M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Count me in for 9-14. Time to bring this guy out of retirement. He is mostly useless when there is nothing to fight. But he played in the "sequel" to 9-14. Feels fitting.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
GM Hmm wrote:
I had considered an Alchemist or Investigator dip. I actually wanted to retrain away from Fighter entirely, but the PP costs are so prohibitive that he would be level 5 or 6 before he could entirely remove all his fighter levels. I will have to think about how to revisit him. I like the idea, lately, of retraining him as a Lore Warden. Or maybe I will just try to find a way to make him work as-is. Thanks for the encouragement, regardless.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
GM Aerondor wrote: Which blog post? The one about Fighters? Yes. It brought this character to mind and made me want to have another go at making a fighter in PF1 that is useful outside of combat. This guy is a lot of fun in combat but he's so terrible outside of combat that I just can't enjoy him in PFS scenarios.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
On the note of today's blog post, if anyone knows how to get a full rebuild (or even just a partial rebuild) in PF1 PFS, let me know.
Hi, I am a PF1 fighter. My player gave up on me when he realized that, despite having a multitude of options in combat (just look at the arsenal of weapons in my inventory), I am dead weight in most non combat encounters. In fact, in some encounters I even drag the party down. What will PF2 do to make it easier for my player to make a fighter with utility outside of combat?
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
The prestige point restrictions on retraining means of you realize at level 3 that you don't like your class you're pretty much screwed; time to abandon the character. :-( -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Yeah, in the future I think I will plan on doing more out-of-combat coordinating with the party. I am noticing that is a lot more necessary after level 2.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Thanks for running the game, GM! I enjoyed it except Kelsier is so useless out of combat. I think I'm going to spend the retaining money to make him a Slayer/Alchemist 2/1. He will still be able to do *most* of what I wanted him to do in combat but he should be much more diverse.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
I guess I should get such a potion with prestige. Saving up for an adamantine double sword.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
I had no idea a wizard would have so many hp. I figured one or two good hits and he would go down. I got the one good hit in but he held on after 3+ more. I also figured if I stayed put they would down me for sure, so might as well get in a hit beforehand. I've always thought healing in combat was less efficient than dealing more damage. I guess this reflects my lack of experience playing past level 2. Sorry, again, guys. I feel like you would have had the wizard with one more good hit, but the construct and thugs would possibly do you in first. Too risky. -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
sorry I went down, guys. :-( -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
recover 1st spear, 2 is success: 1d2 ⇒ 1 I see why they were having so much trouble; that was a tough fight. Kelsier will offer charges from his own wand for his healing 4 charges: 4d8 + 4 ⇒ (4, 2, 5, 5) + 4 = 20 reflex: 1d20 + 4 ⇒ (5) + 4 = 9 4/26hp Kelsier charges over the bridge, pulling out his Lucerne hammer as he comes. Once in reach, he swings it over the side of the bridge at the man that threw the fireball. Lucerne hammer, attack, charge: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 for bludgeoning, Silvered: 1d12 + 6 ⇒ (12) + 6 = 18 although I bet the side of the bridge gives him some cover. -2 AC from the charge. Kelsier threatens everyone within 10' thanks to the polearm and his spiked gauntlets -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier repeats his stand-throw-and-duck routine again, directing his thrown spear at the lead woman. Crunch:
spear, attack, thrown, 2nd range increment: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 for cold iron, piercing: 1d8 + 4 ⇒ (8) + 4 = 12 -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier moves over a little, drawing a spear, then rises from his crouch and hurls the spear at the first woman to attack them. Then he crouches back down behind the wagon. Crunch:
spear, attack, thrown, 2nd range increment: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 for cold iron, piercing: 1d8 + 4 ⇒ (5) + 4 = 9
9/26hp -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
9/26hp -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier moves up into a crouching position behind the wagon, still holding his wand out for Kel. -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
0/26hp Kelsier coughs up some blood and his eyes blink open. He pulls out his own wand and holds it up for Kel to take.
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
stabilize as requested: stabilize: 1d20 + 1 - 9 ⇒ (4) + 1 - 9 = -4 -10/26hp -3/26hp after wand -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
stabilize: 1d20 + 1 - 8 ⇒ (5) + 1 - 8 = -2 -9/26hp 3 rounds away from death at -12. Kill him fast! I'm really glad Kel used the wand. I had forgotten about that at first and assumed Kelsier was dead already -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
readied attack, Lucerne hammer: 1d20 + 8 ⇒ (14) + 8 = 22 for bludgeoning, Silvered: 1d12 + 6 ⇒ (9) + 6 = 15 attack of opportunity, Lucerne hammer: 1d20 + 8 ⇒ (14) + 8 = 22 for bludgeoning, Silvered: 1d12 + 6 ⇒ (11) + 6 = 17 maybe Kelsier won't die today. Maybe. Kelsier slams at the man with his hammer the moment he steps into reach. Without skipping a beat, he swings the hammer around for another strike. -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
"Wayne, clear out!" Kelsier shouts before tumbling a few feet backwards and coming back to his feet. move 10' away and ready an attack against the big guy again acrobatics, avoid AoO: 1d20 + 9 ⇒ (5) + 9 = 14 I bet he kills me right now. SMH. -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
or he could blast this guy with sleep or color spray or something. I would settle for that :-p -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
he could shout for me to back up and ready an action for when I come in reach. That would fit my next move actually -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
one more hit from that axe with more average dice might kill Kelsier outright, heh.I guess that was a potion of lead blades 15/26hp with Kel's healing -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
12/26hp -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
readied attack, Lucerne hammer: 1d20 + 8 ⇒ (3) + 8 = 11 attack of opportunity, Lucerne hammer: 1d20 + 8 ⇒ (5) + 8 = 13 dice gods have it out for Kelsier right now. :-( -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier maintains his position, but pivots to face the brawny man, hammer at the ready. "I'll take 'im" he says quietly to Wayne, and tosses a glance over his shoulder to indicate the gunslinger should take out the other archers. readied attack to hit the big man when he comes within reach. Note that Kelsier has spiked gauntlets that can be used for AoOs should the man provoke again once he is adjacent -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier moves to the front of the wagon, towards the barricade, drawing his Lucerne hammer as he goes. please move me on the map -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
hopefully 35 is high enough :-p -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier nods. "We're good." diplomacy, aid another: 1d20 - 2 ⇒ (12) - 2 = 10 -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier gives the woman a rare smile at her greeting. Kelsier's lack of non combat utility kicks in again here. I really need to retrain him or something. He's a terrible Pathfinder. Kelsier looks to Vanya to take the lead. -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier thanks Kel again for the healing. taking both charges to be at 26/26hp again. Then he points out the places on the ship's hull where they could sink them, and helps to do so if so agreed. -- Once the sabotage is complete, Kelsier follows the party away from the warehouse. "Cartagehn." we could do something to sabotage the Aspis' reputation, but all we really need to do is do something positive for the society -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
yup, I was reading along Kelsier tersely thanks Kel for the healing and stands up. 20/26hp He holds out his own healing wand, hoping that one of the party can find a way to use it on him. UMD any one? Once in the warehouse, he looks for anything he can ruin. Kelsier does have profession, sailor, if that helps "We could burn it all down." -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier delivers a nasty cut to the dog as it runs by, and then tumbles to the ground from the,giant half-orc's punch. Crunch:
attack of opportunity, two-hands: 1d20 + 8 ⇒ (19) + 8 = 27 for slashing, silvered: 1d8 + 5 ⇒ (6) + 5 = 11 crit confirm: 1d20 + 8 ⇒ (13) + 8 = 21 for slashing, silvered: 1d8 + 5 ⇒ (1) + 5 = 6 if that drops the dog, I would imagine Wayne's attacks are directed at the thug that knocked Kelsier out 10/26hp, -11 nonlethal: unconscious -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier drives his sword at one of the thugs, twirls the blade and then thrusts the other end at another standing target, then steps back again. Crunch:
Notes: (None) Round 3 action: Rolls: Active Status effects: -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier drops the Lucerne hammer. In one smooth motion, he draws his double sword and tries to cut down one of the men that has already been hit by Wayne, then he steps back to put some distance between himself and the oncoming enlarged guard. Crunch:
Notes: (None) Round 2 action: Rolls: -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
GM, I moved Kelsier forward to where he would have run to. If being flat-footed from running means he can't take AoOs, then he would actually not run, since that would defeat the point. If that is the case, please put him back next to Wayne
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
hopefully they'll approach to melee--Kel has Combat Reflexes GM, would it be possible for Kelsier to take a run action to get adjacent to the crossbowmen? If so, he would do that instead. He still threatens adjacent spaces with his spiked gauntlets -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier moves over to stand by Wayne, drawing his polearm as he comes. 60' move, drawing polearm -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
which way does it sound like the guards are comong from? Southwest corner of the building or northeast corner? -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
Kelsier frowns. "I'm not sure about this, Wayne." -Posted with Wayfinder
M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3
I agree with Vanya that we should gather public opinion first -Posted with Wayfinder
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