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Keila Free's page

69 posts. Alias of Yokaiboy.


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Hi all of you,Keila here, ready to rumble.

GM Mikkel wrote:
What PbP post rate best fits your interests and schedule?

Usually I am able to post at least once a day, more often if situation and game speed allows.

GM Mikkel wrote:
When are you most likely to be posting (including time zone)?

Afternoon and night UTC +2

GM Mikkel wrote:
Do you expect to have any periods when posting is impossible? (And if so, how do you feel about the GM bot-ing your character?)

Probably (getting sick, daily before a test, stuff like that ) planing to be abroad for a month in the summer (should be able to post from time to time ) no problem with Gmail botting

GM Mikkel wrote:
Do you have experience with PbP?

Playing since 2 years

GM Mikkel wrote:
How experienced are you with RPGs and what do you most enjoy about them?

I assume you are taking about pnp;)

Creating interesting characters and seeing what happens. I also like interesting fights and challenges.

GM Mikkel wrote:
Why do you want to play in this game?

The setting sounds interesting.

GM Mikkel wrote:
Why would you be a good fit in this game?

I think I fit well into this game, because I am good with creative problem solving and like good roleplaying.

GM Mikkel wrote:
1-2 character ideas including race, class, country of origin, a short background summary, and personality. Essentially a sense of how they’d fit into and interact with the party. (Details and crunch are not required - I’m much more interested in choices your character would make, not choices you’d make for stats.)

Please look at the alias.


I would also enter a brawler


Keila should be ready now


I will give Keila another try (will adjust level and add background details soon)


Varied adventures would be best for me.

Roleplaying sample :

The bar is filled with the rowdy chatter and bad singing that is to be expected of such a disreputable tavern. The bar is the only place with any seats left and you make your way over.

"Take a seat," the burly barkeep says sourly, "be with you in a moment. I'm a little busy."

Looking around, you can't help but notice that even as full as the tavern is, the barkeep isn't serving any drinks.

The tall girl sitting at the bar takes a second look around the room looking for the reason for the lack of drinks and everyone that looks like he could put up a good fight.

The martial artist turns back to the bartender and asks with a grin "who or what do I have to punch around here to get some booze"

She rubs her scar, that is both inconspicuous and impossible to not notice, absendmindedly. "I've got coin if that's the problem "


Keila Free Human Brawler (almost) ready to rumble

will ad roleplay sample and equipment later

HP roll: 2d5 ⇒ (5, 5) = 10


if there are still spots free I would like to enter Keila


Does Keila fulfill all formal criteria?


Amara Mel wrote:

As long as we pillage and steal from the high and mighty, I don't care how motley we are.

Pirate freedom, me hearties!

Aye;) freedom, loot and maybe a chance to wrestle a kraken into submission


Sasha Neville wrote:
Chang-Soong Ma wrote:
Aqguazula wrote:
I wonder what's this party is going to look like.

A motley group of ruffian sea-dogs? :)

I'm thinking more like Suicide squad myself

Like any Adventuring party, a group of misfits and weirdos ;)


"that is not realy a matter of thinking, just enjoy the show"


@Sasha: I have finished updating it ;), Dockside Brawler doesn't truly fit her background and is useless as a trait(for me), I will go with Eye for Plunder, it fits better and gives me an actual benefit


heres Keila Free, just need to bring her to 20 point buy


Keila is ready for adventure :)


Yokaiboys character if brawler is allowed I will down-level her, if not I will make her some kind of monk. Fluff stays the same.


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

Keila tries to intercept the pirate and his shiv.
reflex: 1d20 + 6 ⇒ (19) + 6 = 25
hit: 1d20 + 5 ⇒ (1) + 5 = 6
damage(nl): 1d6 + 2 ⇒ (1) + 2 = 3


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4
zomblisham wrote:
Directly after his statement he sees his captain being dragged in by Keila.

Keila enters and waves at the captain "Captain, look what I have found."

Captain Ventra wrote:

Yet you know his name without being prompted... Curious. Captain Ventra says very sarcastically as he draws a vial of Alchemist's Fire. Tell me what you know, and I promise I will not torture you to death...

" should I get some nails and a hammer, Captain?"

aid another: 1d20 ⇒ 18


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

"we wouldn't want to keep the captain waiting"
Keila follows Halrian while pressing her body against his left arm.


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

Keila gives the drunk a once over and laughs " Nah, I seriously doubt that. You know the deal, no coin no fun, buddy."


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

stealth: 1d20 + 3 ⇒ (9) + 3 = 12
Keila helps Semban dragging the unconscious pirate captain back to the temple, while trying to be stealthy.


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

Thirded. it wouldn't be the first time Keila made sacrifices to an evil goddess.


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

I will post a list of the stuff she has already done on her travels to her profile


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

Keila is also up for pilfering (she was a bandid once after all :) ). Killing the captured pirates and priest would be ok with her(she would just demand to kill those she took down herself( an honor thing)), but she would also be ok with letting them go(the boy survived, so there is no need for any more killing)


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

strength : 1d20 + 2 ⇒ (9) + 2 = 11
acrobatics : 1d20 + 8 ⇒ (10) + 8 = 18
acrobatics : 1d20 + 8 ⇒ (3) + 8 = 11
construction : 1d20 + 2 ⇒ (7) + 2 = 9
attack(same type Senban uses: 1d20 + 5 ⇒ (12) + 5 = 17


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

Keila runs after the Pirate Captain, trying to weave through the priests and pirates in front of the door.
acrobatics : 1d20 + 8 ⇒ (15) + 8 = 23

double move after the Pirate Captain


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

would that require a acrobatics or a overrun check?


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

can Keila see the fleeing Captain? If not, how much lead does he have?


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

if the head priest has surrendered, Keila will charge the pirate captain(or a pirate between them)

Idea for charge attack:
if the attack is strong enough to knock the target out, Keila could do a "charge-jump-and-grab-targets-head-to-smash-it-into-the-floor"-move, followed by taking a step back(to stand were she's spposed to be after a charge), dust herself of and grin at her next victim enemy


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

it's probably all part of a secret program to breed water breathing into the populance.


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

So ... How do we continue pirate hunting if Umberlee hates us?
I can't see us giving her big enough sacrifice that she forgives us(unless it's clerics of another evil god)
We could try to get the favor of enough gods of travel, weather and nature for save-ish travels.
Or we could upgrade our ship to an airship and become air pirate hunters.


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

acrobatics : 1d20 + 8 + 5 ⇒ (1) + 8 + 5 = 14


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

@Nadab: I think so, I am not sure about the normal pirates(if there are any left)
@DM: I guess the pirate captain used a withdraw action?


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

" COWARD! Come back here you wussy goat-***** son of a ***** and a fish-sausage." shouts Keila at the fleeing Pirate Captain.

With a huff the martial artist turns towards the head priest
if I can reach him with a chargeand charges the man to deliver a devastating punch

else, throws her recently aquired rapier at the man or if another priest is between her hand the head priest at him and moves closer to the caster

hit: 1d20 ⇒ 11 +6 (charge+power attack), +2 throw improvised weapon(range = 20) - penaltys
damage(unarmed power atttack): 1d6 + 4 ⇒ (2) + 4 = 6
damage(thrown rapier): 1d4 ⇒ 2?


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

'this whole thing could be fun after all'
Keila seizes up the pirate captain, trying to determine his most likely fighting style based on his stace, choice of weapon and all the other tells a experienced fighter can read.

perception/sense motiv: 1d20 + 5 ⇒ (6) + 5 = 11

'he is using a rapier, that means his style is either based on precision or on speed, his main talent is close combat, or he wouldn't have engaged me in melee'

if nobody (conscious) is behind her:

Keila, guessing that he is a weapon reliant fighter, attempts to disarm the pirate captain by slapping the blade of his weapon aside and leashing out with a kick at the pommel and the hand holding it.
disarm pirtate captain; treat as two disarm atempts if the first fails

if succesfull

the Martial Artist attacks her enemy with a vicious elbow strike and catches the flying weapon with her left hand.

else:

Keila, unwilling to be bothered by the small frys while battling a dangerous opponent (the captain is ususaly the most danerous member of a pirate crew), lashes out with a devastating back kick at whoever was stupid enough to try to attack her from behind.

attack enemy behind Keila ; if he survives attack again (roundhouse kick) else disarm pirate captain(first spoiler)

attack/disarm 1: 1d20 + 3 ⇒ (18) + 3 = 21
damage 1: 1d6 + 2 ⇒ (3) + 2 = 5
attack/disarm 2: 1d20 + 3 ⇒ (10) + 3 = 13
damage 1: 1d6 + 2 ⇒ (4) + 2 = 6

@DM: try posting from a phone with german autocorrect (I recently found out how to switch it to english)


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

if Keila can reach the head priest priest with a charge:

Keila, realizing that the boy's time is running short, charges the heap priest to break his hold on the boy.
attack/combat manuver: 1d20 ⇒ 15 +5 power attack/combat manuver, +7 charge+power attack/disarm, +6 dirty trick
damage: 1d6 + 2 ⇒ (4) + 2 = 6(+2 (if power attack))

use attack/whatever combat manuver is best suited to make the head priest lose his hold on the boy
if AoOs are provoked, Keila will click the heals of her Daredevil Boots before charging/moving ( if possible I would like to reflavor them from boots to kung-fu shoes (still bright orange with flame motive ;) ))

acrobatics(if needed): 1d20 + 13 ⇒ (3) + 13 = 16


else if a good shot at the Head priest is posible:

Keila, realizing that the boy's time is running short, takes her sling out and unleashes a bullet at the heap priest to break his hold on the boy

sling attack(reach +10 ft.) at head priest, attack -> first spoiler, move before attacking if necessary (only do if I end up closer to the head priest) else move as close to head priest as possible

else if Keila can reach a priest with a 5-foot step:

Keila, frustrated by being unable to reach the boy while knowing that his time is running out, unleashes her frustration in a series of devastating attacks targeted at the next priest in her way.
'I know I can't save everyone, but I will ***** try, again'
brawlers furry against priest, first attack -> first spoiler -2 (using power attack)
second attack: 1d20 + 3 ⇒ (11) + 3 = 14
second damage: 1d6 + 4 ⇒ (6) + 4 = 10

if Keila can't reach a priest with a 5-foot step:

Keila, frustrated by being unable to reach the boy while knowing that his time is running out, unleashes her frustration in a devastating charge, concluded by a flying side-kick, at the next priest in her way.
'I know I can't save everyone, but I will ***** try, again'
charge at priest, attack -> first spoiler (using power attack)

" take that you ***** ***** *****"


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

belt bonus on acrobatics 10/day , attack bonus if aoo avoided with acrobatics

boots bonus on combat manuver 5/day +1 Martial flexibility

The boots should pay for the material costs of the belt + 200 gp


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

@Halrian: Would you be willing to craft a Belt of Superior Maneuvers for me? I would offer my daredevil softpaws as payment(I am not sure what I was thinking when I bought them)


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

can I activate Martial Flexibility before the combat start?
if yes I will power attack charge the weakest looking pirate I can reach

hit: 1d20 + 5 + 2 - 1 ⇒ (14) + 5 + 2 - 1 = 20
damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

No, its the sound of a man juggling burning chickens :3 (that would be Keilas answer :))


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

sweeeet :3

Keila, realising that a desicion has been made, charges, kicks open the doors and strikes a heroic pose, shouting "STOP YOUR EVIL ACTIONS, EVIL DOERS!"
part having been a masked vigiland and part tactic (a fight is much easyer if your opponend doesn't take you serious

Shifting from her heroic pose into a relaxed fighting stace the martial artist looks at the group of pirates, stage wispering "man, what an ugly son of a goat and a blobfish"
should fokus them on me and not on our sneaking captain or the casters

martial flexibility -> Improved Disarm


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

if the doors open to the inside, would it be possible to kick them open as part of a move action?


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

initiative: 1d20 + 3 ⇒ (14) + 3 = 17

I will use disarm on the pirates (they should be pretty weapon dependant). Keila is happyer with the way things are going now, but she would have been able to accept the other route (begrundgingly)


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

I added Keilas's missing favored class boni


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

Keila will accompany you, if there is time to get her weapons. I just realized that Keila is the crews' main muscle


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

is there still time for some last Minute Shopping?


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

a few questions on crafting: can I take 10? how much time do we have (per day) for crafting while we travle? how do you handle crafting cheap items ( like Dan Bongs (1 sp))(I could make one per hour when taking 10)?


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

" for me that would be giving my ashes to the wind" adding with a grin " wouldn't want anyone to disturb me while I try to get into Lady Sharess's pants"


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4
joe hayden wrote:

Yeah no problem

-Posted with Wayfinder

thanks, I didn't realize, just how many feats require wis 13, when I created her


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4

" Or an unmarked grave at the roadside" Keila adds, rubbing her scar.


Female Human Brawler1 ;Init +4; Perception +6;Martial flexibility 4/4
Keila Free wrote:
Would it be possible to switch Keilas Cha and Wis?

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