidigitation, and Transmutation spell slot (Message)
1st – 5 – color spray, burning hands, magic missile, shocking grasp, comprehend languages, Transmutation spell slot (Enlarge Person)
2nd – 3 – Detect thoughts, Scorching ray, Invisibility, and Transmutation spell slot (Bull’s str)
3rd – 2 – Lightning bolt (2) and Transmutation spell slot (Haste)

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

I move back and make sure that I have a clean shot at the fire elemental then cast Lightning Bolt at the fire elemental. 5d6 ⇒ (2, 6, 2, 4, 3) = 17 Reflex DC 18 for half.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Nelo do a perception check. :P

1d20 + 6 ⇒ (14) + 6 = 20 Initiative Check.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

I follow the ball, since it begins to glow, I can watch around me for any threats and follow it easy enough. 1d20 + 10 ⇒ (3) + 10 = 13

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

The elf starts walking in the direction of the figure. He then looks down and finds Rienn's footprints and begins to track her, unless she has something like pass without trace. 1d20 + 10 ⇒ (8) + 10 = 18 Survival to track.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Well I am not for sure if it is a new day or not. DM?

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"Shall we go investigate?" the elf says with a bit of curiosity.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

1d20 + 13 ⇒ (16) + 13 = 29 Spellcraft check. The elf also casts detect magic.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Yes he would ask both of you those questions.

The elf would accept the tankard, though looking in it to make sure no skin is in it.

"Barackus, is that normal that your skin falls off lest sizzling. Just a bit of killing, taking power by force. I am working my way to become an arcane master, not bad with a bow. I do enjoy being on a boat though, typically taking over ships and working on general piracy."

The elf jumps up and joins Barackus in seeing outside: 1d20 + 10 ⇒ (7) + 10 = 17 Perception darkvision 60'

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Sorry guys, after work, I crashed hard, I didn't even know that I fell asleep in my chair. I even practically slept walked through dinner. I just woke up to find so much has happened.
The elf has been in the shadows the entire time, just watching the interactions. Once the flamboyant ones have left or gone to bed he comes out.

Walking up to the brute with the horns, "You may call me Bane. What is your name, profession, skills, and strengths?"

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Spell craft to identify the magical items. He has likely done so with all the items, but I am assuming we are moving past that point to the new items.

1d20 + 13 ⇒ (15) + 13 = 28 Spell craft chakram
1d20 + 13 ⇒ (17) + 13 = 30 Spell craft +2 comp. longbow
1d20 + 13 ⇒ (9) + 13 = 22 Spell craft +1 Lucerne hammer
1d20 + 13 ⇒ (1) + 13 = 14 Spell craft cane

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

The elf tosses the red orb over to the sorceress before he sorts through the many items in the chest.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

I am confused, none of our items came with us since we were abducted/captured? So I am going to take a week or two to figure out these new wizard books? Perhaps I will just need to look around and find them in the debris.

Keston follows the new acquaintances, into the lumber mill to see what they have for them.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"Well is it our equipment?" the elf says lifting one eyebrow while squinting the other eye. 1d20 + 7 ⇒ (4) + 7 = 11 Sense Motive.

"I would be willing to give you your star orb, if you give us some items of magical worth. If our intents are similar, which it sounds like they are, and power and magic is to be had, we have an agreement."

Reminder to ask the boys:
Find out there long term goals and see if they line up with Keston. He would like a small harem, lots of magical items to play with, and to continue to gain power. He would like to have a small army at his back to destroy Del'Atrium. Pull each of them off to the side and learn about them, and see what they can tell me of their races, possibly a +2 to my check, before I roll.

*Edit for content

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Yeah, three tanks would wipe the floor with a sorceress unless she got a mind spell on them quick. Let alone my beefy character. LOL, we would have likely eaten them. DM I am wondering if I identified the item or not. If it has a low caster level, which it would likely have being that it was put in a simple chest. But if I can't identify it I will not be handing it over knowing that it is likely a very powerful item. On you DM.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Yeah, you gotta understand our 'evil' tendencies basically would make us think we are superior to most.

"What claim do you have to it, especially since you just leave it around. What are you both deaf? Could you not hear the crash of our shuttle, are you rude or just oblivious?" Bane gets more brazen since Barackus has already included him in his group.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

It was stated that we get to start with our armor, though seeing each other without armor would be even more cool!

Barackus:
Thanatotic Titanspawn? So outsider any other types I get with general info? Any background info? My question is any special abilities such as gaze attacks, auras, or such supernatural abilities?

1d20 + 13 ⇒ (12) + 13 = 25 Spellcraft check

What happened to our brute squad? So were we able to identify it DC = 15 + CL.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

It looks like Barackus and Keston are going to get along just fine.
So once we figure out what this is, we should go check those other chests for better equipment. I am sure the brutes will yell if they need help or find something fun to smash. Oh, by the way just call me Bane, and you? He grins at the fellow in armor, looking at you with curiosity likely trying to figure out what you are, racially that is... Once they are done identifying the orb;
1d20 + 11 ⇒ (11) + 11 = 22 Knowledge Planes,
1d20 + 10 ⇒ (5) + 10 = 15 Knowledge Nature,
1d20 + 10 ⇒ (14) + 10 = 24 Knowledge Arcana,
1d20 + 10 ⇒ (8) + 10 = 18 Knowledge Religion.
Understand that I have done my best to not look at races or character sheets, so until given permission, AKA through my checks, I will still be oblivious.

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