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41 posts. Alias of Max Hellspont.


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Definitely dotting.


See if the DM will let you use mind-altering mushrooms in place of alcohol?


Alas, the Character-Creation Muse abandoned me and I was unable to put together a character that I was happy with. This looks like a fun group and I hope you all have a great game. Terquem, good luck with your surgery tomorrow!

Best Regards!


This sounds very interesting. Let's see what we get for stats:

Stats:
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 4) + 6 = 14

Starting Wealth:
3d4 ⇒ (3, 1, 3) = 7 x 10 = 70 gp.

Those look workable. The current group appears to have the arcane and combat sides covered, so I'm thinking some type of divine character. I'll get to work on my submittal.


That's what I did when I started running STAP nearly nine years ago - used the Challenge of Champions from Dungeon #138. The players had a blast and it really helped them gel together as a group (we played at a local game shop and only two of the group had ever played together before - the entire group went on to play STAP together on a nearly-weekly basis for two and a half years).

Good luck!


Weekend got away from me, and I'm not going to have my character ready in time. Good luck to all and I hope you have fun!


Dotting for interest before the dotting deadline. Tentatively thinking of a Swashbuckler scion of House Medvyed. Will have character profile together later this evening. Thanks!


How do you feel about kitsune? I have some ideas for either a kitsune or kercpa swashbuckler or bard.


This sounds awesome! Definitely interested.


Another vote for Mummy's Mask and Iron Gods.


Oliver Volland wrote:
DragoDorn wrote:
Elorebaen wrote:

"all PDFs and one big book at the end"

Count me in for this.

Me too.
Me three :-)

Me as well!


*Sigh* I'm just not going to be able to get a cleric that I like put together in time for the deadline. Oh well. I hope the selected party has a lot of fun, and I look forward to reading your adventures. Good luck everyone!


Dotting with interest. Thinking a cleric of Sarenrae. Will have details up this evening.


If you are polling for interest my personal order of preference is:
1. Savage Tide
2. Shackled City
3. Age of Worms

Thanks for offering to run one of these!


Add me to the list of those interested in Shackled City or Savage Tide!


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I'm still hoping/voting for Shadows Under Sandpoint.


Hi! Glad to be here! I'll be playing Reta, and my brand-new PFS ID number is 174422.

Thanks for running this, GM G. Everyone have a great Easter!


My order of preference: Reta, Poog, Chuffy, Mogmurch.

Thanks for offering to run two groups, GM G!


I'm still up for playing Reta if that works for the group.

Now to get a PFS number...


I would like to throw my hat into the ring for Reta. I have never played any of the We Be Goblins modules, but they sound like a blast.

I work at home so posting at least once per day is not a problem.

Thanks!


1 person marked this as a favorite.
LazarX wrote:
Keep in mind also that invisible does NOT mean inaudible. If you're Xena-flipping through your enemy's square. (especially with that backpack full of GEAR!), you're not going to be silent.

Especially if you're doing the ululating Xena yell.


Vajra wrote:
"Kalas has his own reasons to seek the girl, so I doubt not I could recruit him, and he has experience in the Mournland and any mind that can summon a blade through sheer force of will is one I would wish to have on my team."

"Indeed. It would be my honor to ensure the girl's safety," Kalas says. "On my word, I will see her safely back to her father, he promises Kandler.


Kalas slashes his mind blade at his skeletal opponent as the creature turns to depart.

AoO: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


With a thought Kalas summons forth a blade of green glowing psychic energy and slashes at his attacker.

Move action to create Mind Blade (supernatural ability; does not provoke attack of opportunity). Standard action to attack.

Mind Blade Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Mind Blade Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Kalas' AC: 19
Kalas' HP: 13/13


Did Kalas' Round One attack hit?

Round Two:

Kalas reloads his sling and fires a bullet toward one of the approaching skeletons.

Sling Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Sling Damage: 1d4 + 4 ⇒ (4) + 4 = 8 - bludgeoning

Number of Bullets used: 2/10

Kalas' AC: 19
Kalas' HP: 13


Round One:

Kalas nods appreciatively at the destructive prowess of the warforged fighter. "Well struck!" he compliments, standing back from the melee as he draws his sling and fires a bullet toward one of the skeletons.

Sling Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Sling Damage: 1d4 + 4 ⇒ (2) + 4 = 6 - bludgeoning

Number of Bullets used: 1/10

Kalas' AC: 19
Kalas' HP: 13


Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Kalas shares an alarmed look with Vajra, grabs his grappling hook, jumps down from the ledge, and begins moving toward the sounds of battle.

Move action to pick up grappling hook. Second move action to jump down 10 feet and begin moving toward the sounds of battle.

DC 15 Jump check to negate 10 feet of falling damage: 1d20 + 5 ⇒ (15) + 5 = 20


Kalas looks at Vajra. "What do you think those were? And what do you suppose they meant by 'more pressing matters'?" he asks the shifter.


DM Darkwalker wrote:
Kalas&Vajra you both notice shambling shadows moving in an alley
Vajra wrote:
Vajra attempts to jump up, grab the ledge, and pull himself up to the roof next to the alley, but staying outside the alley.

Kalas reaches into his pack to retrieve a length of silk rope securely tied to a grappling hook. The young man tosses the grappling hook upward in an attempt to secure it on the ledge above. DC 12 Use Rope check to secure a grappling hook 10 ft up; failure by 4 or less indicates hook fails to catch and falls, allowing retry.

DC 12 Use Rope check: 1d20 + 3 ⇒ (6) + 3 = 9 - fail by 4 or less, try again
DC 12 Use Rope check: 1d20 + 3 ⇒ (7) + 3 = 10 - fail by 4 or less, try again
DC 12 Use Rope check: 1d20 + 3 ⇒ (5) + 3 = 8 - good lord! fail by 4 or less, try again
DC 12 Use Rope check: 1d20 + 3 ⇒ (18) + 3 = 21 - success - that is, if there's been enough time to actually make four attempts! Kalas certainly isn't winning any awards for stealth with this maneuver... but at least he's hopefully created a good distraction to keep Vajra from being noticed!


DM and Vajra:
DM Darkwalker wrote:
You learn that a person is carrying a lost mark of death and the knights know it is one of the towns folk. The signs one that been ill for no reason, tired all the time, and doesnt panic when death has happened. Only one person thats been ill of late is Kandler's step daughter Espre.
Kalas wrote:

Kalas' eyes widen in shock at the Knights' announcement. "The Mark of Death?!? But all of the bearers of that dragonmark were eradicated millenia ago. How could the Justicar's daughter be a bearer of the Lost Mark?" the young Orien blurts out.

"And even if she is a bearer of the Mark of Death, what does the Church of the Silver Flame seek to do with her? She should be brought to the Twelve for protection," he adds, looking to Kandler.
DM Darkwalker wrote:

as you blurt out your questions; the older looking kight says to you: what is it to you what happens to this person of this mark? Are you a house member of the 12? Do you really think the 12 Houses will protect this mark,I would say the war of the mark was to protect themselves from dragonmarks them considered dangerous. And how old is this daughter of yours Kandler? Kandler stares at you intently.

answering what you asked

Uh-oh! I hope Kalas isn't the one who just let the cat out of the bag about Espre! The way I understood your initial post quoted above was that the others (NPCs) involved in the meeting were the ones who indicated 'Only one person that's been ill of late is Kandler's step-daughter Espre'.

"Yes, I am a House member of the Twelve. Kalas d'Orien, at your service," Kalas replies to the Knight's question, bowing his head respectfully. "And the War of the Mark was to protect all of Khorvaire from aberrant dragonmarks - the Mark of Death was a recognized pure dragonmark. The citadel of the Twelve in Korth even has thirteen towers; my teachers taught me that this represents all of the true, pure dragonmarks even though the Mark of Death had been lost. I am certain that if Espre bears the Mark of Death, then the Twelve will do all they can to protect her from those who would seek her harm," Kalas asserts with (somewhat naive, perhaps) conviction.

"However," Kalas adds as a new thought occurs to him, "if Espre does bear a dragonmark and it is not the Mark of Death or another true mark, then it would be an aberrant mark. Nowadays those with aberrant marks are grudgingly accepted, but the Houses still view aberrants with suspicion," he says, his expression turning to one of worry as he turns to address Kandler directly. "If what she bears is an aberrant mark, then she could be a danger to herself and to those close to her - particularly if she can't control its power. You must do what you can to protect her."


Spot check: 1d20 + 6 ⇒ (7) + 6 = 13


Yes, I should have indicated. I'll edit the post to reflect that.


DM and Vajra:
Kalas' eyes widen in shock at the Knights' announcement. "The Mark of Death?!? But all of the bearers of that dragonmark were eradicated millenia ago. How could the Justicar's daughter be a bearer of the Lost Mark?" the young Orien blurts out.

"And even if she is a bearer of the Mark of Death, what does the Church of the Silver Flame seek to do with her? She should be brought to the Twelve for protection," he adds, looking to Kandler.


As (apparently) the only representative of the Dragonmarked Houses in the settlement - accidentally as that may be - Kalas requests to be present at the meeting with the Knights of the Silver Flame.

At the conclusion of the meeting, the young scion of House Orien speaks after Vajra: "I've had a bit of experience in battling creatures of the Mournland," Kalas shudders involuntarily before continuing, "I'd like to help with the search."


Presenting Kalas d'Orien for inspection.

Looking forward to beginning the campaign!


Finally done! This is Max Hellspont's character, Kalas d'Orien - a soulknife and dragonmarked scion of House Orien.

I am located in the eastern time zone (Virginia). I usually post in the mornings and evenings.


I'm still here.


No worries, Damien. I've been slammed with work this past week and haven't had much chance to get on the boards. We'll be here when you're ready!


DragonBlood472 wrote:
Don't really have the option to download TTopRPG.

Nor do I, unfortunately. :-(


Good to go.


I can see the connection between Kalas and Zan working well. Kalas is a sociable fellow, and is used to meeting and interacting with all sorts of people in his line of work.

Kalas is rather new to the Path of Light. It's more of a philosophy than an actual religion - meditating to bring about world peace and so forth - and he wouldn't try to actively convert anyone. He can respect Zan's desire to stay in the shadows.