An Act of Revenge

Game Master Sylirinight


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Grand Lodge

The gnome walks upstairs and Reinn walks outside with a look of grief in her eyes.


male
vital:
AC: 15, CMD: 27, HP: 60/60
drunken brute/rage chemist 5
Barackus Skullcleaver wrote:
Berackus finishs his ale.. "what kind of competition do you propose?"

well I was just thinking some wrestling or brawling to pass the time. or perhaps a drinking competition.


Vital:
AC: 18, Touch: 11, FF: 17 __ Speed: 20ft, Init: 3 __ Fort: 7, Ref: 5, Will: 5 __ Climb: 14, Intimidate: 9 (11 Demoralise), Know (Planes): 15, Perc: 6, Surv: 9, UMD: 9
-[HP: 48/48]- Masked/Unmasked Fighter (Two-Handed)/Magus

The dark Knight punches the door in frustration, eager to leave and no doubt kill all those who cross his path.

He then turns to the woman, glaring at her as he marches back towards the beam, at which point a dark and malevolent voice bellows out from his mouth.

HURRY.

Sunder attempt to put his fist through the door with ease: 1d20 + 11 ⇒ (14) + 11 = 25

Damage: 1d4 + 6 ⇒ (2) + 6 = 8

Intimidate to Demoralise again, this time sheerly from the eerily dark tone of his voice: 1d20 + 11 ⇒ (6) + 11 = 17

His hands have claws and deal 1d4+6 (his strength mod in damage)/


"Id be interested a slaying contest but that will have to wait.. I appreciate the offer..
Hey u there Angelo, u seem to have some pent up rage.. Why don't u take it easy on the door and we"ll go kill something soon.. How bout a beer?"

goin to bed


Vital:
AC: 18, Touch: 11, FF: 17 __ Speed: 20ft, Init: 3 __ Fort: 7, Ref: 5, Will: 5 __ Climb: 14, Intimidate: 9 (11 Demoralise), Know (Planes): 15, Perc: 6, Surv: 9, UMD: 9
-[HP: 48/48]- Masked/Unmasked Fighter (Two-Handed)/Magus

He looks to you, then looks at the drink you have in your hand, expressing a smug look before grimacing and then slowly shaking his head.

Same man. I'm wondering how I can give you the information on his race, if you want it (I haven't typed it up tbh), keeping in mind he barely talks...and that's not something that will change. Well, it's unlikely unless you can travel to hell and kill one of the most powerful Devil's in existence that has a hold over his mind. Interesting way to roleplay though. I guess you'll get used to the subtle changes in facial expression. He's Chaotic Good, so I have to play him chaotic to a degree, but so we have a campaign to continue playing in, he didn't kill the woman for telling him to calm it. :p

Grand Lodge

She glances at Nelo with a look of anger, but as walks outside without a word. The now broken door barely shuts and is splintered. You can hear a faint snap and the door slowly comes back together.

Grand Lodge

The gnome comes down from upstairs and sees that Rienn has left. He has look of worry on his face. "I'd go check on her, make sure you don't make her mad though, she'll burn done this entire forest. Her mother was slain by Ceraile. So she'll be taking revenge for her death." He walks upstairs again, yawning as he goes up.

Grand Lodge

Female Razzari Sorcerer 10

it is fun playing an emotional fire sorcerer. She could totally kill Angelo though. She could just use the spell Boneshatter.


Vital:
AC: 18, Touch: 11, FF: 17 __ Speed: 20ft, Init: 3 __ Fort: 7, Ref: 5, Will: 5 __ Climb: 14, Intimidate: 9 (11 Demoralise), Know (Planes): 15, Perc: 6, Surv: 9, UMD: 9
-[HP: 48/48]- Masked/Unmasked Fighter (Two-Handed)/Magus

I don't doubt it. He just acts Chaotic with anger and violence, with a smug or blank expression whenever it suits him. He's truly evil, corrupted by the sins of the Devil who controls him, as well as his lust for power. He won't go outside either, because he doesn't care for those around him and only sees them as ants. He also won't speak. His mind isn't whole enough to allow him to create sentences, and he's being manipulated through his corruption. Though if the power controlling him was severed, who knows? :)

Nelo grabs some food off of the table nearest to him and heads up to bed, locking and blocking the door behind him.

GM:
If you'd like to add extra gameplay, you can call him back to hell whenever you choose. I had him in mind as not eating and not sleeping, but as he's a Humanoid Outsider, he has to for in game purposes. Anyway, feel free to do whatever with him. :)

GM - Almost forgot!:
Okay, so Mundus has a very deep voice. His voice alone feels powerful, more so than Nelo's. He appears in the sky to talk to Nelo as three red electric lights, seemingly being his eyes in the layout of all three triangle points. Though this is only when Nelo fails him. Otherwise, he speaks to Nelo telepathically, commanding him to do his bidding....which YOU CAN ROLEPLAY! :D

Basically, if you want me to act a certain way or do things, talk to Nelo as Mundus at any time you like. He's meant to be played as an automaton who just follows orders really, and I'm happy to play him in this manner, though he still can't talk. If Mundus was killed and or out of the picture, then he may revert back to his uncorrupted form. :)


After hes had his fill of booze and food Barackus will head to get some sleep somwhere..

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Sorry guys, after work, I crashed hard, I didn't even know that I fell asleep in my chair. I even practically slept walked through dinner. I just woke up to find so much has happened.
The elf has been in the shadows the entire time, just watching the interactions. Once the flamboyant ones have left or gone to bed he comes out.

Walking up to the brute with the horns, "You may call me Bane. What is your name, profession, skills, and strengths?"


male
vital:
AC: 15, CMD: 27, HP: 60/60
drunken brute/rage chemist 5

The names Derrus my profession, skills, and strengths are killing, maiming, and murdering. And how about you little elf who are you?


Barackus would have deff offered Bane a drink has he seen him watching..

He motions for Bane to join him and Derrus.. "So what did they say you did to deserve death? Have an ale?" A small piece of blackened skin falls off his wrist as he offers you the drink.. It sizzles a bit when it hits the floor..

Ill assume you ask the same question as before, but to the both of us in general..

"i wouldnt say i have a profession.. I seek to gather much knowledge on the goodies of the world, so that one day i may lead legions againt them squashing them into oblivion.. I am decent with this, pointing to the scythe at his side, and im also a decent divine caster.."

Grand Lodge

A bright red glow shines through the windows. A gust of wind blows the windows open. You hear a faint whispering and then the glow dims. All is quiet.


Barackus jumps up and takes a quick look outside..

Perc.: 1d20 + 9 ⇒ (11) + 9 = 20 with darkvision 60'

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Yes he would ask both of you those questions.

The elf would accept the tankard, though looking in it to make sure no skin is in it.

"Barackus, is that normal that your skin falls off lest sizzling. Just a bit of killing, taking power by force. I am working my way to become an arcane master, not bad with a bow. I do enjoy being on a boat though, typically taking over ships and working on general piracy."

The elf jumps up and joins Barackus in seeing outside: 1d20 + 10 ⇒ (7) + 10 = 17 Perception darkvision 60'


Barackus mutters as he is rushing outside.. "Yes its normal, a blessing from my Lord.. Some might call it a curse, but i do not.."

Casting Detect Magic

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

1d20 + 13 ⇒ (16) + 13 = 29 Spellcraft check. The elf also casts detect magic.

Grand Lodge

You see Rienn, or what looks like Rienn. The only difference is that this figure has feathery, white wings and three tails. The figure also has fox-like ears on top of its head. The figure is flying towards the forest.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

"Shall we go investigate?" the elf says with a bit of curiosity.

Grand Lodge

You detect transmutation


Vital:
AC: 18, Touch: 11, FF: 17 __ Speed: 20ft, Init: 3 __ Fort: 7, Ref: 5, Will: 5 __ Climb: 14, Intimidate: 9 (11 Demoralise), Know (Planes): 15, Perc: 6, Surv: 9, UMD: 9
-[HP: 48/48]- Masked/Unmasked Fighter (Two-Handed)/Magus

Pretty sure this is a new morning as Barackus said he was sleeping before that, so...

Perception: 1d20 + 6 ⇒ (4) + 6 = 10 Darkvision 60ft

At the break of dawn, Nelo awakes.

Seeing a light but no more, the Knight glares with an absent and vacant expression out of the window, before teleporting away in a flash of blue flame.

An hour later he returns.

Went to Hell to prepare spells for the day.

GM:
If it's not a new day, he'll just investigate, but yea, have you read above? I'd be happy for you to roleplay the God/Devil (may as well be a God) controlling Nelo as well, giving him his tasks etc. I only suggested it as he follows orders from Mundus and nobody else. It would probably allow for him to work with the group better if his God/Uber powerful Devil told him to, but as it stands he only cares about killing anything that gets in his way, so Mundus can one day make a return to gain control of the world.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Well I am not for sure if it is a new day or not. DM?

Grand Lodge

If you investigate, it will still be night, go to bed, morning.


Vital:
AC: 18, Touch: 11, FF: 17 __ Speed: 20ft, Init: 3 __ Fort: 7, Ref: 5, Will: 5 __ Climb: 14, Intimidate: 9 (11 Demoralise), Know (Planes): 15, Perc: 6, Surv: 9, UMD: 9
-[HP: 48/48]- Masked/Unmasked Fighter (Two-Handed)/Magus

Okay, well I've posted my actions already, so I'll just do my thing in the morning and ignore the red light. :)

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

The elf starts walking in the direction of the figure. He then looks down and finds Rienn's footprints and begins to track her, unless she has something like pass without trace. 1d20 + 10 ⇒ (8) + 10 = 18 Survival to track.

Grand Lodge

Her footprints lead to her Star Ball. A gust of wind makes the Star Ball start to roll, as it rolls in the direction that Rienn went. As it rolls, it slightly gets brighter.

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

I follow the ball, since it begins to glow, I can watch around me for any threats and follow it easy enough. 1d20 + 10 ⇒ (3) + 10 = 13


male
vital:
AC: 15, CMD: 27, HP: 60/60
drunken brute/rage chemist 5

derrus follows the elf out of the house and into the woods. lumbering behind him with his hammer at the ready.

Grand Lodge

The wind picks up, and the air feels hot around you. There seems to be an orange glow ahead of you. The gnome comes riding up on his scorpion. "It's happening again..." The look of terror on his face. "You could say she's emotional, and thinking about her mother again triggered it. You may have to knock her out. You can injure her, I can heal her, just don't kill her, it takes me forever to resurrect someone, and she'll be pissed none the less."
He rides ahead and calls back, "Be careful not to catch fire!"


sry for some reason it didnt show yall had posted..

Barackus will follow after the elf.. "Careful.. This is most likely trickery of some sort.. Be on your guard.."

He casts bulls str

spells:

Pally 1st-Death Knellx2 (DC17), Sentry Skull

Oracle 1st-8/day
2nd-4/day

Grand Lodge

As you walk up you see that the gnome has stopped dead in his tracks. Up ahead, a fire elemental is burning down trees and shrubs. It looks at Barackus.

Barackus please make a fortitude and a reflex save.


If its a spell or sla i have spell resistance 16

Fort: 1d20 + 14 ⇒ (14) + 14 = 28

Reflex: 1d20 + 9 ⇒ (5) + 9 = 14

In response to the attack, Barackus charges the elemental.. "You shall die for that elemental scum" You don't understand this unless you speak Abyssal

initiative: 1d20 + 5 ⇒ (4) + 5 = 9
initiative: 1d20 + 5 ⇒ (12) + 5 = 17 So i go on 17

Grand Lodge

Yea, everyone roll initiative. This is Rienn if you couldn't but two and two together, just fyi.

Barackus, you hear a faint sizzle, but nothing happens.


Vital:
AC: 18, Touch: 11, FF: 17 __ Speed: 20ft, Init: 3 __ Fort: 7, Ref: 5, Will: 5 __ Climb: 14, Intimidate: 9 (11 Demoralise), Know (Planes): 15, Perc: 6, Surv: 9, UMD: 9
-[HP: 48/48]- Masked/Unmasked Fighter (Two-Handed)/Magus

Would I hear the devastation or should I stay in bed? :p

Grand Lodge

Rienn Initiative=1d20 + 1 ⇒ (9) + 1 = 10
Drolmnaite Initiative=1d20 ⇒ 13

Grand Lodge

You wouldn't hear anything yet, but if you looked out the window, you would see fire. But this is outside knowledge, fyi.


How big is the elemental

My charge..

Attack+Charge+PA: 1d20 + 15 ⇒ (12) + 15 = 27

Damage+PA: 2d4 + 19 ⇒ (1, 4) + 19 = 24

my AC is 19 the round of the charge


male
vital:
AC: 15, CMD: 27, HP: 60/60
drunken brute/rage chemist 5

I just got on again. as soon as the gnome began talking derrus would have used bull's strength as well.
initiative: 1d20 ⇒ 10

Grand Lodge

The elemental is medium size, and please wait to make actions until everyone has rolled initiative.


ok sorry was just posting for 1st round, i assumed him attacking me was a surprise round..


Female Razzari

The discussion thread is up btw.


will post in the morn gotta go to bed..

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

Nelo do a perception check. :P

1d20 + 6 ⇒ (14) + 6 = 20 Initiative Check.


Vital:
AC: 18, Touch: 11, FF: 17 __ Speed: 20ft, Init: 3 __ Fort: 7, Ref: 5, Will: 5 __ Climb: 14, Intimidate: 9 (11 Demoralise), Know (Planes): 15, Perc: 6, Surv: 9, UMD: 9
-[HP: 48/48]- Masked/Unmasked Fighter (Two-Handed)/Magus

Lol, yes. I guess that's what it's there for. He might be a heavy sleeper still, and he's probably the one responsible for this rage. :p

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Snore...

Shadow Lodge

Vital:
HP: 56/56, AC: 19 _ T: 14 _ FF: 15 _ Perception +10/+13 in dark, Initiative: +6, Sense Motive +7, Fort +7 _ Ref +8 _ Will +6 (+8 vs. enchant) _ CMB: +8 _ CMD: 22, Speed: 30
Skills:
Acrobatics +11, Appraise +9, Climb +7, Diplomacy -1, Heal +8, Escape Artist +4, Handle Animal +3, K(A, H, P, N, R) +10, Linguistics +11, Ride +9, Stealth +11, Survival +10, Spellcraft +13, Swim +9

I move back and make sure that I have a clean shot at the fire elemental then cast Lightning Bolt at the fire elemental. 5d6 ⇒ (2, 6, 2, 4, 3) = 17 Reflex DC 18 for half.


Female Razzari

Round 1:

Keston
Barackus
Drolmnaite
Rienn
Derrus

Grand Lodge

Female Razzari Sorcerer 10

1d20 + 3 ⇒ (18) + 3 = 21 (Passes the save)

Grand Lodge

We know what Barackus does, he also needs to make a Reflex save btw.

The gnome rides back about 30 feet. Then the gnome shoots an arrow at the elemental with his bow

1d20 + 4 ⇒ (10) + 4 = 14
1d6 ⇒ 1

Grand Lodge

Sorry Nelo, you hear a great explosion coming from close by.

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