Hp: 21 of 21; Effects active:
If AN 7 remains free on Kaygan’s turn … Hearing his companions’ cries of triumph when the goat-demon falls, Kaygan pushes past Rhok and aims his wand over the top of the melee at the flying stag-eagle. Magic missiles at Peryton (3 missiles): damage: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9
Hp: 21 of 21; Effects active:
Seeing Ghroth flinging demonic flies against the walls and dodging attacks from something large nearby, Kaygan is hesitant to move any further up the stairs, and no enemies remain within his line of sight from here. “Do you know what’s left up there?” he asks Hannik, stepping back down the stair towards the young woman, thinking that her link with her eidolon may give her an insight. Move back to AL 7 / M 7 – ready an action to fire wand if an enemy moves into line of sight.
Hp: 21 of 21; Effects active:
Seeing Sol move forward and disappear around the corner into the fray, Kaygan gulps, then mutters “Coming through,” as he squeezes past Hannik and Wendaug. Reaching the top of the stair, trying his best to avoid Ghroth’s movements and swinging tongue, and the return attacks of whatever the eidolon is fighting, Kaygan peers through what little he can see of the battle. Seeing some sort of big, fiendish looking insect buzzing about above Sol, he aims his wand at it. Move to AM 7. Use wand of magic missiles to target F3. damage: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9
Hp: 21 of 21; Effects active:
“Are you going up there Sol?” Kaygan asks fretfully, trying to see past everyone ahead him on the stairs, wincing at the sounds of death and destruction. I don’t think Kaygan has line of sight to any enemies from here – if that’s the case, he’ll delay, not wishing to go up the stairs until things have cleared a bit. If Sol wants his place on the stairs, Kaygan can move back to I7.
Hp: 21 of 21; Effects active:
Kaygan hurries around to the base of the stairs. Looking up, he see's Booam apparently fending off blows and hears the clashing of weapons, chanting, grunts, cries and some sort of buzzing sound. Hesitantly, he makes his way slowly partway up the stairway. Move to AK 7. Sol.
Hp: 21 of 21; Effects active:
“The shield offers slightly better protection than one of its size would indicate,” says Kaygan, examining it with his magical sight. “It can also emit light that can potentially blind anyone nearby – temporarily. The shield has enough power to do this twice per day.” Yes, Kaygan really needs to claim some treasure!
Hp: 21 of 21; Effects active:
“The armour will offer slightly better protection than a typical suit of its type,” Kaygan says. “I’m afraid I can’t figure out the enchantment on the mace or the last potion either right now … when we have more time I can prepare a spell of identification which should do the trick. Now, this note with the sword is interesting … it appears the blade belonged to Commander Irabeth! Although it seems she gave it up willingly and legally – it wasn’t stolen from her. Well, as it is potent against demons I would suggest that one of us use it for the moment at least.”
Hp: 21 of 21; Effects active:
“Let me see if I can help,” suggests Kaygan, helping to examine the magical items that his detect magic spell had highlighted. Spellcraft for mace: 1d20 + 9 ⇒ (1) + 9 = 10
Hp: 21 of 21; Effects active:
“Let’s quickly search this lot to see if they have anything useful – things such as healing potions or keys come to mind,” suggests Kaygan. Perception: 1d20 + 5 ⇒ (7) + 5 = 12 Cast detect magic also. “Then we have a couple of doors. I suggest we look into the one back there (at N8) before we try to get into the secret door that Sol found. If you haven’t been into that chamber where the demons were yet, fair warning, it is horrid – like the state of the temple of Shelyn. This door here (at R5) might lead into the same space if I have my bearings right. Oh, and Rhok, did you leave any of those stunned tieflings alive? If so, I suppose we could question them on what else we might face here ..”
Hp: 21 of 21; Effects active:
Sol Calondor wrote:
"The noise seems to have stopped, for good or ill. I suggest we go and see," says Kaygan. "But before we do Sol, hold still for a moment." Kaygan places a hand on the younger man's shoulder and chants a few words. "This spell will give you a moment of insight to anticipate danger. It should help you strike first next time we find ourselves in a fight." Cast anticipate peril on Sol, giving him a +3 bonus on his next initiative roll.
Hp: 21 of 21; Effects active:
Sol Calondor wrote:
Kaygan looks a little dubious. "Or we separate ourselves from the others and run into trouble we can't handle?"
Hp: 21 of 21; Effects active:
Kaygan can barely see the wrecker demon from where he stands behind his companions – but he can see it enough to target it with a magic missile. He withdraws his new wand and aims it at the demon, mouthing the command word as three missiles shoot forth towards the monster. Roll to overcome spell resistance: 1d20 + 5 ⇒ (7) + 5 = 12
Hp: 21 of 21; Effects active:
Kaygan moves through the shadowy light, emboldened by the success of his previous spell, though he hesitates at the sight of the hunchbacked demons and stays to the shadows. Move to M11. Opening his mouth, he draws in a lungful of air, then lets out a silent scream. Casts Ear Piercing Scream at A1. Caster level check to overcome spell resistance: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18. If that overcomes their spell resistance, it gets a Fort save against DC 14. If it fails it takes sonic damage: 2d6 ⇒ (1, 5) = 6 and is dazed for one round. If it saves it takes half damage and is not dazed.
Hp: 21 of 21; Effects active:
Quick post, don’t have much time at the moment. Kaygan moves up to I13 and casts colour spray through the doorway beside Booam. The area of effect should miss Booam and hit T2 and T5 – not sure if I can angle it from here to also get T4? DC 14 Will save, effect depends on hit dice. Possible durations: 2d4 ⇒ (3, 3) = 6 1d4 ⇒ 3
Hp: 21 of 21; Effects active:
Kaygan shudders. “Vermlek demons,” he whispers. “As Kyra suggests, the men whose skin they wear are no more. Vermlek possession is physical rather than spiritual – there’s no saving the Prelate or Baron Nerosyan now I’m afraid. Kyra, do you know if they are resistant to spells?”
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