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Kaneka Kasuri's page
164 posts. Organized Play character for DaWay.
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HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Using the wand on myself
1d8 + 1 ⇒ (2) + 1 = 3
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Kaneka will step up and poke the mummy with her magic stick.
Attacking with wand of cure light wounds
1d20 - 2 ⇒ (16) - 2 = 141d8 + 1 ⇒ (1) + 1 = 2
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
I got two channels left. Might as well use one to harm
1d6 ⇒ 2
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Will
1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
casting bless on the party
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Casting Protection from evil on Belka.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Channel to harm again
1d6 ⇒ 6
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
channel to damage enemies
1d6 ⇒ 5
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Might as well use my last channel
1d6 ⇒ 5
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Kaneka will start spouting out in Senzar at the skeleton attempting to distract him after moving behind a wall of allies.
using 1 use of performance for fascinate.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
19327-5
Sovereign Court
Perform Sing 1d20 + 9 ⇒ (19) + 9 = 28
Shy distant character, more nomadic, but an adept speaker though it usually is to spirits which no one else seems to see.
*cough* diplomacy +25 *cough*
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Kaneka will wait until the rest have made their moves then moves in and channels positive energy to harm the most undead.
1d6 ⇒ 3
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Maybe we should think about resting after the skeletons.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Sorry for not posting. Worked 70 hours and drove 400 miles this week in an attempt to get back in time to take my two year old trick or treating.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Must be a puzzle, Kaneka thinks as she looks around.
perception: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
At -3 so I will be rolling a stabilize check
1d20 - 3 ⇒ (17) - 3 = 14
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
1d20 - 1 + 2 ⇒ (7) - 1 + 2 = 81d6 - 2 + 1d6 ⇒ (4) - 2 + (2) = 4
Posting from my phone, trying to keep it short while at work.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Kaneka will move up and stab with her rapier.
1d20 - 1 + 2 ⇒ (18) - 1 + 2 = 191d6 - 2 + 1d6 ⇒ (3) - 2 + (6) = 7
confirm crit
1d20 - 1 + 2 ⇒ (17) - 1 + 2 = 181d6 - 2 ⇒ (5) - 2 = 3
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Whaa...How can there be people here after being frozen for so long and where did they come from? She pauses for a moment, Are they speaking Taldane (Common)?
Kaneka will glance around the room looking for other points of entry
perception: 1d20 + 6 ⇒ (19) + 6 = 25 before concentrating her gaze on the women. Casting Detect Undead
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Holding action to see what the others are doing.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Kaneka tries to remember these creatures
know religion: 1d20 + 7 ⇒ (13) + 7 = 20
After gaining sufficient knowledge she will position herself so that she can harm as many as possible with the Dawnflowers light.
channel to harm undead: 1d6 ⇒ 5
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
I feel as if my diplomacy machine was the wrong character to take on this adventure.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Continue spamming guidance on the throwers.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Kaneka has no splash weapons but will cast guidance on everyone.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
casting guidance on Gwithyr
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Know Nature: 1d20 + 7 ⇒ (11) + 7 = 18
Uh, does anyone have the capabilities of effecting an area. Those are beetles. Lots and lots of beetles. The Tien woman says hesitantly.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
May the light of the Dawnflower shine upon you. Kaneka says as she taps Belka with the wand.
clw: 1d8 + 1 ⇒ (2) + 1 = 3 -3
clw: 1d8 + 1 ⇒ (2) + 1 = 3 0
clw: 1d8 + 1 ⇒ (7) + 1 = 8 8
clw: 1d8 + 1 ⇒ (3) + 1 = 4 12
clw: 1d8 + 1 ⇒ (1) + 1 = 2 16
clw: 1d8 + 1 ⇒ (4) + 1 = 5 21
clw: 1d8 + 1 ⇒ (4) + 1 = 5 26
7 charges will be marked off.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Kaneka will move into a better position in order to best help the party catiously drawing her dagger.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
If it's a problem I will heal Belka with my wand and provide guidance for anyone who needs it.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Kaneka knowing her attacks won't be much effect against this pyramid bravely moves up behind Gwithyr and touches him with her wand. He suddenly feels the healing warmth of the sun relieving his pain like aloe applied to a sunburn.
wand of clw: 1d8 + 1 ⇒ (3) + 1 = 4
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Healing Belka with my wand of ban-da-id 1d8 + 1 ⇒ (2) + 1 = 3
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
dont worry I have a couple of channels.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
I am full now, thanks guys.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Kassi will once again lash out at the pyramid, attacking from prone because she is still scarred to stand against the pyramid
1d20 - 2 - 4 + 2 ⇒ (17) - 2 - 4 + 2 = 131d4 - 2 + 1d6 ⇒ (1) - 2 + (2) = 1
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
I guess the only option I have is to attack from prone.
1d20 - 2 + 2 - 4 ⇒ (3) - 2 + 2 - 4 = -11d4 - 2 + 1d6 ⇒ (4) - 2 + (1) = 3
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Kassi continues her hesitation and searches her thoughts as to whether she remembers anything about this rolling pyramid.
k. dungeoneering: 1d20 + 7 ⇒ (3) + 7 = 10
With nothing coming to memory she quickly asks for the guiding hand of the dawnflower to show her the way. Casts guidance. and runs towards the rolling pyramid, sliding under its grasp.
acrobatics: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Having no actions to perform Kassi will hold in case one of her allies needs healing.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Hmm, curious lands these Osirions possess. The slight woman says twirling her parasol to protect her from the harsh rays of the sun. She continuously plays with her dreadlocks. They have nothing like this in the parts of the Dragon Empires I have been. Amara Li did promise me new sights and experiences upon joining the Lantern Lodge and the Pathfinder Society as a whole.
I have neither of those skills trained. So no point in rolling for unobtainable knowledge.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
yeah, she has enough GM credit to be fifth level now. Sorry a boss fight might actually have to be fought.
Slumber hex and the Accursed Hex Feat is a great combination. "No, I mean it go to sleep!"
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
A woman how appears that she could be of any race enters the room. Her drab clothing has seen better days. She sits, quietly in the corners, cracks a smile and let's a small thrush out who begins to chirp a tune. The unkempt woman, who would clearly be beautiful if she took care of herself sings heavenly back to the bird in a strange tongue.
perform sing: 1d20 + 9 ⇒ (9) + 9 = 18
Almost updated.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
dotting will update character tonight.
This is an alternate of Birgit because after GM credit she was level 5.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Already played it. My paladin is wielding gamin ATM.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
I wouldn't mind playing again. Though I would prefer either of the we be goblin modules.
HP 18, AC 13, FF 11, T12, F1, R7, W7, Init +2, Low-light vision, Perception +6
Whatever is closest to the Minotaur. Go ahead and move me I can only post from my iPhone.
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