DM Feral's By Way of Bloodcove (Inactive)

Game Master Feral

Maps and Handouts

New Objective: Get the Hell out of Dodge.


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Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

No, none of us are good enough to make it with a -10. We just need to keep on trucking.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

agreed


4d20 ⇒ (4, 5, 15, 3) = 27

Determined to finish their tasks before being run out of town, the party heads out to meet with House Cartahegn.

House Cartahegn is based in an imposing two-story trading post in the northeastern part of the city. The storefront bustles with citizens and merchants alike, most purchasing staple commodities such as sugar and rice. A busy clerk greets customers as they enter and provides helpful directions to any who ask.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

"You got the connection, right?" Wayne says looking to Vanya. Once he gets a nod he goes up to the clerk. "Can we talk to yer boss?"


The clerk looks up briefly when Wayne speaks and then quickly goes back to her paperwork.

"I'm sorry, Novaria is quite busy today. Did you have an appointment?"

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

"Aya Allehe sends her regards little lady."


The clerk puts her quill down and gives Wayne a second glance. "Please wait a moment."

She retreats into a another room and returns several minutes later. "Novaria will see you now. Please follow me."

The clerk leads the party up a short flight of stairs and into a well-appointed office on the second floor of the trading house.

Novaria immediately stands from her desk to greet Vanya and Kelsier warmly. She gives Wayne and Kel an appraising look before smiling in approval. “Always a pleasure to work with your illustrious Society. The last time I dealt with your people, it led to a mutually beneficial arrangement that I have not forgotten. In fact, my current position at this trading house is a direct result of our last encounter. I sincerely hope that you come today with another such opportunity.”

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

"Yea, it seems folks don't like us much out in these parts I reckon. Can ya help with that?"


Novaria nods, her face a mask of practiced neutrality. "I doubt House Cartahegn can do much to improve your public perception."

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

"Can you make trade and travelin' a bit easier?"


"That is something we can do but what you are asking for is a considerably riskier proposition for House Cartahegn than simply purchasing supplies as we've done in the past. Moving Pathfinders and Society supplies through Bloodcove would certainly lead to direct conflict with the Aspis Consortium, and that is a risk I do not take lightly."

It appears she needs some convincing.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Aid: 1d20 ⇒ 8

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier gives the woman a rare smile at her greeting.

Kelsier's lack of non combat utility kicks in again here. I really need to retrain him or something. He's a terrible Pathfinder.

Kelsier looks to Vanya to take the lead.

-Posted with Wayfinder

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"We understand your reticence at this proposal. What we request is not asked lightly. We do understand the power of the Snakes here in Bloodcove, but we DO believe it is time for a change. Perhaps if a House as powerful as House Cartagehn were to show some favor to the Society, then others might come around as well in time. However, for now, what can we as Pathfinders do, or the Society as a whole do, to help make our request easier to accept?"

diplo with inspiration: 1d20 + 8 + 1d6 ⇒ (20) + 8 + (5) = 33

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier nods. "We're good." diplomacy, aid another: 1d20 - 2 ⇒ (12) - 2 = 10

-Posted with Wayfinder

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya nods:"Certainly all of that, but more importantly... profit for you. The Pathfinder's Society rewards its friends and by helping us you'll be in a unique position when dealing with us here and in other parts of the continent too"

Aid Another Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

hopefully 35 is high enough :-p

-Posted with Wayfinder


Novaria pauses as she considers Kel's request. "Perhaps we can help each other."

“Recently, a local pirate crew led by a thug named Ungala has been intercepting our trade barges and wagons and stealing our cargo. It is the gods’ fortune that you came to see me today of all days, as we are preparing to move an exceptionally valuable shipment to Warehouse Row to be loaded onto a ship bound for the Inner Sea today. After our usual guards’ failure to protect the last two shipments from Ungala’s raiders, I’ve lost confidence in their abilities. But where they have failed, you might have a real chance. Up to this point, Ungala and her ruffians have always attacked while our supply carts were passing near Free Trade Square, where they can strike in the narrow streets and disappear into crowds quickly. I have no doubt that they’ll be planning such an at tack for today’s shipment, and I want you to be there and ready to intercept them.”

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

"Sounds like somethin we can do. We're in."


"Excellent. Return in a few hours and I'll introduce you to the teamsters driving the wagon."

***

A few hours later the party returns. Novaria personally escorts them down to a small warehouse where a pair of a teamsters are seated in a heavily laden covered wagon. Novaria briefly reviews the route with the party and then returns to her office.

The tiny caravan winds through the northern half of the city while sticking to the sturdier streets, which are increasingly crowded as the procession approaches Free Trade Square.

4d20 ⇒ (16, 11, 18, 1) = 46

Kelsier and Wayne notice that the crowd is beginning to scatter ahead where someone has erected a rough barricade across the street.

1d20 ⇒ 19
Initiative: 7d20 ⇒ (11, 6, 15, 7, 9, 13, 5) = 66

Wayne gets a surprise action.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Pistol already out with no targets, Wayne will total defense. AC25


1d2 ⇒ 2

A bonuwat woman with a pierced septum and armed with a bow appears on the roof of the southern building. She lines up a shot on Kel and fires!

Bow (point blank): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 Also make a DC 11 fort save or take 1d2 ⇒ 1 con damage.
Sneak Attack: 1d6 ⇒ 2

Keliser gets a surprise action.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier moves to the front of the wagon, towards the barricade, drawing his Lucerne hammer as he goes. please move me on the map

-Posted with Wayfinder


Three bonuwat men appear. One, huge and muscled, peers around the corner and drinks a potion. The other two are much leaner and fire bows at the party.

Bow vs Kelsier: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 3

Bow vs Vanya: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Normal Initiative: Wayne is up.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne moves and fires his gun once at the man in the alleyway.

PBS vs Touch: 1d20 + 9 ⇒ (8) + 9 = 17
1d6 + 2 ⇒ (2) + 2 = 4


Wayne's bullet hits making a very tiny hole in the man's very large torso.

The woman on the roof lines up another shot, this time on Vanya!

Bow (point blank): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Sneak Attack: 1d6 ⇒ 5

Vanya and Kelsier are up.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Seing how she can't easily reach the snipers Vanya gets to cover crouching under the cart, unsheating her kukris while moving:"Get here! Let them come get us if they dare!"

any way to get on that roof that Vanya can see?


There's stalls lining the streets you could certainly climb up and the roof isn't super high.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

fort save dc 11: 1d20 + 1 ⇒ (14) + 1 = 15

Kel would have cast mage armor before nearing the Free Trade Square but that shot would have still hit


That's fine.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier maintains his position, but pivots to face the brawny man, hammer at the ready. "I'll take 'im" he says quietly to Wayne, and tosses a glance over his shoulder to indicate the gunslinger should take out the other archers.

readied attack to hit the big man when he comes within reach. Note that Kelsier has spiked gauntlets that can be used for AoOs should the man provoke again once he is adjacent

-Posted with Wayfinder


The other archers fire again while the big man moves in to strike with his enormous axe.

Bow vs Wayne: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 ⇒ 3

Bow vs Kel: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 ⇒ 7

This will trigger Kelsier's ready. He can take an AoO too.

Axe vs Kelsier: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 2d12 + 10 ⇒ (2, 2) + 10 = 14

Wayne is up.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne's eyes widen as Kelsier is struck but he heeds the fighter's advice.

Vs yellow normal AC: 1d20 + 9 ⇒ (7) + 9 = 16
1d8 + 2 ⇒ (1) + 2 = 3

Vs yellow normal AC: 1d20 + 9 ⇒ (1) + 9 = 10
1d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

readied attack, Lucerne hammer: 1d20 + 8 ⇒ (3) + 8 = 11

attack of opportunity, Lucerne hammer: 1d20 + 8 ⇒ (5) + 8 = 13

dice gods have it out for Kelsier right now. :-(

-Posted with Wayfinder

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

12/26hp

-Posted with Wayfinder


Which one were you shooting?

Wayne clips one of the other bandits with a bullet.

It looks like I skipped Kel by accident. He should have acted when Yanya and Kelsier did. Kel is up now.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel pulls out his wand of cure light because KElsier can't wait 10 rounds for healing... and (moves if necessary) to touch him.

cure light wounds on Kelsier: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

one more hit from that axe with more average dice might kill Kelsier outright, heh.I guess that was a potion of lead blades

15/26hp with Kel's healing

-Posted with Wayfinder


Kel, please check out the map. You can't actually get to Kelsier with a single move.

Looking at the map is one of my rules...

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

he could shout for me to back up and ready an action for when I come in reach. That would fit my next move actually

-Posted with Wayfinder

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

or he could blast this guy with sleep or color spray or something. I would settle for that :-p

-Posted with Wayfinder

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel moves around behind the wagon (hoping it will provide some cover) and draws out his cure light wand.

can't ready - moved too far, but will cure on you next round if you back up

"Kelsier, come closer to me if you want a little curing."


With her other targets behind cover the woman lines up a shot on Wayne.

Bow (vs touch): 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Kelsier is up.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

"Wayne, clear out!" Kelsier shouts before tumbling a few feet backwards and coming back to his feet.

move 10' away and ready an attack against the big guy again

acrobatics, avoid AoO: 1d20 + 9 ⇒ (5) + 9 = 14

I bet he kills me right now. SMH.

-Posted with Wayfinder


The hulking bandit swipes at Kelsier when he tries to tumble away.

AoO: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d12 + 10 ⇒ (2) + 10 = 12

The other two archers continue firing.

Bow vs Wayne: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 ⇒ 4

Bow vs Kel: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 ⇒ 4

Vanya and Kel are up.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

phew. He missed. 12/26hp still.

why did he only roll 1d12 this time?

-Posted with Wayfinder


He vital striked on his turn. He can't vital strike on AoOs.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel moves up to Kelsier, hoping the horse provides some cover still, and touches him with the wand...

I rolled 3 points before, should I keep that roll or re-roll it?


You can reroll if you want.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

clw on Kelsier: 1d8 + 1 ⇒ (8) + 1 = 9

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