DM Feral's By Way of Bloodcove (Inactive)

Game Master Feral

Maps and Handouts

New Objective: Get the Hell out of Dodge.


301 to 350 of 396 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

that explains why he didn't charge.

21/26hp

-Posted with Wayfinder

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya takes out her shortbow and tries to shoot the thug near Wayne.

Attack roll: 1d20 + 5 ⇒ (15) + 5 = 20 -> Damage roll: 1d6 ⇒ 6

5ft step and then take out the bow as a move action and fire as standard


Vanya sticks the big man with an arrow. He ignores the wound and thunders forward heedless of Kelsier's polearm.

Kelsier take your AoO and readied attack.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

readied attack, Lucerne hammer: 1d20 + 8 ⇒ (14) + 8 = 22 for bludgeoning, Silvered: 1d12 + 6 ⇒ (9) + 6 = 15

attack of opportunity, Lucerne hammer: 1d20 + 8 ⇒ (14) + 8 = 22 for bludgeoning, Silvered: 1d12 + 6 ⇒ (11) + 6 = 17

maybe Kelsier won't die today. Maybe.

Kelsier slams at the man with his hammer the moment he steps into reach. Without skipping a beat, he swings the hammer around for another strike.

-Posted with Wayfinder


Kelsier hits the big man with two solid blows that would have easily flattened a lesser man. The hulking bandit closes on Kelsier and cleaves into his side with his axe.

Axe vs Kelsier: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 2d12 + 10 ⇒ (7, 12) + 10 = 29

Wayne is up.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne grits his teeth as Kel is dropped again. With his gun being jammed, the cowboy had little options. He deftly moves into the flank and throws a punch.

Flank: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
1d6 + 2 ⇒ (1) + 2 = 3


Wayne hits the big bandit with a punch. It doesn't bring him down but it does serve to get his attention.

The woman on the roof lines up another shot.

1d2 ⇒ 2

Bow vs Vanya (cover): 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Kelsier roll to stabilize.

The other two archers continue firing.

Bow vs Wayne: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Bow vs Kel (cover): 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
Damage: 1d8 ⇒ 8

Vanya and Kel are up.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

stabilize: 1d20 + 1 - 8 ⇒ (5) + 1 - 8 = -2

-9/26hp 3 rounds away from death at -12. Kill him fast!

I'm really glad Kel used the wand. I had forgotten about that at first and assumed Kelsier was dead already

-Posted with Wayfinder

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Seeing Kleiser go down Vanya decides to throw caution to the wind and take her chances trying to bring the brute down.

Attack roll: 1d20 + 7 ⇒ (6) + 7 = 13 -> Damage: 1d4 + 4 ⇒ (2) + 4 = 6

If Kel could move away Vanya would be able to flank next round

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel takes a step back and hopes that the tough guy is near death... he shoots him with a magic missile.

mm dmg: 1d4 + 1 ⇒ (4) + 1 = 5


Kel's missile leaves the big man bloodied and staggering but he doesn't fall. Roaring, he spins to cleave into Vanya.

Axe vs Vanya: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 2d12 + 10 ⇒ (9, 2) + 10 = 21

Wayne is up.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Heavily wounded by the man's attack Vanya tries to finish him off with a last ditch assault...

Attack roll 01: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 -> Damage roll: 1d4 + 4 + 2d6 + 1 ⇒ (1) + 4 + (2, 1) + 1 = 9

Attack roll 02: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 -> Damage roll: 1d4 + 2 + 2d6 + 1 ⇒ (1) + 2 + (5, 1) + 1 = 10

Edit

Critical confirmation check: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 -> Damage roll: 1d4 + 2 ⇒ (1) + 2 = 3

Vanya steps so to flank with Wayne and attacks

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne throws another punch.

Flank: 1d20 + 8 ⇒ (5) + 8 = 13
1d6 + 2 ⇒ (2) + 2 = 4


The woman on the roof lines up another shot.

Bow vs Vanya (cover): 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Kelsier roll to stabilize.

The other two archers continue firing.

Bow vs Wayne: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Bow vs Kel (cover): 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Damage: 1d8 ⇒ 1

Vanya drives her curved blade into the brute's kidney finally bringing him down. With a groan he crashes to the ground.

Kel are up.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel takes a step and touches Kelsier with the cure wand to stabilize him and bring him back a little.

clw on Kelsier: 1d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

stabilize as requested:

stabilize: 1d20 + 1 - 9 ⇒ (4) + 1 - 9 = -4

-10/26hp

-3/26hp after wand

-Posted with Wayfinder


Wayne is up.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne will clear and load his gun.


The archers continue firing.

Bow vs Vanya (cover): 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Bow vs Wayne: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Bow vs Kel (cover): 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Damage: 1d8 ⇒ 5

Vayna, Kel, and Wayne are up.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne attempts to put two slugs into red.

PBS, Rapid vs Touch: 1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 2 ⇒ (6) + 2 = 8
PBS, Rapid vs Touch: 1d20 + 7 ⇒ (18) + 7 = 25
1d8 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya, still bleeding, gets back to cover near Kel:"Damnation! We need to do something and quick or we are done for!"

Vanya has a wand of clw, if someone could use it on her (or need healing afterwards) I would be grateful. She's down to 3/24

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel, not wanting to waste time with the handoff of a wand to him, just steps over to her and uses his own on Vanya.

clw on Vanya: 1d8 + 1 ⇒ (3) + 1 = 4


Wayne puts two bullets in the bandit near him but the man doesn't go down.

The woman on the roof lines up another shot.

Bow vs Vanya (cover): 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

And the other two archers continue firing.

Bow vs Wayne: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Bow vs Kel (cover): 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
Damage: 1d8 ⇒ 2

Vayna, Kel, and Wayne are up.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel steps over to Kelsier and touches him with the wand again, hopingto get him on his feet.... still using cover from the horses.

clw on Kelsier: 1d8 + 1 ⇒ (2) + 1 = 3

shakes the wand vigorously trying to boost the power...

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne puts two into red again.

Rapid, PBS vs Touch: 1d20 + 7 ⇒ (19) + 7 = 26
1d8 + 2 ⇒ (2) + 2 = 4
Rapid, PBS vs Touch: 1d20 + 7 ⇒ (3) + 7 = 10
1d8 + 2 ⇒ (7) + 2 = 9

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

0/26hp

Kelsier coughs up some blood and his eyes blink open. He pulls out his own wand and holds it up for Kel to take.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya tries to use her wand of CLW on herself:"Gotta try this too much bleeding... Let's hope I can remember how to do it..."

"We've gotta find a way to get up close and personal with those snipers or we are just sitting ducks!" yells Vanya before trying her luck wit her wand...

Use Magic Device check: 1d20 + 6 ⇒ (16) + 6 = 22

EDIT:Yes!

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Vanya 14/24 hp


Wayne guns down one of the bandits.

The woman on the roof lines up yet another shot.

Bow vs Vanya (cover): 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Kelsier is up.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier moves up into a crouching position behind the wagon, still holding his wand out for Kel.

-Posted with Wayfinder

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel will take KElsier's wand and cure him with it on his init...


The other archer on the roof fires on the pinned down party as well.

Bow vs Kel (cover): 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
Damage: 1d8 ⇒ 1

Vayna, Kel, and Wayne are up.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya takes up her shortbow again and quickly raises to her feet shooting the thug on the rooftop before immediately getting back to cover.

Attack roll: 1d20 + 6 ⇒ (17) + 6 = 23 -> Damage roll: 1d6 ⇒ 3

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel takes Kelsier's wand and heals him.

clw on Kelsier: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

9/26hp

-Posted with Wayfinder

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne moves up and fires a single shot at yellow. "I got this."

PBS vs Touch: 1d20 + 9 ⇒ (18) + 9 = 27
1d8 + 2 ⇒ (3) + 2 = 5


Wayne clips one of the bandits on the roof with a bullet.

With a better target presenting itself, the woman on the roof lines up shot on Wayne.

Bow vs Wayne (point blank): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Kelsier is up.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier moves over a little, drawing a spear, then rises from his crouch and hurls the spear at the first woman to attack them. Then he crouches back down behind the wagon.

Crunch:
spear, attack, thrown, 2nd range increment: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 for cold iron, piercing: 1d8 + 4 ⇒ (5) + 4 = 9

9/26hp

-Posted with Wayfinder


Despite being bloodied by Wayne's gunshot, the other archer fires back.

Bow vs Wayne: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Confirming: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Extra Damage: 2d8 + 2 ⇒ (7, 3) + 2 = 12

Vayna, Kel, and Wayne are up.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel follows Wayne and taps him with the wand, whispering "Don't get yourself killed, my friend."

clw on Wayne: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne fires another pair of shots at yellow. "I wasn't plannin on it. Tell them that."

Rapid, PBS vs Touch: 1d20 + 7 ⇒ (2) + 7 = 9

And his gun jams with the first one. Martial Flexibility for Deflect Arrows.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya tries again to shoot the sniper aiming for Wayne.

Attack roll: 1d20 + 6 ⇒ (4) + 6 = 10 -> Damage roll: 1d6 ⇒ 6

Bust this time she fails badly.

Shoot and crouch back


Bow vs Wayne (point blank): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

The woman on the roof fires on Wayne again only to be surprised when he catches the arrow!

Kelsier is up.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier repeats his stand-throw-and-duck routine again, directing his thrown spear at the lead woman.

Crunch:
spear, attack, thrown, 2nd range increment: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 for cold iron, piercing: 1d8 + 4 ⇒ (8) + 4 = 12

-Posted with Wayfinder


Having discovered that Wayne is some kind of monk, the other archer fires on Kel.

Bow vs Kel (cover): 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Vayna, Kel, and Wayne are up.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Wayne will clear his gun and reload.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel heals Wayne one more time then ducks back with the others.

clw Wayne: 1d8 + 1 ⇒ (4) + 1 = 5


I'm going to call it. This encounter's gone on long enough and you guys have things in hand now.

Realizing that they're outgunned, the bandits disappear across the other side of the building and flee. With the danger passed, the party is able to clear the barricade and get the wagon and its cargo to the drop off point.

The party returns to the House Cartahegn trading house with news of the bandit's defeat, which visibly pleases the normally composing Novaria.

"Well done Pathfinders. Once again you impress me with your abilities. Hopefully these bandits will take the hint that House Cartahegn's shipments are to be trifled with no longer. You've completed your end of the bargain, so I will see that House Cartahegn fulfills theirs. Let your masters know that, when the Society needs it, House Cartahegn will provide safe passage through Bloodcove."

With their tasks complete, all that remains for the party is to make it out of Bloodcove and home safely.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

"Well... it has been fun and all but I think we need to go now. And since we are in this togheter Iìd like to ask Kel to use my wand to heal the rest of us to full health before we go..." says Vanya handing Kel her wand of cure light wounds.

Just roll and tell me the number of charges I need to subtract. It's not right that only Kel used his wand for healing the party

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Thank you, Miss NOvaria for the opportunity to assist you and your offer to reciprocate to the Society. You are most honorable."

thanks Vanya

Kel will oblige anyone who needs healing... for himself, he'll use a charge from his wand of infernal healing as he needs almost enough to make it worthwhile.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

After everyone heals Wayne will lead the way out of Bloodcove. Or at least attempt to.

3d8 + 3 ⇒ (2, 7, 6) + 3 = 18

301 to 350 of 396 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Feral's By Way of Bloodcove All Messageboards

Want to post a reply? Sign in.