White Grotto Student

Kaygan Veer's page

292 posts. Alias of Mothman.


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Hp: 21 of 21; Effects active:

Kaygan moves to AI7 and readies an action to fire his wand at the tielfing should it attempt to attack again.


Hp: 21 of 21; Effects active:

Yep, Kaygan will take a breather...


Hp: 21 of 21; Effects active:

If AN 7 remains free on Kaygan’s turn …

Hearing his companions’ cries of triumph when the goat-demon falls, Kaygan pushes past Rhok and aims his wand over the top of the melee at the flying stag-eagle.

Magic missiles at Peryton (3 missiles): damage: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9


Hp: 21 of 21; Effects active:

Yeah, Kaygan will delay - not much he can do from here and he really doesn't want to get within striking range of the demon or the peryton.


Hp: 21 of 21; Effects active:

Seeing Ghroth flinging demonic flies against the walls and dodging attacks from something large nearby, Kaygan is hesitant to move any further up the stairs, and no enemies remain within his line of sight from here.

“Do you know what’s left up there?” he asks Hannik, stepping back down the stair towards the young woman, thinking that her link with her eidolon may give her an insight.

Move back to AL 7 / M 7 – ready an action to fire wand if an enemy moves into line of sight.


Hp: 21 of 21; Effects active:

There's not a great deal Rhok can do, so he'll delay.

From her current position can Wendaug get line of sight to cultist 4? I suspect not ...


Hp: 21 of 21; Effects active:

Seeing Sol move forward and disappear around the corner into the fray, Kaygan gulps, then mutters “Coming through,” as he squeezes past Hannik and Wendaug.

Reaching the top of the stair, trying his best to avoid Ghroth’s movements and swinging tongue, and the return attacks of whatever the eidolon is fighting, Kaygan peers through what little he can see of the battle. Seeing some sort of big, fiendish looking insect buzzing about above Sol, he aims his wand at it.

Move to AM 7. Use wand of magic missiles to target F3. damage: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9


Hp: 21 of 21; Effects active:

Actually, scratch delaying for Kaygan, I think he can do something after all ...


Hp: 21 of 21; Effects active:

“Are you going up there Sol?” Kaygan asks fretfully, trying to see past everyone ahead him on the stairs, wincing at the sounds of death and destruction.

I don’t think Kaygan has line of sight to any enemies from here – if that’s the case, he’ll delay, not wishing to go up the stairs until things have cleared a bit. If Sol wants his place on the stairs, Kaygan can move back to I7.


Hp: 21 of 21; Effects active:

Kaygan hurries around to the base of the stairs. Looking up, he see's Booam apparently fending off blows and hears the clashing of weapons, chanting, grunts, cries and some sort of buzzing sound.

Hesitantly, he makes his way slowly partway up the stairway.

Move to AK 7. Sol.


Hp: 21 of 21; Effects active:

And do the tieflings, cultists and flies get an action this round prior to Kira and Jod' turn in addition to their readied action (if any)?


Hp: 21 of 21; Effects active:

At the top level is there a solid, full height wall around the edge of the stair void, or some kind of balustrade arrangement (or indeed, no handrail of any description as per Star Wars Empire Building Code)?


Hp: 21 of 21; Effects active:

Right ... Kaygan will delay then.


Hp: 21 of 21; Effects active:

Does Kaygan have line of sight to the tielfing? Or is he at the wrong end of the stair?


Hp: 21 of 21; Effects active:

Thanks Ith, I'm not sure I've got my head around where everyone and everything is at the moment anyway ...


Hp: 21 of 21; Effects active:

Init: 1d20 + 3 ⇒ (9) + 3 = 12


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Kaygan stands ready ...

Sol, remember to take a +3 bonus to your next initiative roll for Kaygan's anticipate peril spell.


Hp: 21 of 21; Effects active:

Kaygan will claim the ring of protection from the treasure hoard.


Hp: 21 of 21; Effects active:

I more meant that I haven't looked at the treasure list to claim anything ... but yeah, there looks like a lot of 'fighty' items and less 'magey' stuff.


Hp: 21 of 21; Effects active:

“The shield offers slightly better protection than one of its size would indicate,” says Kaygan, examining it with his magical sight. “It can also emit light that can potentially blind anyone nearby – temporarily. The shield has enough power to do this twice per day.”

Yes, Kaygan really needs to claim some treasure!


Hp: 21 of 21; Effects active:

Spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28


Hp: 21 of 21; Effects active:

Secret door gets Kaygan's vote.


Hp: 21 of 21; Effects active:

“The armour will offer slightly better protection than a typical suit of its type,” Kaygan says. “I’m afraid I can’t figure out the enchantment on the mace or the last potion either right now … when we have more time I can prepare a spell of identification which should do the trick. Now, this note with the sword is interesting … it appears the blade belonged to Commander Irabeth! Although it seems she gave it up willingly and legally – it wasn’t stolen from her. Well, as it is potent against demons I would suggest that one of us use it for the moment at least.”


Hp: 21 of 21; Effects active:

“Let me see if I can help,” suggests Kaygan, helping to examine the magical items that his detect magic spell had highlighted.

Spellcraft for mace: 1d20 + 9 ⇒ (1) + 9 = 10
Spellcraft for leather armour: 1d20 + 9 ⇒ (10) + 9 = 19
Spellcraft for Potion 2: 1d20 + 9 ⇒ (6) + 9 = 15


Hp: 21 of 21; Effects active:

“Let’s quickly search this lot to see if they have anything useful – things such as healing potions or keys come to mind,” suggests Kaygan.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12 Cast detect magic also.

“Then we have a couple of doors. I suggest we look into the one back there (at N8) before we try to get into the secret door that Sol found. If you haven’t been into that chamber where the demons were yet, fair warning, it is horrid – like the state of the temple of Shelyn. This door here (at R5) might lead into the same space if I have my bearings right. Oh, and Rhok, did you leave any of those stunned tieflings alive? If so, I suppose we could question them on what else we might face here ..”


Hp: 21 of 21; Effects active:
Sol Calondor wrote:

"There's a door here. We can get behind the demons...."

The sounds from the other room finally break through his consciousness. "What's going on back there?"

Delay, while we talk. Let Rhok Hannik and Ghroth do their thing.

"The noise seems to have stopped, for good or ill. I suggest we go and see," says Kaygan. "But before we do Sol, hold still for a moment." Kaygan places a hand on the younger man's shoulder and chants a few words.

"This spell will give you a moment of insight to anticipate danger. It should help you strike first next time we find ourselves in a fight."

Cast anticipate peril on Sol, giving him a +3 bonus on his next initiative roll.


Hp: 21 of 21; Effects active:

"Look and listen before you leap Sol," advises Kaygan.


Hp: 21 of 21; Effects active:
Sol Calondor wrote:

Sol grins at the ex-librarian and taps the wall. "I can try to look like Faxon. We go through here and get behind the demons. Take them by surprise."

Although now that Mulluq has cleared the way, we've got room to fight. This plan is not great.

Kaygan looks a little dubious. "Or we separate ourselves from the others and run into trouble we can't handle?"


Hp: 21 of 21; Effects active:

Kaygan hurries into the side room, trying not to look at or step in the gore, and moves up beside Sol. Move to S9.


Hp: 21 of 21; Effects active:

Kaygan moves to P12 and uses Diviner's Fortune on Booam, giving him +1 to attack, saving throws, skill checks and ability checks for 1 round.


Hp: 21 of 21; Effects active:

Booam Reflex: 1d20 + 5 ⇒ (7) + 5 = 12

Booam takes 5 damage.


Hp: 21 of 21; Effects active:

“Good fortune,” Kaygan mutters to Jod, touching him on the arm with his open palm.

Using Diviner’s Fortune on Jod to give him a +1 bonus to attack rolls, skill checks, ability checks and saving throws for one round.


Hp: 21 of 21; Effects active:

Wendaug readies an action to fire at the first enemy that comes through the doorway.


Hp: 21 of 21; Effects active:

Rhok decides to stave in the head of the stunned tiefling that he previously failed to knock out.

Coup de Grace. damage: 2d8 + 6 ⇒ (5, 2) + 6 = 13; Fort save DC 10 + damage dealt or die.


Hp: 21 of 21; Effects active:

Kaygan again speaks the command word of the magic missile wand as he points it at the demon.

Roll to overcome spell resistance: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11


Hp: 21 of 21; Effects active:

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Hp: 21 of 21; Effects active:

Kaygan can barely see the wrecker demon from where he stands behind his companions – but he can see it enough to target it with a magic missile. He withdraws his new wand and aims it at the demon, mouthing the command word as three missiles shoot forth towards the monster.

Roll to overcome spell resistance: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9


Hp: 21 of 21; Effects active:

Sorry, I've somehow failed to notice that for the past two weeks. Things are still hectic (it's 10pm Monday here and I just got back from work) but I'll try to update tonight.


Hp: 21 of 21; Effects active:

Kaygan moves through the shadowy light, emboldened by the success of his previous spell, though he hesitates at the sight of the hunchbacked demons and stays to the shadows. Move to M11.

Opening his mouth, he draws in a lungful of air, then lets out a silent scream.

Casts Ear Piercing Scream at A1. Caster level check to overcome spell resistance: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18. If that overcomes their spell resistance, it gets a Fort save against DC 14. If it fails it takes sonic damage: 2d6 ⇒ (1, 5) = 6 and is dazed for one round. If it saves it takes half damage and is not dazed.


Hp: 21 of 21; Effects active:

Kaygan is quietly stunned that one of his spells was so effective.


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Quick post, don’t have much time at the moment.

Kaygan moves up to I13 and casts colour spray through the doorway beside Booam. The area of effect should miss Booam and hit T2 and T5 – not sure if I can angle it from here to also get T4?

DC 14 Will save, effect depends on hit dice. Possible durations: 2d4 ⇒ (3, 3) = 6 1d4 ⇒ 3


Hp: 21 of 21; Effects active:

The magical darkness lowers the lighting level to 'dim light' inside; I assume this still gives enough light for Kaygan to target a spell into the room with most of the tieflings?


Hp: 21 of 21; Effects active:

Kaygan init: 1d20 + 3 ⇒ (9) + 3 = 12
Wendaug init: 1d20 + 3 ⇒ (12) + 3 = 15
Booam init: 1d20 + 2 ⇒ (19) + 2 = 21

Booam in J15. Kaygan in L16. Wendaug in K16.


Hp: 21 of 21; Effects active:

If it does effectively act as a Disable Device check, it could probably be used as an 'aid another' to Sol?


Hp: 21 of 21; Effects active:

Disable Device can't be used untrained, so we may not have an assist available; anyone other than Sol have ranks in it? Otherwise we may need to fall back on the Chime of Opening.


Hp: 21 of 21; Effects active:

Kaygan waits nervously, glancing about the area, while Sol works at the lock.

Nice roll, that might do it.


Hp: 21 of 21; Effects active:

Kaygan nods and hurries after Hannik and her hulking companion.


Hp: 21 of 21; Effects active:

Sorry about the delay.

"They look quite obviously dead," suggests Kaygan, looking at the flaccid skin of one of the vermlek's former hosts, and the hacked and bludgeoned body of the other. "Moving quickly might be our best move."


Hp: 21 of 21; Effects active:

Sorry for the delay - position is good.


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Kaygan shudders. “Vermlek demons,” he whispers. “As Kyra suggests, the men whose skin they wear are no more. Vermlek possession is physical rather than spiritual – there’s no saving the Prelate or Baron Nerosyan now I’m afraid. Kyra, do you know if they are resistant to spells?”

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